Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

sadovsf added a comment to T84149: Feature Request: Auto save feature.

This is already planned feature ;) Don't wory we dont want lose your work. Currently there is simple auto save (or backup save if you wish) when you run preview.

May 10 2016, 11:58 AM · Arma 3
Benargee added a comment to T84149: Feature Request: Auto save feature.

Ah like the classic CTD.

May 10 2016, 11:58 AM · Arma 3
Varanon set Category to category:edeneditor on T84149: Feature Request: Auto save feature.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84149: Feature Request: Auto save feature: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Raunhofer edited Steps To Reproduce on T84148: Default values not used for modules' drop-down lists.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84148: Default values not used for modules' drop-down lists: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Alwarren added a comment to T84147: Syncing a trigger to an object inside the trigger's area does not work on Map view.

Great :)

May 10 2016, 11:58 AM · Arma 3
SashaArmA3 added a comment to T84146: some objects fall through desks.

disabling the simulation works, change the height from standart to 0.83 (z axis) and you have it "on" the desk.
i placed the desk (new) and tried this with documents and handy (new).

thank you!

May 10 2016, 11:58 AM · Arma 3
sadovsf added a comment to T84147: Syncing a trigger to an object inside the trigger's area does not work on Map view.

So i managed to find a solution and it is on it's way to you ;) you can expect it in tomorow DEV update. Have a nice day! :)

May 10 2016, 11:58 AM · Arma 3
sadovsf added a comment to T84147: Syncing a trigger to an object inside the trigger's area does not work on Map view.

Hello there! :)
Thank you for your feedback. This is actually a good point. I will take a look on it and probably give icons higher priority so they can be selected through these areas :)

May 10 2016, 11:58 AM · Arma 3
Alwarren edited Steps To Reproduce on T84147: Syncing a trigger to an object inside the trigger's area does not work on Map view.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84147: Syncing a trigger to an object inside the trigger's area does not work on Map view: Arma 3.
May 10 2016, 11:58 AM · Arma 3
F2kSel added a comment to T84146: some objects fall through desks.

I've also noticed that two thirds of an item placed on a desk appear embedded into it, even if you place the item above the desk they fall into it with just a small amount showing through.

Weapons like a rifle seem fine thought.

May 10 2016, 11:58 AM · Arma 3
Bohemia added a comment to T84146: some objects fall through desks.

I have a feeling this is to do with the collision model and how thin the contact surface is on the object being placed on the table. My tests revealed that if you place ammo boxes on the table (they have a large surface area) they will remain on the table (possibly clipping through a little). Whereas if you try to put something like a notepad (a small surface area) it will fall straight through the table due to the collosion either not being detected or not producing enough reaction force to keep the object on the table surface. The work around is to use the attachTo command to keep it in a set position around the tables model origin. Another work around is to use disable simulation (as mentioned by izver). Hope this gets fixed soon!

May 10 2016, 11:58 AM · Arma 3
izver added a comment to T84146: some objects fall through desks.

This has been present in zeus as well.
Just a question: Have you tried disabling simulation on the objects?

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84146: some objects fall through desks: Arma 3.
May 10 2016, 11:58 AM · Arma 3
udaloy added a comment to T84145: "Build failed. Result code =-1073741819" "Binarize task failed".

You got 1073741819 err if you try to binarize ODOL.
Check you folder, remove all ODOL models.

May 10 2016, 11:58 AM · Arma 3
SashaArmA3 edited Steps To Reproduce on T84146: some objects fall through desks.
May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84146: some objects fall through desks.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84145: "Build failed. Result code =-1073741819" "Binarize task failed": Arma 3.
May 10 2016, 11:58 AM · Arma 3
tom_48_97 added a comment to T84145: "Build failed. Result code =-1073741819" "Binarize task failed".

Could you please, provide the logs generated by Addon Builder? They are in Arma 3 Tools\Logs.

Edit:
The problem is from Binarize which crashes during the process. Ideally, to be help you, we would need the data. Can you share them?

