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Sep 20 2016

mickeymen created T120318: Eden does not determine automaticaly the squad leaders correctly (via rank).
Sep 20 2016, 11:05 PM · Arma 3

Sep 10 2016

mickeymen edited Steps To Reproduce on T84974: The AI or player character, reports about the enemy, when he sees ally..
Sep 10 2016, 2:15 PM · Arma 3
mickeymen renamed T84974: The AI or player character, reports about the enemy, when he sees ally. from The AI reports about the enemy, when he sees ally. to The AI or player character, reports about the enemy, when he sees ally..
Sep 10 2016, 2:10 PM · Arma 3
mickeymen renamed T84974: The AI or player character, reports about the enemy, when he sees ally. from The AI does not distinguish allied/enemy and he reports about the enemy. to The AI reports about the enemy, when he sees ally..
Sep 10 2016, 2:07 PM · Arma 3

Sep 9 2016

mickeymen created T120223: Audio Modules not are contain Apex factions..
Sep 9 2016, 12:07 PM · Arma 3
mickeymen added a comment to T119320: APEX Update: In the Editor/Compositions, not pacific CSAT, contains the Chinese troops..

In the Iranian army cannot exist Chinese troops, but as seems to me, no one cares this ticket.

Sep 9 2016, 11:45 AM · Arma 3
mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).

I hope this bug, will be fixed in the upcommung update/ Such shameful errors should not be in the Arma

Sep 9 2016, 11:38 AM · Arma 3

Sep 7 2016

mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

There is a work on this problem?

Sep 7 2016, 10:33 AM · Arma 3

Sep 6 2016

mickeymen renamed T120103: CLOSED from AI cannot hit into enemy Automatic Turrets (only firearms) to AI cannot hit into enemy Automatic Turrets (only firearms) [VIDEO-EXAMPLE].
Sep 6 2016, 10:57 AM · Arma 3
mickeymen renamed T80817: RESOLVED in 1.62 from Impossible change primary weapon of subordinate AI, because AI not will use it. (1-video) to RESOLVED in 1.62.
Sep 6 2016, 10:52 AM · Arma 3
mickeymen added a comment to T85529: Lowered weapon does not has any positive affect to the fatigue and recovery..

ignored for 8 months!
In the FIELD MANUAL reported that a lowered weapons affect gameplay, but in fact, it is a lie. BI, finally cure it, or remove the lowering arms from the game in general! there is no reason to cheat players of Arma3

Sep 6 2016, 10:48 AM · Arma 3
mickeymen added a comment to T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.

#00171

Don't forget to provide feedback, and report issues to our Feedback Tracker, it is being monitored actively by our QA

Sep 6 2016, 10:34 AM · Arma 3
mickeymen updated the task description for T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.
Sep 6 2016, 10:24 AM · Arma 3
mickeymen added a comment to T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.

ignored more than one year, Feedback works perfectly!

Sep 6 2016, 10:17 AM · Arma 3
mickeymen edited Additional Information on T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.
Sep 6 2016, 10:17 AM · Arma 3

Aug 31 2016

mickeymen updated the task description for T120134: CLOSED.
Aug 31 2016, 11:45 AM · Arma 3
mickeymen added a comment to T120134: CLOSED.

Hi, Unfortunately I have no way to reproduce the crash. With or without mods. As I said above - crashes is absolutely not predictable. But you have a crash report, that I attached. You can study it carefully. Today, that's all I can give you...

Aug 31 2016, 11:43 AM · Arma 3
mickeymen updated the task description for T120134: CLOSED.
Aug 31 2016, 12:56 AM · Arma 3
mickeymen updated the task description for T120134: CLOSED.
Aug 31 2016, 12:53 AM · Arma 3
mickeymen created T120134: CLOSED.
Aug 31 2016, 12:53 AM · Arma 3

Aug 29 2016

mickeymen edited Steps To Reproduce on T120103: CLOSED.
Aug 29 2016, 11:54 AM · Arma 3

Aug 27 2016

mickeymen created T120103: CLOSED.
Aug 27 2016, 9:57 PM · Arma 3

Aug 19 2016

mickeymen added a comment to T119180: Player cannot get launcher from dead bodies sometimes.

I'm sorry if you are right, because I think to leave arma3 and start working on arma 4 is a bad decision.

Aug 19 2016, 12:24 PM · Arma 3
mickeymen added a comment to T119180: Player cannot get launcher from dead bodies sometimes.

