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May 10 2016

Bohemia updated subscribers of T75111: Thermal Vision.
May 10 2016, 7:28 AM · Arma 3
d3nn16 edited Steps To Reproduce on T75111: Thermal Vision.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75110: Cannot target infantry targets from "Loiter" waypoint: Arma 3.
May 10 2016, 7:28 AM · Arma 3
DarkDruid added a comment to T75110: Cannot target infantry targets from "Loiter" waypoint.

You are able to fire missiles yourself in Greyhawk now. Camera stabilization was improved as well.

May 10 2016, 7:28 AM · Arma 3
gutsnav edited Steps To Reproduce on T75110: Cannot target infantry targets from "Loiter" waypoint.
May 10 2016, 7:28 AM · Arma 3
MadDogX added a comment to T75110: Cannot target infantry targets from "Loiter" waypoint.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:28 AM · Arma 3
GrumpyOldMan added a comment to T75109: [FEATURE REQUEST] SecOps Manager Module for editor.

This would be a great addition to the game.
It could be enhanced to offer customization/addition of user made missions.
From all modules I'm missing from Arma2 the secops module comes right after the first aid modules and the ALICE one.

May 10 2016, 7:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75108: "doArtilleryFire" and "commandArtilleryFire" do not follow number of rounds to fire.
May 10 2016, 7:28 AM · Arma 3
FistoGames edited Steps To Reproduce on T75109: [FEATURE REQUEST] SecOps Manager Module for editor.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75108: "doArtilleryFire" and "commandArtilleryFire" do not follow number of rounds to fire: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75109: [FEATURE REQUEST] SecOps Manager Module for editor: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75109: [FEATURE REQUEST] SecOps Manager Module for editor.
May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75108: "doArtilleryFire" and "commandArtilleryFire" do not follow number of rounds to fire.
May 10 2016, 7:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75106: "setWeaponReloadingTime" can only speed up reload and not slow down.
May 10 2016, 7:28 AM · Arma 3
gutsnav added a comment to T75107: Map placed containers do not fall down.

This is a major problem with Altis & Stratis. There is a script that replaces all objects like these with their Physx enabled counterparts (toilet boxes, cargo containers, etc.)

May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75107: Map placed containers do not fall down: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75106: "setWeaponReloadingTime" can only speed up reload and not slow down: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75106: "setWeaponReloadingTime" can only speed up reload and not slow down.
May 10 2016, 7:28 AM · Arma 3
Trpaslik added a comment to T75107: Map placed containers do not fall down.

We are not able to fix this at the moment

May 10 2016, 7:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75107: Map placed containers do not fall down.
May 10 2016, 7:28 AM · Arma 3
Killzone_Kid added a comment to T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.

create them with cutrsc, unless you want take mouse control from the unit to use radial menu yet not giving player the use of mouse cursor which makes no sense.

May 10 2016, 7:28 AM · Arma 3
Bohemia added a comment to T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.

Agreed this would be awsm like in the class you have:

class SOD141_RepackDialog
{
idd = 141;
movingenable = 0;

enableMouse = 0;

};

and now the mouse would be gone when inside that dialog.

May 10 2016, 7:28 AM · Arma 3
X39 added a comment to T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.

bump

May 10 2016, 7:28 AM · Arma 3
X39 added a comment to T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.

it is for a radial menu
(see http://forums.bistudio.com/showthread.php?173237 for the mod i need it for)
but there are also other advanced usecases for such a thing (all in combination with display event handlers for manual tracking of mouse position)

May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.
May 10 2016, 7:28 AM · Arma 3
X39 edited Steps To Reproduce on T75105: Add a script command to show/hide the mouse cursor inside of a dialogue.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75105: Add a script command to show/hide the mouse cursor inside of a dialogue: Arma 3.
May 10 2016, 7:28 AM · Arma 3
gutsnav added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

Interesting, but can the IR Strobe emit defferent colors? That would be cool. There could be a problem though with multiple countries using blue as a "friendly" strobe color and red as an "enemy" color. Maybe some kind of HUD NVG's that recognized IR strobes thrown by friendlies / enemies.

