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May 10 2016

GrumpyOldMan added a comment to T75092: Sochor missing entry in availableForSupportTypes.

This is still the case in the current stable branch 1.12

May 10 2016, 7:27 AM · Arma 3
Bohemia edited Steps To Reproduce on T75093: Soldiers can't run on some hills.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75093: Soldiers can't run on some hills: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75093: Soldiers can't run on some hills.
May 10 2016, 7:27 AM · Arma 3
GrumpyOldMan added a comment to T75092: Sochor missing entry in availableForSupportTypes.

This is still the case in the current stable branch (1.10)

May 10 2016, 7:27 AM · Arma 3
JiriWainar added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Cannot reproduce the issue under 1.50.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75092: Sochor missing entry in availableForSupportTypes: Arma 3.
May 10 2016, 7:27 AM · Arma 3
GrumpyOldMan edited Steps To Reproduce on T75092: Sochor missing entry in availableForSupportTypes.
May 10 2016, 7:27 AM · Arma 3
VALEWHUNTER added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

The only way I got through this is hitting space before the 2hs later appears and then look DOWN until the animation stops and the new task begins
Let me know if that worked well for you guys

May 10 2016, 7:27 AM · Arma 3
papyrabbit08 added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Today's stable. Hope it will work for you too. Had to delete my saves of course.

May 10 2016, 7:27 AM · Arma 3
TheRainMaker added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Same issue here.

May 10 2016, 7:27 AM · Arma 3
Marcelievsky added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

@papy.rabbit.08: Which version of ArmA?

May 10 2016, 7:27 AM · Arma 3
OscarMike added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Same issue here. I tried to save a game after using the space trick and then re-loading. The game hangs when I attempt to load from that save.

May 10 2016, 7:27 AM · Arma 3
WibbleGTX added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

I'm having the same problem too

May 10 2016, 7:27 AM · Arma 3
papyrabbit08 added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Apparently fixed :D :D :D I managed to get through it with the latest stable update!

May 10 2016, 7:27 AM · Arma 3
GOOFY-_- added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Same thing, tried tapping space bar to get through a little, still got stuck with "tipping point"

May 10 2016, 7:27 AM · Arma 3
JiriWainar added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

Hi there. The problem is the issue is actually very hard to reproduce. Our QA is currently looking into it.

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.
May 10 2016, 7:27 AM · Arma 3
Marcelievsky added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

I have the same.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Shadow4869 edited Steps To Reproduce on T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.
May 10 2016, 7:27 AM · Arma 3
Fireball added a comment to T75090: Physx3 Crash.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:27 AM · Arma 3
MY3bIKAHT edited Steps To Reproduce on T75090: Physx3 Crash.
May 10 2016, 7:27 AM · Arma 3
dazhbog added a comment to T75090: Physx3 Crash.

Should be fixed in current dev version.

May 10 2016, 7:27 AM · Arma 3
omarhulm added a comment to T75089: Random crashes during game.

Requested file uploaded.

May 10 2016, 7:27 AM · Arma 3
Astaroth added a comment to T75089: Random crashes during game.

Thank you.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75090: Physx3 Crash: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Astaroth added a comment to T75089: Random crashes during game.

Do you have this file? arma3_2014-01-02_13-38-39.rpt Could you please upload this file? Thank you.

May 10 2016, 7:27 AM · Arma 3
omarhulm edited Steps To Reproduce on T75089: Random crashes during game.
May 10 2016, 7:27 AM · Arma 3
nmdanny added a comment to T75088: Add AT/AA turrets for vehicles similar to TOW HMMWV or BRDM ATGM from arma2.

Agreed, besides the turrets in ArmA 3 are modular that almost every vehicle of every faction uses the same system, so there should be no problem fitting a Titan AT/AA to every mrap.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a comment to T75088: Add AT/AA turrets for vehicles similar to TOW HMMWV or BRDM ATGM from arma2.

A DAGR version with 12-24 rockets would be welcome too!

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75088: Add AT/AA turrets for vehicles similar to TOW HMMWV or BRDM ATGM from arma2.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75089: Random crashes during game: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75088: Add AT/AA turrets for vehicles similar to TOW HMMWV or BRDM ATGM from arma2: Arma 3.
May 10 2016, 7:27 AM · Arma 3
karatescout1 edited Steps To Reproduce on T75087: Friendly AI will not die nor will they move/attack (Campaign Mission: Radio Silence).
May 10 2016, 7:27 AM · Arma 3
GrumpyOldMan edited Steps To Reproduce on T75088: Add AT/AA turrets for vehicles similar to TOW HMMWV or BRDM ATGM from arma2.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75086: More Static Dead Animations.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75086: More Static Dead Animations: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75087: Friendly AI will not die nor will they move/attack (Campaign Mission: Radio Silence): Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia edited Steps To Reproduce on T75086: More Static Dead Animations.
May 10 2016, 7:27 AM · Arma 3
Fank added a comment to T75085: Takes 3+ granades to take out a static HMG .50 Gunner.

