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Arma 3 Activity
May 10 2016
Still no response.... I cant understant it. There will be zero % chances for response if i will wait, beacuse this ticket will get on last sites and it will be forgotten, if i will remind you about it every week, will you finally fix it?
If you were smart enough, you would know that it is insanely heavy trying to carry a rifle, 30+ mags and a AT launcher, +10 rockets at the same time.
The plate vests alone feel like a pain to carry around, especially in such hot climate as in Altis/Stratis.
Personally I cannot reproduce this, since I manage my loadouts in a more reasonable and lighter way to stay agile.
Pershing as a sniper you dont take a SAM. Thats something no one liked in arma. People running around as supersoldiers with .408 and AT titan. A sniper doesnt even run alone he has a spotter with some extra equip and some spare mags. The spotter takes a dmr or assault rifle. Arma 3 became more tactical since the update. People do teamwork instead of lone wolf bullshit.
I totaly agreed with dazzz666.
Koala, I need a still playable game, not a ridiculous super realistic simulator. I have the entire colection ofp -> arma 3, but never was such disregard about the playability. The update 1.38 screwed the street lamps shoted http://feedback.arma3.com/view.php?id=23273 that afect only the SP, 1.50 screwed the memory alocation (Error STATUS_ACCESS_VIOLATION (0xC0000005)), not even now resolved and now, 1,54 is a big shit wits that stamina/fatigue/sway. They accepted and corected in same way with a hotfix but the weight and sway is still a big problem.
Perhaps you have a frail constitution, who can't carry more than 4-5 kilos so please, let others to carry more.
Try to imagine a scene where you are a marksman with Cyrus or Mar-10 with 4-5 mags, one AA launcher with 1 or 2 rockets and you are attacked by infantry and air in same time. You must drop either the rifle or the SAM because an idiot weighted too much the rifle.
Why I bought the marksmen dlc if I have the CUP weapons, or others mods?
SilverDude, you exaggerate.
Everything is fine. Have you tried to take a look into the ticket above?
Now it is hard to carry a big sniper rifle and an anti tank weapon at the same time (which is fine).
Nothing became useless, if you manage your equipment the right way.
Where are the change logs?
Duplicate of #0026732
Just take a look at following note: http://feedback.arma3.com/view.php?id=26732#c101776
This update 1.54 is a total mess with his new stamina, fatigue and weapon sway sistem . And the biggest shit is the almost double weight of weapons from sniper dlc. Somebody stupid increased the weight of those weapons, making them useless.
Yeah awesome.. They put out DLC packs like MARKSMEN ETC. you purchase it but cant use any of the rifles as they are too heavy too much sway and cant carry any AT , so whats the point in having a Recon AT etc if you cant carry a rifle and a compact titan launcher etc
This update 1.54 is a great way to lose customers etc. ARMA 3 NOW = fucking shit Game .. I played it Daily but now i dont even want to bother.. Why have all this gear and back packs and kits and make such a huge game, that you can only carry a pistol and 1 bullet other wise you cant Aim for shit standing or crouching anymore. The new stamina system etc is A PIECE OF SHIT.... Thanks for making me waste my money on this stupid Game.. You might as well remove Marksmen DLC, BOHEMIA INTERACTIVE YOU HAVE FUCKED UP BAD THIS TIME....... Bye
Why are you not reading the change logs of the Performance build? That would answer your question.
Check out Performance build v8.
...mine isn't, and I'm also using the v7 performance binary.
How is it BI hasn't commented on such an important issue?
If the v8s fix the issue, how come they aren't being rolled out as standard?
We are still having this problem too as of Jan 9th 2016
Since we're using Dwarden's Performance binary our server is running without a crash. All day long.
Server: Object 18:8 not found (message Type_91) errors like that are common in ARMA 3. This happens when an object is deleted by something that isn't the owner. The owner of the object in this case the server can't locate it. This has little influence on the out of memory crashes.
Uploaded crashes with performance v6 (Crash_withV6.rar).
