I’m like 99.9% sure you made mistake
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Arma 3 Activity
Sep 1 2022
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
rev 149877
Aug 31 2022
unless there is a bug so i will set it to feedback
rev 149876
alright. so this request can be closed as obsolete with assignedVehicles becoming available
thank you!
rev.149874 fullCrew output is extended
Look, unassignVehicle unassigns unit role and unit diembarks
leavevehicle unassigns vehicle from every member of the group and units disembark, aditionally leavevehicle un-addVehicle from the group
atm its bit hard to tell with the missing scripting commands for the getters - once these are available, it will make it easier to debug and test the current behavior
@BIS_fnc_KK what does https://community.bistudio.com/wiki/unassignVehicle do differently?
This issue only exists in the NATO parade uniform, looks it lacks camo3 selection in the model unlike other models (CSAT, AAF, LDF uniforms).
Also the disembark happens not straight away. Command unassigns the crew from their vehicle positions then after a bit they disembark. IMO looks like intended
I cannot see explicit order to disembark anywhere so it is probably the result of the effect of removing vehicle from the group use
Yeah that doesnt make sense.
Aug 30 2022
one removes all assigned vehicles
rev. 149858
There is a issue specifically with Intel graphics devices, we have a fix prepared that will go out in profiling branch v2 in a few hours: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
There is a issue specifically with Intel graphics devices, we have a fix prepared that will go out in profiling branch v2 in a few hours: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
Thank you I can see what's wrong, It has been fixed internally and will be included in a future hotfix update. Quickest way to get the fix is to get https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
It will be in v2 which will be released in a few hours
This seems to be an issue caused by Intel graphics devices, we are pushing a fix for it to todays profiling branch v2 https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
We are pushing a potential fix to todays profiling branch v2 https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
Please follow this guide in order to get us the information that we need: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Profiling branch today
next dev update probably
When rev.149837 will be on Steam?
Aug 29 2022
rev 149852
It has also just occurred to me that there exists instances of multiple simultaneous types of FCS systems being employed for a single weapon/unit, for this reason the Task is edited as follows:
For clarity, I'll be using example cases (numbers are not exact, but demonstrative) for such scenarios for both the unitAimPosition command and this one; the ones where they'd provide an identical result, or one that can extrapolate an identical result are in bold underline.
rev. 149851
unitAimPosition is for finding the point on a unit's model that AI will aim at. This request is for finding the point in space a vehicle's FCS is currently trying to aim at. There's a little overlap in the 0 and 2 cases, but the other cases are well outside what unitAimPosition can provide - it's coming at it from the opposite angle.
That would be so useful, to prevent physics bugs and even decreasing the negative performance impact of having many rocks with collision on a composition for example... hopefully it gets considered in the future.
The Launcher category refers to the Arma 3 Launcher software, not to missile launchers in the game.
rev.149842 isSameAs