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Direct channel sound volume doesn't decrease with distance (missing attenuation).
Acknowledged, WishlistPublic


There is no gradual decrease of sound volume with distance of any channel transmitted in Direct (Direct, Vehicle, Group, Side). It's either 100% or 0%.


Legacy ID
Steps To Reproduce
  1. Load up in a multiplayer with your buddy
  2. make him talk in Direct channel
  3. Get away from him gradually
  4. Note that the sound volume of him talking stays the same until ~40m mark, where it suddenly drops off to 0.

Should be:
Sound volume gradually decreases - the further you are, the lower the sound.

Additional Information

When two people are talking on Direct in ~40m radius of each other, they interfere with each other as if they're using one radio channel (Group, Side, Global). This issue prevents the proper inter-squad communications and ruins the immersion.

Not asking much here, just make it work like it was in A2 please.

Event Timeline

Leon edited Steps To Reproduce. (Show Details)Jan 1 2014, 12:58 PM
Leon edited Additional Information. (Show Details)
Leon set Category to VON.
Leon set Reproducibility to Always.
Leon set Severity to None.
Leon set Resolution to Open.
Leon set Legacy ID to 147201301.May 7 2016, 5:41 PM
Leon edited a custom field.

Should be a priority.If I can hear enemy in PVP matches across the street perfectly it's no teamwork allowed for them.

X39 added a subscriber: X39.May 7 2016, 5:41 PM
X39 added a comment.Jan 1 2014, 3:20 PM

thats one of those reasons why the community sticks to mods like ACRE and now new TFR
they provide a better immersion to everything + radio channels with working radios

but i still upvote this as the current state is really nothing good (and it should not be that hard to add a distance modification to the digital sound)