I disabled all parameters by pressing the "reset to default" button --> no change
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Arma 3 Activity
May 10 2016
Any other solutions?
Hello?
I want to play ARMA3 and it is not working.
That is a truly great and helpfull support service.
Thank you. NOT!
try disabling all startup parameters.
I also deleted the mods and tried to start ARMA without mods but the same problem appears
I tried to download and reinstall the game but nothing changed
Oh, that makes lots of sense! Definitely left me very confused at first, though. I wonder, should you not instantly gain that difference, rather than having it regenerate to the new maximum?
If stamina, in this context, can be thought of as a representation of your total potential max-exertion over time - inversely proportional to the total weight you're carrying - then an instant reduction in weight should result in an instant increase in your potential.
I might edit this ticket when I get a chance to better reflect what's actually happening.
Actually, you stamina doesn't decrease. When you deplete ammo (or drop something) your load lightens, so the maximum stamina increases and you start regenerating to get it to max.
But you're still right, it is a bug.
My bad. First i just wrote "usable chopper ramps" into the summary field and i searched for that, but later when i edited summary i didnt search for "walkable interior".
Duplicate of #0005577
Just wanted to explain that the proposed method is very much compatible with modding. As is done with x-plane, the vanilla commands can be grouped under a prefix like A3/ or Vanilla/ and then any mods have their own prefix, such as ACE/ or TFAR/.
So vanilla commands would look like "A3/Team Red/Line Formation", whilst mod commands would look like "TFAR/Short Range/Channel One" (I'm just making up examples here).
There has to be some care taken to try and avoid any conflict between commands and to make them match what people would say, to make it easy for the voice recognition program to find the matching command automatically without the user having to manually map spoken phrases to commands, as obviously the player doesn't say the prefix but just "Team Red Line Formation" or "Short Range Channel One", but the vanilla commands would be defined first and then modders would be expected to design their commands to avoid conflict.
Even where there is more than one mod that does the same thing and thus the commands have to be the same or similar, this can easily be handled by the voice recognition program having the option to enable/disable groups of commands. So if modX and modY do much the same thing and use the same command e.g. "Detonate explosives" and the player is using modX, he would just disable modY's command group in the program, so that when the program recognises the phrase "Detonate explosives" it only finds a match in the enabled modX's command list "modX/Detonate explosives".
In fact, even where a mod replaces a vanilla function and thus needs to use the same command, the program can use a system whereby the mod's list of commands, which are imported into the program and added to the existing list of commands, contains markers to indicate which commands should replace the vanilla ones. So when that mod's command group is enabled, it would automatically disable those vanilla commands that it replaces. For example A3/Pop Flare could be disabled in place of ACE/Pop Flare, so when the user says "Pop Flare" there is only one matching command that the program can find.
The voice recognition program would still need to provide the option to manually map phrases to commands if it proves necessary but in most cases the automatic matching should be sufficient.
Is it reproducible in vanilla version of the game?
If i remember right its a struggle with the loadout save because the mag in the weapon was not counted as in inventory.
Could you please try reproducing the issue without using mods? Thanks.
Hello,
the big orange PLAY button should be in the left bottom corner of the window. Could you please upload a screenshot of your desktop with Launcher running?
I thought I had it fixed by removing my Extra HDDs and it ran smoothly for a hour yesterday, but when I loaded up a game today within 5 minutes it crashed with the same error!
I uploaded the dump.
P.S. mrclark1973 I'm running Windows 8.1
I've been playing successfully on Win 7 with a GTX970 - on 1.51 and 1.52. Just FYI.
Well to my knowledge it's not really a framerate killer, as I'm able to use it quite happily with FPS being 55-60 in an empty world. That is until a smoke grenade is thrown or I look the sea from certain angles.
And this is about FSAA and smoke affecting performance, so I really don't see how my specs come into account.
The only thing we are interested in is that if it happens to other people too, or is it just a one off thing.
"If you are using 1920 x 1080 using FXAA is just useless"
FXAA =/= FSAA
OP: I recommend FSAA 4x plus CMAA in post-process antialiasing for better performance while similar quality.
