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May 10 2016

jshear95 edited Steps To Reproduce on T77665: Exiting splendid cam while running an external .sqf script freezes (and crashes) game.
May 10 2016, 8:32 AM · Arma 3
DarkDruid added a comment to T77663: Weapon shaking after running.

Closed on author's requested.

May 10 2016, 8:32 AM · Arma 3
papyrabbit08 added a comment to T77663: Weapon shaking after running.

"But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago. "
I've noticed that too.

May 10 2016, 8:32 AM · Arma 3
papyrabbit08 added a comment to T77663: Weapon shaking after running.

I think the situation has got more calm and more stable. COULD BE CLOSED! Thanks

May 10 2016, 8:32 AM · Arma 3
LSD_Timewarp82 added a comment to T77663: Weapon shaking after running.

when playing Singleplayer the command "player enableFatigue false; helps a lot ;)

But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago.

May 10 2016, 8:32 AM · Arma 3
N3croo added a comment to T77663: Weapon shaking after running.

The current solution is just very short term on depletion-,recovery rate and has a wacky effect. I played ACE i made my loadouts accordingly and played by the rules. +1 but less short term and less wacky

May 10 2016, 8:32 AM · Arma 3
N3croo added a comment to T77663: Weapon shaking after running.

The Shake is a little unreal, but in addition you also run into alot of Stamina trouble(in case you're unfamiliar with commands: hint str getfatigue player).
I literally can deplete all my stamina with a uniform no vest and mk18 no ammo in 30seconds without sprinting. They did something that is supposed to detect you passing over obstacles/altitude difference.

Fatigue Values for jogging Bluefor Rifleman:
0.49/300m Airfield
0.05/going up a floor of stairs
0.03/ per stone wall that is in the landscape

this adds up mighty quickly once you pass though a small village you're done for with a heavier loadout

Blufor AT specialist
0.83/300m Airfield
0.15/going up a floor of stairs
0.09/ per stone wall that is in the landscape

May 10 2016, 8:32 AM · Arma 3
FrankDaTank1218 added a comment to T77663: Weapon shaking after running.

TBH I wouldn't mind more robust aim detriment for being completely out of breath, it would discourage ridiculously heavy loadouts. But it shouldn't be this wacky, immersion breaking shaking that looks cartoonish. Perhaps instead you should shake as much as you do when you hold down Hold Breath/ Zoom for too long, but it just lasts until you rest and catch breath.

May 10 2016, 8:32 AM · Arma 3
Unknown Object (User) added a comment to T77663: Weapon shaking after running.

isn't this just because of low stamania?

May 10 2016, 8:31 AM · Arma 3
Nimr added a comment to T77663: Weapon shaking after running.

Low stamina makes the weapon more difficult to aim, not impossible like this.

May 10 2016, 8:31 AM · Arma 3
StJimmy added a comment to T77663: Weapon shaking after running.

I think this is a step in the right direction but bit too far. Lowering the up and down sway so it doesn't sway so far up and down could be better.

May 10 2016, 8:31 AM · Arma 3
z-boson added a comment to T77663: Weapon shaking after running.

Sounds related to this:

http://feedback.arma3.com/view.php?id=19263

"What also happens: If you use iron sight, the shaking animation of the rifle will start to go really fast [...]"

May 10 2016, 8:31 AM · Arma 3
wolverine added a comment to T77663: Weapon shaking after running.

same happens to me

May 10 2016, 8:31 AM · Arma 3
Nimr added a comment to T77663: Weapon shaking after running.

Oh god, I hope this gets fixed. Truly unplayable like this.

May 10 2016, 8:31 AM · Arma 3
papyrabbit08 added a comment to T77663: Weapon shaking after running.

That problem deserves a hot fix...

May 10 2016, 8:31 AM · Arma 3
N3croo added a comment to T77663: Weapon shaking after running.

It's not even stamina related run up a castle tower, happens when you run over obstacles or stairs. Anything that stick out the ground you walk over will do.

May 10 2016, 8:31 AM · Arma 3
LSD_Timewarp82 added a comment to T77663: Weapon shaking after running.

It´s an old bug which has been fixed around a half year ago. I wonder how they manage it to resurrect such a bug...

May 10 2016, 8:31 AM · Arma 3
AJAX added a comment to T77663: Weapon shaking after running.

Same thing for me. Crazy silly weapon bob with very low stamina. Really bad effect, it makes it nearly unplayable.

May 10 2016, 8:31 AM · Arma 3
Scroll added a comment to T77662: My hosted Server will not show up in Steam Browser.

Exactly the same problem. Anti-virus/Firewalls etc aren't the problem. Tested all. Current browser finds only a handful of dedicated servers in general.

