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PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

If you move the 930 supply area closer to the base, it will solve the problem.

Tue, May 13, 8:09 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board sees only 175 and does not see 930, although the map shows that it should see

Tue, May 13, 8:09 PM · Arma Reforger
lwing added a comment to T191862: Durras - unlimited supply without need of trucks.

Cheers, understandable. Thank you sir for the information

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It is also not clear why the base itself always has 0 supplies

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board shows only supplies reachable/present inside of the Main tent

Tue, May 13, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

And in the main tent warehouse there is 0

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

But only 175 are available

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..


There are 1105 supplies displayed on the map

Tue, May 13, 6:16 PM · Arma Reforger
Geez closed T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. as Resolved.

Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.

Tue, May 13, 5:49 PM · Arma Reforger
Geez closed T191862: Durras - unlimited supply without need of trucks as Resolved.

Hello Iwing.
This cannot be fixed at this moment.

Tue, May 13, 5:49 PM · Arma Reforger
Geez changed the status of T191869: Finger on the trigger during weapon cleaning animation 1.28 experimental patch 20250513. from New to Feedback.
Tue, May 13, 5:01 PM · DayZ Xbox
kleckns created T191869: Finger on the trigger during weapon cleaning animation 1.28 experimental patch 20250513..
Tue, May 13, 3:35 PM · DayZ Xbox
Geez changed the status of T190170: Game Master mortar emplacement bug from Awaiting internal Testing to Need More Info.

Hello Zen_Monroe.
We cannot seem to reproduce the issue on our end. Do you have more detailed repro steps possibly?

Tue, May 13, 3:11 PM · Arma Reforger Xbox
Geez changed the status of T191292: Drop FPS at open Map and Inventory from Awaiting internal Testing to Need More Info.

Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez

Tue, May 13, 3:10 PM · Arma Reforger
Geez changed the status of T191747: Rank system broken from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 3:09 PM · Arma Reforger Xbox
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:00 PM · Arma Reforger
wyqydsyq renamed T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents from Dynamic Factions / Conflict Belligerents to Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:00 PM · Arma Reforger
wyqydsyq added a comment to T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.

I didn't realise this at the time of opening this ticket but according to Arkensor:

Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it

Tue, May 13, 2:32 PM · Arma Reforger
Geez changed the status of T191864: Enforce Script should receive a safe navigation operator from New to Feedback.
Tue, May 13, 1:54 PM · Arma Reforger Modding
Geez changed the status of T191857: [Feature Request] (Conflict) Publish mission files to github for find difference from New to Feedback.
Tue, May 13, 1:53 PM · Arma Reforger Modding
Geez changed the status of T191781: 403 error, failure to upload, workbench from New to Assigned.
Tue, May 13, 1:53 PM · Arma Reforger Modding
Geez closed T191868: Can not log in on experimental Server (no update) as Resolved.

Client update will follow soon.

Tue, May 13, 1:44 PM · DayZ
Geez changed the status of T191861: Full of cheaters? from New to Feedback.
Tue, May 13, 1:38 PM · Vigor PC
Geez changed the status of T191862: Durras - unlimited supply without need of trucks from New to Awaiting internal Testing.
Tue, May 13, 1:37 PM · Arma Reforger
1r999_dayZ added a comment to T191868: Can not log in on experimental Server (no update).

so sad

Tue, May 13, 1:36 PM · DayZ
1r999_dayZ created T191868: Can not log in on experimental Server (no update).
Tue, May 13, 1:36 PM · DayZ
Geez changed the status of T191673: Bug (Exp.) - Static toxic zone Rify doesn't have gas on upper levels of the ship. from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:10 PM · DayZ
Geez changed the status of T191743: Drinking orange water from a cooking pot doesn't warm you up from Awaiting internal Testing to Reviewed.

Hello,
We have tested this on our end and we are unable to reproduce the issue.
Regards,
Geez

Tue, May 13, 1:09 PM · DayZ
Geez closed T191766: Cooking on fires as Resolved.

Hello.
This is currently working as designed.

Tue, May 13, 1:07 PM · DayZ
Geez closed T191840: EXP 1.28 [ Sway animations for small firearms while walking & aiming are broken ] as Resolved.

Resolved for 1.28 stable.

Tue, May 13, 1:07 PM · DayZ
Geez changed the status of T191800: Getting locked in crouch whilst eating from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:06 PM · DayZ
Geez closed T191631: Truck custom loadout as Resolved.

Hello,
This has been reworked for 1.28

Tue, May 13, 1:05 PM · DayZ Xbox
Geez changed the status of T191658: Gun Despawn/disapear from Awaiting internal Testing to Reviewed.

