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May 10 2016

rasmusop added a comment to T85244: Server crashes randomly.

Exactly the same issue here Ronduth. And for everyone who wrote here, we have common issues seems to be related to the same thing. Lets hope the developers can prioritize this as I bet many of us are big communitys and people are getting sick tired of these issues.

Revert patch if you have to Arma 3 because this isnt playable!!!

May 10 2016, 12:31 PM · Arma 3
ronduth added a comment to T85244: Server crashes randomly.

Rasmusop did you guys have any problems prior to the Dec 1st ? Once in a great while we would get a crash (1 or 2 times a week) we have 5 hour restarts. Just curious how related our crashes are

May 10 2016, 12:31 PM · Arma 3
webzi added a comment to T85244: Server crashes randomly.

Same problem here. I7 32GB ram.

40+ players and the server will crash.

May 10 2016, 12:31 PM · Arma 3
TheJoker added a comment to T85244: Server crashes randomly.

same problem for my dedicated!

May 10 2016, 12:31 PM · Arma 3
Makarov added a comment to T85244: Server crashes randomly.

Confirmed on our server too.

Still getting application crashes. (sorry its in italian)

Nome dell'applicazione che ha generato l'errore: arma3server.exe, versione: 1.54.133.570, timestamp: 0x565d753c
Nome del modulo che ha generato l'errore: arma3server.exe, versione: 1.54.133.570, timestamp: 0x565d753c
Codice eccezione: 0xc0000005
Offset errore 0x007e53c5

in my RPT files the only thing that bothers me is this repeated hundred of times:

4:59:59 Server: Object 7:13 not found (message Type_91)
4:59:59 Server: Object 12:3240 not found (message Type_91)
4:59:59 Server: Object 30:253 not found (message Type_119)

i have tried to do the malloc solution but had no luck, still when players are around 30 and after 2-3 hours i get this random crash.

i link my RPT of last night before the server crash

http://justpaste.it/pifo

May 10 2016, 12:31 PM · Arma 3
s1k added a comment to T85244: Server crashes randomly.

Confirmed, happening to our servers as well. If there are less than 40 people it could stay up for 7+ hours. If there are 50,60-70 players you can count on a 2hour||1hour crash. If after the crash the server immediately fills back up, you can almost bet on a crash 1hr after.

*Worth noting*
-Windows Server 2012/x64, plenty RAM, SSD, etc.
-Infistar running
-using default mem allocator
-Altis Life
-extDB

As a developer, when you roll out a patch and there is this much "discontent" - you humbly roll back. Back to the drawing board. <3.

May 10 2016, 12:31 PM · Arma 3
shukari added a comment to T85244: Server crashes randomly.

Uploaded crash reports from to different roots with -memram changes and memoryalloctor changes but everything fails... server randomly crash and thats so silly....

May 10 2016, 12:31 PM · Arma 3
ronduth added a comment to T85244: Server crashes randomly.

Confirmed on our server as well

May 10 2016, 12:31 PM · Arma 3
hirschi added a comment to T85244: Server crashes randomly.

confirmed on our server. .. Altis - Life + InfiStar Admintool ... Maybe InfIStar Crash the Server

May 10 2016, 12:31 PM · Arma 3
Bohemia updated subscribers of T85244: Server crashes randomly.
May 10 2016, 12:31 PM · Arma 3
parsec added a comment to T85244: Server crashes randomly.

confirmed on our server.

May 10 2016, 12:31 PM · Arma 3
Bohemia updated subscribers of T85243: STATUS_ACCESS_VIOLATION error upon kicked from server.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85244: Server crashes randomly: Arma 3.
May 10 2016, 12:31 PM · Arma 3
rasmusop edited Steps To Reproduce on T85244: Server crashes randomly.
May 10 2016, 12:31 PM · Arma 3
damen577 set Category to category:gamecrash on T85242: Game Crashing.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85243: STATUS_ACCESS_VIOLATION error upon kicked from server: Arma 3.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85242: Game Crashing: Arma 3.
May 10 2016, 12:31 PM · Arma 3
tjensen edited Steps To Reproduce on T85243: STATUS_ACCESS_VIOLATION error upon kicked from server.
May 10 2016, 12:31 PM · Arma 3
PiepMGI added a comment to T85240: House types are no longer in "House_F".

