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May 10 2016

kju-PvPscene edited Steps To Reproduce on T72266: No geometry and no visual shape.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72265: unknown animation source.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

fixed

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

Latest dev

"I_G_resistanceCommander_F"
ERROR: Switch uniform! Uniform is not supported by soldier
Uniform U_IG_Guerilla1_1 is not allowed for soldier class I_G_resistanceCommander_F

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72263: lever_pilot - unknown animation source collectiveRTD.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

See also: http://forums.bistudio.com/showthread.php?163145-Problem-reverting-mission-saves-with-latest-dev-branch

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

A3_Modules_F_UAV cfgPatches class appears to be removed in latest dev, hence missions/savegames that had that dependency are now broken.

It is still mentioned in PreloadAddons - the list needs urgent updating.

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72143: Introduce SkipRoleAssignment = 1; param into description.ext.

You mean skipBriefingPhase I guess.

May 10 2016, 6:05 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

nice work :]

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

See also:

AI knows about having done a kill instantly

https://dev-heaven.net/issues/23524

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

@ hladas

This is NOT about content as mentioned very clearly in the first post..

Marek decided to release the A2/OA source models to the community, so that they will handle the needed content updates.
BI needs to fix the few remaining engine issues and provide the necessary documentation. That's all there is to it.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

CO lite for A3 is my proposal. You can read more here:
forums.bistudio.com/showthread.php?163435-A-solution-to-the-A2-BI-content-in-A3-and-your-thoughts

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

seany this is about engine issues, not about content.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

Added several clarifications in the description at the top and improved the ticket naming to be more precise.

@ plutoto74
This is NOT about content.
There can NOT be an automated process.

Please read the description again - you make way too many wrong assumptions.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

If you don't care about the topic, or don't want BI to spend time on it, simply don't bother with this ticket.

Yet if you do comment, please make sure there you have valid and concrete arguments to back it up.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

Sorry - again what you are saying NodUnit is general talk without anything behind it. What you are saying does not apply here.

Same for you plutoto74 - make specific references to the issues listed in the ticket that are required for A3 - in fact none.
Also I am the author of AiA as you still don't seem to have realized it. If BI does not fix those compatibility issues, AiA will remain as it is - aka dead.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

While as a general principle that might be true, in our case it is not.

Of course it means some additional work for BI, yet that is the price for backwards compatibility.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

@ plutoto74
AllInArma already does provide A2/OA content integration already for the most part.
What is mostly missing is a few remaining engine issues listed above. That's all there is to it.

In regards to OFP - doing this would also make CWR2 available within A3.

@ ceeeb
Sorry to say but your first argument is generic and does not apply at all for A3.
As per comment to plutoto74, this ticket already listed all remaining important issues and the effort to solve them is very limited.

Backwards compatibility does NOT mean nor relate to upgrade A2/OA content to A3 standards! It is simply about being able to use it without (much adjustment) but have it basically working. Upgrading A2/OA BI content is a completely different topic.

Fixing the above mentioned issues does not bring negative performance impacts, nor do they require a lot of effort.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

plutoto74 the idea of the ticket is to express the players interest to see this becoming a priority. Not more, not less.

Given the limited launch content and lack of modding tools, as well as all the other arguments mentioned in the ticket, it is fair to express this.

If you disagree, you simply don't vote for it.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Thankfully a little progress here but still lots to be done.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

The two commands are a good start, however I cannot see how they will help with constant low client/server fps issues at hand.
Maybe a snapshot while such situation is present, will give some indication at least.

These seems to me to ones most important and required for the issues at hand:

  • Add performance profiling (snapshot [DONE], real-time display, number of entities count, network sync relevance)
  • Greatly enhance the mpStatistics.log and provide details about the content (scripting induced network traffic logging)
  • Performance Metrics
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Sadly multiplayer, community missions and performance don't seem to be of importance to BI :(

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T70968: createVehicleCrew for MK6 mortar spawns second crewman on top of the first.

Isn't this an old time bug - pretty sure we have this high voted in the CIT too. :)

May 10 2016, 5:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T70778: access set ReadAndCreate for cfgRecoils in core config causes various problems.
May 10 2016, 5:24 AM · Arma 3
kju-PvPscene added a comment to T70550: Add BIS_fnc_compileFinal function to functions library.

His suggestion is to add the function to have it easily available for everyone.

May 10 2016, 5:17 AM · Arma 3
kju-PvPscene added a comment to T70424: Z-fighting on far away objects when in any stance lower than standard crouch.

Suma tried to improve this for A2.
Check the CIT for the tickets and link them in here as they contain good context.

May 10 2016, 5:12 AM · Arma 3
kju-PvPscene added a comment to T70284: Radar - new APCs shouldn't have it..

Get rid of the magical radar. Bad for gameplay, not realistic.

May 10 2016, 5:06 AM · Arma 3
kju-PvPscene added a comment to T70178: -skipintro causes \bin.config.bin.CfgSkeletons followed by client crash.

You need to attach the crash logs and the mission it happens with.

Overall you are right that the engine does not initialize infantry (skeleton) correctly when the main menu does not play an intro with infantry (due to -skipIntro or intros without infantry).

