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May 10 2016

Bohemia added a project to T75387: Weird star constellations: Arma 3.
May 10 2016, 7:35 AM · Arma 3
gutsnav edited Steps To Reproduce on T75386: UAV Greyhawk drops to 50m before firing.
May 10 2016, 7:35 AM · Arma 3
Bohemia updated subscribers of T75386: UAV Greyhawk drops to 50m before firing.
May 10 2016, 7:35 AM · Arma 3
ElDestructo added a comment to T75384: "Black Rain".

Maybe related to HDR? I had the same problem, and on a whim I changed HDR settings and the black backdrop to the rain vanished. Upvoted.

Edit:
Tested some, occurs when HDR is on Standard during the fade-to-black after the Cutscene.
Temporarily switching HDR to Low and back seems to fix it.
Low HDR during the fade-to-black works correctly.

Video card/Drivers:
Geforce 660ti, 332.21 drivers

May 10 2016, 7:35 AM · Arma 3
Unknown Object (User) added a comment to T75384: "Black Rain".

maybe graphical card/drivers?

May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75385: BIS_fnc_ambientAnim - specifically Lean_on_Table - not configured properly: Arma 3.
May 10 2016, 7:35 AM · Arma 3
Bohemia updated subscribers of T75385: BIS_fnc_ambientAnim - specifically Lean_on_Table - not configured properly.
May 10 2016, 7:35 AM · Arma 3
tryteyker added a comment to T75385: BIS_fnc_ambientAnim - specifically Lean_on_Table - not configured properly.

case "LEAN_ON_TABLE":
{
[

		["Land_CampingTable_F",[0,-0.6,0],0],
		["Land_TableDesk_F",[0,-0.7,0],180],
		["Land_WoodenTable_large_F",[0,-0.8,0],90],
		["Land_WoodenTable_small_F",[0,-0.8,0],-90]

];
};

The above code is what I've used to fix it as seen in the second screenshot. Thought I'd post the code for reference.
(Added this to _animset switch in the main sqf file)

May 10 2016, 7:35 AM · Arma 3
tryteyker edited Steps To Reproduce on T75385: BIS_fnc_ambientAnim - specifically Lean_on_Table - not configured properly.
May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75384: "Black Rain": Arma 3.
May 10 2016, 7:35 AM · Arma 3
Bohemia updated subscribers of T75384: "Black Rain".
May 10 2016, 7:35 AM · Arma 3
cudgedave edited Steps To Reproduce on T75384: "Black Rain".
May 10 2016, 7:35 AM · Arma 3
Astaroth added a comment to T75383: Re-arm ammo..

No problem, thank you for info.

May 10 2016, 7:35 AM · Arma 3
cudgedave added a comment to T75383: Re-arm ammo..

Hi,
Yes,that was it,sorry I did not see the 'Ammo' box on the floor.

May 10 2016, 7:35 AM · Arma 3
Astaroth added a comment to T75383: Re-arm ammo..

Did you try take new ammo after take weapon?
*Take any weapon from desk, you have no ammo, it is correct, when you take weapon with different type of ammunition than weapon before.
*Go to box with ammunition sign and take ammo, you can use action menu and rearm function

May 10 2016, 7:35 AM · Arma 3
cudgedave added a comment to T75383: Re-arm ammo..

Hi Astaroth,
No I have no MODS installed.
I have tried on other base camps but this only (so far) has happened on the 'Bomos' camp,as I say I can have ammo in my weapon,but if I swap for any weapon in the 're-arm' house,the ammo counter goes down to nil.

May 10 2016, 7:35 AM · Arma 3
cudgedave edited Steps To Reproduce on T75383: Re-arm ammo..
May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75383: Re-arm ammo.: Arma 3.
May 10 2016, 7:35 AM · Arma 3
Astaroth added a comment to T75383: Re-arm ammo..

Do you use any mods?
Do you have this issue in all base camps?

May 10 2016, 7:35 AM · Arma 3
Astaroth added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

Could you please attach .rpt file which correspond with this issue. If you are not sure which one is correct, so reproduce this issue again and then attach .rpt file with latest date.
You can find .rpt file here: C:\Users\<Name>\AppData\Local\Arma 3\
Thank you.