May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77662: My hosted Server will not show up in Steam Browser.

Same here , port frowarding didn't help .

May 10 2016, 8:31 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T77663: Weapon shaking after running.
May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77663: Weapon shaking after running.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77662: My hosted Server will not show up in Steam Browser.

Don't know if port frowarding were usefull but this method posted on bohemia forum fixed it for me : http://www.sysprobs.com/enable-ping-reply-windows-7

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77663: Weapon shaking after running: Arma 3.
May 10 2016, 8:31 AM · Arma 3
Peter added a comment to T77662: My hosted Server will not show up in Steam Browser.

Duplicte of 0018803

May 10 2016, 8:31 AM · Arma 3
FrankDaTank1218 edited Steps To Reproduce on T77662: My hosted Server will not show up in Steam Browser.
May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77662: My hosted Server will not show up in Steam Browser.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77662: My hosted Server will not show up in Steam Browser: Arma 3.
May 10 2016, 8:31 AM · Arma 3
RadCrusher added a comment to T77661: Add some customizable classes.

They said with the bootcamp Update they will add a virtual Armory so that you can create custom lodeouts and use them in Zeus mode too.

May 10 2016, 8:31 AM · Arma 3
Ithalan added a comment to T77662: My hosted Server will not show up in Steam Browser.

Me and some friends are afflicted by this as well.

Regardless of which of us host the server, the others are unable to see it or join it from the ingame server list, not even when using the "Remote" button to type in the IP and port of the host directly.

Trying to join through the steam friends list results in a server info window appearing that only shows the IP and port of the host, and <not responding>, despite the server being up and running for the host.

Happens on both Dev and stable branch

This a quite critical issue as it prevents our group from playing tother at all.

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77661: Add some customizable classes: Arma 3.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77660: Can't find my MP game form server list.

Glad to say it is working again.
Dont know if BIS did something but MP hosting is working again.

I got rid of all the changes i made.
I opent port 2300-2305 ,made one with TCP and one with UDP.

Works like it did in the past.

May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77661: Add some customizable classes.
May 10 2016, 8:31 AM · Arma 3
vano2410 edited Steps To Reproduce on T77661: Add some customizable classes.
May 10 2016, 8:31 AM · Arma 3
Kev6310 added a comment to T77660: Can't find my MP game form server list.

The same for me.
Impossible to find my friend server in the browser.
He can't find my server when I create one.

Forwarding ports didn't help.

May 10 2016, 8:31 AM · Arma 3
JayyTee added a comment to T77660: Can't find my MP game form server list.

For me and my friends it's not working again.
We tried it yesterday. I can see a huge list of public servers, which I/we are also able to join. But when we filter for our own servers they are not visible.

First I was opening a multiplayer session but my friend couldn't find it.
Then my friend opened a game but I also did not see it.

I opened the ports as advised on my router before but it didn't help.

May 10 2016, 8:31 AM · Arma 3
ltbarker added a comment to T77660: Can't find my MP game form server list.

same issue here. seems to be a lot that has that probleme after gamesspy has shutdown.
and port forwarding dossens help.

May 10 2016, 8:31 AM · Arma 3
Tea added a comment to T77660: Can't find my MP game form server list.

Same issue, even after opening ports

May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77660: Can't find my MP game form server list.

We have tried some other things.
Even hosting as a server instead of client.
Nothing works.
I have checkt arma2 and the MP hostings works but the logo of gamespy is still there.
This problem should be on the top of complaints.

May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77660: Can't find my MP game form server list.

Thx macchky for the reply but still no luck.
I even asked the help from a friend who does this kind of things for a living.
Im not giving up. If we find a solution i will post.

May 10 2016, 8:31 AM · Arma 3
Bohemia added a comment to T77660: Can't find my MP game form server list.

yes,

Me and my friends love too try out new things in the editor.
But now we cant find eachother anymore in the server list.
We still find wasteland,teetimes,king of hill but since we cant show our skills in MP we dont find any fun in the editor.
Hope that they find the problem fast.

May 10 2016, 8:31 AM · Arma 3
macchky added a comment to T77660: Can't find my MP game form server list.

News !
Temporally fix is port fowarding 2302 or 2300-2305 gameport.
I suspect that
Before 1.22 update, Arma3's UPnP did work fine.
But after update, the UPnP seems not to work.

May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77660: Can't find my MP game form server list.
May 10 2016, 8:31 AM · Arma 3
VeiaMiope added a comment to T77660: Can't find my MP game form server list.

Same here...

