Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Bohemia added a project to T75369: custom mission starts with all task states as complete....: Arma 3.
May 10 2016, 7:34 AM · Arma 3
tryteyker added a comment to T75366: Camera does not move with Aircraft.

Use freelok (Alt) if you want to have the camera move around. It shouldn't move around automatically as that's a huge distraction, head movement inside aircraft is always available though.

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75367: There HAS to be a way to turn on collision lights using your keys!.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75367: There HAS to be a way to turn on collision lights using your keys!: Arma 3.
May 10 2016, 7:34 AM · Arma 3
dezkit edited Steps To Reproduce on T75367: There HAS to be a way to turn on collision lights using your keys!.
May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75366: Camera does not move with Aircraft.

i think his camera is stuck when he is inside a vehicle.

Downvoted because i haven't experienced

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75366: Camera does not move with Aircraft.
May 10 2016, 7:34 AM · Arma 3
FeralCircus added a comment to T75366: Camera does not move with Aircraft.

The camera does move with the aircraft because you're inside the vehicle and the camera is in the characters head.

Haven't voted because I'm not sure if I've misunderstood your issue.

May 10 2016, 7:34 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75366: Camera does not move with Aircraft.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75366: Camera does not move with Aircraft: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75365: ai divers can throw grenades underwater: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Fireball added a comment to T75365: ai divers can throw grenades underwater.

Dupe of #16515.

May 10 2016, 7:34 AM · Arma 3
d0ssyb0y edited Steps To Reproduce on T75365: ai divers can throw grenades underwater.
May 10 2016, 7:34 AM · Arma 3
Radek added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

Try:
Reinstall drives to beta (suggesting use geforce experience) in "clean" mode and don't uncheck physx etc.
Verifity files.
Game works now for me :)

May 10 2016, 7:34 AM · Arma 3
spookyAU added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

sorry about that:
https://www.mediafire.com/?wfvp4fj16x0ewag

https://www.mediafire.com/?s03azh89evb0u1n

I have more files of that nature from 20/1/14 also. So if you need them please let me know and will upload them straight away.

May 10 2016, 7:34 AM · Arma 3
spookyAU added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

anymore news on this as the game is unplayable due to these crashes

May 10 2016, 7:34 AM · Arma 3
Radek added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

Also gamerOSD causes crashes (if you have it. Its also with smartdoctor)

May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

I need arma3_2014-01-23_12-09-22.rpt and arma3_2014-01-23_12-09-22.bidmp file too. Could you please upload too? Thank you.

May 10 2016, 7:34 AM · Arma 3
spookyAU added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

http://www.mediafire.com/download/04w59euhn5mvz5p/arma3_2014-01-23_12-09-22.mdmp

As requested files from arma 3 doco folder.

May 10 2016, 7:34 AM · Arma 3
spookyAU edited Steps To Reproduce on T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.
May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash.

We need files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75364: PhysX3_x86.dll, version: 3.2.4.1 crash: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Fireball edited Steps To Reproduce on T75363: Cannot exit mission after Nth load/save of the same mission.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75363: Cannot exit mission after Nth load/save of the same mission: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Fireball added a comment to T75363: Cannot exit mission after Nth load/save of the same mission.

Could not repro recently.

May 10 2016, 7:34 AM · Arma 3
mickeymen added a comment to T75361: AI drives very bad.

Add even more vivid and disgusting example:
http://www.youtube.com/watch?v=QaT2ecVHuew&feature=youtu.be

The AI is so stupid that it can't avoid even large objects.
It urgently needs treatment...

May 10 2016, 7:34 AM · Arma 3
mickeymen added a comment to T75361: AI drives very bad.

The AI is not able to avoid the elementary obstacle.
@Kreu
Add this video-example: http://www.youtube.com/watch?v=vwBe8X0v8LQ&feature=youtu.be

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75362: Campaign RESUME button loads only last savegame.
May 10 2016, 7:34 AM · Arma 3
Fireball edited Steps To Reproduce on T75362: Campaign RESUME button loads only last savegame.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75362: Campaign RESUME button loads only last savegame: Arma 3.
May 10 2016, 7:34 AM · Arma 3
macieksoft added a comment to T75361: AI drives very bad.

Its very common issue.
It exists since ArmA 1.

And it will be almost impossible to fix (requires too much work)...

