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May 10 2016

d3nn16 edited Steps To Reproduce on T75481: setvariable command with public parameter set to true doesn't work for some vehicles.
May 10 2016, 7:37 AM · Arma 3
ydontyouwork edited Steps To Reproduce on T75480: Duping items in multiplier 3 ways.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75481: setvariable command with public parameter set to true doesn't work for some vehicles: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Astaroth added a comment to T75479: AI won't stand after last update.

Thank you for confirm. Fxd.

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75480: Duping items in multiplier 3 ways: Arma 3.
May 10 2016, 7:37 AM · Arma 3
F2kSel added a comment to T75479: AI won't stand after last update.

Sorry for the late response but PC went down.

Yes seems to be working correctly again thanks.

May 10 2016, 7:37 AM · Arma 3
pops added a comment to T75479: AI won't stand after last update.

Seems to work now.

May 10 2016, 7:37 AM · Arma 3
F2kSel edited Steps To Reproduce on T75479: AI won't stand after last update.
May 10 2016, 7:37 AM · Arma 3
Astaroth added a comment to T75479: AI won't stand after last update.

fixed in dev version 1.11.114862
Could you try it please? Thank you.

May 10 2016, 7:37 AM · Arma 3
Ramblasos edited Steps To Reproduce on T75478: Duping items in inventory.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75479: AI won't stand after last update: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75477: Random crash in multiplayer: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Ragman1973 edited Steps To Reproduce on T75477: Random crash in multiplayer.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75478: Duping items in inventory: Arma 3.
May 10 2016, 7:37 AM · Arma 3
LPSlasher added a comment to T75475: Action menu icon overlapping optics!.

Oh, sorry, I did search for a thread like this but I didn't find any!

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75476: Occasional echo on radio chat/commands: Arma 3.
May 10 2016, 7:37 AM · Arma 3
LPSlasher edited Steps To Reproduce on T75476: Occasional echo on radio chat/commands.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75476: Occasional echo on radio chat/commands.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75475: Action menu icon overlapping optics!.

Already reported.

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75475: Action menu icon overlapping optics!: Arma 3.
May 10 2016, 7:37 AM · Arma 3
LPSlasher edited Steps To Reproduce on T75475: Action menu icon overlapping optics!.
May 10 2016, 7:37 AM · Arma 3
shukari added a comment to T75474: "addWeaponGlobal" will dupe weapons on dedicated server.

still a big problem

May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75474: "addWeaponGlobal" will dupe weapons on dedicated server.
May 10 2016, 7:37 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75474: "addWeaponGlobal" will dupe weapons on dedicated server.
May 10 2016, 7:37 AM · Arma 3
Killzone_Kid added a comment to T75474: "addWeaponGlobal" will dupe weapons on dedicated server.

still happening

May 10 2016, 7:37 AM · Arma 3
MadDogX added a comment to T75473: "Binocular", "Rangefinder" and "Laserdesignator" on Civilian bug out Actions UI.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75474: "addWeaponGlobal" will dupe weapons on dedicated server: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Astaroth added a comment to T75473: "Binocular", "Rangefinder" and "Laserdesignator" on Civilian bug out Actions UI.

This is fixed in dev version on Steam.

May 10 2016, 7:37 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75473: "Binocular", "Rangefinder" and "Laserdesignator" on Civilian bug out Actions UI.
May 10 2016, 7:37 AM · Arma 3
OOPz edited Steps To Reproduce on T75472: Stavrou's head, thermal texture error..
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75473: "Binocular", "Rangefinder" and "Laserdesignator" on Civilian bug out Actions UI: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75472: Stavrou's head, thermal texture error.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Iceman added a comment to T75471: Helicopters and periscope bug..

Hello,

this has been fixed locally and should appear on Steam Dev in couple of days.

Thank you.

May 10 2016, 7:37 AM · Arma 3
MadDogX added a comment to T75471: Helicopters and periscope bug..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:37 AM · Arma 3
aleksey_1 edited Steps To Reproduce on T75471: Helicopters and periscope bug..
May 10 2016, 7:37 AM · Arma 3
aleksey_1 added a comment to T75471: Helicopters and periscope bug..

I wonder when the same error is resolved??? Community you read error messages??? are you alive ???

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75471: Helicopters and periscope bug.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
distractor2004 added a comment to T75471: Helicopters and periscope bug..

I am experiencing the same problem even with the latest Win Episode Patch, 1.14+ I think.

May 10 2016, 7:37 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T75470: Allow the Warrior's proxies to be retextured.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75470: Allow the Warrior's proxies to be retextured.
May 10 2016, 7:37 AM · Arma 3
Dassault edited Steps To Reproduce on T75469: The Xbox 360 wired controller vibrates.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75470: Allow the Warrior's proxies to be retextured: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75469: The Xbox 360 wired controller vibrates: Arma 3.
May 10 2016, 7:37 AM · Arma 3
JeanLuy edited Steps To Reproduce on T75468: Script error on 'Bingo Fuel'.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75468: Script error on 'Bingo Fuel'.
May 10 2016, 7:37 AM · Arma 3
phlps added a comment to T75467: MP 16 bugs..

