- User Since
- Sep 28 2013, 5:10 AM (433 w, 6 d)
May 10 2016
I also made a note of this in the forums (Fatigue Feedback Thread) https://forums.bistudio.com/topic/158642-fatigue-feedback-dev-branch/?p=2926631
I got the same thing. Game freezes, goes black - I do CTRL+ALT+DEL and I notice arma3.exe memory usage continues to skyrocket until finally get "arma 3 has stopped working" error message.
If this ever comes to fruition it would solidify amazingness into something truely beyond words. With full positional tracking of the head... leaning around corners works great with trackIR, and ArmA 3 is already fantastically immersive with only the 720p DK1 without stereo 3D inside the rift. With the consumer Rift looking to be 1440p, resolution doesn't seem to be an issue... soon enough.
People say they can't run ArmA 3 at high enough framerates... To counter that, time warping they are working on can help smooth out the low framerates... And personally I run a lot of missions at 90-100 fps on moderate hardware thanks to the constant performance fixes. I will just say this: combining deskope (desktop rift viewer) with occulus rift integration for Free track for looking and trackir for position and turning up the FOV... Flying and fighting first person IN GAME was THE coolest and scariest and craziest experiences I've had to date. Even with the ~240p per eye ish effective resolution of the DK1. Would make my life if BIS started some preliminary work on this.
May 9 2016
Here you go Frank! I hope this is self explanatory enough. First is with Deadzone and trackir ON, next I turn deadzone off and trackir is normal, then again for reference I turn it back on and the view bounces up and down.
TrackIR Ver. 5.2.200 (Build 14548)
Same for me, broken too. View bounces up and down.
Although when moving and the cross-hair goes away, the head tracking goes back to normal. The head tracking proceeds to bounce up and down though once the player stops moving and brings the gun and cross-hairs back up.
I really wish this would be fixed so I can actually use more than a quarter of aiming deadzone with trackir without my screen bouncing up and down constantly. This is the only major downside to Arma3 in my opinion.