ItemBase handItem = PlayerBase.Cast(GetGame().GetPlayer()).GetItemInHands(); if (!handItem) { return; } TransmitterBase transmitter = TransmitterBase.Cast(handItem); if (!transmitter) { return; } GetRPCManager().SendRPC( "ProjetAthena", "ChooseFrequency", null, true, null, transmitter );
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Dec 5 2020
I can confirm that it *does* work; we implemented Push To Talk on Kinship the day 1.10 was released. You need to ensure that you're calling SetSynchDirty() on the transmitter after setting the broadcast states.
Have the same issue in Lavonia ap 5594 server with that within 20min a player had dug up over 15 dry bags and boxes in spots extremely hard to spot and than using a magic bullet hack sick of its frustrating as hell they need to make walls gates harder to break..next to impossible so people can actually build a base and not spend hours to be destroyed in minutes
Spot on mate me and another friend have the same identical issue with zombies at the moment
Hello Geez,
Im still getting stuck on core.xml
I have only 10 mods on test server.
The feedback here boys is impeccable! We can fix this! Shame its not in this push to experimental though.
Dec 4 2020
@Geez i think this was fixed but is an issue again since a few patches.
You cannot place tents nearly nowhere.
Try a military tent somewhere at a relativly flat place in a forrest. hardly any chance, even if its just a slight slope.
Could you please look into this old issue again?
You can also add the Glock to the list, the slide can't be textured while everything else can :b
No change with latest Experimental for me unfortunately.
Hello Geez,
@Geez So it seems that some stuff is fixed all my test mods that could cause the freeze on their own don't anymore so that's good, and combining those with larger mods(*cough* *cough* expansion) they work fine but I am still getting some mod combinations that are causing the freeze I am working on gathering the smallest number of mod combinations so I can report them here :)
No luck here! I can't even add one more mod to my server running this latest build of exp.
Hello everyone.
The latest experimental that will be released today will have a potential fix for the issue. Can you please let us know if everything works correctly?
Regards,
Geez
Hello Atrxes.
For BattlEye related issues, please contact BE support directly at https://www.battleye.com/support/.
Dec 3 2020
@Vodovodnik
I have the same issue on official NL server.
I still have lags (not often) and disconnecting without reason (every 1 or 2 hours) on server DayZ EU - DE 1297, while DE 1390 was ok after hotfix.
Thank you for looking into it, looking forward to whatever you come up with!
probably you got shot.
I confirm.
Its also happens when you drag the grenade GROUND -> INVENTORY direclty
It's happens to me yesterday (12/02/2020) so since 1.10 update
Hello again.
The issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez
Hello PonchoVerde369.
We could not produce this issue during our internal testing, can you please check on the latest stable version?
Regards,
Geez
Hello again.
This should no longer be an issue on the current stable. Please let us know in case you experience the issue still.
Regards,
Geez
Thank you for the repor DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report durkonos.
The issue should be fixed on the current stable version.
Regards,
Geez
Thank you for the report PR9INICHEK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report EnterThePug.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report malau.
The issue has been confirmed.
Regards,
Geez
Hello DrDeSync.
Pistol scope now should have cracked texture as well when damaged.
Regards,
geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Beavis.
All of the four issues have been confirmed and we will see what can be done.
Regards,
Geez
Hello tarkules.
The issue should be fixed on the current version.
Regards,
Geez
Hello again Masgel.
The issue should be fixed on the current stable version.
Regards,
Geez
Hello DrDeSync.
The issue should be fixed on the current stable version.
Regards,
Geez
Hello blackburn.
The issue should be resolved on the current stable version.
Regards,
Geez
Hello aux7.
This issue should be resolved on the latest version, please let us know in case the problem is still there.
Regards,
Geez
Hello PR9INICHEK.
Is this still an issue on the latest version?
Regards,
Geez
Hello again.
The issues should be fixed on the current stable version.
Regards,
Geez
Hello EnterThePug.
We have tested the issue based on all the information you have provided but we did not find any bugs regarding to the salmonella sickness. However, there are certain things that could be causing the behaviour you describe.
Hello again.
The desynchronisation issue should be fixed on the current version.
Regards,
Geez
No software overlay. Only mod I currently use is DeerIsland. Wasnt able to reproduce error yet.
Hello yes_its_bobby.
Are you running any mods or overlay software that interacts with the game? And what are your video settings? Also could you please upload your configuration file from: C:\Users\*username*\Documents\DayZ?
Regards,
Geez
@xE-MAN_PR_1x please create another ticket for XboX version - https://feedback.bistudio.com/project/view/31/
I wonder if you'd add @Nelyo above to:
Dec 2 2020
I share the predominant opinion here. We still have a crucial server performance problem. My indicator is the following: Bait a zombie to move him close to a wall. Afterwards, from all angles the zombie stuck. Either a bug in the pathfinding (or collision detection) overloads the physic thread or the physic thread is overloaded by something else and prevents this calculation. I play on Spaggie's Vanilla community server
Update. The server is still doing the low 1500 FPS drops. Happened during the next 4 hour session.
Same I added three empty barrels to truck and not able to remove any of them. I tried to drag them to hands using inventory screen, and also use the F key as shown in video, they cannot be removed, maybe do i need to remove the tarp cover or something not sure. I get the F option to take barrel but nothing happens when F is pressed.
Update to this issue. My server has 4 hour restarts. I was home from work just before one of the restarts and was able to look back through the console. Not one instance this time where my server fps dipped to 1500 like it did previously. I am going to continue to monitor this tonight and will update again.
I see this has been reported before. I just wanted to add to the pile.
"Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 90.8956] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 81.1889] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 71.4821] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 61.0498] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 50.6175] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 40.1851] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.4, 2033.8, 6.3>)[HP: 28.9053] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.4, 2033.8, 6.3>)[HP: 17.6256] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash"= pos=<9379.4, 2033.8, 6.3>)[HP: 5.7086] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" (DEAD) = pos=<9379.4, 2033.8, 6.3>)[HP: 0] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" (DEAD) (= pos=<9379.4, 2033.8, 6.3>) killed by Truck_01_Covered_Orange
+1
Agree ;-)
+1
Would like to drive cars without dying
+1 Would be very nice from you guys :)
+1
Yeah. 2-3 hours after hotfix it was no lags, no delay even on high/full populated official servers. And then suddenly it started to lag again, maybe not so hard how it was before, but lags are back. And then, when server population became LOW during the night, lags disappeared again. That was my gameplay experience in day of the hotfix deploy.
I have the same problem on xbox