May 10 2016, 7:34 AM · Arma 3
HereisJohnny added a comment to T75361: AI drives very bad.

Is there a possibility to have a look into the path finding process? Because except for some SQF commands like <b>nearRoads</b>, I couldn't find anything, not in the pbo files or anywhere else.

May 10 2016, 7:34 AM · Arma 3
Kreu added a comment to T75361: AI drives very bad.

But in my opinion it was in Arma 2 already bether

May 10 2016, 7:34 AM · Arma 3
GrumpyOldMan added a comment to T75361: AI drives very bad.

The only thing that absolutely confuses me is the collision detection of AIs driving vehicles. It's like they can't see the rock they're constantly ramming for the last 30 minutes.
The pathfinding in general isn't that bad, as long as they stay on the road and there are no sharp turns or bends to be taken.

May 10 2016, 7:34 AM · Arma 3
EmperorJon added a comment to T75361: AI drives very bad.

Yeah, when they get stuck they don't seem to understand they have to reverse.

May 10 2016, 7:34 AM · Arma 3
gutsnav added a comment to T75359: Wind Turbines Have No Demolished Model.

Resolved a while ago.

May 10 2016, 7:34 AM · Arma 3
Kreu edited Steps To Reproduce on T75361: AI drives very bad.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75361: AI drives very bad: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75360: gunner of mortar dies with mortar.
May 10 2016, 7:34 AM · Arma 3
jan edited Steps To Reproduce on T75360: gunner of mortar dies with mortar.
May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75361: AI drives very bad.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75360: gunner of mortar dies with mortar: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75359: Wind Turbines Have No Demolished Model.

It does kinda fall. Then after that. Yeah. It vanishes.

May 10 2016, 7:34 AM · Arma 3
Koala added a comment to T75359: Wind Turbines Have No Demolished Model.

I wonder, what the PhysX-part in Arma 3 is for? ...only simulating the vehicles? What about that stuff here: http://www.youtube.com/watch?v=VLwMzr-hBII

Come on Bohemia, don't give us, what Operation Flashpoint gave us 12 years ago. It is 2014 and we still see vintage stuff in the game.

May 10 2016, 7:34 AM · Arma 3
gutsnav added a comment to T75359: Wind Turbines Have No Demolished Model.

Also the office buildings, the Kavala hospital, the airport terminal, the military offices, the crane, and more.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75359: Wind Turbines Have No Demolished Model.

It'd be lovely just to have a bit of rubble like with the other models...

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75359: Wind Turbines Have No Demolished Model.

Yeah - bit weird isn't it? Just would like to see a bit of wreckage left - those things are massive.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75359: Wind Turbines Have No Demolished Model.

I destroyed a turbine and it just disappears +1

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75359: Wind Turbines Have No Demolished Model: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia edited Steps To Reproduce on T75359: Wind Turbines Have No Demolished Model.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75359: Wind Turbines Have No Demolished Model.

It's not just the wind turbines that don't have damaged models...

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75359: Wind Turbines Have No Demolished Model.
May 10 2016, 7:34 AM · Arma 3
Wiki edited Steps To Reproduce on T75358: Problem between mission Bingo Fuel and Return to Stratis.
May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75358: Problem between mission Bingo Fuel and Return to Stratis.
May 10 2016, 7:34 AM · Arma 3
ColonelMolerat added a comment to T75358: Problem between mission Bingo Fuel and Return to Stratis.

I'm getting it too.

On Bingo Fuel, Miller said he had killed the officer.

At the start of the mission in which you meet Miller at the boat, he is saying that there are patrols about, and if we hadn't messed up the enemy wouldn't be this organised (suggesting the officer wasn't killed).

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75358: Problem between mission Bingo Fuel and Return to Stratis: Arma 3.
May 10 2016, 7:34 AM · Arma 3
falagor added a comment to T75357: Bad French translation.

Will be fixed, thanks.

May 10 2016, 7:34 AM · Arma 3
papyrabbit08 added a comment to T75357: Bad French translation.

I agree

May 10 2016, 7:34 AM · Arma 3
Wiki edited Steps To Reproduce on T75357: Bad French translation.
May 10 2016, 7:34 AM · Arma 3
prasek added a comment to T75356: "Siri" style voice commands for controlling ai?.