I did an HUD addon showing a "nearestbuilding" icon. Could you fix this command, please? The aim is to avoid one more heavy code instead of a smart command.

May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85241: Crash of ARMA3 by booting the Game in the Launcher: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES: Arma 3.
May 10 2016, 12:31 PM · Arma 3
COCAIN set Category to category:gamestartup on T85241: Crash of ARMA3 by booting the Game in the Launcher: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES.
May 10 2016, 12:31 PM · Arma 3
BIS_fnc_KK added a comment to T85240: House types are no longer in "House_F".

In today's DEV nearestbuilding correctly returned the house shukari posted. Any other reproes where nearestbuilding fails?

May 10 2016, 12:31 PM · Arma 3
BIS_fnc_KK added a comment to T85240: House types are no longer in "House_F".

Confirmed, though nearestbuilding detects something else. nearestobject [player, "house"] seems to detect the correct house.

nearestTerrainObjects [position player, ["house"], 50]

seems to work as well

May 10 2016, 12:31 PM · Arma 3
G00golplexian added a comment to T85240: House types are no longer in "House_F".

Hello there,
nearly every house on "Altis" with the mentioned classnames didn't work with named script-commands.

Will there be a fix to get those houses aimed with cursortarget? Otherwise I will do a workaround meanwhile.

Didn't know from nearestTerrainObjects. Maybe I'll give it a try, thanks.

Regards,
G00golplexian

May 10 2016, 12:31 PM · Arma 3
shukari added a comment to T85240: House types are no longer in "House_F".

Altis, use for the exact Position:
"player setPos [4561.39,13309.2,0.0014801]; player setDir 206.876"

Use under watch:
First line: [str nearestbuilding (getpos player),cursortarget]
Second line: [typeOf nearestbuilding (getpos player),typeOf cursortarget]

cursorTarget is null,
nearestbuilding is not null

May 10 2016, 12:31 PM · Arma 3
BIS_fnc_KK added a comment to T85240: House types are no longer in "House_F".

"Will there be a fix to get those houses aimed with cursortarget?"

There will be a new scripting command "cursorObject" that should take care of this as "cursorTarget" is not quite suitable for this kind of detection by design.

May 10 2016, 12:31 PM · Arma 3
commy2 added a comment to T85240: House types are no longer in "House_F".

Same as http://feedback.arma3.com/view.php?id=26798.

Just for the record. The last repro example has the wrong syntax. It should be:
_checktype = cursortarget isKindOf "House_F"; hint str _checktype;

May 10 2016, 12:31 PM · Arma 3
BIS_fnc_KK added a comment to T85240: House types are no longer in "House_F".

Works on houses created by script, have you got coordinates to where on the map you are testing it?

May 10 2016, 12:31 PM · Arma 3
G00golplexian added a comment to T85240: House types are no longer in "House_F".

You're right, my fault. I updated it.

Thanks for your reply.

May 10 2016, 12:31 PM · Arma 3
G00golplexian edited Steps To Reproduce on T85240: House types are no longer in "House_F".
May 10 2016, 12:31 PM · Arma 3
Bohemia updated subscribers of T85240: House types are no longer in "House_F".
May 10 2016, 12:31 PM · Arma 3
Larrow added a comment to T85239: Feature request - revive event handler.