May 10 2016, 5:03 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69794: config class missing.
May 10 2016, 4:48 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Faulty four values instead of three:

class Plane_Fighter_03_base_F: Plane_Base_F

		class Reflectors
			class Left
				color[] = {7000,7500,10000,1};
				ambient[] = {100,100,100,0};
				...
			class Right
				color[] = {7000,7500,10000,1};
				ambient[] = {100,100,100,0};
				...
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

has no hardLimitStart/hardLimitEnd

class MRAP_03_base_F: Car_F

		class Reflectors
			class Left
				...
				class Attenuation
					start = 1;
					constant = 0;
					linear = 0;
					quadratic = 0.25;
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Seems also outdated:

class C_Boat_Civil_04_F: FloatingStructure_F

		class Reflectors
			class Middle
				color[] = {0.8,0.8,1,1};
				ambient[] = {0.07,0.07,0.07,1};
				position = "svetlo";
				direction = "svetlo konec";
				hitpoint = "svetlo";
				selection = "svetlo";
				size = 1;
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69519: Faulty reflector values.
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Updated to 1.0 state.

Aside from SDV_01_base_F only base classes are still affected.

May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69478: Flag disappears when it is owned by a Player.

it is said not be a scripting (command) problem, yet the model's are missing the flag definition (or its an engine problem altogether)

May 10 2016, 4:36 AM · Arma 3
kju-PvPscene added a comment to T69387: Games crash during MP play.

Sorry not possible.

50 players on the server, all kinds of vehicles, weapons, scripts etc.

May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69387: Games crash during MP play.
May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69386: CTD during standard MP play.
May 10 2016, 4:33 AM · Arma 3
kju-PvPscene added a comment to T69386: CTD during standard MP play.

Sorry not possible.

50 players on the server, all kinds of vehicles, weapons, scripts etc.

May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69319: Missing EtelkaNarrowMediumPro font files.
May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69319: Missing EtelkaNarrowMediumPro font files.

still in 0.72

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69318: Missing electron_activate_mine_1 sound.

Cannot load sound 'a3\sounds_f\weapons\mines\electron_activate_mine_1.wav'
Cannot load sound 'a3\sounds_f\weapons\mines\electron_trigger_1.wav'

Error: Failed to open file a3\sounds_f\weapons\mines\electron_activate_mine_1.wav
Error: Failed to open file a3\sounds_f\weapons\mines\electron_trigger_1.wav

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69318: Missing electron_activate_mine_1 sound.
May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69318: Missing electron_activate_mine_1 sound.

A few more:

Cannot load sound 'a3\sounds_f\vehicles\armor\noises\get_in_out.wss'

Cannot load sound 'a3\ui_f\data\sound\mouse3.wss'
Cannot load sound 'a3\ui_f\data\sound\new1.wss'

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69310: [AiA] Game crashes due to boats/ships.

seems to be fixed

May 10 2016, 4:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69310: [AiA] Game crashes due to boats/ships.
May 10 2016, 4:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69217: Games crash during MP play.
May 10 2016, 4:27 AM · Arma 3
kju-PvPscene added a comment to T69135: Re-insert MergeConfig script command.

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 4:24 AM · Arma 3
kju-PvPscene added a comment to T69093: Game crash during model preview in the editor.

dxdiag was already attached in most prior reports.. attached again

i have a custom profiles folder, so you need to tell what configuration you need

you should up the file limit finally, it doesnt even accept 2 MB as suggested. hence why i upload the logs to my ftp..

May 10 2016, 4:22 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69093: Game crash during model preview in the editor.
May 10 2016, 4:22 AM · Arma 3
kju-PvPscene added a comment to T68841: Games crash during MP play.

it was a random crash. no repro available

May 10 2016, 4:10 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68841: Games crash during MP play.
May 10 2016, 4:10 AM · Arma 3
kju-PvPscene added a comment to T68504: Grouped AI is aware of kills even when they shouldn't notice.

Nice to see this addressed!

May 10 2016, 3:56 AM · Arma 3
kju-PvPscene added a comment to T68504: Grouped AI is aware of kills even when they shouldn't notice.

AI in a group automatically share the information within the group currently.

This change would require quite some engine adjustment I assume.
Still it needs to be done at some point.

See also CIT for good various tickets on this.

May 10 2016, 3:56 AM · Arma 3
kju-PvPscene added a comment to T68220: Missing strings.

Updated to 1.04

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68220: Missing strings.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68219: Warning Message: No entry 'bin\config.bin/CfgWeapons.acc_pointer_GreenLaser'..
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68218: Cannot open object a3\characters_f\....

still in 0.72

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68217: Missing XXX get in direction point.

still in 0.72

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68217: Missing XXX get in direction point.

still in release version

"B_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
"O_Boat_Armed_01_hmg_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 5 get in direction point
"I_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68218: Cannot open object a3\characters_f\....
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68217: Missing XXX get in direction point.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

Attached the latest logging mission.

