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May 10 2016

Bohemia added a project to T77611: Game Crash when try to play Campaign 1: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:30 AM · Arma 3
Fank edited Steps To Reproduce on T77611: Game Crash when try to play Campaign 1.
May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Yes, it stays locked even when you release the UAV controls. Script command for camera locking added: http://community.bistudio.com/wiki/lockCameraTo

Marking as resolved.

May 10 2016, 8:30 AM · Arma 3
the_Demongod added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Bumping this back up. It still doesn't seem to work. I tell the UAV to follow a target and then use Ctrl+T to lock onto the target. The camera follows it while I am controlling it, but as soon as I release control the tracking stops. Updating the ticket.

Please set the status of the ticket back to 'NEW'

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

You can lock the camera on followed unit by Ctrl+T shortcut (only in dev branch so far). This way a UAV operator can decide himself whether to lock the camera on a followed unit or not.

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Should be fixed in current dev branch version of the game. Marking as resolved.

May 10 2016, 8:30 AM · Arma 3
the_Demongod added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Ah I see, I believe I tested this before Ctrl+T was actually added. Will the camera stay locked on the target even if the player stops controlling the UAV? I noticed that was an issue before Ctrl+T.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Can we please have scripting command to mimic ctrl t?

May 10 2016, 8:30 AM · Arma 3
the_Demongod edited Steps To Reproduce on T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Still same Problems. Sick and tired to wait for something that will never happen. Your tech guys just cant do it. Want my Money back!

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Another update another fail to Play "end of the game". PC tries to load and crashes to Desktop with error, see attached files.

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77609: Game crashes or freezes in Campaigns.

We applied a fix on revision Dev 1.23.125494 and higher, could you please confirm that it is fixed? The version should be distributed in a day or two.
Thank you!

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Hi Iceman,

it´s hard für me to Keep cool: Revertet last Mission of Episode 3, delivered Truck - saving seemed no Problem, but game got unstable after loading a saved game - credits appeared and then while loading "end of the game" it still crashes to Desktop 2 of 2 tries. see latest upload.
I assume my Hardware and OS is quite common and other games of other programmers work fine on it...

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Hi Iceman,

added a few more crashdumps. Still cant begin final Mission "end of the game".

Also created new Profile and started bootcamp. had to face serious lagging after playing some time. It still starts after toggling views back to normal, i.e. after aiming tru scope or using maps etc.

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77609: Game crashes or freezes in Campaigns.

Hello,
thank you for letting me know.
Please try to add couple more crashdumps, we'll try to figure out what is going on.
Could you also please try to create new profile ingame and observe if the crashes still happen?
Thank you very much.

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Hey Iceman,
this issue is so NOT "resolved", see upload to latest dev. Version.

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Even the new dev Version crashes with "out of Memory" Error while loading Epilogue "End of the game", see lates upload.

How can I return my game to steam? Nothing but silence from Your side an I Still cant see I will get what I paid for some day: a working game

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77609: Game crashes or freezes in Campaigns.

Hello,
we are still analysing your crashdumps. I realise this causes inconveniences for you. Please try to be patient, thank you very much.

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

The Mission "End of the Game"(right after delivering a Truck to Miller) immediatly crashes to Desktop while loading, but this time with a different error message. It says: Out of Memory (requested 0 KB). footprint 1506934784 KB. pages 65536 KB."
Uploaded Crash dump.

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Hi Iceman,

I attached some crashdumps playing Episode 3 Mission 5 after switching to dev v 1.23.125317. Can´t see the pattern which Action causes crash

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

and the next Crash dump uploaded for the latest Version 125330

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

and some more Crashdumps. I assume crashes happen mostly short after getting killed and load and switching views (i.e. lokking tru scope, at map or switching to drone). Looks like You guy still have some severe Memory Overflow Problems to fight...

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 added a comment to T77609: Game crashes or freezes in Campaigns.

Hi Iceman, plz tell me how and I will try asap

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77609: Game crashes or freezes in Campaigns.

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77609: Game crashes or freezes in Campaigns.

Hello,
would it be possible to try it on Steam Dev version as well?

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77609: Game crashes or freezes in Campaigns: Arma 3.
May 10 2016, 8:30 AM · Arma 3
MadDogX added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:30 AM · Arma 3
Ligretto1971 edited Steps To Reproduce on T77609: Game crashes or freezes in Campaigns.
May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

I understand that it creates a infinite loop now, I was under the impression that the opened handler was able to act before the actual opening hence the ability to suppress the inventory dialog entirely.

I guess it does what is says, opens the inventory first then closes it when passed true.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

This is not a bug, you are creating infinite loop by opening gear from eh code which triggers eh again. Action gear triggers inventoryopened. You have to remove eh, check example on wiki.

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Hello,
thank you for reporting. As Killzone Kid states, this is not a bug. However, on Steam Dev version it should not be crashing the game anymore.
Thank you.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

@Iceman What did you do, added it to 10,000 iteration limit?

