fixed
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 10 2016
Latest dev
"I_G_resistanceCommander_F"
ERROR: Switch uniform! Uniform is not supported by soldier
Uniform U_IG_Guerilla1_1 is not allowed for soldier class I_G_resistanceCommander_F
A3_Modules_F_UAV cfgPatches class appears to be removed in latest dev, hence missions/savegames that had that dependency are now broken.
It is still mentioned in PreloadAddons - the list needs urgent updating.
You mean skipBriefingPhase I guess.
nice work :]
@ hladas
This is NOT about content as mentioned very clearly in the first post..
Marek decided to release the A2/OA source models to the community, so that they will handle the needed content updates.
BI needs to fix the few remaining engine issues and provide the necessary documentation. That's all there is to it.
CO lite for A3 is my proposal. You can read more here:
forums.bistudio.com/showthread.php?163435-A-solution-to-the-A2-BI-content-in-A3-and-your-thoughts
seany this is about engine issues, not about content.
Added several clarifications in the description at the top and improved the ticket naming to be more precise.
@ plutoto74
This is NOT about content.
There can NOT be an automated process.
Please read the description again - you make way too many wrong assumptions.
If you don't care about the topic, or don't want BI to spend time on it, simply don't bother with this ticket.
Yet if you do comment, please make sure there you have valid and concrete arguments to back it up.
Sorry - again what you are saying NodUnit is general talk without anything behind it. What you are saying does not apply here.
Same for you plutoto74 - make specific references to the issues listed in the ticket that are required for A3 - in fact none.
Also I am the author of AiA as you still don't seem to have realized it. If BI does not fix those compatibility issues, AiA will remain as it is - aka dead.
While as a general principle that might be true, in our case it is not.
Of course it means some additional work for BI, yet that is the price for backwards compatibility.
@ plutoto74
AllInArma already does provide A2/OA content integration already for the most part.
What is mostly missing is a few remaining engine issues listed above. That's all there is to it.
In regards to OFP - doing this would also make CWR2 available within A3.
@ ceeeb
Sorry to say but your first argument is generic and does not apply at all for A3.
As per comment to plutoto74, this ticket already listed all remaining important issues and the effort to solve them is very limited.
Backwards compatibility does NOT mean nor relate to upgrade A2/OA content to A3 standards! It is simply about being able to use it without (much adjustment) but have it basically working. Upgrading A2/OA BI content is a completely different topic.
Fixing the above mentioned issues does not bring negative performance impacts, nor do they require a lot of effort.
plutoto74 the idea of the ticket is to express the players interest to see this becoming a priority. Not more, not less.
Given the limited launch content and lack of modding tools, as well as all the other arguments mentioned in the ticket, it is fair to express this.
If you disagree, you simply don't vote for it.
Thankfully a little progress here but still lots to be done.
The two commands are a good start, however I cannot see how they will help with constant low client/server fps issues at hand.
Maybe a snapshot while such situation is present, will give some indication at least.
These seems to me to ones most important and required for the issues at hand:
- Add performance profiling (snapshot [DONE], real-time display, number of entities count, network sync relevance)
- Greatly enhance the mpStatistics.log and provide details about the content (scripting induced network traffic logging)
- Performance Metrics
Sadly multiplayer, community missions and performance don't seem to be of importance to BI :(
Isn't this an old time bug - pretty sure we have this high voted in the CIT too. :)
His suggestion is to add the function to have it easily available for everyone.
Suma tried to improve this for A2.
Check the CIT for the tickets and link them in here as they contain good context.
Get rid of the magical radar. Bad for gameplay, not realistic.
You need to attach the crash logs and the mission it happens with.
Overall you are right that the engine does not initialize infantry (skeleton) correctly when the main menu does not play an intro with infantry (due to -skipIntro or intros without infantry).
Faulty four values instead of three:
class Plane_Fighter_03_base_F: Plane_Base_F
class Reflectors class Left color[] = {7000,7500,10000,1}; ambient[] = {100,100,100,0}; ... class Right color[] = {7000,7500,10000,1}; ambient[] = {100,100,100,0}; ...
has no hardLimitStart/hardLimitEnd
class MRAP_03_base_F: Car_F
class Reflectors class Left ... class Attenuation start = 1; constant = 0; linear = 0; quadratic = 0.25;
Seems also outdated:
class C_Boat_Civil_04_F: FloatingStructure_F
class Reflectors class Middle color[] = {0.8,0.8,1,1}; ambient[] = {0.07,0.07,0.07,1}; position = "svetlo"; direction = "svetlo konec"; hitpoint = "svetlo"; selection = "svetlo"; size = 1;
Updated to 1.0 state.
Aside from SDV_01_base_F only base classes are still affected.
it is said not be a scripting (command) problem, yet the model's are missing the flag definition (or its an engine problem altogether)
Sorry not possible.