You can enable more detail by uncommenting line 25 at the start:
// _debug = true;

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

Strangely the A3 logging complains about a lot more:

soldier[B_soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_PG_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_CTRG_soldier_GL_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_resistanceCommander_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_JTAC_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[C_Marshal_F]:Some of magazines werent stored in soldier Vest or Uniform?

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

These are the actual units with too much equipment I could come up with with my debug mission:

["_unitClass","B_soldier_PG_F"]
["Missing magazines",1,["handgrenade"]]

["_unitClass","B_soldier_UAV_F"]
["Missing magazines",1,["handgrenade"]]

["_unitClass","O_soldier_UAV_F"]
["Missing magazines",1,["smokeshellred"]]

["_unitClass","C_Marshal_F"]
["Missing magazines",2,["6rnd_greensignal_f","6rnd_redsignal_f"]]

["_unitClass","B_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_B","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles","V_TacVest_blk"]]

["_unitClass","O_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]

["_unitClass","I_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T67961: Engine ignores/disables custom unit model when class SoldierWB/EB/GB/Civilian have scope=1/2.

Added another demo mission on Desert world (OA) that has all A2 and OA models present.

The text file contain the scope values for A2 and CO infantry classes as reference.

May 10 2016, 3:37 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67961: Engine ignores/disables custom unit model when class SoldierWB/EB/GB/Civilian have scope=1/2.
May 10 2016, 3:37 AM · Arma 3
kju-PvPscene added a comment to T67926: Steamcmd install fails to run.

You need to supply the commands you run steamcmd with.

May 10 2016, 3:36 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67875: Missing sounds / only dummysound set.
May 10 2016, 3:34 AM · Arma 3
kju-PvPscene added a comment to T67874: Cannot load sound 'a3\sounds_f\characters\human-sfx\person1\p1_breath_damage_high_10.wss'.

expired

May 10 2016, 3:34 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67874: Cannot load sound 'a3\sounds_f\characters\human-sfx\person1\p1_breath_damage_high_10.wss'.
May 10 2016, 3:34 AM · Arma 3
kju-PvPscene added a comment to T67814: School_Salema_F config issues.

expired as class was removed in 0.72

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67814: School_Salema_F config issues.

Still true in beta

"School_Salema_F"
Warning Message: Cannot open object a3\animals_f\fishes\swarm_f.p3d
Obsolete CfgSkeletons for Swarm_F, move to model.cfg
Warning Message: No entry 'bin\config.bin.CfgSkeletons'.
Warning Message: No entry '.Swarm_F'.
Warning Message: No entry '.skeletonInherit'.
Warning Message: '/' is not a value
Warning Message: No entry '.skeletonBones'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.isDiscrete'.
Warning Message: '/' is not a value
Animation a3\animals_f\fishes\data\anim\swarm02.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm01.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm_stop.rtm not found or empty

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67814: School_Salema_F config issues.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Crash is caused by broken infinite terrain in engine. See:
http://feedback.arma3.com/view.php?id=8973

Setting enableTerrainSynth = 0; makes the OA terrains no longer crash.

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Same on Desert world: http://imgur.com/a/FPkbk#0

Probably related to this crash:
http://feedback.arma3.com/view.php?id=8973

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.

Thanks a lot Karel!

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.

Still in

Type: Public Beta
Branch: Development
Version: 0.77.109751

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67764: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene added a comment to T67762: Games crash during MP play.

Just a seemingly random crash during common MP play.
I was the only player to crash.

May 10 2016, 3:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67763: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67762: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene added a comment to T67718: B_sniper_F - MP: impossible load mission.

Sounds like missing weapons[] definition in the snipers weapons config.

May 10 2016, 3:30 AM · Arma 3
kju-PvPscene added a comment to T67693: Game crash during TimeDeaccleration.

Repro no

Mission used in the editor:
https://dev-heaven.net/attachments/download/20713/Blitzkrieg_A3_2013_06_08_TestMission.Stratis.7z.7z

There are some vehicles spawned in the base zones.
At times it happens that vehicles get created in/next to vehicles, instantly explode and fly away/into the sky quickly.

This may be related to the crash.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67693: Game crash during TimeDeaccleration.
May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67688: Moving briefingName to ext from sqm broke briefingDescription from sqm.

By accident I learnt that it was renamed to overviewText.

To keep backwards compatibility briefingName should still be used too if found instead.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67688: Moving briefingName to ext from sqm broke briefingDescription from sqm.
May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67685: No local AI Firing anims and visuals not seen after AI reload having used their 1st magazine.

Localization is about language/translation Terox. This is a MP engine issues.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67679: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..

Type: Public
Branch: Development
Version: 1.03.110951
Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa.

May 10 2016, 3:28 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67679: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..
May 10 2016, 3:28 AM · Arma 3
kju-PvPscene added a comment to T67573: Ka60 MFD references missing bones.

still in 0.72

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67573: Ka60 MFD references missing bones.

Still in beta

"O_Heli_Light_02_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
"O_Heli_Light_02_unarmed_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67573: Ka60 MFD references missing bones.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67572: Rpt is spammed by Placement slopelandcontact failed on model.

still in 0.72

May 10 2016, 3:25 AM · Arma 3