There is a same feature that they both share - observer camera, but they are still different things and should have different fixes
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Wed, May 21
In T192009#2810449, @kasparhzr wrote:Why is it merged into another task? They are not related. Arma vision and build menu are completely different things. And they require different fixes.
In T192018#2810413, @Ciberdead wrote:Its not realistic but fun. ^^
Being able to troll a bit with the enemy when you are downed is funny.
if its unwanted, add a server setting to enable/disable it.
This animation is very frustrating when using a grenade launcher for rapid fire
Apologies for the misunderstatement
Hello,
Do you still experience this problem on the current version of the game?
Why is it merged into another task? They are not related. Arma vision and build menu are completely different things.
Its not realistic but fun. ^^
In T191984#2810031, @Geez wrote:Hello Ponezun.
This is not a bug. According to the team this working as designed.
Regards,
Geez
Tue, May 20
Can confirm that this happens a lot to me and my friends. This desync is really bad.
Can confirm that the bag is still there. And I’ve encountered it a lot.
Yep, i agree, but it's not the best implementation of IRL behaviour. It's a clear bug. There are ways to make it more realistic and random.
Linking T187340
Relates to T187340
irl it will not be perfectly in the middle either
I think it's good behaviour as it is, tbh
hello, currently it has been confirmed for LAV-25 and BTR-70
Thank you for confirmation!)
Just wanted to know did you confirm this affecting only vehicle armor or also the body armor?
Hello Ponezun.
This is not a bug. According to the team this working as designed.
Regards,
Geez
The Zoom mechanic doesn't apply when using scope by default. As designed.
Hello, we have tested this on our end but we are unable to reproduce the issue on our end.
Regards,
Geez
How much ? how often ?
There are reports that bunnycdn and cdn77 IPs were blocked, so this might be the source of the problem.
In T169724#2809892, @kasparhzr wrote:In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
That doesn’t work like that. Any issues must be confirmed internally with the debug logging level or with the game running in the debug mode. That way developers can actually see the code, values in the code and understand what went wrong and how to fix it. This is from my experience as a Java developer.
Just found out that not only crew receives damage from explosions with no penetration. All of the vehicle systems do. This is also should not be like that.
In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
Mon, May 19
In T183921#2659139, @kawalec wrote:You guys need to quit adding stuff and fix the current issues. Players really should just start invoicing you guys at an hourly rate for the testing we do.
And we will be paid in (lagging) supplies...
In T169724#2782246, @PR9INICHEK wrote:
@Geez this still happens, it showed me flipping in a humvee and then the server and myself synced up again and it went back to normal. Please have the team look at this and not just review it, because it's annoying, this bug has been in your code since Operation Flash point, its gotten worse with Enfusion.
there already was ticket https://feedback.bistudio.com/T168367
where they (who?) decided that its ok to save custom preset as preselected... idk why
I found this line in my logs: AUDIO (E): Failed to initialize VonStream
Hello Wetzer.
We have tested the issue you have described but we are unable to reproduce it based on the repro steps you have provided.
Regards,
Geez
Resolved in one of the upcoming updates.
Regards,
Geez