Yes, VAC is awesome. ARMA3 AI is not. :-/

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75357: Bad French translation: Arma 3.
May 10 2016, 7:34 AM · Arma 3
GrumpyOldMan added a comment to T75356: "Siri" style voice commands for controlling ai?.

http://forums.bistudio.com/showthread.php?150814-Voice-Activation-for-Arma-3-via-VAC-Builder-Profile-and-other-software

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75356: "Siri" style voice commands for controlling ai?.
May 10 2016, 7:34 AM · Arma 3
Carlokill added a comment to T75356: "Siri" style voice commands for controlling ai?.

Wow cheers for the link :) gonna have to check that out

May 10 2016, 7:34 AM · Arma 3
Carlokill edited Steps To Reproduce on T75356: "Siri" style voice commands for controlling ai?.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75355: Hellcat going AWOL since latest update: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia edited Steps To Reproduce on T75355: Hellcat going AWOL since latest update.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75356: "Siri" style voice commands for controlling ai?: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75355: Hellcat going AWOL since latest update.

Apologies, no issue. Reporter error.

May 10 2016, 7:34 AM · Arma 3
Killzone_Kid added a comment to T75354: Optimize "addAction".

Forgot to add these are non scheduled condition evaluations as well, which will take priority over other scripts

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75354: Optimize "addAction": Arma 3.
May 10 2016, 7:34 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

which you all knew of course..since it says resolved up there..(facepalm).. guess it´s bedtime

May 10 2016, 7:34 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75354: Optimize "addAction".
May 10 2016, 7:34 AM · Arma 3
Killzone_Kid added a comment to T75354: Optimize "addAction".

While the way addaction works with other objects is very good, I fear asking to optimise it to benefit adding action to player may break this functionality. So I'm closing the ticket, leave it as it is.

May 10 2016, 7:34 AM · Arma 3
Killzone_Kid added a comment to T75354: Optimize "addAction".

I have added a note to wiki about there being a condition before condition is evaluated. This does not apply to when action is added to player, so the optimization request stands.

"NOTE: condition in general is evaluated every frame. If action is added to some object and not to player, condition will only get evaluated IF player is closer than 15m to the object AND is looking at the object. If action is added to player, the condition evaluated all the time."

http://community.bistudio.com/wiki/addAction

May 10 2016, 7:34 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

to explain that a little: I used waypoint commands to set the to safe.. giving the result I described in my last comment.. now I additionally use this on those units: _grp = group _unit; _grp setBehaviour "SAFE";

> works like a charme .. they all lower their weapons they way they should ;)

May 10 2016, 7:34 AM · Arma 3
F2kSel added a comment to T75353: AI wont lower their weapons in relax mode after update..

I do use Dev mode and it was working fine until yesterdays update.

I have the same issue if they are in my group with the exception of the pilots they still responds to the commands.

I thought the two problems lower weapons and standing were related but this seems not to be the case as the lower weapons issue started a while back.

I will post start another thread later.

Also no mods either.

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

@F2K Sel: maybe you could try the development mode(note there's a approximate 600mb download), or just make a group of infantry in editor under your command see if that works, also with the mods which will change AI behaviour like FFIS could be the course of this issue, since it is not updated.

To this problem of AI not lowering their weapons, I am very upset about Bohemia interactive not responding or at least acknowledge that they are aware of this issue, I mean we all spend money on this, plus this is not a game changing request like set up bi-pods or actually add future weapons.
Just revert back to the old safe mode system, please, it is really annoying.

May 10 2016, 7:34 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

one year later the problem still occurs. it seems to be rather random..if i spawn 10 units in safe mode..maybe one will have his weapon lowered..on restart the same unit under the same conditions doesn´t...?!

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

ok, just tried the latest dev build, this problem is fixed, thx to the developer who read this thread and decide to fix it, and didnt even reply to tell me it is fixed, lol.

May 10 2016, 7:34 AM · Arma 3
F2kSel added a comment to T75353: AI wont lower their weapons in relax mode after update..

That didn't work either One unit stands the other remains on the ground.
Also units joining your group also ignore the stand command.

In fact AI groups are ignoring the stand command even when in safe mode.

This has no effect once they have gone prone.
{_x setunitpos "up"} foreach units grp

even single units won't respond to "up"

man setunitpos "Down"; works
man setunitpos "middle";
works
man setunitpos "up";// fails

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

you can use the "stand up" command.............. but yeah, id wish for them to understand that i want them stood up when moving, crouching when covering or staying still, and prone when taking cover/engaging

May 10 2016, 7:34 AM · Arma 3
flack70 added a comment to T75353: AI wont lower their weapons in relax mode after update..