Duplicate of 4407

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75085: Takes 3+ granades to take out a static HMG .50 Gunner: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Crix edited Steps To Reproduce on T75085: Takes 3+ granades to take out a static HMG .50 Gunner.
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75084: AI refuses to fire (doArtilleryFire) if player is also in the vehicle.

Also it is possible that AI will not complain at all just wouldnt fire until player exits the tank.

May 10 2016, 7:27 AM · Arma 3
SilentSpike added a comment to T75084: AI refuses to fire (doArtilleryFire) if player is also in the vehicle.

I've had very strange experiences with this command in general, in one of my missions it works perfectly almost every time and in another they always move their gun and move it back without firing. However I'm not too sure what to report as I can't get consistent results.

Voted up as I can actually reproduce this consistently.

May 10 2016, 7:27 AM · Arma 3
Iceman added a comment to T75083: Animation Viewer puts massive load on CPU.

I cannot reproduce the problem. The CPU load in animation viewer is about half lower than ingame when I tried it.

Which CPU are you using?
During which specific animation does the load happen? [If happens generally, please ignore this question]

Thank you.

May 10 2016, 7:27 AM · Arma 3
Dwarden added a comment to T75083: Animation Viewer puts massive load on CPU.

ingame animation viewer available from editor ?

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75084: AI refuses to fire (doArtilleryFire) if player is also in the vehicle.
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75084: AI refuses to fire (doArtilleryFire) if player is also in the vehicle.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75084: AI refuses to fire (doArtilleryFire) if player is also in the vehicle: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75083: Animation Viewer puts massive load on CPU.
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75083: Animation Viewer puts massive load on CPU.
May 10 2016, 7:27 AM · Arma 3
X39 added a comment to T75082: Direct channel sound volume doesn't decrease with distance (missing attenuation)..

thats one of those reasons why the community sticks to mods like ACRE and now new TFR
they provide a better immersion to everything + radio channels with working radios

but i still upvote this as the current state is really nothing good (and it should not be that hard to add a distance modification to the digital sound)

May 10 2016, 7:27 AM · Arma 3
lietuvis10 added a comment to T75082: Direct channel sound volume doesn't decrease with distance (missing attenuation)..

Should be a priority.If I can hear enemy in PVP matches across the street perfectly it's no teamwork allowed for them.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75083: Animation Viewer puts massive load on CPU: Arma 3.
May 10 2016, 7:27 AM · Arma 3
duma251 edited Steps To Reproduce on T75081: No video output in second 'Maxwell' mission.
May 10 2016, 7:27 AM · Arma 3
Leon edited Steps To Reproduce on T75082: Direct channel sound volume doesn't decrease with distance (missing attenuation)..
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75082: Direct channel sound volume doesn't decrease with distance (missing attenuation).: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75082: Direct channel sound volume doesn't decrease with distance (missing attenuation)..
May 10 2016, 7:27 AM · Arma 3
duma251 added a comment to T75081: No video output in second 'Maxwell' mission.

Appears to be the same issue as #16682

May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].

Sweet! Pettka is the best!

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75081: No video output in second 'Maxwell' mission: Arma 3.
May 10 2016, 7:27 AM · Arma 3
pettka added a comment to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].

This has been already fixed with the FFV for commander introduction, thanks a lot for letting us know.

May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].

Works fine on 2S9 Sochor

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE]: Arma 3.
May 10 2016, 7:27 AM · Arma 3
HKFlash added a comment to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].

Needs fix asap. Already new art assets have been introduced in the game while the M4 has not received any attention.

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75080: M4 Scorcher is missing the hatch cover in turn out position [PICTURE].

after 13 months, still an issue :) The cover magically disappears inside the tank after turn out commander command.

May 10 2016, 7:27 AM · Arma 3
chakflying added a comment to T75079: Disconnecting audio device breaks the game.

Suggested fix: Add the option to configure the audio output device.
It happens to me when my Foobar2000 take exclusive control over the audio device, the game is broken after I stopped using it.

May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75079: Disconnecting audio device breaks the game.

test it in editor without anything else running (should solve your issue there)

Appreciate your input but this solves nothing.

May 10 2016, 7:27 AM · Arma 3
X39 added a comment to T75079: Disconnecting audio device breaks the game.

seconds thing should be related with custom scripts
test it in editor without anything else running (should solve your issue there)

the first part is more or less expected behaviour as the AudioDevice gets removed and windows removes the logical device for it too
pluging it in again wont work as ArmA will still work with the old, non existing device
the only way to fix this would be to check if the device is still available and take a new one after OR to allow the device change in options

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75079: Disconnecting audio device breaks the game.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75079: Disconnecting audio device breaks the game: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid added a comment to T75079: Disconnecting audio device breaks the game.

"soundplayed" Event handler also breaks. It executes 1 time and then breaks if audio output device has been unplugged, usb headset in my case.

May 10 2016, 7:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75079: Disconnecting audio device breaks the game.
May 10 2016, 7:27 AM · Arma 3
X39 added a comment to T75078: its not possible to use the doubleDot("../fileXY.bla") dir in connection with #include to get a dir up .

bump

May 10 2016, 7:27 AM · Arma 3
rogerx added a comment to T75079: Disconnecting audio device breaks the game.