May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Revised steps to reproduce, crashes 100% of the time on 1.22

May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Ya I should have waited to post this, it seems that its the code that I am passing that is causing the crash.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Doesnt crash on todays dev

May 10 2016, 8:30 AM · Arma 3
PaX_78 added a comment to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.

Hello,
I checked again, I can only reproduce this error, when the Playerunknown BattleRoyale Mod is activated. If deactivated, RCO works as usual.
BRMod is the only expansion besides the official Bohemia ones (Katrs etc.) so I cannot say, if it is the BRMod or other mods as well :(

Regards
Steffen

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear": Arma 3.
May 10 2016, 8:30 AM · Arma 3
MadDogX added a comment to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:30 AM · Arma 3
vbawol edited Steps To Reproduce on T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".
May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.

Thank you for the info. It is the problem to be solved by the mod authors. Have a nice day!

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.

Hello,
I cannot reproduce the problem. Is it or is it not present on vanilla data?
Thank you.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.
May 10 2016, 8:30 AM · Arma 3
igu4na added a comment to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.

Confirmed, no addon conflict, chk in main brand and dev version 1.22.

edit: addon conflict, chk in vanilla version(main brand)no bug.

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope: Arma 3.
May 10 2016, 8:30 AM · Arma 3
mrCurry added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Confirmed, modelToWorld now returns z = 0.892423.

Ticket can be closed, huzzah!

May 10 2016, 8:30 AM · Arma 3
PaX_78 edited Steps To Reproduce on T77607: RCO showing some texture instead of sight every second time you switch from red dot to the scope.
May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:30 AM · Arma 3
Thor2k4 added a comment to T77605: Extreme long wait for servers to show up..

oh? sorry, i had looked and didnt see any issue reported like this since the update today.. can u refer me to said issue post.

May 10 2016, 8:30 AM · Arma 3
mrCurry added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Added more info on my workaround.

May 10 2016, 8:30 AM · Arma 3
mrCurry edited Steps To Reproduce on T77606: Update 1.22 - supply crates model center is offset 12m.
May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Should be fixed in current version of dev branch. Could you please check it and let me know? Thanks!

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77606: Update 1.22 - supply crates model center is offset 12m: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77605: Extreme long wait for servers to show up.: Arma 3.
May 10 2016, 8:30 AM · Arma 3
AD2001 added a comment to T77605: Extreme long wait for servers to show up..

Already reported.

May 10 2016, 8:30 AM · Arma 3
Thor2k4 edited Steps To Reproduce on T77605: Extreme long wait for servers to show up..
May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77605: Extreme long wait for servers to show up..
May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

This is interesting

while cursortarget on the truck is <NULL-object>, you can check its locality

local cursortarget

and isNull cursortarget is false!

more so, you cannot add action to cursortarget, but truck IS listed in vehicles and you can add action to truck there and it will show up on frozen truck.

May 10 2016, 8:30 AM · Arma 3
Kyronamihax added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

This desperately needs to be fixed

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

32 votes and no response yet. Ever get the feeling you're being ignored?

Bohemia, this is causing LOADS of issues. Please correct it!

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

1.29 dev confirmed

cursorTarget is <NULL-object> yet one can access truck's inventory and get in driver seat but cannot drive

also cannot get out of the truck after that and local cursortarget is false, so the truck belongs to server

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

Well found some kind of workaround

server:

_truck addEventHandler ["GetIn", {_this select 0 enableSimulationGlobal true}];
_truck enableSimulationGlobal false;

this will unfreeze the truck the moment someone gets in

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

Looking at the target and pressing T (target/lock mode) will make cursorTarget work properly on that object again.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

How has this not yet been addressed? It's EXTREMELY critical!

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

How has this not been assigned? 25 votes, so much time, and nothing? This is a horrible issue.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

This seems to be the case for enableSimulation, not just when "Global". For example if you create an NPC in the mission and in it's init have "this enableSimulation false" it will have the same affect.

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77604: enableSimulationGlobal and JIP not working correctly after 1.22: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77604: enableSimulationGlobal and JIP not working correctly after 1.22.
May 10 2016, 8:30 AM · Arma 3
N3croo added a comment to T77603: MX series Full-auto Recoil seems like single shot chained.

not 100% reproducibility but happens 80%.
If it won't happen first try just reload the game eventually it happens.
http://youtu.be/dQzfh_yVAyw

May 10 2016, 8:30 AM · Arma 3
vbawol edited Steps To Reproduce on T77604: enableSimulationGlobal and JIP not working correctly after 1.22.
May 10 2016, 8:30 AM · Arma 3
RobertHammer added a comment to T77603: MX series Full-auto Recoil seems like single shot chained.

