HomeFeedback Tracker

Recent Activity

Today

Daddy created T191883: Won't let me place a flag.
Wed, May 14, 1:13 PM · DayZ
Leslieheeks created T191882: Native Path Berberine Consumer Reports.
Wed, May 14, 1:07 PM · Arma 3
moghendz created T191881: Zyven Yield Reviews 2025 - Legit or Scam? – Must Read Before Trying!.
Wed, May 14, 1:02 PM · Arma 3 Creator DLC - CSLA Iron Curtain
moonlapses added a comment to T189473: Vehicle sinking into the ground.

it happened to me yesterday as well

Wed, May 14, 12:38 PM · DayZ
leedonna created T191879: Crash when painting textures on new terrain.
Wed, May 14, 12:24 PM · Arma Reforger Modding
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please provide more information and details?

Wed, May 14, 12:20 PM · DayZ Modding, DayZ
Geez closed T191877: [1.28 Exp] Crossbow reload sound error as Resolved.

Thank you for the report.
This has been reported previously and scheduled for a fix. Closing the ticket as it is a duplicate.
Regards,
Geez

Wed, May 14, 12:19 PM · DayZ
HappyBombs created T191877: [1.28 Exp] Crossbow reload sound error.
Wed, May 14, 12:17 PM · DayZ
Geez changed the status of T191784: Map livonia from New to Need More Info.

Hello Ycarre.
Please use English language only on the feedback tracker.
Is there any sort of error when you try to connect to Livonia? what exactly happens?

Wed, May 14, 11:31 AM · DayZ PlayStation
Geez changed the status of T191647: Character Progression disappearing completely from New to Reviewed.
Wed, May 14, 11:14 AM · DayZ PlayStation
Geez changed the status of T191852: Проблема 0xc0000005 EXCEPTION ACCESS VIOLATION from New to Need More Info.

Hello z1pmen.
Please use English language only when reporting into the feedback tracker.
Also click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Do not forget to include description of the problem you are facing and possible reproduction steps.
Regards,
Geez

Wed, May 14, 11:12 AM · DayZ
Geez changed the status of T191748: BIOS Error 0x00050017, a subtask of T191660: DayZ freezes on startup and fills up RAM (no mods or connection), from New to Reviewed.
Wed, May 14, 11:08 AM · DayZ
Geez changed the status of T191748: BIOS Error 0x00050017 from New to Reviewed.

Hello Tugba97.
This error occurs when your playstation console cannot connect to the BIOS because of some sort of network issue.
Please check with your ISP and make sure there is no country blocking enabled.
Regards,
Geez

Wed, May 14, 11:08 AM · DayZ PlayStation
Geez closed T191828: Can't compile "World" script module as Resolved.

Hello Susu.
This seems to be caused by some sort of mod or you are loading some non vanilla file. The file in question is Test.c.
That file contains the class name Test, which conflicts with the vanilla Test class

Wed, May 14, 10:50 AM · DayZ
Geez changed the status of T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool from New to Reviewed.
Wed, May 14, 10:45 AM · Arma Reforger
Geez changed the status of T191874: desync when engaged in combat from New to Reviewed.
Wed, May 14, 10:36 AM · DayZ Xbox
Geez changed the status of T191873: filename/pathing inconsistencies from New to Assigned.
Wed, May 14, 10:32 AM · DayZ Modding, DayZ
Geez changed the status of T191872: map declare inconsistency from New to Assigned.
Wed, May 14, 10:31 AM · DayZ Modding, DayZ
Geez changed the status of T191871: [1.28 exp] broom infinitely creates long sticks when split by hand from New to Awaiting internal Testing.
Wed, May 14, 10:29 AM · DayZ
Geez changed the status of T191876: 1.28 EXP [ R12 muzzle flash misaligned with the barrel/muzzle ] from New to Awaiting internal Testing.
Wed, May 14, 10:28 AM · DayZ
WeirdXone created T191876: 1.28 EXP [ R12 muzzle flash misaligned with the barrel/muzzle ].
Wed, May 14, 9:07 AM · DayZ
Neprykayanyy95 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

A generous bump of another 24GB I think is enough.

Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?

Wed, May 14, 8:04 AM · Arma Reforger Xbox
Chronicbint renamed T191313: 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch from 1.28 Experimental - some form of weapon swap/hand state bug to 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch.
Wed, May 14, 7:21 AM · DayZ
Rage4556 created T191875: Crashing Upon Loading My Map.
Wed, May 14, 3:22 AM · Arma Reforger Modding
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

The DayZ community server ecosystem is currently collapsing due to the overwhelming presence of fake servers flooding the community server browser.
This issue is fundamentally caused by the outdated and unauthenticated use of the Steam A2S protocol for server registration.
Meanwhile, DayZ official servers are protected by internal authentication mechanisms that prevent fake server registration.

We respectfully urge Bohemia Interactive to implement similar authentication measures for community servers, such as adding lightweight token-based validation or encrypted server responses.
This change would immediately eliminate the vast majority of fake servers, restore trust in the server browser, and protect the long-term health of the DayZ multiplayer community.

Without such measures, the DayZ community server environment will continue to deteriorate rapidly, driving players and server operators away from the game.

Wed, May 14, 2:55 AM · DayZ
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

Registering a DayZ server currently relies on integration with steam_api64.dll through the Steam API.
However, the situation has significantly deteriorated — all DayZ community servers are now subject to continuous automated scanning and coordinated attacks, occurring in cycles every few minutes.
It appears there is a deliberate effort to destabilize and ultimately destroy the DayZ multiplayer ecosystem.
Given the severity of the ongoing attacks, it is worth considering whether DayZ should transition away from reliance on steam_api64 to protect its community infrastructur
@Geez

Wed, May 14, 2:43 AM · DayZ
Nickmemphis created T191874: desync when engaged in combat.
Wed, May 14, 12:39 AM · DayZ Xbox
TrueDolphin created T191873: filename/pathing inconsistencies.
Wed, May 14, 12:24 AM · DayZ Modding, DayZ
TrueDolphin created T191872: map declare inconsistency.
Wed, May 14, 12:15 AM · DayZ Modding, DayZ
LeviathanI created T191871: [1.28 exp] broom infinitely creates long sticks when split by hand.
Wed, May 14, 12:11 AM · DayZ

Yesterday

Kanas added a comment to T191292: Drop FPS at open Map and Inventory .

I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.

Tue, May 13, 10:47 PM · Arma Reforger
rustycaddy updated subscribers of T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

@Geez Is there any official word from the developers as if to whether or not they'll be able to fix this issue?

Tue, May 13, 10:15 PM · DayZ
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

If you move the 930 supply area closer to the base, it will solve the problem.

Tue, May 13, 8:09 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board sees only 175 and does not see 930, although the map shows that it should see

Tue, May 13, 8:09 PM · Arma Reforger
lwing added a comment to T191862: Durras - unlimited supply without need of trucks.

Cheers, understandable. Thank you sir for the information

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It is also not clear why the base itself always has 0 supplies

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board shows only supplies reachable/present inside of the Main tent

Tue, May 13, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

And in the main tent warehouse there is 0

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

But only 175 are available

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..


There are 1105 supplies displayed on the map

Tue, May 13, 6:16 PM · Arma Reforger
Geez closed T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. as Resolved.

Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.

Tue, May 13, 5:49 PM · Arma Reforger
Geez closed T191862: Durras - unlimited supply without need of trucks as Resolved.

Hello Iwing.
This cannot be fixed at this moment.

Tue, May 13, 5:49 PM · Arma Reforger
Geez changed the status of T191869: Finger on the trigger during weapon cleaning animation 1.28 experimental patch 20250513. from New to Feedback.
Tue, May 13, 5:01 PM · DayZ Xbox
kleckns created T191869: Finger on the trigger during weapon cleaning animation 1.28 experimental patch 20250513..
Tue, May 13, 3:35 PM · DayZ Xbox
Geez changed the status of T190170: Game Master mortar emplacement bug from Awaiting internal Testing to Need More Info.

