In T189254#2757370, @KStrike wrote:In T189254#2757306, @byNautiic wrote:Yeah, that's exactly the issue besides that AI will also target and try to shoot you behind concrete walls.
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byNautiic added a comment to T189254: AI can see through roofs and structures (again).
tartan renamed T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025 from Cost of Living - Spawn Cost Testing on ArmA Reforger 2025 to (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
KStrike added a comment to T189254: AI can see through roofs and structures (again).
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Steps To Reproduce on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Steps To Reproduce on T189275: (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
Cubody added a comment to T189202: Number of dice in version 1.17.
@OfficialWardog I'm sorry again for offtop, but there is old mod creator, that sells mods for years, well known lbmaster. I didn't want to mention him or offend him in any way, but the reality is that for some reason he's quietly selling, restricting access to those who haven't paid a "required amount of money". Your position is clean, but not actions.
I may be wrong, of course, but it's very strange.
vkantik added a comment to T189202: Number of dice in version 1.17.
We are here to solve a problem related to a server crash when an object has more than 138 bones. But it looks like there are guys here who are more interested in whether someone has a paid mod and those who really want to allow purple wheels. I think you need to know all the facts about what's going on here.
ntepup added a comment to T189202: Number of dice in version 1.17.
@Geez It appears that this mod in question is a paid mod and most of the commenters in here have paid for and packed this mod. While the bones limit does appear to be an issue, I believe you need to know the full facts of what is going on here.
DrZiLLo added a comment to T189202: Number of dice in version 1.17.
similar with our individual construction.
According to testing, it seems as if the error occurs after SetAnimationPhase,
after which it freezes and crashes with the error "Reason: Access violation. Illegal read".
It feels like the game now can't get the bone if the model.cfg of the model exceeds 138 bones. This only happens with classes that inherit from baseBuildingBase ! Clothes and other items whose skeletons exceed 138 bones do not break the server, but I have not tested SetAnimationPhase on these items.
vkantik added a comment to T189202: Number of dice in version 1.17.
@OfficialWardog
Yes, you wanted to help. Not forgetting to mention that he sells mods.
To definitely help. Well, 100% help, telling about what a bad person he is, that he sells mods.
OfficialWardog added a comment to T189202: Number of dice in version 1.17.
Just to be clear, my motive on replying to this thread was because I was wanting to inform its participants on better testing practices. When I had the time, I decided to go looking through the logs to find a reference that would allow me to take a look into the mod having the issue for additional advice to provide as potential a workaround or feature reduction without impacting functionality. Initially, I ignored the workshop description and took at peek into the obfuscated mod, but backtracked after certain assumptions seemed to solidify in my mind as I browsed through the files. I resorted to reviewing the workshop description primarily to see if any discussion was made about the issue on potentially a VK page or a Discord server.
Cubody added a comment to T189202: Number of dice in version 1.17.
@vkantik Let's ban all developer communities and block all workshops... Why not?
vkantik added a comment to T189202: Number of dice in version 1.17.
@Cubody Wardog has always been like this. He doesn't care about problems and mistakes, he cares who reports them. Instead of discussing the issue of the error, he went to see who was writing about it. This man has obvious problems in life.
Cubody added a comment to T189202: Number of dice in version 1.17.
Are you serious? Block a person for developing a really interesting modification and giving access to it as a donation? Or are you suggesting that you upload the code to be stolen by hundreds of other developers, and the author has completely lost motivation? Do you even know what's going on in the community, and how often everyone steals from each other? It's an endless game of chess, and you're talking about commerce. People invest their efforts and ideas to create something unique. My request: not to kill it, but to support it, why are you chopping off the shoulder?
Sorry for the Russian sayings and offtop.
vkantik added a comment to T189202: Number of dice in version 1.17.
@Geez
Good afternoon, I am developing my own construction system for my server and I have the same problem.
The problem appears if the model has 138+ bones and has at least something in any geometry. If the geometry lodes are empty, then there is no error and the resolution lodes work stably.
ElJeeZed added a comment to T166624: Being Stuck In Loading Screen.
I have same issue.
byNautiic added a comment to T189254: AI can see through roofs and structures (again).
OfficialWardog added a comment to T189202: Number of dice in version 1.17.
@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.
Blackheart_Six added a comment to T188940: Crash To Desktop Porting SF 1.2 scenario to v1.3 .
Close ticket. I believe this is related to name
Geez changed the status of T189263: EXP 1.3.0.84 - Patrol / CycleWaypoint (Framework) from New to Feedback.
Geez closed T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Geez changed the status of T189271: [1.2.1.189] (Conflict) Spawn points can't be selected for some reason from New to Awaiting internal Testing.
Geez changed the status of T189272: [1.2.1.189] FPS drops when shooting starts from New to Awaiting internal Testing.
Geez changed the status of T189235: [1.3 exp] AI target through walls of House_Mountain_E_1I01 from New to Awaiting internal Testing.
Geez changed the status of T189236: SF Tasks are loading the number of times you've started world editor. from New to Awaiting internal Testing.
Geez changed the status of T189237: vehicles brake way slower when in neutral from New to Awaiting internal Testing.
Geez changed the status of T189243: Problems with objects "Destroyed vehicles" from New to Awaiting internal Testing.
Geez changed the status of T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range from New to Awaiting internal Testing.