May 10 2016, 11:58 AM · Arma 3
sadovsf added a comment to T84144: Eden Editor missing objects..

This is duplicate of linked bug.

May 10 2016, 11:58 AM · Arma 3
AlphaKilo edited Steps To Reproduce on T84145: "Build failed. Result code =-1073741819" "Binarize task failed".
May 10 2016, 11:58 AM · Arma 3
MaverickZer0 added a comment to T84144: Eden Editor missing objects..

Most buildings are notably absent too.

May 10 2016, 11:58 AM · Arma 3
cream253team added a comment to T84144: Eden Editor missing objects..

It would also be nice to have the single and double floodlights, as well as other lighting objects.

May 10 2016, 11:58 AM · Arma 3
arziben added a comment to T84144: Eden Editor missing objects..

Helicopter pods for exemple.

May 10 2016, 11:58 AM · Arma 3
Xassassin added a comment to T84144: Eden Editor missing objects..

I have some Vehicles setup in a organized formation, yet some of them fail to spawn.

May 10 2016, 11:58 AM · Arma 3
killjoer3f added a comment to T84143: Error in expression </*-------------------------------------->.

thanks to you two.

Resolved.

May 10 2016, 11:58 AM · Arma 3
Axle set Category to category:edeneditor on T84144: Eden Editor missing objects..
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84144: Eden Editor missing objects.: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Tankbuster added a comment to T84143: Error in expression </*-------------------------------------->.

Update CBA to latest.

May 10 2016, 11:58 AM · Arma 3
killjoer3f edited Steps To Reproduce on T84143: Error in expression </*-------------------------------------->.
May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84143: Error in expression </*-------------------------------------->.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a comment to T84143: Error in expression </*-------------------------------------->.

Tankbuster is correct, started to debug into this the same day it was fixed

https://github.com/CBATeam/CBA_A3/issues/127

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84142: Syncing dosnt work.

Syncing is no longer an universal operation for everything. Specialized connection types are now separated, and described with their function.

What you're looking for is "Set Waypoint Activation".

May 10 2016, 11:58 AM · Arma 3
beton0815 edited Steps To Reproduce on T84142: Syncing dosnt work.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84143: Error in expression </*-------------------------------------->: Arma 3.
May 10 2016, 11:58 AM · Arma 3
StidOfficial edited Additional Information on T84141: Library libSDL2-2.0.
May 10 2016, 11:58 AM · Arma 3
StidOfficial added a comment to T84141: Library libSDL2-2.0.

Correct old bug and i have a new Bug :D

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84142: Syncing dosnt work: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84141: Library libSDL2-2.0: Arma 3.
May 10 2016, 11:58 AM · Arma 3
sadovsf added a comment to T84140: CTRL+S save shortcut doesn't work properly if mapview toggled.

Hello! :)
This looks like map is stealing S key event. I will take a look ;)

May 10 2016, 11:58 AM · Arma 3
sadovsf added a comment to T84140: CTRL+S save shortcut doesn't work properly if mapview toggled.

So i found a solution and it is on it's was to you ;) should be available in tomorow DEV update.

Have a nice day! :)

May 10 2016, 11:58 AM · Arma 3
h- set Category to category:edeneditor on T84140: CTRL+S save shortcut doesn't work properly if mapview toggled.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84140: CTRL+S save shortcut doesn't work properly if mapview toggled: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84139: [Feature Request] Alternate Search Mode - Entire CfgVehicles Library.

Already mentioned in #25744

May 10 2016, 11:58 AM · Arma 3
Snipedhunter set Category to category:edeneditor on T84138: Eden Improvement Suggestions.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84139: [Feature Request] Alternate Search Mode - Entire CfgVehicles Library: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Waffle_SS set Category to category:edeneditor on T84139: [Feature Request] Alternate Search Mode - Entire CfgVehicles Library.
May 10 2016, 11:58 AM · Arma 3
BFTE edited Steps To Reproduce on T84137: A shortcut for a faster Zeus AI Take Control.
May 10 2016, 11:58 AM · Arma 3
Arkhir added a comment to T84137: A shortcut for a faster Zeus AI Take Control.