Looks like :)

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75468: Script error on 'Bingo Fuel': Arma 3.
May 10 2016, 7:37 AM · Arma 3
Killzone_Kid added a comment to T75467: MP 16 bugs..

Looks more like a top 10 features we'd like to have rather than bug report :)

May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75467: MP 16 bugs..
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75467: MP 16 bugs.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Kirill added a comment to T75466: Requesting more Vest/Body Armor visual variety/Fixing incorrect magazines on Vests.

The idea is good. But let them do the normal functioning body armor first)

May 10 2016, 7:37 AM · Arma 3
InstaGoat added a comment to T75466: Requesting more Vest/Body Armor visual variety/Fixing incorrect magazines on Vests.

http://feedback.arma3.com/view.php?id=16024 my previous ticket regarding this, forgot I even had it.

May 10 2016, 7:37 AM · Arma 3
phlps edited Steps To Reproduce on T75467: MP 16 bugs..
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75466: Requesting more Vest/Body Armor visual variety/Fixing incorrect magazines on Vests.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75466: Requesting more Vest/Body Armor visual variety/Fixing incorrect magazines on Vests: Arma 3.
May 10 2016, 7:37 AM · Arma 3
InstaGoat edited Steps To Reproduce on T75466: Requesting more Vest/Body Armor visual variety/Fixing incorrect magazines on Vests.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75464: Fix for any mission such as maxwell that will not load up or are giving issue to completion..
  1. This belongs on the forums.
  2. This information IS on the internet:https://community.bistudio.com/wiki/ArmA:_Cheats
  3. All the missions worked completely fine for me and for many other people, and this was on the dev branch when the missions were released for testing purposes (i.e. they were still buggy).
  4. Not everything is bugged in this game. I have encountered very few bugs since the alpha release.
May 10 2016, 7:37 AM · Arma 3
TheRainMaker added a comment to T75464: Fix for any mission such as maxwell that will not load up or are giving issue to completion..

Good for you this information is for people who need it. In three weeks i was unable to find this wiki page so not everyone has this information. As for bugs there are a ton of bugs as per the feedback reports that are coming in everyday and frankly i am tired of it. I experience a new crash or black screen every time i play. I honestly do not care where this belongs since i have payed for a product that is still fairly broken.

May 10 2016, 7:37 AM · Arma 3
DarkDruid added a comment to T75465: UAV bugs.

Most of these bugs should be fixed already. In case you will observe any (new or old) bug, please create separate ticket for each of them. Bugs are usually solved by different people and I am not able to assign them properly when there is more bugs in one ticket. Any discussion in this case would be too very confusing. Thanks for understanding.

May 10 2016, 7:37 AM · Arma 3
phlps edited Steps To Reproduce on T75465: UAV bugs.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75465: UAV bugs: Arma 3.
May 10 2016, 7:37 AM · Arma 3
TheRainMaker edited Steps To Reproduce on T75464: Fix for any mission such as maxwell that will not load up or are giving issue to completion..
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75464: Fix for any mission such as maxwell that will not load up or are giving issue to completion.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Koala added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Thanks to cater182 (#0027511)

If you repeadetly hit the toggle raise/lower weapon key in the latest development branch 1.55.134043 your character will not just stop jogging after a few steps.

As longer you hit the toggle key while jogging, as longer the character moves.

May 10 2016, 7:37 AM · Arma 3
Koala added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

This issue is still present in the latest dev-branch 1.53.132670 (30.09.2015).

Today I ran to a outside corner of a house, raised my weapon for securing the area but my player ran a few steps right out of the cover into the open. I got shot by the enemie.

Please fix that issue.

May 10 2016, 7:37 AM · Arma 3
pops added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Issue persists in latest stable 1.54.133570.

May 10 2016, 7:37 AM · Arma 3
pops added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

I refuse to believe that this is the best possible. During the alpha there was a time when the raising/lowering weapon animation was more responsive and didn't force movement on the player. It also didn't stop the character's movement, which happens in some cases in the latest stable/dev build.

Infantry focus is often mentioned throughout the dev livestreams and I bet I'm not the only one who doesn't like to point a gun in someone's virtual face. So a further look into this would be much appreciated.

May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75463: Raising/lowering weapon forces the player to run/walk.
May 10 2016, 7:37 AM · Arma 3
ceeeb added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Related to #14776

May 10 2016, 7:37 AM · Arma 3
StJimmy added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Basic RV animation system. There's no separation between arms and legs for example but the whole body needs to do the animation.

May 10 2016, 7:37 AM · Arma 3
pops added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Still happening. This ticket was created almost a year ago.

