When running Arma 3 in the built in editor, if you enter the splendid camera while an external .sqf script is running, when you attempt to exit the game, no dialogue box will come up confirming for you to close if time acceleration is 0. Once you change the time acceleration to anything but 0, the dialogue box will appear prompting you to exit splendid cam or cancel. If you click cancel after the script finishes (if its not on an infinite while loop (http://en.wikipedia.org/wiki/Infinite_loop)), it will allow you back into the camera (its frozen until then but makes the proper sound every time you press the cancel button). When you click Ok (to exit splendid camera) the same thing happens, but after grabbing lunch and coming back over an hour later, I had a dialogue window on my desktop saying Arma 3 stopped working. If you click the Ok button any time after the cancel button, it will result in the Ok bug rather than a chance at resuming splendid cam after a long wait.
There is a chance this is related to splendid cam stopping BIS_fnc_unitplay (http://feedback.arma3.com/view.php?id=15919)(link is for the dedicated server problem which is believed to be related to the splendid cam problem).
This has occured with my own external scripts (several so not just a bug in one script or mission), as well as while using the mission generator in MCC (MCC uses external scripts to compile the random missions as well as most other features it has), and rarely with ALiVE. Any mod that runs external scripts can cause this however, it is not limited to just these two.
Other occurance: http://forums.bistudio.com/showthread.php?155432-Arma-3-crash-freeze-exiting-splendid-camera
(that wasn't my report so I cant tell if the person was running an external script but the symptoms are similar)