Seems all weapons are affected by this

May 10 2016, 8:30 AM · Arma 3
N3croo edited Steps To Reproduce on T77603: MX series Full-auto Recoil seems like single shot chained.
May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77603: MX series Full-auto Recoil seems like single shot chained.
May 10 2016, 8:30 AM · Arma 3
PetraCephas added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Still not working

May 10 2016, 8:30 AM · Arma 3
MadDogX added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:30 AM · Arma 3
TomNedry added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

I changed to dev branch today (2014-06-23 17:47), but nothing changed. Output is still done to the temp folder. My AddonBuilder shows version "1.0.0.112531".

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77603: MX series Full-auto Recoil seems like single shot chained: Arma 3.
May 10 2016, 8:30 AM · Arma 3
pettka added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

I suppose sooner than You would expect ;)

May 10 2016, 8:30 AM · Arma 3
Soul_Assassin added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

That is good to hear, but will there be a hotfix soon? Or in some weeks?

May 10 2016, 8:30 AM · Arma 3
pettka added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

It is in the development branch of the tools, feel free to give it a go.

May 10 2016, 8:30 AM · Arma 3
Soul_Assassin added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

2014-06-18 20:51:04,146 [INFO] - Copying PBO. [source]=C:\Users\Alex\AppData\Local\Temp\rhs_c_troops.pbo, [dest]=K:\Steam\steamapps\common\Arma 3\RHSAFRFDEV\addons\rhs_c_troops.pbo
2014-06-18 20:51:04,146 [INFO] - Done.

but alls it is is lies

May 10 2016, 8:30 AM · Arma 3
pettka added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Thanks a lot for letting us know, there is a bug in copying the PBO into target directory that should be fixed with the next tools release. The PBOs are correctly packed in the temporary location, which is set in the options, you may find the output there in the meantime. We are sorry for the inconveniences.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Having the same problem right now.
I can't go on with my project if i can't test it.

May 10 2016, 8:30 AM · Arma 3
deanosbeano added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

What does your logger.xml look like in root, I had same probems and bis_cooper provided better xml in a ticket mirror of this one
Also check exclude.lst in filebank as that was knackered before and they may have tried tio "fix"it

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77602: AddonBuilder does not copy the built pbo into destination folder.
May 10 2016, 8:30 AM · Arma 3
Soul_Assassin edited Steps To Reproduce on T77602: AddonBuilder does not copy the built pbo into destination folder.
May 10 2016, 8:30 AM · Arma 3
vasmkd added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

This is a massive issue for me

May 10 2016, 8:30 AM · Arma 3
Soul_Assassin added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Our work has been at a standstill for 3 weeks already :(

May 10 2016, 8:30 AM · Arma 3
EvroMalarkey added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

BIS please hot fix this asap, this is really big issue.. after the update a I can't pack nothing in addon builder..

May 10 2016, 8:30 AM · Arma 3
GLTLegislator added a comment to T77601: Youtube on Arma3.

Ah just tested it again. It works when starting from init.sqf and the steam overlay must be activated.

May 10 2016, 8:30 AM · Arma 3
mik4409 added a comment to T77601: Youtube on Arma3.

showing it ingame as PIP will be awesome

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77602: AddonBuilder does not copy the built pbo into destination folder: Arma 3.
May 10 2016, 8:30 AM · Arma 3
d3nn16 added a comment to T77601: Youtube on Arma3.

it can be a nice feature for mission briefings:
you click on a briefing topic and see an integrated video from the Internet.

Or at least a hyperlink in the briefing that would open the Internet browser with a given URL (but maybe a security problem?).

At the moment I am using this trick in my briefings:

blabla
<br/>
<execute expression="copyToClipboard 'http://forums.bistudio.com/showthread.php?176567-ZDROB-Team-Missions'">ZDROB Missions (click to copy weblink)</execute>

May 10 2016, 8:30 AM · Arma 3
AD2001 added a comment to T77601: Youtube on Arma3.

That command was introduced recently and it was made specifically for the bootcamp update.

May 10 2016, 8:30 AM · Arma 3
GLTLegislator added a comment to T77601: Youtube on Arma3.

I just tried the command in the current A3 version, non dev.

test = openYoutubeVideo "watch?v=z0_qmVOUpPg";

It seems like the new command is not working yet.

May 10 2016, 8:30 AM · Arma 3
cobra5000 added a comment to T77601: Youtube on Arma3.

i support a video feature too in the next DLCs but i found this scirpt:
https://community.bistudio.com/wiki/openYoutubeVideo

May 10 2016, 8:30 AM · Arma 3
Unknown Object (User) added a comment to T77601: Youtube on Arma3.

it would be ok as a video feature, but why youtube?

May 10 2016, 8:30 AM · Arma 3
wolfenswan added a comment to T77600: hideObject and hideObjectGlobal cause any non-infantry vehicle to stop moving.

Are there any news on this?

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77601: Youtube on Arma3: Arma 3.
May 10 2016, 8:30 AM · Arma 3