May 10 2016, 7:37 AM · Arma 3
cyckuan edited Steps To Reproduce on T75462: Non-unique map markers.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75462: Non-unique map markers.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75461: Campaign Episode1:survive/ Mission 13 Return to Maxwell Glitch/ poor performance/ freezing.
May 10 2016, 7:37 AM · Arma 3
CRFAULK23 edited Steps To Reproduce on T75461: Campaign Episode1:survive/ Mission 13 Return to Maxwell Glitch/ poor performance/ freezing.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75462: Non-unique map markers: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75463: Raising/lowering weapon forces the player to run/walk: Arma 3.
May 10 2016, 7:37 AM · Arma 3
pops edited Steps To Reproduce on T75463: Raising/lowering weapon forces the player to run/walk.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75460: Some AI using dotarget behaving oddly: Arma 3.
May 10 2016, 7:36 AM · Arma 3
Bohemia added a project to T75461: Campaign Episode1:survive/ Mission 13 Return to Maxwell Glitch/ poor performance/ freezing: Arma 3.
May 10 2016, 7:36 AM · Arma 3
wUFr added a comment to T75459: High ping.....

i dont think he wants to host it public, he just testing something on LOCAL and ping gets high

May 10 2016, 7:36 AM · Arma 3
cancerouspete added a comment to T75459: High ping.....

-edit, i misunderstood the issue

May 10 2016, 7:36 AM · Arma 3
F2kSel edited Steps To Reproduce on T75460: Some AI using dotarget behaving oddly.
May 10 2016, 7:36 AM · Arma 3
Bohemia updated subscribers of T75460: Some AI using dotarget behaving oddly.
May 10 2016, 7:36 AM · Arma 3
Honza1616 added a comment to T75459: High ping.....

crossed my mind, I tried it and it did not help

Firewall is off
Antivirus off (ESET smart security)
Router, It is a model "TP-WR340GD"

May 10 2016, 7:36 AM · Arma 3
wUFr added a comment to T75459: High ping.....
  1. check firewall settings (on PC and router)
  2. disable antivirus (i had Avira before = masive FPS drops)
  3. what is your router/switch you are using, some old devices can do lagg
May 10 2016, 7:36 AM · Arma 3
Honza1616 added a comment to T75459: High ping.....

other servers I ping normal
Unfortunately I do not have a private IP :/

Unfortunately, my ISP has blocked me access to manage the router, you do not want customers to have access to the settings ....

I think it would help if I ordered a public IP?
I'll try to ask too for the ICMP messages.

May 10 2016, 7:36 AM · Arma 3
cancerouspete added a comment to T75459: High ping.....

you have a high ping between the local computers, but not with anyone else right? and when you're playing its not actually playing like its 10,000 ping, but something far less?

...and, if your server is accessible from the world, when you connected to it from home, did you use the public address, or your inside private address?

if thats the case it could be an issue that your client is requesting gamespy ping the private IP address, thus the ping rate is enormous because gamespy can't talk to that address and every ping drops.

(also some routers by default drop incoming icmp messages (sometimes a separate option from the firewall) check that too)

May 10 2016, 7:36 AM · Arma 3
Honza1616 edited Steps To Reproduce on T75459: High ping.....
May 10 2016, 7:36 AM · Arma 3
Bohemia updated subscribers of T75459: High ping.....
May 10 2016, 7:36 AM · Arma 3
tyl3r99 added a comment to T75458: add the distance to the rearm action to the action menu like the target menu.

nice one! would be good if the AI was smart enough to decide where to go for ammo....

sounds like we need to tell the AI to breathe at the moment lol

May 10 2016, 7:36 AM · Arma 3
Bohemia updated subscribers of T75458: add the distance to the rearm action to the action menu like the target menu.
May 10 2016, 7:36 AM · Arma 3
Bohemia added a project to T75459: High ping....: Arma 3.
May 10 2016, 7:36 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T75458: add the distance to the rearm action to the action menu like the target menu.
May 10 2016, 7:36 AM · Arma 3
stonestriker added a comment to T75458: add the distance to the rearm action to the action menu like the target menu.

Did we not get a distance attached to each target in the Target menu. Then it should be possible to get this as well in the Action menu, and have them sorted as described. This should hopefully be easy.

But I would like to take it a step further. Have a command in the Action menu, that just says Rearm. AI will then locate the closest source for rearming with the standard loadout for its class (FAK, grenades, magazines, etc.). If this could consider any live Ammo Bearers as well, it would be even better.

May 10 2016, 7:36 AM · Arma 3
AD2001 added a comment to T75457: FPS Multiplayer Sucks.

If you can't be patient, just go play BF4 and never play Arma 3 again.

May 10 2016, 7:36 AM · Arma 3
LonelyKnightGT added a comment to T75457: FPS Multiplayer Sucks.

Ok , but i love Arma 3 btw

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75457: FPS Multiplayer Sucks.

i kinda do. BIS has been doing a weak job with arma 3.

May 10 2016, 7:36 AM · Arma 3
Bohemia added a project to T75458: add the distance to the rearm action to the action menu like the target menu: Arma 3.
May 10 2016, 7:36 AM · Arma 3
LonelyKnightGT added a comment to T75457: FPS Multiplayer Sucks.

Lol , Why BF4 no probleme to play it , and arma 3 not too better graphics than BF4 i have only 15 - 20 fps , it's an issue no ?

May 10 2016, 7:36 AM · Arma 3