Geez added a comment to T188940: Crash To Desktop Porting SF 1.2 scenario to v1.3 .
Hello Blackheart_Six.
Was the scenario made in 1.2.0 or 1.2.1?
Transferring something similar from 1.2.1 to 1.3.0 doesn't seem to reproduce this on our end.
Clear details of the setup isolated from a scenario would be very helpful as well.
Geez changed the status of T189246: [1.3.0.84] (LAV-25) Part of the gunner passes through the model if he opens the map from New to Awaiting internal Testing.
Geez changed the status of T189247: [1.3.0.84] (LAV-25) The rear door can be opened by any passenger, not just the one sitting closest to it from New to Feedback.
Geez changed the status of T189248: [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes from New to Awaiting internal Testing.
Geez changed the status of T189249: 1.3.0.84 Exp Colorful BRDM2 Wreck from New to Awaiting internal Testing.
Geez changed the status of T189250: [1.3.0.84] (LAV-25) Passengers can open the driver's hatch from New to Feedback.
Geez changed the status of T189251: [1.3.0.84] (LAV-25) The driver sits too low and cannot see what is in front of him from New to Awaiting internal Testing.
Geez changed the status of T189252: TrackIR blocked by BattlEye launcher from New to Awaiting internal Testing.
Geez changed the status of T189253: The "Game Master" game mode is currently not playable. from New to Assigned.
Geez changed the status of T189256: FIA Buhanka reverse light lightning staying on from New to Awaiting internal Testing.
Geez changed the status of T189254: AI can see through roofs and structures (again) from New to Awaiting internal Testing.
Geez changed the status of T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable from New to Awaiting internal Testing.
Geez changed the status of T189261: EXP 1.3.0.84 - UAZ PKM does no longer attack Players from New to Awaiting internal Testing.
Geez changed the status of T189262: EXP 1.3.0.84 - MOD Download status (not connecting) from New to Awaiting internal Testing.
Geez changed the status of T189267: Saved Loadout and other issues after the following > A. Player Rejoin Server After Crash / B. Player Loadout Not Saved On Rejoin After Exiting from New to Awaiting internal Testing.
Geez changed the status of T189268: Option to disable/configure Votekicking system from New to Feedback.
Geez changed the status of T189273: [Feature request] (Conflict) {Respawn dialog} Offer the player to appear at the base where he appeared last time from New to Feedback.
Geez closed T189200: Filter bottle does not remove disease agents from water when transfering to another container as Resolved.
Hello Masspwnaged.
This is currently intended behaviour, not an oversight. We are however planning to revise this again in the future.
Regards,
Geez
Geez changed the status of T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from Awaiting internal Testing to Confirmed Internally.
Geez added a comment to T189202: Number of dice in version 1.17.
Hello, can you please provide us with one of the mods causing this issue in order for us to debug the problem and evaluate possibility of a hotfix?
This is intented state on 1.27. Previously sway began after certain period of holding breath regardless of stamina level. Now sway will trigger when stamina reaches a defined threshold:
PR9INICHEK updated subscribers of T168367: Automatically respawn player with saved loadout.
This has already been decided.
Thank you for the report.
Unfortunately we do not reimburse any items, we will look into the provided repro steps however, to make sure we have all possible info on this bug.
Regards,
Geez
PR9INICHEK added a comment to T189273: [Feature request] (Conflict) {Respawn dialog} Offer the player to appear at the base where he appeared last time.
Relates to T175876
Geez changed the status of T189241: 1.27 Experimental Xbox mouse cursor moves at a slower fps than rest of game from New to Awaiting internal Testing.
Geez changed the status of T189242: Freelooking for a very short period of time results in camera being bouncy from New to Awaiting internal Testing.
Geez changed the status of T189244: Weapon raise and Fire tick delay. from New to Awaiting internal Testing.
Geez changed the status of T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off" from New to Feedback.
PR9INICHEK edited Additional Information on T189272: [1.2.1.189] FPS drops when shooting starts.
PR9INICHEK updated the task description for T189272: [1.2.1.189] FPS drops when shooting starts.
PR9INICHEK renamed T189271: [1.2.1.189] (Conflict) Spawn points can't be selected for some reason from [1.2.1.189] Spawn points can't be selected for some reason to [1.2.1.189] (Conflict) Spawn points can't be selected for some reason.
PR9INICHEK edited Additional Information on T189271: [1.2.1.189] (Conflict) Spawn points can't be selected for some reason.
PR9INICHEK added a comment to T189271: [1.2.1.189] (Conflict) Spawn points can't be selected for some reason.
It might be related to this
T165165
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Geez changed the status of T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly. from New to Assigned.
Geez added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
OfficialWardog added a comment to T189202: Number of dice in version 1.17.
@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.
RickJamesBitch renamed T189267: Saved Loadout and other issues after the following > A. Player Rejoin Server After Crash / B. Player Loadout Not Saved On Rejoin After Exiting from A. Player Rejoin after crash B. Player rejoin to same session after leaving and returning. to Saved Loadout and other issues after the following > A. Player Rejoin Server After Crash / B. Player Loadout Not Saved On Rejoin After Exiting .
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Thank you. 👍
NIGHTMARE_DAYZ added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).
The same problem
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.
@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.
SuicideKing added a comment to T188318: Nvidia Adaptive Vsync doesn't work in windowed fullscreen.
SuicideKing added a comment to T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!