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Game crash during TimeDeaccleration
Closed, ResolvedPublic

Details

Legacy ID
2588948194
Severity
None
Resolution
Won't Fix
Reproducibility
N/A
Category
Game Crash
Additional Information

Exception code: C0000005 ACCESS_VIOLATION at C2C52386
Allocator: C:\arma3alpha\dll\tbb4malloc_bi.dll
graphics: D3D11
resolution: 1440x1016x32
Addons:
Mods: @desert
Distribution: 0
Version 0.60.106070
Fault time: 2013/06/08 18:27:46
Fault address: C2C52386 00:C2C52386 Unknown module
file: tm
world: stratis

Registers:
EAX:2336FF2E EBX:00000000
ECX:465CD940 EDX:C2C52386
ESI:11EC6040 EDI:11E0EA80
CS:EIP:0023:C2C52386
SS:ESP:002B:2336FEE0 EBP:00000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202

Event Timeline

kju-PvPscene edited Additional Information. (Show Details)
kju-PvPscene set Category to Game Crash.
kju-PvPscene set Reproducibility to N/A.
kju-PvPscene set Severity to None.
kju-PvPscene set Resolution to Won't Fix.
kju-PvPscene set Legacy ID to 2588948194.May 7 2016, 2:31 PM

It is PhysX crash. Can you write more info please? What happened before crash? How much units did you have in scene? Exploded something? Are you able reproduce this crash?

Repro no

Mission used in the editor:
https://dev-heaven.net/attachments/download/20713/Blitzkrieg_A3_2013_06_08_TestMission.Stratis.7z.7z

There are some vehicles spawned in the base zones.
At times it happens that vehicles get created in/next to vehicles, instantly explode and fly away/into the sky quickly.

This may be related to the crash.