Ares does that already, it would be absolutely lovely to see that default in the game.
Currently there's a shortcut only for looking through unit's eyes

May 10 2016, 11:58 AM · Arma 3
rogerx added a comment to T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.

If I'm not mistaken, restarting Steam client resolves this bug.

However, when I get this Access Violation error, windebug cannot produce a backtrace because of this bug. Any debugger should be able to provide a backtrace with ease.

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84137: A shortcut for a faster Zeus AI Take Control: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84138: Eden Improvement Suggestions: Arma 3.
May 10 2016, 11:58 AM · Arma 3
tradari added a comment to T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Crash dump file uploaded.

on the 2'nd run of the editor it seem to run OK so not sure if it was just an installed error. i've not been able to replicate it as of yet

May 10 2016, 11:58 AM · Arma 3
Bohemia added a comment to T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Had a similar crash after using the editor for hours. I tried to group up a soldier with another one, missclicked and the game crashed.I Was not able to reproduce the crash.

Crashreport added as "ArmaReport_Log_20150925T205953_Irawulf.zip"

May 10 2016, 11:58 AM · Arma 3
Adam added a comment to T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.
May 10 2016, 11:58 AM · Arma 3
tradari edited Additional Information on T84136: 0xC0000005 - STATUS_ACCESS_VIOLATION.
May 10 2016, 11:58 AM · Arma 3
rogerx added a comment to T84135: Button SHOW in Controllers Customization returns me back to menu.

Ditto. I too just noticed this bug within 1.52RC, and then verified the bug exists within 1.50 too. Likely within one of the near previous versions, this bug first appeared. I quite vividly remember the "Show" button would show the exact values the slider bars for the axis were set to, instead of reverting to the previous menu.

Good description and I was able to find this bug already opened with ease.

Don't forget to vote for your own bug. I know it sounds ridiculous, but voting for your own bug then creates a green bar highlighting the vote option for others to readily vote for your bug.

May 10 2016, 11:58 AM · Arma 3
KtDodye edited Steps To Reproduce on T84135: Button SHOW in Controllers Customization returns me back to menu.
May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84135: Button SHOW in Controllers Customization returns me back to menu.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84135: Button SHOW in Controllers Customization returns me back to menu: Arma 3.
May 10 2016, 11:58 AM · Arma 3
chillroy edited Additional Information on T84134: Game crashes when I load my mission.
May 10 2016, 11:58 AM · Arma 3
Unknown Object (User) added a comment to T84133: Possibility to select stances and animations in attributes.

Would be nice if we could do this

May 10 2016, 11:58 AM · Arma 3
Koala added a comment to T84133: Possibility to select stances and animations in attributes.

Related to #0025884

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84134: Game crashes when I load my mission: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Koala added a comment to T84133: Possibility to select stances and animations in attributes.

/upvoted

Glad you opened that ticket request.

We need more comfort functions like that.

May 10 2016, 11:58 AM · Arma 3
serjames added a comment to T84133: Possibility to select stances and animations in attributes.

How about Animations here too ?

May 10 2016, 11:58 AM · Arma 3
Koala added a comment to T84133: Possibility to select stances and animations in attributes.

@serjames

A nice idea.

Maybe blackfox edits his summary to: "Possibility to select stances and animations in attributes"

May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84133: Possibility to select stances and animations in attributes.
May 10 2016, 11:58 AM · Arma 3
blackfox added a comment to T84133: Possibility to select stances and animations in attributes.

Will do

May 10 2016, 11:58 AM · Arma 3
blackfox set Category to category:edeneditor on T84133: Possibility to select stances and animations in attributes.
May 10 2016, 11:58 AM · Arma 3
Alwarren set Category to category:edeneditor on T84132: [Feature Request] Add editing possibility for volumetric fog.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84133: Possibility to select stances and animations in attributes: Arma 3.
May 10 2016, 11:58 AM · Arma 3
serjames added a comment to T84131: Make Units and objects chooseble in Zeus when placed in Eden.

