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Add a script command to show/hide the mouse cursor inside of a dialogue
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Description

Please add a command to show/hide the mouse cursor so that we are able to create things like radial menus and so

thx
X39

Details

Legacy ID
787893788
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Scripting

Event Timeline

X39 edited Steps To Reproduce. (Show Details)Jan 3 2014, 4:36 PM
X39 edited Additional Information. (Show Details)
X39 set Category to Scripting.
X39 set Reproducibility to N/A.
X39 set Severity to None.
X39 set Resolution to Open.
X39 set Legacy ID to 787893788.May 7 2016, 5:41 PM
Bohemia added a subscriber: AD2001.Jan 3 2014, 4:36 PM
X39 added a subscriber: X39.May 7 2016, 5:41 PM

create them with cutrsc, unless you want take mouse control from the unit to use radial menu yet not giving player the use of mouse cursor which makes no sense.

X39 added a comment.Feb 19 2014, 6:52 PM

it is for a radial menu
(see http://forums.bistudio.com/showthread.php?173237 for the mod i need it for)
but there are also other advanced usecases for such a thing (all in combination with display event handlers for manual tracking of mouse position)

Bohemia added a subscriber: Bohemia.May 7 2016, 5:41 PM

Agreed this would be awsm like in the class you have:

class SOD141_RepackDialog
{
idd = 141;
movingenable = 0;

enableMouse = 0;

};

and now the mouse would be gone when inside that dialog.