This should be fixed now.I'm always in doubt whether choose unlisted or private.
Anyway now is unlisted.
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May 10 2016
The video is private. Please consider making the video public or unlisted.
Thank you
Experienced again without moving with simply deploying weapon on sandbags.
On the same second station same COF.It happens sometimes though.
Update:
https://www.youtube.com/watch?v=5Qdm5Hm2gZ8&feature=youtu.be
FIrst 2 minutes are just me trying to reproduce problem with
no success mainly because I wasn't near stakes, or was hiting X
key instead of C (they are close to each other)
If you wanna get to the point this is the time to watch from 2:10
//Tell me if you need more help from me.
Can make video is necessary.
lol thanks for that valuable piece of input :-s
Thanks for acknowledging this request, it will make editing persistent AI patrols much easier in the future with a few clicks of the mouse :-)
I have recreated the diagram in the attached picture using scripts, triggers and markers, but it is so long winded and overly complex that as soon as this module becomes available I will replace the scripts safe in the knowledge that no future updates will break my missions.
Any idea how quickly this module can be implemented into the game, next update maybe?
Thanks again.
I think that 'acknowledged' means that they have read your ticket and understand it, nothing more.
Its very famous bug and it happen even without using bipods
Hello,
thank you for your ticket. This issue has been scheduled for a fix.
Cheers
It happens on official ARMA III Missions. I discovered a very important detail on this, the location is incorrect in Portuguese language. When I change to English, the correct location name appears.
Ok, Thank you very much for noticing this important detail.
Hello and Thank you for your ticket.
Does this issue happen on official ARMA III Missions or is only present on community missions?
Still not fixed. Please, it's very annoying.
Hello,
fix is now available in the Dev Branch and the RC Branch and will be present in the Stable Branch when it's released in a few days. Sorry for the inconvenience.
Hello,
we've found out the root cause(s) of this issue and devised a fix.
A possible workaround is to manually correct parameters passed to the game. In the Launcher, go to Parameters page and on it is a text box labelled "Command line parameters". You have to add + sign before 'connect' and 'password' and enclose the password itself in double quotes.
E.g.:
The following parameters:
connect 127.0.0.1:2302 password 123 456
should be corrected to:
+connect 127.0.0.1:2302 +password "123 456"
Launcher is boring.
I had an icon linked to Arma3.exe and no need to start the launcher (except see below). Since few days, icon is directed to launcher! Why this totalitarianism?
I had to re-create a shortcut.
The fact is launcher & Steam subscription list are linked. If you update your own mods with Arma3 tools, and have them in your Steam subscription, these mods will not be updated until you launch the launcher. That's the only thing, it serves me:
- I update my addon scripts, pbo them with Arma3 tools,
- use Arma3 tools publisher,
- open launcher to upload my own addon (syncing in fact),
- close launcher,
- start Arma without this mess.
Hello,
thank you for your ticket but this is not an issue. The reason why VR has brighter sun is because the lack of sky.
May I Refer you Adam to my First Initial Post...
Manualy Installed Files Through the launcher do not Work All Mods have a supposed Error or Config Error...
And Even Through the Ingame Config None of my Mods Show like before.
Errors that Never revealed themselves on ARMA Before The Launcher Magicaly Appeared, they did work Tip Top untill then.
All im asking is there a way to move all my prelaunch settings back to Before this Poorly Programed Launcher.
Its affecting Gameplay and im having no luck with your little help.
Hello,
Could you please attach latest .RPT and Launcher . RPT you can locate ARMA Rpts here C:\Users\<Name>\AppData\Local\Arma 3\
And launcher .Rpts here C:\Users\<Name>\AppData\Local\Arma 3 Launcher\logs
You can use the launcher to load up your mods. If you do not want to use the launcher you can set up your mods as usual.
Thank you.
Well That Advise didnt help Mods still do not come up in Ingame Configuration...
Cant Run a Realism Unit without the Mods...
Seems BIStudios should Make an ARMA 4 Australian Forces....
wouldnt need mods then I could just use Vanilla
http://feedback.arma3.com/view.php?id=23329 if you use play with six
WOW!!!! now steam after a restart has completely Removed ARMA 3 from my system
Please give me a code to remove the LAUNCHER
And Future Updates please dont Affect Current Prelaunch settings
Hello,
you can use the -nolauncher launch option to launch ARMA without the launcher.