Same with Sari's Dragons CTI server :/
yes i have the same error this part
Server: Object 18:8 not found (message Type_91)
Server: Object 21:3 not found (message Type_119)
keeps spamming about since july non stop with or without custom mods, then after not so much server will end up crashing like disconnects or Fault address: 68A6E79F 01:000DD79F X:\arma3\PhysX3_x86.dll. or Memory cant read type of crashs for users aswell
Hey Everyone.
I have been doing quite a bit of testing with this issue, and so everyone is aware I host OzzyGaming.com Altis Life server. We have been plagued with these crashes. On average from 10 minutes to an hour at best.
I have done quite abit of research into what has been happening and One thing stands out, Windows.
As such I wanted to confirm my findings by setting up a server hosted under linux. So I purchased a VPS with Ubuntu pre-installed and installed my server on that. And the results were shocking to say the least.
Not one crash at all. Desync just as you'd expect from a low grade VPS server but that server survived without a crash for upto 7 hours where it was restarted normally.
This issue has been around since late July. Not sure why but there was evidence of this issue back then. So Bohemia Interactive this has something to do with the way ARMA is trying to store data to memory under a Windows Based environment.
Also anyone experiencing this issue. grab a VPS server with what you afford and or use HyperV to run ARMA under Ubuntu or other linux based OS
Hey guys Ive uploaded all my RPTs and BIBMPs.
http://feedback.arma3.com/file_download.php?file_id=13323&type=bug
I have tried everything now to fix the issue.
Ive even tried a Vanilla Altis Life 4.0 with no modifications or textures. It did last for ages before crashing however it did end up crashing with out of memory.
Thats right but Arma 2 already had this option. So there is some other problem. Still i assume that Altis Life has an error. Im playing an many servers and have almost 0 problems. But still there is a known and reproduced bug with remoteexec and deleting vehicle. That should be the main problem.
G00golplexian dont write things if you dont know.
32bit Applications can handle about 3.5GB RAM if they get such called Large Memmory Aware Flag that is in Arma since Arma 2.
I have made a rollback petition
Dear TheMasterofBlubb,
didn't know that Arma is using this Option. But be aware that the default configuration is still 2GB, w/o that option :)
Regards,
G00golplexian
Confimed, This is also occurring on my 100 slot Altis Life server.
I have tried all Memory Allocators and the only one that doesn't crash with out of memory error is nedmalloc_bi. However nedmalloc_bi still crashes by kicking people from my server.
An affiliated Altis Life community that I am involved with said it may be the crate B_supplyCrate_F. Perhaps this may have some merit for servers that are using this crate such as Altis Life. But if this is the cause of the Altis Life servers why would it effect alot of the other game modes such as Exile and Epoch.
confirmed on our server too
damn :/
Confirmed on our server too...
No one wahts to play anymore... Thx BI!
Confirmed on our 100slot altis life server since patch 1.54
confirmed for my dedicated server too.. same problem!
Confirmed, happening to our servers as well. If there are less than 40 people it could stay up for 7+ hours. If there are 50,60-70 players you can count on a 2hour||1hour crash. If after the crash the server immediately fills back up, you can almost bet on a crash 1hr after.
*Worth noting*
-Windows Server 2012/x64, plenty RAM, SSD, etc.
-Infistar running
-using default mem allocator
-extDB
As a developer, when you roll out a patch and there is this much "discontent" - you humbly roll back. And go back to the drawing board. <3.
Confirmed. Memory rises to about 1.75GB and then it crashes, cause the 32bit app can't handle more than 2GB RAM.
Please release a hotfix very soon. This is a serious problem.
Regards,
G00golplexian
Uploaded crash reports from to different roots with -memram changes and memoryalloctor changes but everything fails... server randomly crash and thats so silly....
confirmed on our server.
crashes anytime between 20 and 180 minutes.
Yesterday it crashed right after infistar kicked everyone before restart, so it cant be player interaction.
Fixed in current RC :)
Uploaded new report ArmaReport_Log_20151208T002103_2yysforu, this is after the fresh install Adam.
