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Introduce "lineIntersectsSurface" command
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Description

Syntax

lineIntersectsSurface [start, end];

start - positionASL of line start
end - positionASL of line end

Return array: [object, distance, normal] or []
object - the object surface belongs to
distance - distance from start to intersected surface
normal - surface normal

At the moment the only way to find surface normal is by shooting something and collecting information with HitPart EH. So obviously the core mechanics is there, we just need to "shoot" virtual line so to speak :)

Details

Legacy ID
3911126944
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

N/A

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Feature Request.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3911126944.May 7 2016, 5:48 PM