//initPlayerLocal

TAG_fnc_awardRevive = {
//Do what ever
params[ "_unit" ];
hint format[ "You revived %1, awarded %2 points", name _unit, 10 ];
};

[ missionNamespace, "reviveRevived", {
params [ "_unit", "_revivor" ];
if !( isNull _revivor ) then {

		[ _unit ] remoteExec [ "TAG_fnc_awardRevive", _revivor ];

};
}] call BIS_fnc_addScriptedEventHandler;

See https://forums.bistudio.com/topic/182228-scripted-event-handler-for-entering-and-exiting-incap-state/#entry2874967

May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85240: House types are no longer in "House_F": Arma 3.
May 10 2016, 12:31 PM · Arma 3
Bohemia updated subscribers of T85239: Feature request - revive event handler.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85239: Feature request - revive event handler: Arma 3.
May 10 2016, 12:31 PM · Arma 3
d3nn16 set Category to category:endgamerevive on T85239: Feature request - revive event handler.
May 10 2016, 12:31 PM · Arma 3
ocf81 edited Steps To Reproduce on T85238: [Units] Add ability to add game server on basis of hostname.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85238: [Units] Add ability to add game server on basis of hostname: Arma 3.
May 10 2016, 12:31 PM · Arma 3
legman added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

I believe I have set everything up properly, however this wouldn't explain why all the Zeus Modules don't work with a CfgRemoteExec set up.

Also this worked before 1.54!

May 10 2016, 12:31 PM · Arma 3
JohnDoedu31 set Category to category:scripting on T85236: cursorTarget return <NULL-object>.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85236: cursorTarget return <NULL-object>: Arma 3.
May 10 2016, 12:31 PM · Arma 3
Bohemia added a project to T85237: Virtual Arsenal loads black screen: Arma 3.
May 10 2016, 12:31 PM · Arma 3
L3TUC3 edited Steps To Reproduce on T85237: Virtual Arsenal loads black screen.
May 10 2016, 12:31 PM · Arma 3
shukari added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

Set mode to 2 (mode = 2;) then it works but the happy script kiddie time will start ^^ Thx BI

Seams to be connected to BIS_fnc_mp or something... in 1.54 BIS_fnc_mp is manged over remoteExec and this use the Cfg...

May 10 2016, 12:31 PM · Arma 3
Last_Wordz added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

Confirmed broken.

May 10 2016, 12:31 PM · Arma 3
toaster9123 added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

Confirmed broken.

May 10 2016, 12:31 PM · Arma 3
Killzone_Kid added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

according to https://community.bistudio.com/wiki/CfgRemoteExec mode = 1 will only allow whitelisted calls, did you include everything needed in whitelist?

May 10 2016, 12:31 PM · Arma 3
legman edited Steps To Reproduce on T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.
May 10 2016, 12:30 PM · Arma 3
Bohemia updated subscribers of T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.
May 10 2016, 12:30 PM · Arma 3
galzohar added a comment to T85234: Uniforms disappear or are only visible to one player.

Happens relatively often in DTAS, though still difficult to reproduce.

https://forums.bistudio.com/topic/144440-dynamic-take-and-secure-randomized-round-based-no-respawn-ad/

May 10 2016, 12:30 PM · Arma 3
powersam21 added a comment to T85234: Uniforms disappear or are only visible to one player.

I have same problem in Exile mod every time join in server lost vest and uniform this things buy in trader in safe zone.

May 10 2016, 12:30 PM · Arma 3
Bohemia added a project to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!: Arma 3.
May 10 2016, 12:30 PM · Arma 3
z80cpu added a comment to T85234: Uniforms disappear or are only visible to one player.

I can add what I have seen. I am an admin on Epoch/Exile servers. I spawn in ANY western clothing, it will spawn in and I can put it on. BUT, once I log-out via proper saving methods and I come RIGHT BACK IN, that clothing does NOT exist!

BUT, if i spawn in EASTERN clothes, that stays! It appears to be an issue with western and i THINK independent gear as well.

I can replicate this all day long - fails (or works ) every time.

:)

May 10 2016, 12:30 PM · Arma 3
xjjohnsonx added a comment to T85234: Uniforms disappear or are only visible to one player.

