When adding any "Light" for example, "WarheadStorageLight" to an object spawner file, the server constantly logs
NULL pointer to instance Class: 'WarheadStorageLight' Entity id:3049769 Function: 'EOnFrame' Stack trace: scripts/4_World/entities\scriptedlightbase\pointlightbase\warheadstoragelight.c:73
And so on. When unchecked, this creates log files that are potentially 100GB plus causing Nitrado to flag and lock the service in question.
The simple fix is to remove the crash logging in warheadstoragelight.c and just have silent failure (I have not actually reviewed the file in question).
Sorry for opening this can of worms and unleashing it on the DayZ community! :D :D but we want lights!