FSAA is framerate killer, specially on 8x, its not a secret, its a fact. Give us your PC specs. I have high-end machine, but i have low fps with FSAA as well. If you are using 1920 x 1080 using FXAA is just useless.
thanks very much!
Hello,
this issue is caused by the update KB3078601 for Windows and there is nothing we can do to prevent the issue at this time. You can either uninstall the update (http://windows.microsoft.com/en-us/windows/troubleshoot-problems-removing-updates#1TC=windows-7) or wait for Microsoft to release a fixed version of the update.
I also made a note of this in the forums (Fatigue Feedback Thread) https://forums.bistudio.com/topic/158642-fatigue-feedback-dev-branch/?p=2926631
The crashes do not generate .midmp files that we need to analyze the issue. Does the issue persists when no mods are enabled?
As of tommorow, there will be a new command line parameter "heapmem" available on the dev branch.
Could you please try and run Arma with "--heapmem" parameter?
Could you please try reproducing the issue without any mods? Thanks!
not the solution for me :(
HEY GUYS! Guess what? So I've been having this same issue for over 3 weeks and have been emailing the developers and also had a ticket in the tracker BUT they have not found a solution for this yet, or better yet have not troubleshooted it enough to find the issue. Hopefully I am here to save the day and resolve everyones issue with this so I'll pass this onto all the tickets I can find. Your going to think this is the most ridiculous thing ever when I tell you what is causing this. Unplug all of your USBs (unless its your mouse and keyboard) And try the game again. Make sure you take them out before You launch the game. My issue was the Headset being plugged in the computer. WTF right? Its a Jabra headset, I seen someone who had the same issue with another headset the afterglow ones and after he said he unplugged his he didn't crash ever again. Guess what, same with me! My Microsoft wireless mouse USB is fine to stay in the computer and play the game but all you have to do is find which one is causing it. I can confirm this is the solution because I launched the game 10 times with it plugged in and every 10 times it crashed exactly like yours did same scenario. Launched it 10 times without it plugged in and i haven't crashed it 2 days and 10 hours of awesome fun gameplay online and on the singleplayer. ENJOY your moneys worth now! Have Fun! You can tell how happy I am right? Good luck!
Et bien j'ai désinstallé Asus OSD, j'ai aussi arrêté des programmes au démarrage. Ça ne marche toujours pas : toujours le même message.
Le jeu bug dès le début au menu.
Voici le lien du nouveau rapport d'erreur :
https://www.dropbox.com/sh/tx7qwyhan6t1zze/AABp8ywyz10DqEklf_xH-Hwga?dl=0
Merci.
Hello, try uninstalling Asus OSD or Smart Doctor. Those apps are known to cause crashes in certain games. Thank you.
To be more constructive:
- Stamina, fatigue should be set in difficulty level;
- game timing is not "real-life" timing as you should end a mission, within hours instead of days. With "real-life" tempo, you kill gaming without adding in immersion. Crossing Altis can't take several hours without any boring;
- AI mus have the same difficulties as players, in a normal use (say veteran), more difficulties in beginner, less in elite.
And furthermore, stamina/fatigue should imped on AI skill. There are so many things to do here! Immersion is broken by AI shooting through walls, vegetations, and ability to fire a magical dead shot after being badly hurt! How many times AI, who are shot at legs, start to walk, face you, (prone or not) and kill you in one shot?
good luck!
Hello,
we're sorry for the inconvenience. As far as we know this issue is caused by the update KB3078601 for Windows and there is nothing we can do to prevent the issue at this time.
You can either uninstall the update (http://windows.microsoft.com/en-us/windows/troubleshoot-problems-removing-updates#1TC=windows-7) or wait for Microsoft to release a fixed version of the update.
Hello,
the error you have received (0xC0000135 - STATUS_DLL_NOT_FOUND) means that the operating system can't find a file it requires to run the game. Possible solutions are listed here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
I always have 0xC0000005 error when I first time start game with running FreeTrack. After game restart it runs normal. Or if start FreeTrack after game start (alt+tab) game don't crash.