Ballistics on ASP-1 are broken: https://www.youtube.com/watch?v=H59fZShSmrQ
Skip to 5:15 to really see the problem, I've never seen or know of a round that has that much arc and low velocity
Ballistics on ASP-1 are broken: https://www.youtube.com/watch?v=H59fZShSmrQ
Skip to 5:15 to really see the problem, I've never seen or know of a round that has that much arc and low velocity
ASP-1 is meant to be used only in close range - not above 500-600m because of ballistics , sure you can hit someone with it in that range but you won't get a flat accuracy from it
more info here > http://forums.bistudio.com/showthread.php?189714-Marksmen-DLC-Weapon-Feedback&p=2908131#post2908131
also the 12.7x54mm isn't 12.7x99mm aka .50 cal BMG which M82 uses
Here:
https://www.youtube.com/watch?v=NDopc6qQRtE
Maybe it's just me, but 1 out of 10 shots in average is not very good. And it's certainly not zeroing, since you can see the wide lateral dispersal of the bullets too.
KIR is good and accurate.
I dont know what some people expect from a suppressed fiddy cal...
Record video please. For me ASP-1 Kir is okay. Maybe you forgot about zeroing ? //Sorry for my bad english.
To answer your question about VR and body armor: If you have a specific vest equipped the VR Copies it along with the armor it provides.
Ok, then at least remove any zeroing above 1000m - this is ridiculous.
Hey there Fireball,
I'm sorry but this is not an issue.
over 600m it is usually 2-3 shots in the torso when they got a body armor
max effective range is 800m and max range is 1000m for 7.62x51 , the 1600m is overkill for this round
Another zip added with Dumps and RPT, not using any mods. Identical Symptoms.
I can reproduce that issue too. It doesn't matter what seat you will take, the sound is extrem distorted, loud and I can only hear it on my left channel.
All the other helicopters and vehicles sound fine to me.
I am using a "Creative Soundblaster X-Fi Elite Pro" Soundcard in combination with CMSS3D (surround for stereo headset).
I was able to reproduce the issue with the 1.42.129967 RC and dev-branch 1.43.129986
Dupe of #21268.
I did some more testing and found out that this only happens with my headphones. Using speakers doesn't break the get in sound. And by "break" I don't mean the sound just getting louder, I mean extremely cracked and distorted. Like when you play a bass-heavy song on a super cheap speaker.
Very weird, considering that this is the ONLY sound that breaks when I use the headphones (Razer Kraken 7.1). Not even other helis give me this sound bug. I tried disabling its virtual surround software (Razer Synapse) and the problem still occurs. Oh well, at least I'm not using them anymore currently.
Hello,
I'm unable to reproduce this issue on Stable and Dev. Could you please provide more info?
I agree, they sped it up one time to get it closer to the faster speeds of the other walk/run modes, but it looks a bit unnatural and I prefer the slower speed.
It would be a nice thing for them to do if theres time to 'go back for it', though not a big need in my opinion.
Fixed in version: 1.43.129986
Just finished the Marksman Showcase and my experience was that the deployed weapon has lower accuracy because of the missing hold breath.
Somehow without hold breath the bullet randomly miss the target at 300m with +-30cm.
This should be fixed in the Marksman DLC, because its break the immersion that the deployed weapon is more precise than the not deployed.
This seems fixed. Can be closed. Can't repo on 1.48 stable.
Hello,
I'm sorry to hear you are having trouble. Could you please attach .RPT Files located in C:\Users\<Name>\AppData\Local\Arma 3\ and launcher .RPT files located in C:\Users\<Name>\AppData\Local\Arma 3 Launcher\Logs
Thank you.
Hello,
we've found out the root cause(s) of this issue and devised a fix.
A possible workaround is to manually correct parameters passed to the game. In the Launcher, go to Parameters page and on it is a text box labelled "Command line parameters". You have to add + sign before 'connect' and 'password' and enclose the password itself in double quotes.
E.g.:
The following parameters:
connect 127.0.0.1:2302 password 123 456
should be corrected to:
+connect 127.0.0.1:2302 +password "123 456"
Found out that those eventhandlers still working for StructuredText so no more urgent need.