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77659: Convenient way to Enable/Disable multiple addons at once: Arma 3.
May 10 2016, 8:31 AM · Arma 3
z-boson edited Steps To Reproduce on T77659: Convenient way to Enable/Disable multiple addons at once.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77660: Can't find my MP game form server list: Arma 3.
May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77659: Convenient way to Enable/Disable multiple addons at once.
May 10 2016, 8:31 AM · Arma 3
macchky edited Steps To Reproduce on T77660: Can't find my MP game form server list.
May 10 2016, 8:31 AM · Arma 3
Atlas edited Steps To Reproduce on T77658: Extremely high damage resistents static weapons bug.
May 10 2016, 8:31 AM · Arma 3
Bohemia updated subscribers of T77658: Extremely high damage resistents static weapons bug.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77658: Extremely high damage resistents static weapons bug: Arma 3.
May 10 2016, 8:31 AM · Arma 3
MadDogX added a comment to T77657: Losing Laser Designator When Revived.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:31 AM · Arma 3
AD2001 added a comment to T77657: Losing Laser Designator When Revived.

As SaOk said, this is mission related. He'll try to fix his mission (Whole Lotta Altis), but for the other one you have to contact the mission author.

Also, you should close this ticket as there's nothing the Arma 3 devs can do about it.

May 10 2016, 8:31 AM · Arma 3
SaOk added a comment to T77657: Losing Laser Designator When Revived.

This is mission related, at least in my part. Just made fixes in the newest WLA SP version. Still seems like there is bug to move rangefinder (not sure if Laser Designator too) to slot. Both linkItem and assignItem dont seem to have any effect even the rangefinder appears in container after adding it with addItem. Testing it more soon, if I dont just see something.

May 10 2016, 8:31 AM · Arma 3
ivabiggun edited Steps To Reproduce on T77657: Losing Laser Designator When Revived.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77657: Losing Laser Designator When Revived: Arma 3.
May 10 2016, 8:31 AM · Arma 3
ruPaladin added a comment to T77656: Saitek X-65F Throttle problem.

http://forums.bistudio.com/showthread.php?121773-A-fix-for-Full-Axis-throttle-mapping-Possible-Solution-inside!

May 10 2016, 8:31 AM · Arma 3
IlluminousOne added a comment to T77656: Saitek X-65F Throttle problem.

I have the same problem. Had to reconfigure my hardware with external software so that the "zero force" point moves from the center off. The '+ axis' is now very wide, the '- axis' is very small. See below:

original (hardware based)
0% --------## 100% after calibration 0% ---### 100%

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77656: Saitek X-65F Throttle problem: Arma 3.
May 10 2016, 8:31 AM · Arma 3
PsychOrange edited Steps To Reproduce on T77656: Saitek X-65F Throttle problem.
May 10 2016, 8:31 AM · Arma 3
Spud added a comment to T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.

This is all I see in the rpt after all four of our servers crash a couple of minutes after startup. It doesn't appear to be writing to log at the moment either, so it's making things very difficult to fix.

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.

"Box_Ammo_F"
Box_Ammo_F: Ammo_hide - unknown animation source Ammo_source
Box_Ammo_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Ammo_F: Grenades_hide - unknown animation source Grenades_source
Box_Ammo_F: Support_hide - unknown animation source Support_source
"Box_Wps_F"
Box_Wps_F: Ammo_hide - unknown animation source Ammo_source
Box_Wps_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Wps_F: Grenades_hide - unknown animation source Grenades_source
Box_Wps_F: Support_hide - unknown animation source Support_source
"Land_Box_AmmoOld_F"
Land_Box_AmmoOld_F: Ammo_hide - unknown animation source Ammo_source
Land_Box_AmmoOld_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Land_Box_AmmoOld_F: Grenades_hide - unknown animation source Grenades_source
Land_Box_AmmoOld_F: Support_hide - unknown animation source Support_source

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.

fixed

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77652: SW keep height animation used for xxx.p3d.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77652: SW keep height animation used for xxx.p3d: Arma 3.
May 10 2016, 8:31 AM · Arma 3
havena added a comment to T77652: SW keep height animation used for xxx.p3d.

1.48 :
20:28:54 SW keep height animation used for a3\structures_f\civ\accessories\timbers_f.p3d

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77651: Strange convex componentDDD.

Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
"land_cargo_tower_v2_ruins_f"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView
"C_Boat_Civil_04_F"
Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
"Land_i_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_02_V2_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v2_dam_f.p3d:geometryView
"Land_i_House_Small_02_V3_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v3_dam_f.p3d:geometryView
"Land_u_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_03_V1_dam_F"
Strange convex component57 in a3\structures_f\households\house_small03\i_house_small_03_v1_dam_f.p3d:geometryPhys
"Land_Slum_House02_ruins_F"
Strange convex component04 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryFire
Strange convex component03 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryView
"Land_cmp_Shed_ruins_F"
Strange convex component60 in a3\structures_f\ind\concretemixingplant\cmp_shed_ruins_f.p3d:geometryFire
"Land_dp_bigTank_ruins_F"
Strange convex component285 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryFire
Strange convex component172 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryView
"Land_TTowerBig_1_ruins_F"
Strange convex component108 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component117 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component118 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component40 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component49 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component50 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
"Land_TTowerBig_2_ruins_F"
Strange convex component04 in a3\structures_f\ind\transmitter_tower\ttowerbig_2_ruins_f.p3d:geometryPhys
"Land_Cargo_Tower_V1_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v1_ruins_f.p3d:geometryView
"Land_Cargo_Tower_V3_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v3_ruins_f.p3d:geometryView
"Land_Dome_Big_F"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
"Land_GarbageContainer_closed_F"
Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
"Land_SlideCastle_ruins_F"
Strange convex component49 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component50 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component51 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component52 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component54 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component55 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component57 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component68 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component69 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
"Land_SlideCastle_F"
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
"Land_BeachBooth_01_F"
Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
"Land_FinishGate_01_narrow_F"
Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
"Land_FinishGate_01_wide_F"
Strange convex component26 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
Strange convex component68 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
"Land_ScrapHeap_2_F"

May 10 2016, 8:31 AM · Arma 3
shukari added a comment to T77651: Strange convex componentDDD.

still true in 1.48
Altis map / local mission

10:30:32 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
10:30:32 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView

10:31:10 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
10:31:10 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
10:31:10 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
10:31:10 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77651: Strange convex componentDDD.
May 10 2016, 8:31 AM · Arma 3
MadDogX added a comment to T77650: Cannot add or remove items from crates.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77651: Strange convex componentDDD: Arma 3.
May 10 2016, 8:31 AM · Arma 3
Moricky added a comment to T77650: Cannot add or remove items from crates.

Should be fixed in the next dev build.

May 10 2016, 8:31 AM · Arma 3
CarpetBurns edited Steps To Reproduce on T77650: Cannot add or remove items from crates.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77650: Cannot add or remove items from crates: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.

fixed

May 10 2016, 8:31 AM · Arma 3
gnrnr added a comment to T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.

I'm experiencing the same issue. My model.cfg for my model has the following:

class Lever_Pilot_Increase {

				type="rotation";
				source="collectiveRTD";
				memory = 1;
				animPeriod = 0;
				selection="Lever_pilot";
				axis="lever_pilot_axis";
				minValue = -0.1;
				maxValue = 0.1;
				angle0 = 0.1;
				angle1 = -0.1;
			};

The sample helo in Arma3 Tools has:

class lever_pilot: rotation

			{
				source = "collectiveRTD";
				selection = "lever_pilot";
				axis = "lever_pilot_axis";
				angle0 = "rad -3";
				angle1 = "rad 12";
			};
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77646: Error: Wheel reference not initialized for Kart classes.
May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes: Arma 3.
May 10 2016, 8:31 AM · Arma 3
FightingPower added a comment to T77645: Include scripted ragdoll effects.

@Roach - Yes, it seems that way......

May 10 2016, 8:31 AM · Arma 3
Bohemia added a project to T77646: Error: Wheel reference not initialized for Kart classes: Arma 3.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.
May 10 2016, 8:31 AM · Arma 3
Roach added a comment to T77645: Include scripted ragdoll effects.

Not gonna happen, am I right?

May 10 2016, 8:31 AM · Arma 3
austin_medic added a comment to T77645: Include scripted ragdoll effects.

This would be nice to get some control over this feature. It seems some of this stuff that was jammed into the game and is kinda botched to say the least is just being ignored by the devs now because of how messed up it is.

May 10 2016, 8:31 AM · Arma 3
zooloo75 added a comment to T77645: Include scripted ragdoll effects.

http://forums.bistudio.com/showthread.php?179307-Ragdoll-d

Check my source code just to see how much effort is put into triggering the ragdoll effect.

May 10 2016, 8:31 AM · Arma 3
MisterGoodson added a comment to T77645: Include scripted ragdoll effects.

This would be very useful.

+1

May 10 2016, 8:31 AM · Arma 3
Lordprimate added a comment to T77645: Include scripted ragdoll effects.

The fact that this is still listed as "new" is appalling.... Its not new it was asked for a long time ago.

No response, no acknowledgement. Just stagnation... Can this get some love.

There has to be some command that tells the engine that when an avatar is dead it ragdolls... so.. hence you can allow that command to ragdoll not just upon death but other event handlers as well.. Correct?? Please correct me and give some insight as to why there has been NO progress or mention of any work on this aspect.. thank you for your time BIS!

May 10 2016, 8:31 AM · Arma 3