May 10 2016, 7:35 AM · Arma 3
BTG added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

i Have Uploaded The .rpt file you wanted.

May 10 2016, 7:35 AM · Arma 3
BTG added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

Up Because I Wait 3 Days My Problem as assigned.

May 10 2016, 7:35 AM · Arma 3
chose added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

Unable to reproduce. Can you please attach a savegame file? Should be C:\Users\<username>\Documents\Arma 3\Saved\A3\Missions_F_EPB\Campaign\save.Arma3Save

May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors): Arma 3.
May 10 2016, 7:35 AM · Arma 3
BTG edited Steps To Reproduce on T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).
May 10 2016, 7:35 AM · Arma 3
tryteyker added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

You'll probably want this link: https://community.bistudio.com/wiki/ArmA:_Cheats

What's the technical issue you're talking about though?

May 10 2016, 7:35 AM · Arma 3
BTG added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

I Really Need Some Help. Please Help Me !

May 10 2016, 7:35 AM · Arma 3
Already1 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

Its the Maxwell night mission in survive campaign, screen goes black after intro "2 hours later." I think devs are aware though, its posted.

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

You can use the cheat to unlock the whole campaign: https://wiki.bisimulations.com/wiki/ArmA:_Cheats

May 10 2016, 7:35 AM · Arma 3
Already1 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

Page cannot be found AD2001, but thanks for the idea

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

Strange, the link worked a few a days ago.

May 10 2016, 7:35 AM · Arma 3
Already1 edited Steps To Reproduce on T75381: Requirement to complete Survive campaign in order to play Adapt.
May 10 2016, 7:35 AM · Arma 3
Pansyfaust edited Steps To Reproduce on T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients.
May 10 2016, 7:35 AM · Arma 3
Pansyfaust added a comment to T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients.

As I said, the crash doesn't occur on my computer but rather on other clients in multiplayer, I'll see what can be done about getting you a crashlog.

May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients: Arma 3.
May 10 2016, 7:35 AM · Arma 3
Bohemia added a project to T75381: Requirement to complete Survive campaign in order to play Adapt: Arma 3.
May 10 2016, 7:35 AM · Arma 3
Astaroth added a comment to T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

May 10 2016, 7:35 AM · Arma 3
cancerouspete added a comment to T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients.

i noticed your squad xml is in ANSI format...doesn't it need to be UTF to support kanji?

edit: yeah, the characters in the remark line show up on my computer as :3, which is 0x333a - 'square pensu' yes? perhaps squad generator isnt saving the characters properly, or isn't rendering them properly.

May 10 2016, 7:35 AM · Arma 3
Bohemia updated subscribers of T75380: Use of Kanji letters in squad.xml clan nick causes game crash on other clients.
May 10 2016, 7:35 AM · Arma 3
MY3bIKAHT added a comment to T75378: Physx CRASH.

thanks I found in hidden folders.I added files accidents.

May 10 2016, 7:34 AM · Arma 3
MY3bIKAHT added a comment to T75378: Physx CRASH.

Tell me if I install an older version of the graphics driver and physx it will solve the problem for a while?

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75379: model.cfg source=rpm doesn't change with thrust for fixed wing aircraft: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75378: Physx CRASH.

Do you have enabled showing of hidden folders in your system?
http://www.bleepingcomputer.com/tutorials/show-hidden-files-in-windows-8/

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75379: model.cfg source=rpm doesn't change with thrust for fixed wing aircraft.
May 10 2016, 7:34 AM · Arma 3
Pansyfaust edited Steps To Reproduce on T75379: model.cfg source=rpm doesn't change with thrust for fixed wing aircraft.
May 10 2016, 7:34 AM · Arma 3
surelb added a comment to T75377: 2D scopes are blurry on low texture settings.

If you're like me I tend to put my vid card settings down to high performance on nvidia.
Have you tried switching your graphics card settings outside of Arma 3 to something slightly higher than the lowest option?

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75378: Physx CRASH.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75378: Physx CRASH: Arma 3.
May 10 2016, 7:34 AM · Arma 3
MY3bIKAHT edited Steps To Reproduce on T75378: Physx CRASH.
May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75377: 2D scopes are blurry on low texture settings.
May 10 2016, 7:34 AM · Arma 3
Pansyfaust edited Steps To Reproduce on T75377: 2D scopes are blurry on low texture settings.
May 10 2016, 7:34 AM · Arma 3
BlazeDraicx added a comment to T75376: weird writings popping up on my screen?.

