The problem is fixed in Expansion, yes.
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Jun 22 2019
Should be fixed now, can be closed
Jun 21 2019
Make private please so I can send the minidump file.
Jun 20 2019
Would allow my COT windows to behave much better so they function like windows and I can have a foreground window with everything in the background.
Yes please!
Jun 19 2019
it was on ps4 and the Gamertag is jacko23pl
Jun 18 2019
try it on exp first
yeah, Arkensor's sabotage failed
To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?
Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"
Great news! We will keep you informed how it goes when 1.04 dops.
Thank you so much for your effort!
Attempted fix in 1.04
Limits removed in 1.04
Jun 17 2019
Well, in this particular case, because spawning some objects from the mod crashing game either i tried to move all objects spawns from mod to server profile
Why do you need 20k+ lines in mission file?
Make it a toggle, don't remove it. Some people (myself) use it.
Jun 16 2019
Without an option to disable it, it's rather annoying indeed.
Jun 14 2019
Jun 13 2019
This would be extremely helpful for those who want to make configuration files that are easy to read for humans and computers!
This would be so much more efficient than having to write one from scratch. The capabilities are there, it would be fantastic to have it available, even if it were done in the same nature as the json serializer.
Jun 12 2019
Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release
Jun 11 2019
I am think, what this is nedde for Actualled information for player
ps4 dayz
Jun 10 2019
As for the rest, serverMod and proper mod verification is done in 1.04
I have split these into two tasks, the server browser mod part is now here https://feedback.bistudio.com/T140571
Adding only the key to server wont work anymore with the new verification
Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.
There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)
Jun 8 2019
You can't use it on floats, only integers.
<3 Cheers rVn Whoop Whoop :)
Jun 7 2019
Jun 6 2019
Nice thanks @rVn !
YEA !
Jun 5 2019
Table just needs to be included in the mod, additive effect instead of override
Any details on how this was resolved? How the intended way is to provide translation in the mod?
Fixed in 1.04
Jun 4 2019
Jun 3 2019
Jun 2 2019
Looking forward to this
Jun 1 2019
May 31 2019
After more test, it seems to have issues regardless of file serializer, and json serializer. I cannot seem to ever load a map that contains a string key, and a user-created class as a value.
May 30 2019
Just tested it now.
https://dl.dropboxusercontent.com/s/de0pi05iqnxzkmk/workbenchApp_dhFeRJO1Mo.png
Does this still happen?
Hello AussieCleetus.
The option to rename the character in game is going to return for the future versions and the feature is being worked on.
Regards,
Geez
OnNetworkTransformUpdate (Entity.c)
May 29 2019
May 28 2019
May 27 2019
May 26 2019
May 24 2019
A modder who is making a mod that creates random events could broadcast to all listening RCON clients of the server that an event is happening. Some server owners would like to have RCON notifications of those modded events happening in game and this would allow that.
I hope so, I believe it's just waiting for green light from legal
I'm sorry to disturb but can we expect it anytime soon so we could start using/porting it already and release it when it's officially released?
Please specify what you need this for, thanks!
May 23 2019
Oh no as in so we should be able to make our own in script.
As in call rcon commands from script when beeing the server instance. Similar to servercommand in Arma 3.