Hello,
This should no longer be an issue in 1.28.
Please let us know in case the issue pops up there as well.
Regards,
Geez

Tue, May 13, 1:05 PM · DayZ PlayStation
Geez changed the status of T191863: Humvee wreck dashboard instruments are illuminated from New to Awaiting internal Testing.
Tue, May 13, 1:04 PM · DayZ Xbox
Geez changed the status of T191865: Flashlight suggestion from New to Feedback.
Tue, May 13, 1:03 PM · DayZ Xbox
Geez changed the status of T191266: Sound of fence/shelter kit continues to play even after the animation from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:02 PM · DayZ Xbox
Geez changed the status of T191199: Missing textures (1.28 experimental) from Awaiting internal Testing to Need More Info.

Hello Kvaston.
Can you please provide us exact location?
Regards,
Geez

Tue, May 13, 12:45 PM · DayZ Xbox
Geez changed the status of T191755: Scenario Publish Crash from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:30 PM · Arma Reforger Xbox
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:28 PM · Arma Reforger
Geez changed the status of T191818: Can‘t pick up supplies, repair tutorial from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:28 PM · Arma Reforger Playstation 5
wyqydsyq added a comment to T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.

After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.

Tue, May 13, 11:31 AM · Arma Reforger
Alan101 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

Tue, May 13, 11:25 AM · Arma Reforger Xbox
R34P3R added a comment to T189522: Weapons IK not reset - 1.2 + 1.3.

@Geez, it looks like we need a IK refresh after Show/hide of the weapon.

Tue, May 13, 10:57 AM · Arma Reforger
wyqydsyq renamed T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool from Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool to Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
Tue, May 13, 10:46 AM · Arma Reforger
wyqydsyq renamed T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool from Depending on a local mod breaks PeerTool shader loading to Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool.
Tue, May 13, 10:46 AM · Arma Reforger
wyqydsyq added a comment to T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.

After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.

Tue, May 13, 10:44 AM · Arma Reforger
wyqydsyq created T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
Tue, May 13, 8:42 AM · Arma Reforger
NoNVGs created T191865: Flashlight suggestion .
Tue, May 13, 5:03 AM · DayZ Xbox
CrazyC4rl added a comment to T189876: Server crash when SaveCurrentFSMState is called by engine..

good talk

Tue, May 13, 1:30 AM · DayZ
TilW created T191864: Enforce Script should receive a safe navigation operator.
Tue, May 13, 12:53 AM · Arma Reforger Modding

Yesterday

XENASTATUS changed Severity from severity:none to severity:feature on T191842: Official servers.
Mon, May 12, 11:15 PM · DayZ Xbox
cflynn93 created T191863: Humvee wreck dashboard instruments are illuminated.
Mon, May 12, 11:12 PM · DayZ Xbox
VinGal added a comment to T191837: Config.cpp invalid paths/files (ran in exp - 1.28).

and rvmats

Mon, May 12, 10:14 PM · DayZ
XENASTATUS added a comment to T191842: Official servers.

I just uninstalled and reinstalled it ave the issue did not resolve

Mon, May 12, 9:01 PM · DayZ Xbox
XENASTATUS added a comment to T191842: Official servers.

This issue arose recently after I purchased and downloaded the new map. I only have one wifi network.

Mon, May 12, 8:12 PM · DayZ Xbox
dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

Mon, May 12, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
Mon, May 12, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

Mon, May 12, 6:21 PM · Arma 3
lwing edited Steps To Reproduce on T191862: Durras - unlimited supply without need of trucks.
Mon, May 12, 6:07 PM · Arma Reforger
lwing created T191862: Durras - unlimited supply without need of trucks.
Mon, May 12, 6:05 PM · Arma Reforger
Lumix added a comment to T191798: Milliradians scale on US and Soviet Binoculars not consistent.

Hello Geez,

Mon, May 12, 5:58 PM · Arma Reforger
EddyEden created T191861: Full of cheaters?.
Mon, May 12, 5:53 PM · Vigor PC
801vax updated subscribers of T191695: "Many cars" servers to release version! .

@Geez Can we ask someone, how we can add cars lifetimes on community server without adding custom mode. Is is feasible to achive it only changing server config files?

Mon, May 12, 4:31 PM · DayZ
801vax added a comment to T191820: No sound effect when bandaging with a bandana.

I think it's not a bug but a feature.

Mon, May 12, 4:23 PM · DayZ
TRAGER created T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 12, 4:00 PM · Arma 3
TRAGER created T191859: Night vision goggles on other units animate with delay for me on dedicated server.
Mon, May 12, 3:46 PM · Arma 3
dedmen set Ref Ticket to AIII-56902 on T191741: Next Radar Target control causes performance degradation.
Mon, May 12, 3:40 PM · Arma 3
Geez changed the status of T191548: Phantom sounds of footsteps on the grass when it rains if you are at home from Awaiting internal Testing to Confirmed Internally.
Mon, May 12, 3:37 PM · DayZ
dedmen edited projects for T191748: BIOS Error 0x00050017, added: DayZ PlayStation; removed Arma 3.
Mon, May 12, 3:36 PM · DayZ PlayStation
dedmen closed T191720: game crash as Resolved.

Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it

Mon, May 12, 3:35 PM · Arma 3
Geez added a comment to T191560: Sound for screwdriver get worms action incorrect.

Hello Dannydoomno1.
Dig worms with screwdriver is not possible on official servers.
Was this possibly on a modded server?

Mon, May 12, 3:31 PM · DayZ
jcaspes added a comment to T191309: Cars are not fixed on Exp 1.28.

Thank you !

Mon, May 12, 3:21 PM · DayZ
PR9INICHEK edited Additional Information on T184472: [Feature Request] (Workbench) {Plugin - Game Mode Setup} Improve the template for Conflict mode to make it easier for mission creators.
Mon, May 12, 3:20 PM · Arma Reforger
PR9INICHEK edited Additional Information on T184472: [Feature Request] (Workbench) {Plugin - Game Mode Setup} Improve the template for Conflict mode to make it easier for mission creators.
Mon, May 12, 3:20 PM · Arma Reforger
PR9INICHEK created T191857: [Feature Request] (Conflict) Publish mission files to github for find difference.
Mon, May 12, 3:09 PM · Arma Reforger Modding
PR9INICHEK updated subscribers of T190873: [1.3.0.144] Enemy team map markers visible on map when joining a server (Conflict).

@Geez hi :)

Mon, May 12, 3:01 PM · Arma Reforger
Geez changed the status of T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean. from New to Awaiting internal Testing.
Mon, May 12, 3:00 PM · Arma Reforger
R34P3R updated subscribers of T191688: Vehicle Engines starting by itself.

@Geez Hi, can also be combined with: https://feedback.bistudio.com/T186260

Mon, May 12, 2:59 PM · Arma Reforger
Geez closed T191798: Milliradians scale on US and Soviet Binoculars not consistent as Resolved.

Hello Lumix.
According to the dev team this works as designed.
Regards,
Geez

Mon, May 12, 2:46 PM · Arma Reforger
Geez closed T191805: Status_heap_corruption error kick after trying to log back in. as Resolved.

Hello Kyle_C.
The crashes occur due to the modded content you are running. In such case there is nothing we can do on our end.
Regards,
Geez

Mon, May 12, 2:37 PM · DayZ
RickJamesBitch updated the task description for T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
Mon, May 12, 2:23 PM · Arma Reforger
RickJamesBitch renamed T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean. from TrackIR Issues (Freelook vs Track IR Zoom) and Sound Look when leaning with TrackIR between 0 and 100 percent lean. to TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
Mon, May 12, 2:11 PM · Arma Reforger
RickJamesBitch created T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
Mon, May 12, 2:10 PM · Arma Reforger
Geez closed T191309: Cars are not fixed on Exp 1.28 as Resolved.

Resolved for 1.28 stable

Mon, May 12, 12:58 PM · DayZ
Geez changed the status of T191836: [Feature Requests]We need the ability to draw curves on the map. from New to Feedback.
Mon, May 12, 12:55 PM · Arma Reforger
Geez changed the status of T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate from New to Feedback.
Mon, May 12, 12:53 PM · Arma Reforger
Geez changed the status of T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate from New to Feedback.
Mon, May 12, 12:53 PM · Arma Reforger
Geez changed the status of T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter from New to Feedback.
Mon, May 12, 12:52 PM · Arma Reforger
Geez changed the status of T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter from New to Feedback.
Mon, May 12, 12:52 PM · Arma Reforger
Geez changed the status of T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter from New to Feedback.
Mon, May 12, 12:52 PM · Arma Reforger
Geez changed the status of T191818: Can‘t pick up supplies, repair tutorial from New to Awaiting internal Testing.
Mon, May 12, 12:38 PM · Arma Reforger Playstation 5
z1pmen created T191852: Проблема 0xc0000005 EXCEPTION ACCESS VIOLATION.
Mon, May 12, 12:36 PM · DayZ
Geez merged task T191845: LAV 25 braking very poorly when in reverse or neutral into T189237: vehicles brake way slower when in neutral .
Mon, May 12, 12:36 PM · Arma Reforger
Geez merged T191845: LAV 25 braking very poorly when in reverse or neutral into T189237: vehicles brake way slower when in neutral .
Mon, May 12, 12:36 PM · Arma Reforger
Geez changed the status of T191844: Wrong Update-Size (Mod Download) from New to Awaiting internal Testing.
Mon, May 12, 12:36 PM · Arma Reforger
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from New to Awaiting internal Testing.
Mon, May 12, 12:33 PM · Arma Reforger
Geez merged task T191826: Vehicles auto-restart when get out into T191688: Vehicle Engines starting by itself.
Mon, May 12, 12:32 PM · Arma Reforger
Geez merged T191826: Vehicles auto-restart when get out into T191688: Vehicle Engines starting by itself.
Mon, May 12, 12:32 PM · Arma Reforger