Right click ARMA 3 in your steam library -> Properties -> General -> Set launch options
Thank you
Caused by AMD Gaming Evolved aka Raptr:
Default Hotkey Ctrl-M for muting game audio while streaming/recording.
You had custom allocator running indicated by the -malloc=system in your startup parameters. Please remove it from startup. Also make sure you are not running any mods. WHen your game crashes please attach the newest dump files. Thank You
They dont know what causes the crashing. I have worked with them for a long time even quit playing till I got my new pc. Same issues and no resolution. The only thing i was told was to play on another server or use dev model which no one is running in MP
WHAT DO U MEAN CUSTOM ALLOCATOR???? PLEASE SPECIFY WHAT YOU ASKING FOR!!!!!!!!!!!!
Attach the newest dump files without custom allocator or any mods running.
Thank you
whats allocator??? what should i do???
Hello wheres the reply from support??? this is the help the game offers to the clients who paid for the game???
you mean -malloc=system on startup parameters? i did this trying to fix the crash problem i followed this instructions:
plz specify what should i do.
OTHER CRASH DUMPS:
https://drive.google.com/open?id=0B60vtnT6cx8FY1g5cVlMa1VtTkE&authuser=0
I have requested access.
You have custom allocator running which could be the source of your problems. Please disable the allocator and try again if your game crashes. If it does please send me the dump files.
Thank you.
access accepted.
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
UPLOADED LATEST CRASHDUMP:
https://drive.google.com/open?id=0B60vtnT6cx8FM3ZVQ0YwaUdoREE&authuser=0
That's really bad, I also have a post about static gunners attached to vehicles which also cause similar issues.
Hello,
a new folder selection dialog is now available in Dev Branch and RC Branch and will be in the Stable Branch when it's released.
Hello,
thank you for your suggestion. We have the new folder selection dialog implemented and ready for next release.
I don't play with "playwithsix". once I downloaded it, check the setting menu, "(Legacy)" was already unchecked. .... I some please give me reliable information.
It worked yay , many thanks
I will try this and get back to you.
Many thanks
Tyler
Hello Tyler,
thank you very much for the confirmation, I'll post this in the BI Community forum and tweet about it.
ok that has resolved the issue.
i dont know why i didnt look at the game settings sooner...
may be worth mentioning it in a sitrep to all PWS users or maybe a twitter post or something
Same problem here
Hello,
from what we can tell, this can be solved by going to the Game settings of Arma 3 in the Play withSix and unchecking the option "(Legacy) Launch with Steam Launcher".
http://arma.jiripolasek.com/files/PlaywithSix_plus_Arma3Launcher_equals.png
Please give it a try and let us know if it helps.
Adding a -noLauncher parameter won't be of any help in this case; as we find out today, Play withSix doesn't pass the parameter to the Launcher.
http://puu.sh/gQDru/115e9090c5.png please see attached...
this shows others reporting the same issue
Well I have requested something like that nearly one year ago: http://feedback.arma3.com/view.php?id=18810
Well if BIS decides to implement this your idea is amazing. If server is full
have a config where servers are defined and then user gets a prompt "Server full would you like to join blabla".
1+ This feature would be a game changer.
All of issues you raised there could be sorted by mod/mission makers.
Already making a Dll that would allow cross-server talk between servers.
In my honest opinion BIS dosent need to deal with that. Its up to mod/mission makers to do that. I would never expect BIS doing so due to scale of that work.
Making a Dll that allows cross-server talk is not that hard.
Only thing that BIS would need to do is make server transfer "seamless", eg. No lobby/instant mission load while a loading dialog is displayed.
would be nice if client could be redirected as early as lobby, to help manage traffic if server reached limit, so if host has another server, redirect there
on second thought server playlist in server config could do.
@austin_medic
Noted and edited. Thank you.
I highly doubt its possible to use this for anything that high scale. It not being possible with the engine is highly likely. Fat chance just like sendUDPMessage this was implemented for the sole perpouse of having the game send extremly simplistic information to an external debugger in something like Visual Studio for testing back in the pre-alpha/beta and was simply left in there so it wouldn't break anything else by being removed.
In most cases older code isn't removed, its just hidden away so nothing uses it and it just sits there.
similar features are on the long-term wishlist but it's not as simple
- you need ensure correct behavior
A. if target server is unavailable
B. if target server is full
- decide if further information about player are sent (e.g. position, vector, vehicle, equipment etc.)
as this would help e.g. side of map transits
- other issues
Definitely needed.
This needs to be implemented! think of the possibilities!