So do I just wait now?? I have a game that I played every day now I cant at all!!!
I have also removed the game using steam and re-downloaded installed with steam. Same error.
Have you tried reproducing the issue without mods? Thanks!
Seems that is a new, unskilled, dev team. They ruin evrething is good. Their purpouse is to destroy this game.
Adam I have tried luanching multiplayer with out mods and with mods, same out come.
Ok, then I will have the last word: same as you, I am not happy with the last patch, even more, I am not happy with the sway (yes with the Stamina which is the topic of this thread).
I don't think the patch has been well done, has a lot of BUGS (not lack of backward compatibility) and the sway has not been tested enough.
How the hell a game development company publishes a patch and disables their own functions????
But this thread is about stamina, and honestly I like it.
Enough is enough. You want the last word? Please, have it! I've other things to do with script than sterile talk here. You play with words. Say there is no backward compatibility, just shit changes for workable commands/functions which are no more workable for community scripts and need tons of tickets each time a big version is released. All is fine! Answers are known: indefinite "new", "resolved" when duplicated and "reviewed" when in your dream. To be honest, sometimes "resolved" means resolved and "new" means new.
Nothing to add. Where is the upvote button for this?
After the update I'm very happy with everything. First server I joined I did have to adjust my load-out, but it was way too much for anyone in the real world to carry anyway. Haloed in and after 15 minutes of playing had 19 kills and 0 deaths. Two other players with me were it seems, were like most players dying and complaining about the update instead of learning to use it. Second server I joined running scarlet insurgency a very hard co-op after two hours 98 kills and 7 deaths (4 helo crashes, stupid pilots). So not sure what the problem is guys. I'm not one to run around on any map to begin with (which is one of the things people complain about me) I'm slow and careful, just like we train in the real world. I've yet to see any tactical group, either Swat, Seal, Delta, Ranger that doesn't move slow and carefully into any situation, unless it some Hollywood movie crap. This isn't a timed match or xp game, so there is no need to rush in and do anything, except get killed way too many times. I also don't fly period. I don't want to kill anyone with my crappy flying, as I'm sure most of you have experienced from time to time. I realize it's a big change for some players, and for others it doesn't seem to affect their proficiency while playing. I offer anyone to come play with me on a server and I would be happy to see what you’re doing and if I can offer any help. As for hours in this version of Arma I have over 2200.
Love it, like it, Want more of it Sir! Oh yeah I'm an old fart too! This is my Steam ID SgtNickFury way up north in cold, cold Maine' Not trying to be a smart a or blow smoke up you’re a either. It's something that's easy to learn how to use. If you have to use PA or some other mod join a server that allows all the mods, or turns off the fatigue to make it easier for people. Me I like servers that are First Person Only, no Halo, specific mos. slots, all the things that make it harder and pushes me to be better at playing. IE Scarlet Insurgency is a very hard co-op mission and only for expert level players. One of the hardest you will find outside of someone being Zeus.
I spent 6 years in the US Army 68mike and then 16 years in the US Air Force as a CATM Instructor. That is a Combat Arms Training and Maintenance Instructor/Range Master. I'm very familiar with both US, NATO and Foreign weapons, how to use them, repair them and of course train others to also.
My job was to " Allow you the soldier, to give the enemy the maximum opportunity to die for his country".
@PiepMGI: Easy tiger. In no part of my message you can see any reference as you not (or yes) being scripting wise. I'm only saying all those parameters are tuneable, just as you make with your own missions.
But, I will be very explicit here: you don't know what's "backward compatibility" concept.
Having bugs (yes, I suffer them too, with very bad comsecuences) or not has nothing with backwards compatibility.
That concept is more about having made any change of some code, older related code hasn't need to be adapted or heavily adapted in order to keep it's functionality.
So, enableFatigue (old command) is having effects in the new system, not just unfunctional or giving crash. That's backward compatibility.
Messing with BIS_fnc_setTask and adding a boolean where it is not supposed to be, is just a bug. And of course has to be corrected.