Any ETA on a fix or a way to minimize the chance?

May 10 2016, 12:30 PM · Arma 3
Mitch-ark added a comment to T85234: Uniforms disappear or are only visible to one player.

It seems to happen if you pick up gear from a dead player. On your screen you still see your gear but others see you in your underwear. Also if you relog, you will lose the uniform and vest including everything in it.

May 10 2016, 12:30 PM · Arma 3
stoney-dsp added a comment to T85234: Uniforms disappear or are only visible to one player.

ALT+F4 is a way to replicate it. way to bypass is for Sp save multiple times with inventory open for MP; press ESC 5 times with a waiting time of 3 minutes per ESC.

It does suck losing great gear

May 10 2016, 12:30 PM · Arma 3
Iceman added a comment to T85234: Uniforms disappear or are only visible to one player.

Hello,
we are working on extensive low level changes to MP inventory which should resolved issues such as this one. It's not ready, though, and will require some more time. Thank you for your patience.

May 10 2016, 12:30 PM · Arma 3
JoneKone added a comment to T85234: Uniforms disappear or are only visible to one player.

In wasteland you can kill your friend and after revive the suite will appear again. (simple refresh)

It has something to do, that the person who owned the suite died and he's stuff is being cleaned by the cleanup script. So it will clean it from your alive character, as you stole it from him.

May 10 2016, 12:30 PM · Arma 3
Pear78 added a comment to T85234: Uniforms disappear or are only visible to one player.

have seen this occur on modded and on wasteland servers.

O.P.: 2015-12-05 15:55 shameeee, but im not surprised any more.

May 10 2016, 12:30 PM · Arma 3
r0fus added a comment to T85234: Uniforms disappear or are only visible to one player.

Happened a few times on our server as well. Don't have to interact with vehicles for it to happen.
With me it happened as I was looting my own body after being killed by AI. My weapon had disappeared (took me about 10 min to get back) but I could pick up my clothes as normal and to me it looked like everything was there. My co-players on the other hand saw me in underwear...
Naturally after restart everything was gone and I hadn't been in a vehicle since dying.

May 10 2016, 12:30 PM · Arma 3
richyrich593 added a comment to T85234: Uniforms disappear or are only visible to one player.

As a few people have said already. It mainly happens to me and my group after we have taken cloths off a body, 5 minutes later when we get to the trader we are in our underpants. So I'm guessing it has something to do with getting in and out of a vehicle. But I might add also, it isn't just cloths, it happens to our rigs/vests also. So most of the time when we log back in the next day and no one has said the previous day 'you naked' both our cloths and rigs are gone along with the gear.
Hope this helps!

May 10 2016, 12:30 PM · Arma 3
PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

It's just the most visible part of an iceberg. Global commands are broken for finding textures, sounds in custom paths, depending on host/client status and the way used to broadcast the data (global, remoteExec).
Hard work to make it all this stuff in good order but BI should communicate about that.

May 10 2016, 12:30 PM · Arma 3
ispan55 added a comment to T85234: Uniforms disappear or are only visible to one player.

Uniforms disappear
patch 1.54 it sometimes happens that uniforms disappear.
:(

I so understand waiting fix 1.54

May 10 2016, 12:30 PM · Arma 3
havena added a comment to T85234: Uniforms disappear or are only visible to one player.

same here, but player are already visible but in underwear

May 10 2016, 12:30 PM · Arma 3
eldrich added a comment to T85234: Uniforms disappear or are only visible to one player.

still happening, is no1 gonna look into this

May 10 2016, 12:30 PM · Arma 3
sLaiNe added a comment to T85234: Uniforms disappear or are only visible to one player.

Unbelievable that this error was still not resolved. What's the matter with you? Why is something not previously tested before it goes out as an update? Take heed that you fixed that, that's embarrassing!

May 10 2016, 12:30 PM · Arma 3
Razzmatazz added a comment to T85234: Uniforms disappear or are only visible to one player.