May 10 2016, 7:28 AM · Arma 3
oggoeg added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

How come other factions NVGs shouldn't be able to see other teams IR beacons?
That would be very unrealistic

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

"NV goggles can't see different colors"

http://marinesmagazine.dodlive.mil/2012/03/12/color-nvgs/

May 10 2016, 7:28 AM · Arma 3
gutsnav added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

Sorry to poo on your party, but everyone with NV goggles can see every IR Strobe. This is how it is in real life, and it wouldn't be fun ingame because IR strobes are usually used for precision air strikes, armor / artillery guidance, etc. So if you see an IR Strobe come flying out of the woods, you're probably dead anyway, and if you see one in the distance, either some friendlies or the enemy is about to have a really bad day (night, whatever).

May 10 2016, 7:28 AM · Arma 3
Killzone_Kid added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

Lets for the sake of argument assume it is 2035 and you can make your IR beacon only seen with special equipment only your faction has. There is great gameplay value in such design.

However if this is too unrealistic, at least the beacons should have some other sort of visual identification. Friendly beacons should stand out even if you are able to see all of them.

May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75103: Uav impossible control.
May 10 2016, 7:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75104: Any IR beacon can be seen with any NVGoggles.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75104: Any IR beacon can be seen with any NVGoggles: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75104: Any IR beacon can be seen with any NVGoggles.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75103: Uav impossible control: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Killzone_Kid added a comment to T75102: Copied vehicles From Arma 2.

keep searching :)

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75102: Copied vehicles From Arma 2.

What's the point of this ticket?

May 10 2016, 7:28 AM · Arma 3
blastermike edited Steps To Reproduce on T75103: Uav impossible control.
May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75101: Unable To Choose Character.

And moveInCommander.

May 10 2016, 7:28 AM · Arma 3
stonestriker added a comment to T75102: Copied vehicles From Arma 2.

Why are you reporting this? BIS are probably aware of this, you know :)

May 10 2016, 7:28 AM · Arma 3
tc5670 edited Steps To Reproduce on T75102: Copied vehicles From Arma 2.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a project to T75102: Copied vehicles From Arma 2: Arma 3.
May 10 2016, 7:28 AM · Arma 3
Bohemia added a comment to T75101: Unable To Choose Character.

Place an empty vehicle and give it a name, for example car1, then place your sniper and in his init type:

this moveInDriver car1;

Simples

You can also use moveInGunner and moveInCargo

May 10 2016, 7:28 AM · Arma 3
Bohemia updated subscribers of T75100: Animation "grabDragged" dont work.
May 10 2016, 7:27 AM · Arma 3
Psychobastard added a comment to T75100: Animation "grabDragged" dont work.

1.43.xxxxx - status since the ticket was create? Nothing changed? If the animation are removed for A3 pls let us know trough the wiki-documents.

May 10 2016, 7:27 AM · Arma 3
tc5670 edited Steps To Reproduce on T75101: Unable To Choose Character.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75100: Animation "grabDragged" dont work: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Psychobastard edited Steps To Reproduce on T75100: Animation "grabDragged" dont work.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75101: Unable To Choose Character: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75099: Campaign mission Camp Maxwell freezing during loading: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75099: Campaign mission Camp Maxwell freezing during loading.
May 10 2016, 7:27 AM · Arma 3
Unknown Object (User) added a comment to T75098: Camo / Black / Default weapon paint.

a black variant of TAR-21 could be amazing

May 10 2016, 7:27 AM · Arma 3
SeNowi edited Steps To Reproduce on T75099: Campaign mission Camp Maxwell freezing during loading.
May 10 2016, 7:27 AM · Arma 3
gutsnav added a comment to T75098: Camo / Black / Default weapon paint.

Maybe an Urban paint job as well? Might be going too far :P

May 10 2016, 7:27 AM · Arma 3
Unknown Object (User) added a comment to T75098: Camo / Black / Default weapon paint.

I totally agree, a black version of each weapon could be useful for night ops.

May 10 2016, 7:27 AM · Arma 3
gutsnav added a comment to T75098: Camo / Black / Default weapon paint.

