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New walking animation can be mixed with old walking animation.[to avoid feeling of sync]
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Description

After the 1.56 update still walking animation was replaced with a new anim/
https://www.youtube.com/watch?v=UEsa1Vdb0Xg

In the new walk-animation a units uses wider step. Long step.
In this case, the large groups of soldiers in "Safe" mode, moved too synchronized. It look as if the soldiers marching in military parade and try to be the same. This safe behavior looks is not realistic, especially if the number of soldiers in the squad is great (8-10-12 and more) and if units are close to each other.

I PROPOSE KEEP THE OLD ANIMATION ALSO AND MAKE BOTH ANIMATION(old and new) IS RANDOM.
In this case, the mixed walking, will look is perfect!

Details

Legacy ID
2912666218
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Anims
Steps To Reproduce
  1. Place in the map big infantry squad (12 and more units)
  2. Set them a "Safe" mode with Limited movement speed and with "MOVE" waypoint
  3. Look at their movement in the game. Now, because of the longer step, the walk of units look too alike

Event Timeline

mickeymen set Category to Anims.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 2912666218.May 8 2016, 1:46 PM
mickeymen renamed this task from New walking animation must be mixed with old walking animation.[to avoid feeling of sync] to New walking animation can be mixed with old walking animation.[to avoid feeling of sync].Jul 26 2016, 11:31 AM
mickeymen updated the task description. (Show Details)
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen set Operating System to Windows 7.
Koala added a subscriber: Koala.Jul 26 2016, 1:08 PM

Duplicate of T69500