Um, do you guys think that it might be teamspeak? because that is like the only program i run in the background.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75377: 2D scopes are blurry on low texture settings: Arma 3.
May 10 2016, 7:34 AM · Arma 3
illuminatus88 added a comment to T75376: weird writings popping up on my screen?.

dude its your language option, you must pressed your language switching short-cut while you were playing the game, normally language short cuts would be ctrl plus space, or ctrl plus shift.

May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75376: weird writings popping up on my screen?.

Sorry, I didn't recognize it. It is alt+shift in my pc, but I am unable to reproduce this issue on my pc.

May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75376: weird writings popping up on my screen?.

It looks like some 3rd software, check your programs, which you have run during play of Arma please.
Do you use any mods?
Thank you for more info.

May 10 2016, 7:34 AM · Arma 3
BlazeDraicx edited Steps To Reproduce on T75376: weird writings popping up on my screen?.
May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75375: Low fps on the signal lost mission.

Did you try other missions in second part of campaign?

May 10 2016, 7:34 AM · Arma 3
Hypeboyz added a comment to T75375: Low fps on the signal lost mission.

I tried skipping signal lost to the next mission(common enemy) and everything works just fine.

May 10 2016, 7:34 AM · Arma 3
Astaroth added a comment to T75375: Low fps on the signal lost mission.

Could you please play Signal Lost and then upload .rpt file with latest date in name? You can find .rpt file here: C:\Users\<Name>\AppData\Local\Arma 3\ Thank you.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75376: weird writings popping up on my screen?: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Hypeboyz edited Steps To Reproduce on T75375: Low fps on the signal lost mission.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75374: Medics and medkits bug: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75375: Low fps on the signal lost mission: Arma 3.
May 10 2016, 7:34 AM · Arma 3
ceeeb added a comment to T75374: Medics and medkits bug.

Related to #17931

May 10 2016, 7:34 AM · Arma 3
chose added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

The Skirmish: Trigger module is currently used in the campaign only for triggering Hub mission when leaving the Skirmish area (so basically just ending current mission and loading up the next one in the campaign structure, in this case a Hub). No other functionality is supported.

May 10 2016, 7:34 AM · Arma 3
KOKC edited Steps To Reproduce on T75374: Medics and medkits bug.
May 10 2016, 7:34 AM · Arma 3
DarkDruid added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

Skirmish trigger is needed for starting of skirmish. But skirmish is handled another way except this one module. It is explained in that post linked above.

These modules weren't removed without any explanation. There is link to the explanation in my previous post. All this have been made during the alpha stage of the game more than half year ago. There was warning about possibility of necessary changes which can affect user-made missions in this period of development.

We are sorry for any inconvenience caused by this change and we were trying to avoid similar changes with bigger impact on community work, but it wasn't entirely possible in the alpha stage.

May 10 2016, 7:34 AM · Arma 3
RickOShay added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

Ok thanks, that explains things more clearly. You can understand why many users are confused by it's presence and missing Skirmish init.

May 10 2016, 7:34 AM · Arma 3
DarkDruid added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

These modules are not a part of Arma for a long time. At least if we are talking about the same ones. There is an explanation: http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2402360#post2402360

May 10 2016, 7:34 AM · Arma 3
RickOShay added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

Misc -> Skirmish trigger is still there with no explanation of how to use it without Skirmish init. Why is this still in the modules list then?

And why are modules removed without any concern or explanation - given all the missions created with these modules?

May 10 2016, 7:34 AM · Arma 3
RickOShay added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

I still don't understand - on the one hand you say Skirmish has been removed and replaced with the Site module and then you say that Skirmish trigger has been retained in the modules because it's needed for starting a Skirmish?! The link you posted simply says that Skirmish has been done away with in favour of Site modules. So why is Skirmish Trigger still there and how do you use it given there is no info in the editor.