@ Barbolani: his master's voice. Don't treat other players as Rambo and don't suggest to have a tour on other games! I spent hundred hours on Arma3 which is probably the most interesting game i play... and i script everyday for it! See my posts on armaHolic. I'm familiar with commands and functions. So, my advice is almost as worthy as yours. When i script for friends, the playability is reached with AI skill < 0.2 in vegetation environment like Kunduz map.
And when I write for backward compatibility, it's not for stamina only but all commands which are broken after 1.48 or 1.54: bis_fnc_setTask (patched now) , some house classes disappeared, inputAction (with ctrl) since 1.48, hideObject (in preview/SP)... and all issues with servers. Just have a look at feedback!
For sure, if you don't write a line of script, you don't worry with this problem.
OK, i was holding real equippment - 40 KG and PKM. Never wasnt any super-power super-man, and i was capable of keeeping so heavy machinegun steady by kneeing. How is this possible if i wasnt strong man? It was and it still is, bacuse all depend of soldier posibilities. Off course after 3 km of march it was barelly impossible to clearly aim target, but lying on the ground was solving the problem. But in arma world problem is, ai is great super-mans, and see through grass, and sink into the ground, SO GIVE PLAYER SOME CHANCES TO DAMM AIM THE TARGET! Thats all, if we have super hard, unrealistic skilled AI, we should have unrealistic easy in some other way. Simply?! Now, apply that please.
Some tweakings were made by the developers in the latest dev-branch (11.12.2015): https://forums.bistudio.com/topic/140837-development-branch-changelog/page-34#entry2949177
Maybe some of you guys test it and write a result, if the weapon sway is better?
TutSi thats the wrong object of discussion. This ticket is not about the weapon sway. Its about the Stamina system. I dont understand people mixing this 2 functions. We had exactly the same weapon sway function before and after. What changen is the stamina system replaced the fatigue system. The stamina system gives the weapon sway function the amaount of swaying. Still those 2 are independent. To your post yes going prone and using bipod helps a lot. I agree that there is a problem with weapon sway when using bipod or resting. But that problems are not new. So the author is not happy with the Nexus update. That excludes the weapon sway. Please start discussing about the stamina system.
Related to #0026889, #0026967 and #0026975
What about sway, fatigue and stamina for enemy AI's. I have hundreds hours of play in Arma and I'm still amazed by the skill (even at idle) of Ai's. They have far better view, far better lunges and far better stamina than players. Did they have weapon sway?...
Master of Blubb, did you hear about backward (or retro) compatibility? The less a professional team should pay attention for unless willing to ruin thousands hours of work for community.
Days after days, i wonder if there is a quality process at BI. I'm not so sure.
How many commands, functions are any more working and need "patches"? a lot if you browse feedback tracker.
PiepMGI: There is backward compatibility. Check the commands in biki.
But if you expect 100% of the times a software is updated, the mission editors won't have to do anything with their missions, then I suggest you to take a walk by any app development company and ask them what do they think about O.S updates.
And regarding AI skill, it's configurable too. BIS only gives the chance to have from useless idiots to Rambo war machines. If the AI is too skilled for you, it's mission designer fault.
There is a complete list of parameters you can change in the stamina system. Its fully customizable. Thats why i dont know why people are complaining about KotH or Wasteland. This are gamemodes made by SaMatra when they decide to change the values they do if not ge along with it. Like i said the difficulties are for some other stuff that has nothing to do with the playstyle its more about how good the enemys are.
Difficulties are for what we want. And, frankly, it's the right term and the right place to set the difficulty of walk. But BI could add a parameter as well.
I have done real life fire exercises with out being shot at. So even with less adrenaline because you are not being shot at, you can still easily engage targets 0-200 meters, ESPECIALLY within 50 meters no mater how exhausted you are! It is ridicoules that you can hardly hit a full size standing target within 30 meters with this new update! SO unrealistic and crap! When you can do better IRL, the simulation have deffenately failed! Please fix!!!
upvoted because BI didn't manage these features along with difficulties. There are 4 difficulties (at least). That should mean the way to please any players.