Hi! this a dublicate of my issue, - https://feedback.bistudio.com/T85511
Unfortunately, users create and create new tickets, while the BI is not going to fix them( I created my ticket 8 months ago...

Aug 19 2016, 1:14 AM · Arma 3

Aug 18 2016

mickeymen updated the task description for T119848: Sprint, with pistol and crouched has not correct rhythm of steps..
Aug 18 2016, 10:52 AM · Arma 3
mickeymen updated the task description for T119850: Eden Bug: Any backpack cannot be placed into any building..
Aug 18 2016, 10:46 AM · Arma 3

Aug 17 2016

mickeymen added a comment to T74442: Dropped weapon weaponHolder adjacent to a dead body should link to body items.

persists in Dev? still a bad feature of Arma3.
In the Inventory can be available only primary weapon, launcher only, and only the body, even when they are close to each other. It seems, that the BIS is not going to treat this issue

Aug 17 2016, 1:07 PM · Arma 3

Aug 16 2016

mickeymen updated the task description for T119858: Empty RPG-7 shown with a rocket, when it is lying on the ground. [video].
Aug 16 2016, 10:24 AM · Arma 3

Aug 14 2016

mickeymen updated the task description for T119915: RESOLVED.
Aug 14 2016, 2:05 PM · Arma 3
mickeymen updated the task description for T119915: RESOLVED.
Aug 14 2016, 2:04 PM · Arma 3
mickeymen updated the task description for T119915: RESOLVED.
Aug 14 2016, 2:00 PM · Arma 3
mickeymen created T119915: RESOLVED.
Aug 14 2016, 1:57 PM · Arma 3

Aug 11 2016

mickeymen updated the task description for T119383: RESOLVED (Aliluya!).
Aug 11 2016, 11:31 AM · Arma 3
mickeymen renamed T119383: RESOLVED (Aliluya!) from EDEN edit of units in the Virtual Arsenal, creates a bug with backpack. [Video] to Edit of soldiers via Virtual Arsenal in the EDITOR, creates a bug with backpack. [Video].
Aug 11 2016, 11:28 AM · Arma 3
mickeymen added a comment to T119865: RESOLVED in 1.78.

Yes. Only when prone and deployed. If weapon not deployed, then no any problems

Aug 11 2016, 11:06 AM · Arma 3

Aug 10 2016

mickeymen added a comment to T119805: AI firing too high with RPG.

OMG already Fixed? Aliluya!!!

Aug 10 2016, 5:18 PM · Arma 3
mickeymen added a comment to T119865: RESOLVED in 1.78.

Example with Mk20 EGLM - https://www.youtube.com/watch?v=0tTkQU-uO7c&feature=youtu.be

Aug 10 2016, 1:38 PM · Arma 3
mickeymen added a comment to T119805: AI firing too high with RPG.

Can confirm this problem! Today (v1.62) AI AT-soldiers(only RPG) are useless units. They are not able to hit into the enemy vehicle at the shooting RPG-7 and RPG-42. @Tsnfsdnfkjsdn, for tests there is no need to place the АТ-soldier and target so far. You speak about 750-900m. I do not know exactly how far you mean. I place AT soldier(AT-rifleman of OPFOR faction with 100% skill) at a distance not more of 60-80 meters before enemy car. He will always shoot above the target!
Thus, this is problem of all not guided launchers.

Aug 10 2016, 12:39 AM · Arma 3

Aug 9 2016

mickeymen edited Steps To Reproduce on T117061: UGL Reloading animation no has grenade in the hand (second report).
Aug 9 2016, 11:04 PM · Arma 3
mickeymen renamed T117061: UGL Reloading animation no has grenade in the hand (second report) from MX3 UGL Reloading animation no has grenade in the hand (second report) to UGL Reloading animation no has grenade in the hand (second report).
Aug 9 2016, 10:57 PM · Arma 3
mickeymen added a comment to T117061: UGL Reloading animation no has grenade in the hand (second report).