Shown picture is a black variant TAR-21

May 10 2016, 7:27 AM · Arma 3
gutsnav edited Steps To Reproduce on T75098: Camo / Black / Default weapon paint.
May 10 2016, 7:27 AM · Arma 3
gutsnav added a comment to T75097: Marshall APC variants.

Interesting... Looks like a prototype made by the art team.

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75098: Camo / Black / Default weapon paint.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75098: Camo / Black / Default weapon paint: Arma 3.
May 10 2016, 7:27 AM · Arma 3
Pandafuchs added a comment to T75096: P3D Models cannot be transferred over network as other files.

That would be pretty awesome.

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75097: Marshall APC variants.
May 10 2016, 7:27 AM · Arma 3
gutsnav edited Steps To Reproduce on T75097: Marshall APC variants.
May 10 2016, 7:27 AM · Arma 3
gutsnav added a comment to T75097: Marshall APC variants.

Here is the NEMO

http://images.eurogamer.net/assets/articles//a/1/3/8/4/3/2/1/ss_preview_Arma3_screeenshot_EGcz_13.jpg.jpg?slideshow=true

May 10 2016, 7:27 AM · Arma 3
rizon02 added a comment to T75097: Marshall APC variants.

Someone found this in the game files
http://i.imgur.com/hxCQpZN.png
http://i.imgur.com/KAADLQo.png

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75097: Marshall APC variants: Arma 3.
May 10 2016, 7:27 AM · Arma 3
X39 added a comment to T75096: P3D Models cannot be transferred over network as other files.

will be easy when extending SteamWorkshop so that mod download via SteamWorkshop is possible :F
voted up anyway

May 10 2016, 7:27 AM · Arma 3
florianmuellerCH edited Steps To Reproduce on T75096: P3D Models cannot be transferred over network as other files.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75096: P3D Models cannot be transferred over network as other files.
May 10 2016, 7:27 AM · Arma 3
rizon02 added a comment to T75096: P3D Models cannot be transferred over network as other files.

on-the-fly addon downloading would give the mod scene an enormous boost

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75095: [1.09.113567] Game Session Freezes/Crash every time: Arma 3.
May 10 2016, 7:27 AM · Arma 3
CincoSete added a comment to T75095: [1.09.113567] Game Session Freezes/Crash every time.

Still happens in

Branch: Development
Version: 1.15.116121

Latest .rpt attached

May 10 2016, 7:27 AM · Arma 3
CincoSete edited Steps To Reproduce on T75095: [1.09.113567] Game Session Freezes/Crash every time.
May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75096: P3D Models cannot be transferred over network as other files: Arma 3.
May 10 2016, 7:27 AM · Arma 3
deanosbeano added a comment to T75094: VBS3 snow in ARMA 3.

For clarification and due to lack of highlighting by the chap who made the proof of concept (used the addon ) whomever he is

The addon used in the ops link is my own and a chap called spooners , I continue to develop it thru a2 and a3 myself  its on armaholic and called dbo tile 
Its possible in theory to use but unfotunately due to physx implentaion vehicles will not interact any longer with them so its only a visual possibility to that extent

For man however it will work as is , if vehicles ever go back to drive on roadway lod and not physx I will gladly review worthiness

Until then I advise for a snowy altis set the rvmat with a negative force diffuse and make a replacement hexedit like good ole days but only for personal use as bis no longer alliw hex edit and release for public

May 10 2016, 7:27 AM · Arma 3
Jericko97 added a comment to T75094: VBS3 snow in ARMA 3.

vbs is a very advanced military simulator that is used by the real military and it costs several 1000 dollars. and arma 3 is a military simulator made for normal people and costs 60$. just to clear it up for you guys, and thats also maybe why not all of the futures in vbs is in arma 3.

May 10 2016, 7:27 AM · Arma 3
mp5gosu added a comment to T75094: VBS3 snow in ARMA 3.

If you want snow, why not buy VBS 3 then?

May 10 2016, 7:27 AM · Arma 3
FlorianGeyer added a comment to T75094: VBS3 snow in ARMA 3.

mp5gosu because only army can buy it?