Ares does it with its Add Objects to Zeus Function. Please consider adding this into ZEUS as default.

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84132: [Feature Request] Add editing possibility for volumetric fog: Arma 3.
May 10 2016, 11:58 AM · Arma 3
blackfox set Category to category:edeneditor on T84131: Make Units and objects chooseble in Zeus when placed in Eden.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84131: Make Units and objects chooseble in Zeus when placed in Eden: Arma 3.
May 10 2016, 11:58 AM · Arma 3
kaesi111 set Category to category:edeneditor on T84130: Eden Editor is fantastic.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84130: Eden Editor is fantastic: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84129: Feedback to the new Eden editor and a big wish how to improve: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84129: Feedback to the new Eden editor and a big wish how to improve.

Thanks for feedback, glad to hear you like it.

We evaluated what you're suggesting early on, but we reached conclusion that it would be too confusing. After a while of playing the mission, the mission state changes significantly - player moves from starting position, enemies move, many soldiers die, etc. It wouldn't make sense to preserve this state after returning to the editor. What if you saved the mission at this point? Everything would be on a wrong place, and in a wrong state.

However, there are already ways how to make debugging easier. You can set player to be invincible in attributes, so enemies are no longer a concern. You can chose "Play from Here" option in context menu to start in some other location. Within your mission flow logic, you can add some "cheats" which will let you skip you parts of the mission (for example radio activated trigger which will kill all enemies in certain area and move player there), although this requires some scripting.

I hope this answer will help you with scenario design. And thanks again for your support!

May 10 2016, 11:58 AM · Arma 3
SpeedySFx edited Additional Information on T84129: Feedback to the new Eden editor and a big wish how to improve.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84128: AI don't face specified direction in 3D Editor.(1.53.132552 dev): Arma 3.
May 10 2016, 11:58 AM · Arma 3
tlovers edited Steps To Reproduce on T84128: AI don't face specified direction in 3D Editor.(1.53.132552 dev).
May 10 2016, 11:58 AM · Arma 3
Sniperwolf572 added a comment to T84127: Units placed look in the wrong direction.

Duplicate of http://feedback.arma3.com/view.php?id=25750 which will be resolved in a future build.

May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84127: Units placed look in the wrong direction.
May 10 2016, 11:58 AM · Arma 3
Roknix edited Steps To Reproduce on T84127: Units placed look in the wrong direction.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84127: Units placed look in the wrong direction: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84126: Feature request : please add multiple line functionality in description of intel module (create new diary entry): Arma 3.
May 10 2016, 11:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T84126: Feature request : please add multiple line functionality in description of intel module (create new diary entry).
May 10 2016, 11:58 AM · Arma 3
runekn added a comment to T84125: Classnames of units arent showing at attributes (edit objects dialogue) like we used to have in 2d editor.

Duplicate of #0025733

May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84124: CollisionLights for the Hellcat are broken: Arma 3.
May 10 2016, 11:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T84125: Classnames of units arent showing at attributes (edit objects dialogue) like we used to have in 2d editor.
May 10 2016, 11:58 AM · Arma 3
Bohemia added a project to T84125: Classnames of units arent showing at attributes (edit objects dialogue) like we used to have in 2d editor: Arma 3.
May 10 2016, 11:58 AM · Arma 3
Chairborne edited Steps To Reproduce on T84124: CollisionLights for the Hellcat are broken.
May 10 2016, 11:58 AM · Arma 3
Fiddi edited Steps To Reproduce on T84123: Problem pressing "OK" or "Cancel" in Attribute Editor..
May 10 2016, 11:58 AM · Arma 3
Bohemia updated subscribers of T84123: Problem pressing "OK" or "Cancel" in Attribute Editor..
May 10 2016, 11:58 AM · Arma 3