The difficulties are for some other stuff. When you play on easy and have a loadout it could be that this loadout is not working on elite because of other settings. The easier difficulties are more to get in the game to learn how to play how to manage your gear!!! While not every mistake will kill you.
Forgot to add: Pershing the weapon sway is in the game for 3 versions at least. Its not new anymore.
Mr dickhead / fuckhead is very sorry for calling you Kid. I wonder why I thought you are a Kid. Can't say why. Truly. Maybe the nick, not sure.
Anyway now I will sleep better knowing the world is safer with an armed kid capable to carry 65 Kgs and shoot all the time experience and do it well.
Sticking to the point: stamina system, you first say carrying all that stuff and be combat useful is possible, but in the other hand you say "cmon man, it's a game". Please, make a decision between both:
- Stamina is unrealistic.
- It's a game.
Then maybe some other Kid reads this and will have a clear idea in mind of your point and what do you want.
In the meantime you can go play Battlefield, or even better, make use of your Rambo skills and join whatever war against terrorists.
Thank you TheMasterofBlubb
I don't want to be offensive, but if I read argumentations like those from dazzz666 or Pershing, I imagine myself a typical kiddie from Battlefield or Call of Duty.
Those people never carried a loaded sniper rifle/heavy or light machine gun and/or rocket launcher in combination with ammunition, a body armor, helmet and a full backpack.
BTW the force walk in the vanilla Arma 3 is 45 kg . Go get a backpack put in 45 bottles of water and run a bit lets see how long. The Stamina system is not bad. It needs some polish anyway. But that not a topic for the feedbacktracker its for the forums. And most loadout in fatigue were created like: 1 heavy weapon 1 rocket launcher(with loaded rocket ) 2 rockets in backpack about 10 mags for the weapon soma fak and some nades. I check my previous loadouts they were at 65kg. That is absolutly unrealistic. Now the role assigments are clear. A normal soldier now uses a 6.5 or 556 rifle istead of a 7.62 or bigger. Thats how it should be.
Insulting people wont help you in any way. Yes weapon sway is sometimes too hard. But you wrote about the stamina system so stay there. The weapon sway is a indrpendent system. Its just getting triggered by the stamina system. So did you tried running around with 65kg? As you are shooting take your rifle(lets say 10kg) and 55kg backpack. Run 1km go to the firing range lay down and shoot.
Listen to you dickheads seriously... Comparing it to real life...... Its a fucking game remember.. And its was much more playable and enjoyable as it was.. I aint no kid.. I just hate when developers keep fucking and changing shit that didnt fucking need changing. I shoot guns all the time roo shooting and i can tell you it aint that hard to hold a fucking high powered rifle still. Especially on bipod. So if they are trying to make it life like they are way off.. The sway is ridiculous.. As if you all don't want the old system back.. Stop voting down you fuckheads
If I was a developer of this game, I would laugh for a time reading this. So, 1 of the 1.000 features of the game is not according to your desires, and you decide to go play another game which maybe has like 5 features of that 1.000...
Ok, go to play Battlefield, please, please!!!!
I dislike sway the way it works now, but I think there are better ways and arguments to discuss this.
Complaining when you cannot carry a sniper rifle, with a caliber capable of killing in one shot a protected guy from 1.5 Kmts distance, and sprint for more than 20 seconds... oh kid...
Ah, and you can disable it!
^^ i wish i could upvote that
Koala, please remove your negative vote.
related to #0026732 and #0026864
This update 1.54 is a total mess with his new stamina, fatigue and weapon sway sistem . And the biggest shit is the almost double weight of weapons from sniper dlc. Somebody stupid increased the weight of those weapons, making them useless.
+1 its way to exaggerated
There are only pay weapons and vehicles and maps but everything regarding missions and technigue is free. So yes it will be free content. The revive system that you know from end gane is what later on should be available as a module that you place in your mission to have the revive from end game. (BTW you can google how to get it in your mission already.)