@Geez Battlemetrics have same problem to decode A2S_RULES correctly in some cases.
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Feb 12 2023
@Geez There is misplaced UV position in UV space of LOD4 for b_sambucusNigra_1s_summer plant.
It can be corrected in UV space or in texture file.
Feb 11 2023
Feb 6 2023
- I am only reproducing what's in game files (xml) - (see the images below)
- it was said multiple times on DayZ streams, that dynamic contaminated areas not changing loot.
NAyRAM wrote:
The launcher on experimental branch does not seem to load servers past 259. Multiple people are experiencing the exact same issue.
@mrdarn you must use filter as server:spaggie, if you use only name experimental launcher doesn't know if you mean server or map name.
Feb 5 2023
@quallensaft, maybe it's the same as not knowing that dynamic toxic zones don't spawn better loot and not chem vials at all.
We are all engaged in a continual learning process.
@quallensaft You don't need to go dynamic toxic zone, because dynamic toxic zone have same loot as without toxic gas.
You can find vials on Livonia everywhere where explosives spawning and in Underground bunker(highest chance). Lifetime is 900 sec. (15 min).
Vials are not spawning in Chernarus on public servers.
Here is example, vial can spawn in cyan/aqua color spawn points too.
Feb 2 2023
Jan 31 2023
@Geez, another for merge: https://feedback.bistudio.com/T157287
@Geez problem with walking through is, that stairs are very high on the inside with angle near to 90° in collision geometry. And problem with aiming is, that you aiming to the wall of stair, it's same as you aiming directly to the wall.
Jan 24 2023
In T169901#2399211, @Nate_LapT wrote:It's 2 completely different programs in steam.. why does there need to be a ui change for beta. Also, if you click options in the top right, it'll tell you which version of the game and launcher you're running
In T169901#2399191, @lemmac wrote:I guess if your official tab only shows experimental/unstable servers then you're running experimental, but yeah you'd think it wouldn't be too difficult to write Experimental on the launcher somewhere
Jan 21 2023
Jan 13 2023
@Geez video especially for you, let me know.
What type of info will be usefull for you ? (I can record video for you.)
Jan 11 2023
In T169680#2395371, @Geez wrote:Hello raxto.
How long are you experiencing this issue? When did it approximately start? Did the feature work previously?
Regards,
Geez
Jan 10 2023
@Geez same like this. https://feedback.bistudio.com/T164838
Jan 5 2023
@cavedad check end of upper bar while you writing message.
Hello Geez,
I'm very happy to hear any reaction and especially that you discuss about it internally. This is what all players need to hear.
And we look forward to your actions, which will improve the experience of the game for all of us.
I will quote the last sentence of DayZ recent tweet: "May 2023 bring nothing but the best for all of us."
Jan 4 2023
5 years ago we wanted a functional handle, we are finally closer to that.
Jan 2 2023
Great camping example was "Lights Out" event.
In T169562#2392524, @arthur_galvao wrote:In T169562#2392508, @raxto wrote:It's not easy loot, because there are camping players. Toxic gas is good against camping players only.
Its really easy loot, in a two players group you can get access to the bunker in less than an hour (i ve done it several times already). Maybe sobe infected inside the bunker and making real often dynamic gas atacks at the bunker entrance would be a greater solution.
In T169563#2392523, @arthur_galvao wrote:In T169563#2392506, @raxto wrote:Then the players would not need to move around the map if they had loot under their noses from infected.
I am talking about this addition in the helicrashs and maybe in the bunker, sorry if it doesnt sounded clear.
It's not easy loot, because there are camping players. Toxic gas is good against camping players only.
Then the players would not need to move around the map if they had loot under their noses from infected.
Jan 1 2023
@Geez, i can confirm that, it happens for lot of items. It looks like wrong evaluation of item condition.
Can confirm that, lot of buildings are higher than they should be.
Dec 31 2022
Exactly the same behavior with my RTX2080Ti, 99% of load while in loading screen.
Nov 26 2022
Nov 12 2022
Oct 25 2022
@Geez tested in 1.19 a bit changed, but not fixed, yet.
Aug 29 2022
Aug 8 2022
It feels like this.
Jun 11 2022
I had to upgrade router from Edimax BR-6478AC_v2 (Mediatek 580MHz) to TP-Link Archer AX1500 (Broadcom 1.5GHz Tri-Core) and now it can handle list over 8.000 servers without problems.
I mean it was problem of slow CPU of router.
May 14 2022
@Geez reported in 1.13. but still in 1.17 not fixed.
May 5 2022
@Jaakael default server visibility is 1375m, your first video have distance at police station 1500m, your server have modified setting by increased view distance. At this distance you will see police station in "full fog" at vanilla, that mean it's absolute unusable and bad example. You can use binoculars, but they need small fix :) https://feedback.bistudio.com/T164630
And your hunting scope zoom is at max 12x zoom and you are standing.
May 4 2022
@Jaakael videos are from 1.17 vanilla server, or it's CommunityOfflineMode ? Are you modify fog some way ?
Apr 30 2022
Apr 28 2022
Apr 27 2022
duplicate of https://feedback.bistudio.com/T164328
Apr 19 2022
Feb 1 2022
@Geez it looks that's not invisible wall, but collision with player controller collider in the head area. (object: Land_Castle_Bergfrit)
Jan 31 2022
I didn't notice that, sorry.
Jan 28 2022
Jan 20 2022
Jan 17 2022
Jan 11 2022
@Geez it's not same with eating sounds ? When player jogging with eating and sounds stays on ground.
Jan 6 2022
Jan 5 2022
@Geez this issue is not correctly fixed even in 1.15 stable.
Dec 30 2021
Dec 29 2021
@Geez i can confirm it, it's because this fuel station door have very small active area for open/close.
Dec 27 2021
Dec 6 2021
1.15 stable, still not fixed.
Sep 23 2021
Yes, i can confirm that. It's something like last scream, but after death of infected.
Sep 17 2021
1.13 stable + 1.14 exp still not fixed.
Sep 16 2021
@Geez i mean same issue on Linux 1.14 update 3, can you confirm it ?
Sep 13 2021
Sep 12 2021
Sep 7 2021
Where was your servers hosted ?
Sep 6 2021
Sep 5 2021
same.
Apr 18 2021
This sometimes happens, there are door collision for AI inverted.
Apr 17 2021
Apr 6 2021
Mar 27 2021
@Weyland are you fixed this issue ?