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning: Arma 3.
May 10 2016, 7:34 AM · Arma 3
RickOShay edited Steps To Reproduce on T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.
May 10 2016, 7:34 AM · Arma 3
mickeymen added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Alleluia. burkhar please pay yours attention also on lack of proper death-animation for static gunner of SUV, static gunner and commander of attack boat, quadbike driver.

These problems are interrelated. Thanks in advance.

May 10 2016, 7:34 AM · Arma 3
burkhar added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Hello all,

just noticed this bug via DEV Branch discussion thread on forums. We will definitely look at what can be done with these.

Thank you for your feedback and have a very nice day!

May 10 2016, 7:34 AM · Arma 3
F2kSel added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

There is an animation but it's way too fast.

to see it place this in the mgunners init.

null=this spawn {sleep 2;_this setdamage 1;setAccTime 0.1; sleep 0.6; setAccTime 1}

May 10 2016, 7:34 AM · Arma 3
mickeymen added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Important issue, I hope, this should be fixed in the update marksman!

Also, i think this issue should be linked or related with following issue: http://feedback.arma3.com/view.php?id=19946
Simular problems...

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Ah - very interesting! Thanks F2K Sel!

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Totally puts me off using static gunners in missions because of the animation being too fast - any chance for a quick fix BIS? It just needs slowing down! :)

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Lol - I checked this in-game today - it's shocking. AI just switches to dead position.

May 10 2016, 7:34 AM · Arma 3
Bohemia added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

I really think this is quite important - it's not that there's a bad animation - it's that it doesn't exist!

May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75372: No Static Gunner Death Animation / Animation Too Fast.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75372: No Static Gunner Death Animation / Animation Too Fast: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia edited Steps To Reproduce on T75372: No Static Gunner Death Animation / Animation Too Fast.
May 10 2016, 7:34 AM · Arma 3
Bohemia updated subscribers of T75371: Introduce "lineIntersectsSurface" command.
May 10 2016, 7:34 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75371: Introduce "lineIntersectsSurface" command.
May 10 2016, 7:34 AM · Arma 3
TheRainMaker edited Steps To Reproduce on T75370: Camp Maxwell-13 Upon Return The Game is Bugged..
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75371: Introduce "lineIntersectsSurface" command: Arma 3.
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75370: Camp Maxwell-13 Upon Return The Game is Bugged.: Arma 3.
May 10 2016, 7:34 AM · Arma 3
djotacon added a comment to T75369: custom mission starts with all task states as complete.....

The dev build is broken too.

May 10 2016, 7:34 AM · Arma 3
Katane added a comment to T75369: custom mission starts with all task states as complete.....

Same problem here ....

http://image.noelshack.com/fichiers/2014/05/1391024854-wtf.jpg

May 10 2016, 7:34 AM · Arma 3
djotacon added a comment to T75369: custom mission starts with all task states as complete.....

Solved in dev build.

May 10 2016, 7:34 AM · Arma 3
djotacon added a comment to T75369: custom mission starts with all task states as complete.....

This is a report based on the thread and is relate only with task mission module.

May 10 2016, 7:34 AM · Arma 3
djotacon edited Steps To Reproduce on T75369: custom mission starts with all task states as complete.....
May 10 2016, 7:34 AM · Arma 3
djotacon added a comment to T75369: custom mission starts with all task states as complete.....

Added a mission to test and reproduce the issue.

https://www.dropbox.com/s/yt6ik3v19bwqt0x/SIGMAQUADRANT4.Altis.pbo

When I play the mission on LAN or Internet and one player joins to the mission in the map section all the task are showing like complete task.

May 10 2016, 7:34 AM · Arma 3
Killzone_Kid added a comment to T75368: Action Key "FIRE" is assigned to CTRL+prim.mouse button instead of just prim. mouse button..

duplicate of http://feedback.arma3.com/view.php?id=15498

May 10 2016, 7:34 AM · Arma 3
dezkit edited Steps To Reproduce on T75368: Action Key "FIRE" is assigned to CTRL+prim.mouse button instead of just prim. mouse button..
May 10 2016, 7:34 AM · Arma 3
Bohemia added a project to T75368: Action Key "FIRE" is assigned to CTRL+prim.mouse button instead of just prim. mouse button.: Arma 3.
May 10 2016, 7:34 AM · Arma 3