Also, screen goes black when an HDMI resource is disconnected from the computer. This issue I just stated, seems to be a O/S related bug as I do not see it present within Linux, or an HDMI implementation related bug.

On Windows, I've disabled all drivers related to HDMI, HDMI display, NVIDIA HDMI Audio, etc. It helps, but does not solve the issue.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75078: its not possible to use the doubleDot("../fileXY.bla") dir in connection with #include to get a dir up : Arma 3.
May 10 2016, 7:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75077: Need "difficultyEnable" or "3rdPersonViewVehicle" options.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75077: Need "difficultyEnable" or "3rdPersonViewVehicle" options.
May 10 2016, 7:27 AM · Arma 3
X39 edited Steps To Reproduce on T75078: its not possible to use the doubleDot("../fileXY.bla") dir in connection with #include to get a dir up .
May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

OK, but please give us some sign you are doing something in that case.

Situation from 5 minuts ago. Rocket flying towards me - i've got 4-5 seconds to reverse, order to ai, pushing smoke cover, and what - ai rotating tank, 5 seconds is too few. Please fix it, ITS UNPLAYABLE, No AI nearby, just standing behind the house! Situation like this is making Arma 3 bad in my memory, even worst simulator i've played.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75077: Need "difficultyEnable" or "3rdPersonViewVehicle" options: Arma 3.
May 10 2016, 7:27 AM · Arma 3
oukej added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Developers are acting theire is no problem........

Not true.

Pls avoid off topic discussions.

May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Agree ^^^. Its dark side of game, and Developers are acting theire is no problem........ This is why i'm looking for other game right now to play. Beacuse Arma 3 will never get its potential - never seen so much waste. I WAS checking daily here but now i'm not, its sensless. Christmass break, then gaian new features instead of fixing issues - am i talking to the wall!?

PS: Ticket is still "resolved" - how you dear Bohemia......

May 10 2016, 7:27 AM · Arma 3
F2kSel added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

We need another option for after it's supposedly marked as fixed, there should be another option to vote that it's still not right or broken.

May 10 2016, 7:27 AM · Arma 3
F2kSel added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

BIS should be honest if they ever have any intentions of fixing Vehicle AI.
I get very frustrated checking daily for patches mainly to see if anything has been done to improve the situation.

This is such a big area of the game that feels as if it's been completely written off.

Right now it doesn't even function as well as A2/OA at least there you could just be a gunner in a vehicle without being forced to issue orders to the AI driver following waypoints.

It seems like they've done that as they know AI can't drive worth a damn and make the player do it all.

May 10 2016, 7:27 AM · Arma 3
oukej added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

For the record

I can assure you that driving AI issue is like a thorn in the backside of Bohemia

Is still valid. Please bear with us.

May 10 2016, 7:27 AM · Arma 3
oukej added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

(to fix the link after forums update)

https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2882974

Improved: Tank drivers reversing
(Disclaimer - may not be perfectly fluid at all times)

May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

OK, but look once again at the video. Author writed what to change to get it working properly. There is some zone around the vehicle - just make it smaller, so AI will not detect any friendly and obstacles. For now, if there is something up to 7 M from tank, it will not reverse. Now Arma world is full of objects - how i can command it properly?

May 10 2016, 7:27 AM · Arma 3
R3vo added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

The main issue here is that we haven't had any oprep or similar about Ai changes for quite awhile. The lack of information given out to the community about this and other Ai issues makes waiting so frustrating.

May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Yes to all what LEX writed, moreover, if this is working OK, how is this possible:
https://www.youtube.com/watch?v=PPNDEr6gifM

To be clear - there not must be second tank - it can be infantry as well, and your tank will spinning around too.

May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Impossible - it not work since i remember. Try in city. I wouldnt report this if it would be fixed - get in tank as commander, order revrese command [S]. Heh, "resolved"....... God, you see and you dont react....

May 10 2016, 7:27 AM · Arma 3
Arkhir added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

It works just fine when you take control of a commander unit in Zeus interface. It also seems to work fine on stable.

May 10 2016, 7:27 AM · Arma 3
Lex added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

[QUOTE=oukej;0092353]Please don't do that. It creates an unnecessary additional workload and doesn't help solving the issue in any way. [/QUOTE]
Accept serial numbers of tickets to attention, and there will be no difficulties. Often tickets waiting on a floor of year, are also often resolved issues fresher. Old don't decide. There are new repetitions.

May 10 2016, 7:27 AM · Arma 3
FightingPower added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Please fix it, its MAJOR issue.

May 10 2016, 7:27 AM · Arma 3
TutSi added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Still not fixed.... I'm a tank commander in most missions, how i can command tank without reversing!?

May 10 2016, 7:27 AM · Arma 3
FightingPower added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

BUMP! Is this even readed? AI still have problems driving reverse ("revrese" command) its 50% chance they will obey the order.

May 10 2016, 7:27 AM · Arma 3
Dscha added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Yep, still not fixed. Even when a WP (or moveTo/move/doMove) is set 25m behind it. Tanks and Cars will drive a circle, instead of driving backwards.

May 10 2016, 7:27 AM · Arma 3