Running into this issue on a new mission I was creating. It is a stealth mission, where enemies would walk casually around town unalerted until you were detected, at which point they would become on alert (raise weapon) for a while. Since the release of the 'adapt' campaign, they always look like they are on alert since 'safe' combat behavior no longer works how it used to.

May 10 2016, 7:34 AM · Arma 3
F2kSel added a comment to T75353: AI wont lower their weapons in relax mode after update..

What I'm getting is if the group goes in to Combat Mode they crawl everywhere and you can't reset them using safe or careless. It looks funny seeing all the units wriggling around like worms but it's a total game breaker.

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

i still think that just commetning in it wont help, just update it ever so on the game version, but commenting with just "......" is gonna make moderators delete the comments.

And as much as this problem adressed is a problem, i dont think its a game-breaking bug that will make people stop playing.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75353: AI wont lower their weapons in relax mode after update..

LowerWeapon command doesn't work either...

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

....

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

bumping this with your own comments wont help.

Also: i confirm this

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

mate what else I can do, I hope I didn't enabled the auto update and still kept the last version, I like create missions with a bit of style, but this problem just ruins the experience, like they say Once You See It, It Can't Be Unseen.

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

I'm just gonna keep update this, until someone who will fix this, it might appear to be a trivial problem, but arma is all about immersion, and realism, I mean how hard could it be, the AI did lower their weapons before, just revert back to the old relax way-point system, love this game, but this couple of days, I didn't play arma because of this, please fix it. need my mission back.spend lots of time building it.

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

Just finished the Adapt campaign, this problem occur in the campaign as well, story AI such as stavrou and other patrols will not lower their guns in base, you will see in a base all other AI standing around doing talking animations, and sitting,relaxing, and boom there goes a dude holding his gun high and ready to shoot like his paranoid or something,who does that lol, sigh.

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

Hello anyone can Fix this issue, trying to create a mission, with a base, and army ,like the movie black hawk down, its just doesn't feel realistic watching bunch of ai spec ops acting all suspicious in my base animal farm. Please feel my pain and fix it.

May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75353: AI wont lower their weapons in relax mode after update..

really, no replies, come on,

May 10 2016, 7:34 AM · Arma 3
illuminatus88 edited Steps To Reproduce on T75353: AI wont lower their weapons in relax mode after update..
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75353: AI wont lower their weapons in relax mode after update.: Arma 3.
May 10 2016, 7:34 AM · Arma 3
edfathead added a comment to T75352: Immobilized in water with wetsuit and certain weapons.

This is still an issue (at least for me it is) I find disembarking from a boat with no rifle you become stuck. Can reproduce in virtual Reality map with one Nato Diver & one Empty boat. Drop rifle swim out embark, then disembark.

May 10 2016, 7:34 AM · Arma 3
rogerx added a comment to T75352: Immobilized in water with wetsuit and certain weapons.

Suggest closing for now?

Looks fixed to me until a future version provokes this bug again.

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75353: AI wont lower their weapons in relax mode after update..
May 10 2016, 7:34 AM · Arma 3
rogerx added a comment to T75352: Immobilized in water with wetsuit and certain weapons.

I test edfathead's scenario and this bug still happens randomly when exiting the boat without a weapon. Sometimes the diver would be immobilized when exiting the driver's position, and sometimes not.

(On a side note, it would be nice to see more map missions on the coast capable of making use of divers.)

May 10 2016, 7:34 AM · Arma 3
rogerx added a comment to T75352: Immobilized in water with wetsuit and certain weapons.

Thanks for the reminder, as I was preoccupied by AI cheating within multi-player last night. ;-)

I'll definitely check to see if this was fixed from yesterday's push of 1.12 stable version update, and report back.

I've just tested the same equipment load-out as stated previously and I had no problems swimming after ejecting from the boat within TF1776 servers. Still waiting to test this on the AWG Zulu (AnzusWarGames.info) server which I originally found this on, and seems they haven't upgraded their server to 1.12 stable yet. :-/

I finally was able to log into AWG Zulu after updating to the latest CBA mod, and have found this bug as been fixed as of 1.12 stable.

May 10 2016, 7:34 AM · Arma 3