Hello, fixed in DEV branch 1.43.130481.
Awesome, thanks!
Hello, problem is fixed now. Fix should be reflected in latest DEV branch version tomorrow (23-04-15). Would you please test it then and advise? Thank you very much!
Hi, you are right, L, LB, B and RB movements still affected. Will review and fix the issue ASAP. Will advise.
Thanks, the video helped me a lot and i was able to reproduce the issue. It has been scheduled for a fix.
Pistols works for all directions now.
However the same bug still occurs when moving left or backwards with a rifle.
Can you reopen this?
Hi, problem fixed for all movement directions and both pistol and rifle. Fixed in DEV branch 1.43.130380. Would you please test it and close the issue eventually? Thank you!
Whenever moving forward in a crouch position and your weapon undeployed (2xLCTRL) if you switch to binoculars, rangefinder or laser designator the character will automatically go to the prone stance.
https://www.youtube.com/watch?v=lA-JuDFokb4&feature=youtu.be
As you can see in the video, as soon as i switch to binoculars the player automatically ducks to the ground. Same happens with handguns and rangefinder/laser deg as mentioned.
Still a problem in 1.42
Have you reviewed the video yet? I'd like to remove it from my account.
Hello,
I'm unable to reproduce your issue could you please provide more information? Thank you.
Hello
Have you successfully resolved the issue? If so can you please confirm it so i can close this issue.
SOLUTION: Disabled RivaTunerStatisticsServer (Part of MSI Afterburner) for arma3.exe! Looks like it is not compatible anymore...
I continue to support my ticket. I attach june files. I'm going to keep this ticket because I spent money for this game and I have a right to have a solution.
I understand you.In fact it's from when I bought it that makes these crashes.I never had the desire and time because I knew it could be a problem for long a time. But the last few times the crashes have increased.
I posted recently bidmp. I don't know why appears 2 bidmp file after some crashes. But Bohemia help me I want to play without crashes, please.
And my friends have less powerfull pc than me and they haven't crashes, never.
here is the same issue that i reported last year. Still unresolved.
Hey,
The bidmp file is still missing. Could you please attach it? Thank you!
I can't find bidmp files. Where are find them? In AppData/local/arma3 i found only these rpt files. Attach screen.
Hello and thank you for your ticket
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen without running mods or custom allocators
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
I uploaded files report of today. I hope they are the files that you want.
The setMarkerTypeLocal command searches the type in configfile >> "cfgMarkers" not in missionConfigFile >> "cfgMarkers". You need to define the new marker using addon instead of description.ext.
Alright, so this would be a good solution:
Arma 3 Root Folder\@MarKeR\config.hpp
class playerMarker {
name = "playerMarker";
icon = "media\playerMarker.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
And in the description.ext
class CfgMarkers
{
#include "@MarKeR\config.hpp"
};
would this be a viable solution? May help others if they come across this ticket.
Adam, I have uploaded the test mission, reproducing the error with the least amount of code needed.
The init.sqf executes the player_markers.sqf inside the scripts folder.
The description.ext contains the marker config.
The paa file is within the media folder.
The reference to the "playerMarker" marker name is in scripts\player_markers.sqf on line 128.
Let me know if you need anything else! Thanks
Sure thing.
Thank you. The repro mission was a huge help :)
Hello,
thank you for submitting the ticket. Could you please upload a simple repro mission displaying the problem? It would be a big help.
Thank you.
Fixed in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-32#entry2921906
Thank you for helping us improve the game!
@oukej: Good to hear and np! :)
Hey and thank you for the report.
We have recently discovered this issue as well and are already looking for ways of improving the detection
Will keep you informed.
A video with speed values: https://youtu.be/Jg1-QC0ExFk
I've also died when I deployed, some dev builds ago. Havent seen it since though.
You can also die or get seriously injured when you deploy close to another player, who is also deployed. When moving around, the bodies collide and both players receive injuries.
Hello,
i'm not able to reproduce this issue. Could you provide more information? Like the video you have suggested.