now we can add to this issue - AK12 GL and CAR-95 GL

Aug 9 2016, 10:50 PM · Arma 3
mickeymen updated the task description for T119865: RESOLVED in 1.78.
Aug 9 2016, 10:40 PM · Arma 3
mickeymen updated the task description for T119865: RESOLVED in 1.78.
Aug 9 2016, 10:33 PM · Arma 3
mickeymen created T119865: RESOLVED in 1.78.
Aug 9 2016, 10:32 PM · Arma 3
mickeymen created T119858: Empty RPG-7 shown with a rocket, when it is lying on the ground. [video].
Aug 9 2016, 6:39 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 9 2016, 3:00 PM · Arma 3
mickeymen created T119850: Eden Bug: Any backpack cannot be placed into any building..
Aug 9 2016, 2:36 PM · Arma 3
mickeymen created T119848: Sprint, with pistol and crouched has not correct rhythm of steps..
Aug 9 2016, 1:37 PM · Arma 3

Aug 8 2016

mickeymen added a comment to T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.

Added example with inertia from game - Escape from Tarkov. This example with AK, but even this weapon, has a greater inertia than a heavy machine gun or heavy sniper rifle in Arma3.

Aug 8 2016, 5:34 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 8 2016, 5:31 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 8 2016, 9:52 AM · Arma 3
mickeymen added a comment to T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.

@Jawsh thanks, for info

Aug 8 2016, 9:43 AM · Arma 3

Aug 7 2016

mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 8:03 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:21 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:17 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:15 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:13 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:11 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:02 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:01 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 7:01 PM · Arma 3
mickeymen updated the task description for T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 6:57 PM · Arma 3
mickeymen created T119809: ARMA3 LOST INERTIA WITH ALL WEAPONS!.
Aug 7 2016, 6:55 PM · Arma 3

Aug 2 2016

mickeymen updated the task description for T119564: Feature Request: VTOLs damage model and flight model is primitive. BIS, Please improve these points..
Aug 2 2016, 8:39 PM · Arma 3
mickeymen updated the task description for T119564: Feature Request: VTOLs damage model and flight model is primitive. BIS, Please improve these points..
Aug 2 2016, 8:19 PM · Arma 3

Jul 29 2016

mickeymen renamed T85511: Inventory AT-Launcher problem from Taking launcher near a dead body, almost always has problems. to Player can not take launcher from deadman, without problems..
Jul 29 2016, 10:47 AM · Arma 3
mickeymen renamed T82351: CLOSED from RESOLVED, must be closed to CLOSED.
Jul 29 2016, 10:40 AM · Arma 3
mickeymen added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Still not fixed (v 1.62) A large part of the reason - jump of the tanks https://feedback.bistudio.com/T83573

Jul 29 2016, 10:39 AM · Arma 3
mickeymen added a comment to T85491: AI does not react to a fallen grenade near to him..

In the Arma3 AI, does not react to a fallen grenade near to him, BIS please heal this

Jul 29 2016, 10:34 AM · Arma 3
mickeymen updated the task description for T85529: Lowered weapon does not has any positive affect to the fatigue and recovery..
Jul 29 2016, 10:23 AM · Arma 3
mickeymen renamed T85529: Lowered weapon does not has any positive affect to the fatigue and recovery. from Lowered weapon does not has positive affect to the fatigue recovery. to Lowered weapon does not has any positive affect to the fatigue and recovery..
Jul 29 2016, 10:23 AM · Arma 3
mickeymen renamed T86380: CLOSED from RESOLVED(must be closed) to CLOSED.
Jul 29 2016, 9:58 AM · Arma 3

Jul 28 2016

mickeymen updated the task description for T82605: Soldiers is not crouch, during any action on the ground surface..
Jul 28 2016, 11:40 PM · Arma 3
mickeymen updated the task description for T82605: Soldiers is not crouch, during any action on the ground surface..
Jul 28 2016, 11:39 PM · Arma 3
mickeymen updated the task description for T82605: Soldiers is not crouch, during any action on the ground surface..
Jul 28 2016, 11:39 PM · Arma 3
mickeymen added a comment to T119649: AI walks away when trying to treat..

dublicate of my old issue - https://feedback.bistudio.com/T82407

Jul 28 2016, 11:21 PM · Arma 3
mickeymen renamed T82407: AI not react to any allied contact (treatment, reload, inventory) from Please teach the allied AI to interact with any unit, durring any contact. to AI not responding to any allied contact!.
Jul 28 2016, 11:21 PM · Arma 3

Jul 26 2016

mickeymen renamed T86393: New walking animation can be mixed with old walking animation.[to avoid feeling of sync] from New walking animation must be mixed with old walking animation.[to avoid feeling of sync] to New walking animation can be mixed with old walking animation.[to avoid feeling of sync].
Jul 26 2016, 11:31 AM · Arma 3
mickeymen added a comment to T85096: 1.54 MX3 UGL Reloading animation no has grenade in the hand.