Hello Zen_Monroe.
We cannot seem to reproduce the issue on our end. Do you have more detailed repro steps possibly?

Tue, May 13, 3:11 PM · Arma Reforger Xbox
Geez changed the status of T191292: Drop FPS at open Map and Inventory from Awaiting internal Testing to Need More Info.

Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez

Tue, May 13, 3:10 PM · Arma Reforger
Geez changed the status of T191747: Rank system broken from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 3:09 PM · Arma Reforger Xbox
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:00 PM · Arma Reforger
wyqydsyq renamed T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents from Dynamic Factions / Conflict Belligerents to Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Tue, May 13, 3:00 PM · Arma Reforger
wyqydsyq added a comment to T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.

I didn't realise this at the time of opening this ticket but according to Arkensor:

Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it

Tue, May 13, 2:32 PM · Arma Reforger
Geez changed the status of T191864: Enforce Script should receive a safe navigation operator from New to Feedback.
Tue, May 13, 1:54 PM · Arma Reforger Modding
Geez changed the status of T191857: [Feature Request] (Conflict) Publish mission files to github for find difference from New to Feedback.
Tue, May 13, 1:53 PM · Arma Reforger Modding
Geez changed the status of T191781: 403 error, failure to upload, workbench from New to Assigned.
Tue, May 13, 1:53 PM · Arma Reforger Modding
Geez closed T191868: Can not log in on experimental Server (no update) as Resolved.

Client update will follow soon.

Tue, May 13, 1:44 PM · DayZ
Geez changed the status of T191861: Full of cheaters? from New to Feedback.
Tue, May 13, 1:38 PM · Vigor PC
Geez changed the status of T191862: Durras - unlimited supply without need of trucks from New to Awaiting internal Testing.
Tue, May 13, 1:37 PM · Arma Reforger
1r999_dayZ added a comment to T191868: Can not log in on experimental Server (no update).

so sad

Tue, May 13, 1:36 PM · DayZ
1r999_dayZ created T191868: Can not log in on experimental Server (no update).
Tue, May 13, 1:36 PM · DayZ
Geez changed the status of T191673: Bug (Exp.) - Static toxic zone Rify doesn't have gas on upper levels of the ship. from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:10 PM · DayZ
Geez changed the status of T191743: Drinking orange water from a cooking pot doesn't warm you up from Awaiting internal Testing to Reviewed.

Hello,
We have tested this on our end and we are unable to reproduce the issue.
Regards,
Geez

Tue, May 13, 1:09 PM · DayZ
Geez closed T191766: Cooking on fires as Resolved.

Hello.
This is currently working as designed.

Tue, May 13, 1:07 PM · DayZ
Geez closed T191840: EXP 1.28 [ Sway animations for small firearms while walking & aiming are broken ] as Resolved.

Resolved for 1.28 stable.

Tue, May 13, 1:07 PM · DayZ
Geez changed the status of T191800: Getting locked in crouch whilst eating from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:06 PM · DayZ
Geez closed T191631: Truck custom loadout as Resolved.

Hello,
This has been reworked for 1.28

Tue, May 13, 1:05 PM · DayZ Xbox
Geez changed the status of T191658: Gun Despawn/disapear from Awaiting internal Testing to Reviewed.

Hello,
This should no longer be an issue in 1.28.
Please let us know in case the issue pops up there as well.
Regards,
Geez

Tue, May 13, 1:05 PM · DayZ PlayStation
Geez changed the status of T191863: Humvee wreck dashboard instruments are illuminated from New to Awaiting internal Testing.
Tue, May 13, 1:04 PM · DayZ Xbox
Geez changed the status of T191865: Flashlight suggestion from New to Feedback.
Tue, May 13, 1:03 PM · DayZ Xbox
Geez changed the status of T191266: Sound of fence/shelter kit continues to play even after the animation from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 1:02 PM · DayZ Xbox
Geez changed the status of T191199: Missing textures (1.28 experimental) from Awaiting internal Testing to Need More Info.

