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createVehicleCrew for MK6 mortar spawns second crewman on top of the first
Closed, ResolvedPublic

Description

Then second crewman just runs away! Oh and also he sometimes flashes (appears disappears for a second)

Details

Legacy ID
1418030057
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Create empty MK6 mortar in editor call it 'mk6'
preview -> debug console -> type

createVehicelCrew mk6

Exec

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Scripting.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 1418030057.May 7 2016, 3:57 PM

Isn't this an old time bug - pretty sure we have this high voted in the CIT too. :)

You can upvote it here as well then :)

Fixed in r.109331

Mass closing resolved tickets from last month.