Hey, the grenade is present in the reloading animation it is just harder to see.

Thank you for your ticket.

Jul 26 2016, 11:25 AM · Arma 3

Jul 25 2016

mickeymen updated the task description for T79564: Please make crash of planes normal [4 video].
Jul 25 2016, 12:17 PM · Arma 3
mickeymen added a comment to T79564: Please make crash of planes normal [4 video].

...and now, after Apex release, player can add to this problem, the VTOLs aslo.
The player not sees breakable the wings at the fall from large height or at explosion. Unfortunately all planes always indestructible

Jul 25 2016, 12:10 PM · Arma 3
mickeymen renamed T80436: The AI is not always informs commander about his own wound. from The bot is not always informs commander about his own wound. to The AI is not always informs commander about his own wound..
Jul 25 2016, 12:00 PM · Arma 3
mickeymen renamed T80611: RESOLVED in 1.76 from Mine-detector upon detection of mines should have special sound signal. to Mine-detector has no beep..
Jul 25 2016, 11:57 AM · Arma 3
mickeymen added a comment to T80817: RESOLVED in 1.62.

THIS ISSUE IS FIXED with 1.62/ At least I no longer watch this

Jul 25 2016, 11:53 AM · Arma 3
mickeymen added a comment to T80930: Repair in the game shown is bad, please make normal repair! (3-video).

BURIED TICKET, ignored

Jul 25 2016, 11:49 AM · Arma 3
mickeymen added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

Probably, it will never be solved. Ignored, Ignored, Ignored from the time of v 1.44.
How fortunate, that at Tanoa player does not see any animals!

Jul 25 2016, 11:44 AM · Arma 3
mickeymen updated the task description for T82576: Treatment, in the Arma3 not looks good..
Jul 25 2016, 11:40 AM · Arma 3
mickeymen updated the task description for T82576: Treatment, in the Arma3 not looks good..
Jul 25 2016, 11:39 AM · Arma 3
mickeymen updated the task description for T82576: Treatment, in the Arma3 not looks good..
Jul 25 2016, 11:38 AM · Arma 3
mickeymen renamed T82576: Treatment, in the Arma3 not looks good. from Please teach the AI to react to the treatment, because treatment looks bad. to Treatment, in the Arma3 not looks good..
Jul 25 2016, 11:34 AM · Arma 3
mickeymen updated the task description for T82576: Treatment, in the Arma3 not looks good..
Jul 25 2016, 11:34 AM · Arma 3
mickeymen updated the task description for T82601: Old barn stops the movement of the tank..
Jul 25 2016, 11:20 AM · Arma 3
mickeymen updated the task description for T82605: Soldiers is not crouch, during any action on the ground surface..
Jul 25 2016, 11:15 AM · Arma 3
mickeymen updated the task description for T82605: Soldiers is not crouch, during any action on the ground surface..
Jul 25 2016, 11:12 AM · Arma 3
mickeymen updated the task description for T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.
Jul 25 2016, 10:59 AM · Arma 3
mickeymen added a comment to T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.

Buried problem. BIS you stubbornly do not want to correct this issue!

Jul 25 2016, 10:56 AM · Arma 3
mickeymen renamed T82652: The AI stuck and refuses to move or return back to formation. (1-video) from Without clear reasons, the AI refuses to move or return back to formation. (1-video) to The AI stuck and refuses to move or return back to formation. (1-video).
Jul 25 2016, 10:48 AM · Arma 3
mickeymen added a comment to T82652: The AI stuck and refuses to move or return back to formation. (1-video).

The cause of the problem, - the not stable AI pathfinding. For unknown reason, the AI-movement ability, can be blocked, after passing through some buildings.
Sometimes I still see this problem (v1.62)

Jul 25 2016, 10:45 AM · Arma 3

Jul 24 2016

mickeymen edited Additional Information on T119564: Feature Request: VTOLs damage model and flight model is primitive. BIS, Please improve these points..
Jul 24 2016, 1:16 PM · Arma 3
mickeymen updated the task description for T119564: Feature Request: VTOLs damage model and flight model is primitive. BIS, Please improve these points..
Jul 24 2016, 1:54 AM · Arma 3