50 players on the server, all kinds of vehicles, weapons, scripts etc.
Sorry not possible.
50 players on the server, all kinds of vehicles, weapons, scripts etc.
still in 0.72
Cannot load sound 'a3\sounds_f\weapons\mines\electron_activate_mine_1.wav'
Cannot load sound 'a3\sounds_f\weapons\mines\electron_trigger_1.wav'
Error: Failed to open file a3\sounds_f\weapons\mines\electron_activate_mine_1.wav
Error: Failed to open file a3\sounds_f\weapons\mines\electron_trigger_1.wav
A few more:
Cannot load sound 'a3\sounds_f\vehicles\armor\noises\get_in_out.wss'
Cannot load sound 'a3\ui_f\data\sound\mouse3.wss'
Cannot load sound 'a3\ui_f\data\sound\new1.wss'
seems to be fixed
in today's dev branch changelog:
Added: arma3diag.exe (includes diagnostic tools, excludes MP)
dxdiag was already attached in most prior reports.. attached again
i have a custom profiles folder, so you need to tell what configuration you need
you should up the file limit finally, it doesnt even accept 2 MB as suggested. hence why i upload the logs to my ftp..
it was a random crash. no repro available
Nice to see this addressed!
AI in a group automatically share the information within the group currently.
This change would require quite some engine adjustment I assume.
Still it needs to be done at some point.
See also CIT for good various tickets on this.
Updated to 1.04
still in 0.72
still in 0.72
still in release version
"B_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
"O_Boat_Armed_01_hmg_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 5 get in direction point
"I_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
Attached the latest logging mission.
You can enable more detail by uncommenting line 25 at the start:
// _debug = true;
Strangely the A3 logging complains about a lot more:
soldier[B_soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_PG_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_CTRG_soldier_GL_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_resistanceCommander_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_JTAC_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[C_Marshal_F]:Some of magazines werent stored in soldier Vest or Uniform?
These are the actual units with too much equipment I could come up with with my debug mission:
["_unitClass","B_soldier_PG_F"]
["Missing magazines",1,["handgrenade"]]
["_unitClass","B_soldier_UAV_F"]
["Missing magazines",1,["handgrenade"]]
["_unitClass","O_soldier_UAV_F"]
["Missing magazines",1,["smokeshellred"]]
["_unitClass","C_Marshal_F"]
["Missing magazines",2,["6rnd_greensignal_f","6rnd_redsignal_f"]]
["_unitClass","B_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_B","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles","V_TacVest_blk"]]
["_unitClass","O_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]
["_unitClass","I_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]
Added another demo mission on Desert world (OA) that has all A2 and OA models present.
The text file contain the scope values for A2 and CO infantry classes as reference.
You need to supply the commands you run steamcmd with.
expired
expired as class was removed in 0.72
Still true in beta
"School_Salema_F"
Warning Message: Cannot open object a3\animals_f\fishes\swarm_f.p3d
Obsolete CfgSkeletons for Swarm_F, move to model.cfg
Warning Message: No entry 'bin\config.bin.CfgSkeletons'.
Warning Message: No entry '.Swarm_F'.
Warning Message: No entry '.skeletonInherit'.
Warning Message: '/' is not a value
Warning Message: No entry '.skeletonBones'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.isDiscrete'.
Warning Message: '/' is not a value
Animation a3\animals_f\fishes\data\anim\swarm02.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm01.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm_stop.rtm not found or empty
Crash is caused by broken infinite terrain in engine. See:
http://feedback.arma3.com/view.php?id=8973
Setting enableTerrainSynth = 0; makes the OA terrains no longer crash.
Same on Desert world: http://imgur.com/a/FPkbk#0
Probably related to this crash:
http://feedback.arma3.com/view.php?id=8973
Thanks a lot Karel!
Still in
Type: Public Beta
Branch: Development
Version: 0.77.109751
Just a seemingly random crash during common MP play.
I was the only player to crash.
Sounds like missing weapons[] definition in the snipers weapons config.
Repro no
Mission used in the editor:
https://dev-heaven.net/attachments/download/20713/Blitzkrieg_A3_2013_06_08_TestMission.Stratis.7z.7z
There are some vehicles spawned in the base zones.
At times it happens that vehicles get created in/next to vehicles, instantly explode and fly away/into the sky quickly.
This may be related to the crash.
By accident I learnt that it was renamed to overviewText.
To keep backwards compatibility briefingName should still be used too if found instead.
Localization is about language/translation Terox. This is a MP engine issues.
Type: Public
Branch: Development
Version: 1.03.110951
Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa.
still in 0.72
Still in beta
"O_Heli_Light_02_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
"O_Heli_Light_02_unarmed_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
still in 0.72