This bug seems to occur when players are riding in vehicles. Stay on foot, and there's no issue. Ride in or drive a vehicle, and your uniform/vest may disappear from the POV of other players.

May 10 2016, 12:30 PM · Arma 3
Eichi added a comment to T85234: Uniforms disappear or are only visible to one player.

Not sure if that is related to this ticket here, but I think so:

https://onedrive.live.com/?authkey=%21AFmXoKqBMk1o7Lk&cid=F2298CFD9354AC3E&id=F2298CFD9354AC3E%21123&parId=root&o=OneUp

Players just sent me this.

May 10 2016, 12:30 PM · Arma 3
imthatguyhere added a comment to T85234: Uniforms disappear or are only visible to one player.

Same here, default gear, default server. Buddy is naked to me, he had a uniform for him.

May 10 2016, 12:30 PM · Arma 3
Gopher_nz added a comment to T85234: Uniforms disappear or are only visible to one player.

Happened to me yesterday in Wasteland Altis - no mods

May 10 2016, 12:30 PM · Arma 3
hawaiiansnow added a comment to T85234: Uniforms disappear or are only visible to one player.

i hope this can get fixed asap :/

May 10 2016, 12:30 PM · Arma 3
PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

Just of fun:
https://www.youtube.com/watch?v=a_vauMVfZog
This video is 9 months old and issued from script, not actual bug.

May 10 2016, 12:30 PM · Arma 3
He-Man added a comment to T85234: Uniforms disappear or are only visible to one player.

Same here in Epoch Mod with Arma Uniform like full ghilli!

May 10 2016, 12:30 PM · Arma 3
Eichi added a comment to T85234: Uniforms disappear or are only visible to one player.

Check the screenshots. Its wearing a uniform that does not even exist in the game.

I have never seen this uniform before and searched for it in the virtual arsenal afterwards. Its not there.

What. The. Hell?

May 10 2016, 12:30 PM · Arma 3
PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

"It seems that it happens when the uniform was taken from dead body."

I experienced that using bis_fnc_saveInventory then bis_fnc_loadInventory after respawn. Uniform is not "physically" taken from a corpse but its type saved/loaded in a missionnameSpace variable.

May 10 2016, 12:30 PM · Arma 3
splin added a comment to T85234: Uniforms disappear or are only visible to one player.

It seems that it happens when the uniform was taken from dead body.

May 10 2016, 12:30 PM · Arma 3
Zarbon added a comment to T85234: Uniforms disappear or are only visible to one player.

Same issue here.

May 10 2016, 12:30 PM · Arma 3
eraser1 added a comment to T85234: Uniforms disappear or are only visible to one player.

Related screenshot:
http://puu.sh/lKf69/6e9e09a48e.jpg

(screenshot is not by me)

May 10 2016, 12:30 PM · Arma 3
PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

Seen also on hosted server for light scenarios. It seems some events like pop-up tasks , uniforms refresh after respawn and so on are more deeply scheduled, then take time to be displayed/broadcasted.

related: http://feedback.arma3.com/view.php?id=26798 ?

May 10 2016, 12:30 PM · Arma 3
Doog added a comment to T85234: Uniforms disappear or are only visible to one player.

Experiencing the same issue. It appears as though it is only visible as not being there by other players. Client side I still see my fatigues, but my squad see me in my underpants.

May 10 2016, 12:30 PM · Arma 3
rasmusop added a comment to T85234: Uniforms disappear or are only visible to one player.

Yup same issue here.

May 10 2016, 12:30 PM · Arma 3
Bohemia added a project to T85234: Uniforms disappear or are only visible to one player: Arma 3.
May 10 2016, 12:30 PM · Arma 3
agentgoonie added a comment to T85234: Uniforms disappear or are only visible to one player.

Probably related: my uniform experienced this and every time I went into third person my Arma3 would crash. Even though the uniform was gone I was able to drag it off and to the ground. Switch to third person pick the uniform back up and was good.