Hello Kvaston.
Can you please provide us exact location?
Regards,
Geez

Tue, May 13, 12:45 PM · DayZ Xbox
Geez changed the status of T191755: Scenario Publish Crash from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:30 PM · Arma Reforger Xbox
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:28 PM · Arma Reforger
Geez changed the status of T191818: Can‘t pick up supplies, repair tutorial from Awaiting internal Testing to Confirmed Internally.
Tue, May 13, 12:28 PM · Arma Reforger Playstation 5
wyqydsyq added a comment to T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.

After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.

Tue, May 13, 11:31 AM · Arma Reforger
Alan101 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

Tue, May 13, 11:25 AM · Arma Reforger Xbox
R34P3R added a comment to T189522: Weapons IK not reset - 1.2 + 1.3.

@Geez, it looks like we need a IK refresh after Show/hide of the weapon.

Tue, May 13, 10:57 AM · Arma Reforger
wyqydsyq renamed T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool from Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool to Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
Tue, May 13, 10:46 AM · Arma Reforger
wyqydsyq renamed T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool from Depending on a local mod breaks PeerTool shader loading to Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool.
Tue, May 13, 10:46 AM · Arma Reforger
wyqydsyq added a comment to T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.

After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.

Tue, May 13, 10:44 AM · Arma Reforger
wyqydsyq created T191866: Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
Tue, May 13, 8:42 AM · Arma Reforger
NoNVGs created T191865: Flashlight suggestion .
Tue, May 13, 5:03 AM · DayZ Xbox
CrazyC4rl added a comment to T189876: Server crash when SaveCurrentFSMState is called by engine..

good talk

Tue, May 13, 1:30 AM · DayZ
TilW created T191864: Enforce Script should receive a safe navigation operator.
Tue, May 13, 12:53 AM · Arma Reforger Modding

Mon, May 12

XENASTATUS changed Severity from severity:none to severity:feature on T191842: Official servers.
Mon, May 12, 11:15 PM · DayZ Xbox
cflynn93 created T191863: Humvee wreck dashboard instruments are illuminated.
Mon, May 12, 11:12 PM · DayZ Xbox
VinGal added a comment to T191837: Config.cpp invalid paths/files (ran in exp - 1.28).

and rvmats

Mon, May 12, 10:14 PM · DayZ
XENASTATUS added a comment to T191842: Official servers.

I just uninstalled and reinstalled it ave the issue did not resolve

Mon, May 12, 9:01 PM · DayZ Xbox
XENASTATUS added a comment to T191842: Official servers.

This issue arose recently after I purchased and downloaded the new map. I only have one wifi network.

Mon, May 12, 8:12 PM · DayZ Xbox
dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

Mon, May 12, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
Mon, May 12, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

Mon, May 12, 6:21 PM · Arma 3
lwing edited Steps To Reproduce on T191862: Durras - unlimited supply without need of trucks.
Mon, May 12, 6:07 PM · Arma Reforger
lwing created T191862: Durras - unlimited supply without need of trucks.
Mon, May 12, 6:05 PM · Arma Reforger
Lumix added a comment to T191798: Milliradians scale on US and Soviet Binoculars not consistent.

Hello Geez,

Mon, May 12, 5:58 PM · Arma Reforger
EddyEden created T191861: Full of cheaters?.
Mon, May 12, 5:53 PM · Vigor PC
801vax updated subscribers of T191695: "Many cars" servers to release version! .

@Geez Can we ask someone, how we can add cars lifetimes on community server without adding custom mode. Is is feasible to achive it only changing server config files?

Mon, May 12, 4:31 PM · DayZ
801vax added a comment to T191820: No sound effect when bandaging with a bandana.

I think it's not a bug but a feature.

Mon, May 12, 4:23 PM · DayZ
TRAGER created T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 12, 4:00 PM · Arma 3
TRAGER created T191859: Night vision goggles on other units animate with delay for me on dedicated server.
Mon, May 12, 3:46 PM · Arma 3