May 10 2016, 7:27 AM · Arma 3
RoyallK added a comment to T75094: VBS3 snow in ARMA 3.

Right now we are limited to an Arid / Temperate landscapes. As a Canadian, i would love to partake in military operations in a snowy environment.. Adding snow would also allow mission editors to script in a cold system where soldiers can reduce their abilities and health due to attrition related to the cold and snowy terrain.

May 10 2016, 7:27 AM · Arma 3
FistoGames added a comment to T75094: VBS3 snow in ARMA 3.

Absolutely

May 10 2016, 7:27 AM · Arma 3
FeralCircus added a comment to T75094: VBS3 snow in ARMA 3.

@AD2001

I know it's not...
I'm suggesting that it should be built into the ARMA 3 weather system so that it occurs naturally like the rain.

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

@FeralCircus

The VBS3 snow isn't built into the weather system. It's scripted and it's only available for certain versions of the game (the Swedish version, I believe).

May 10 2016, 7:27 AM · Arma 3
FeralCircus added a comment to T75094: VBS3 snow in ARMA 3.

lol you clearly didn't read the comment that you're replying to :-z
I just said "built into the weather system." just like the rain :-)

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

Because it's already possible. Did you even read the comments here?

May 10 2016, 7:27 AM · Arma 3
Oktyabr added a comment to T75094: VBS3 snow in ARMA 3.

Honestly I'm skeptical about modding it in. All I've seen is a screenshot and hints that someone is working on it. Not to discourage anyone from trying! On the other hand we know *someone* has already pulled it off.

May 10 2016, 7:27 AM · Arma 3
ProGamer added a comment to T75094: VBS3 snow in ARMA 3.

This can be modded in. Wouldn't it be better to try to mod this in a then create tickets for the show stoppers if there are any that you can't get around?

May 10 2016, 7:27 AM · Arma 3
FeralCircus added a comment to T75094: VBS3 snow in ARMA 3.

lol why close the ticked? :-z
ARMA has a full year cycle so plain old common sense would say have snow built into the weather system.
makes perfect sense to me. :-)
+ Up voted

May 10 2016, 7:27 AM · Arma 3
Oktyabr added a comment to T75094: VBS3 snow in ARMA 3.

And like many similar topics in the past this one too may eventually find a solution from the hard work of the community. But until then...

May 10 2016, 7:27 AM · Arma 3
FeralCircus added a comment to T75094: VBS3 snow in ARMA 3.

Also running water like this...
http://youtu.be/GFrGF54B0r0?t=2m48s

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

FFS, ProGamer, just close this ticket.

May 10 2016, 7:27 AM · Arma 3
Bohemia added a project to T75094: VBS3 snow in ARMA 3: Arma 3.
May 10 2016, 7:27 AM · Arma 3
CincoSete added a comment to T75093: Soldiers can't run on some hills.

I think it has to do with the slope, always existed since OFP

May 10 2016, 7:27 AM · Arma 3
gutsnav added a comment to T75093: Soldiers can't run on some hills.

Yeah, sure a trained soldier can run up a high steep hill without walking. But these guys carry 100+ lbs of gear on them, and what is even worse is that they are in very hot climates. When the units start walking should depend on the gear they carry, with an exception. Extremely steep slopes like what is found on Stratis should force you to walk. I think it is fine the way it is now.

May 10 2016, 7:27 AM · Arma 3
Oktyabr edited Steps To Reproduce on T75094: VBS3 snow in ARMA 3.
May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75094: VBS3 snow in ARMA 3.
May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

This is already possible:

http://forums.bistudio.com/showthread.php?109702-VBS2-Discussion-thread-the-one-and-only/page83

May 10 2016, 7:27 AM · Arma 3
GrumpyOldMan added a comment to T75092: Sochor missing entry in availableForSupportTypes.

This is still the case in the current stable branch 1.22
Come on guys, it's just a simple config entry...

May 10 2016, 7:27 AM · Arma 3
Bohemia updated subscribers of T75092: Sochor missing entry in availableForSupportTypes.
May 10 2016, 7:27 AM · Arma 3