May 10 2016, 12:30 PM · Arma 3
Bohemia updated subscribers of T85234: Uniforms disappear or are only visible to one player.
May 10 2016, 12:30 PM · Arma 3
modulstyle added a comment to T85234: Uniforms disappear or are only visible to one player.

Cant reproduce it but it happens to me as well. Kinda sad you think you are nearly Invisible and otherwise you just sit in the bush with your underpants. I remember this was a big deal in Arma 2 as well long time ago.

May 10 2016, 12:30 PM · Arma 3
Eichi edited Steps To Reproduce on T85234: Uniforms disappear or are only visible to one player.
May 10 2016, 12:30 PM · Arma 3
Bohemia added a project to T85233: Server crashing every about 45 mins to 1 hour: Arma 3.
May 10 2016, 12:30 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

It not only annoys players, but it also makes wheeled armoured vehicles basically no threat. I can't even count how often I've disabled a Marid or Ifrit by just shooting it's tyres, to afterwards mow down the ejecting AIs.

May 10 2016, 12:30 PM · Arma 3
mickeymen added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

@R3vo You think that if the vehicle loses its wheels, then the AI crew should not leave it immediately? Do I understand correctly?
If so, I agree with you completely! Thus the vehicle will be still dangerous for the enemy.

Probably the threshold for the immediate escape vehicle needs to be more critical.
For example total damage > 80-85%

If the vehicle loses the ability to move and health of this vehicle > 15%, then the AI-crew needs to stay inside for some time. It is possible to make the interval in the range of 30-150 seconds, for example. This behavior will be more realistic

May 10 2016, 12:30 PM · Arma 3
Ryan123 edited Steps To Reproduce on T85233: Server crashing every about 45 mins to 1 hour.
May 10 2016, 12:30 PM · Arma 3
mickeymen added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

@R3vo - yes exactly. I mean, this problem annoys the player in general

May 10 2016, 12:30 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Annoying problem: the player should not be pushed out of the damaged vehicle. The player should choose independently, when to leave the vehicle. This should work for all vehicles in the game.

Not only the player, even AI's default behaviour should be to stay inside the vehicle as long as it's armed and has ammo.

May 10 2016, 12:30 PM · Arma 3
mickeymen added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Annoying problem: the player should not be pushed out of the damaged vehicle. The player should choose independently, when to leave the vehicle. This should work for all vehicles in the game.

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

I know, but i will not re-edit all downloaded missions specially for this. This should be automatic.

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

What is his name (pseudo, login)? For now, no matter where damaged tank is standing, is it surrounded by 100 riflemans, crew is disembarking just to die, even when they have chances to continue shooting and staying alive. Person who downvoting this is so called CoD Fan and like so easy targets, isnt it?

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

I writed to oukej and one more guy from AI topic in BIF, no response, no reaction. Please dont let this as it is, it need tweak, same as Ai reversing behavior. For now tanks are just dummy targets.

  • Cannot defend against giuded missles (smoke doesnt working like it should)
  • Ai drivers cannot reverse if is anybody is nearby
  • PhysX engine launching our tank in random direction
  • Crew is disembarking when track is damaged and there is intensive firefight all around.

How this could happen in milsim? Please take care of this, i know your team are working on water shaders, it look brilliant, but tanks are almost unplayable now. We are waiting more than 2 years now ........

May 10 2016, 12:30 PM · Arma 3
Roach added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Look up "allowCrewInImmobile".

May 10 2016, 12:30 PM · Arma 3
Christian_K added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Have you tried to start the discussion in the BI Forums with the AI developer?

May 10 2016, 12:30 PM · Arma 3
mickeymen added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

The commander can order to his subordinates to leave the transport, but the player should choose independently when to do it! This should not happen automatically after desembark-order. Ho votes against, does not understand this problem...

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Who voted it down?

May 10 2016, 12:30 PM · Arma 3