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PA Systems spawned in via events not functioning
Assigned, NormalPublic

Description

I have spawned in a PA system (Land_Radio_PanelPAS and several Land_Power_Pole_Conc1_Amp) via events (not via editor). See below for code snippets. The PA system still does not seem to function. I hear the hum/buzz when I turn it on, but I do not hear my voice when I speak.

events.xml:
<event name="ItemPA">

    <nominal>1</nominal>
    <min>1</min>
    <max>1</max>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <saferadius>1</saferadius>
    <distanceradius>1</distanceradius>
    <cleanupradius>1</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>fixed</position>
    <limit>parent</limit>
    <active>1</active>
    <children>
    <child lootmax="0" lootmin="0" max="1" min="1" type="Land_Radio_PanelPAS"/>
    </children>
</event>

<event name="StaticPATower1">

    <nominal>1</nominal>
    <min>1</min>
    <max>1</max>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <saferadius>0</saferadius>
    <distanceradius>0</distanceradius>
    <cleanupradius>100</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>fixed</position>
    <limit>mixed</limit>
    <active>1</active>
    <children>
    <child lootmax="0" lootmin="0" max="1" min="1" type="Land_Power_Pole_Conc1_Amp"/>
    </children>
</event>

<event name="StaticPATower2">

    <nominal>1</nominal>
    <min>1</min>
    <max>1</max>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <saferadius>0</saferadius>
    <distanceradius>0</distanceradius>
    <cleanupradius>100</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>fixed</position>
    <limit>mixed</limit>
    <active>1</active>
    <children>
    <child lootmax="0" lootmin="0" max="1" min="1" type="Land_Power_Pole_Conc1_Amp"/>
    </children>
</event>

<event name="StaticPATower3">

    <nominal>1</nominal>
    <min>1</min>
    <max>1</max>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <saferadius>0</saferadius>
    <distanceradius>0</distanceradius>
    <cleanupradius>100</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>fixed</position>
    <limit>mixed</limit>
    <active>1</active>
    <children>
    <child lootmax="0" lootmin="0" max="1" min="1" type="Land_Power_Pole_Conc1_Amp"/>
    </children>
</event>

<event name="StaticPATower4">

    <nominal>1</nominal>
    <min>1</min>
    <max>1</max>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <saferadius>0</saferadius>
    <distanceradius>0</distanceradius>
    <cleanupradius>100</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>fixed</position>
    <limit>mixed</limit>
    <active>1</active>
    <children>
    <child lootmax="0" lootmin="0" max="1" min="1" type="Land_Power_Pole_Conc1_Amp"/>
    </children>
</event>

cfgspawnabletypes.xml:
<type name="Land_Radio_PanelPAS">

    <attachments>
        <item name="CarBattery" chance="1.00" />
    </attachments>
</type>

cfgeventspawns.xml:
<event name="ItemPA">

    <pos x="11450.6416015625" z="7488.431640625" y="266.43011474609377" a="289.99994659423828" />
</event> 
<event name="StaticPATower1">
    <pos x="11452.0849609375" z="7577.431640625" y="224.97821044921876" a="343.999971389770509" />
</event>

<event name="StaticPATower2">

    <pos x="11507.435546875" z="7437.21044921875" y="223.47816467285157" a="351.000012397766114" />
</event>

<event name="StaticPATower3">

    <pos x="11419.43359375" z="7435.689453125" y="224.2445526123047" a="0.000000" />
</event>

<event name="StaticPATower4">

    <pos x="11509.75" z="7508.71240234375" y="224.4512176513672" a="72.00001525878906" />
</event>

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce
  1. Create new event for custom PA spawn (Land_Radio_PanelPAS)
  2. Create new event for (at least) 1 PA speaker/tower spawn (Land_Power_Pole_Conc1_Amp)
  3. Make sure coordinates for events are at least 1000m away from any other PA systems on the map (or your custom PA will not spawn in)
  4. Restart server, rejoin game.
  5. Approach newly added PA system, turn on and test.
  6. Notice buzz sound, but no voice echo coming from speakers.
Additional Information

This has always happened with spawning PA systems in from the dayz editor, but should not be an issue when spawning them in via events, as they should work just like the other ones in game do.

Event Timeline

Geez changed the task status from New to Assigned.Mon, Jun 30, 12:11 PM