I have over 4000 hrs in the game and know the difference between a SVAL/VSS shooting at me and something bigger - I also went on to test it with my friend by standing 80-100metres from her and getting her to shoot at me with a unsilenced Mosin - give it a go and see what you think. In addition, live whilst streaming, TRMZ was being shot at by an unsuppressed DMR which sounded suppressed - you can watch it on his stream. As the other fella said, he ended up teaming with the guy who confirmed it wasn't suppressed. Finally, I was wearing a plate and a helmet and got unconned with one hit from distance - no VSS or SVAL can do that plus I didn't even realise I was being shot at as the sound seemed absolutely miles away - there definitely is an issue - but try it for yourself - get someone to shoot at you unsuppressed from 100 metres or more with a big rifle - it is very weird and cannot be right.
Recent Activity
Today
Their concealment properties could make them a natural hindrance to movement, and adding sound variations or slowing down players would make gameplay more realistic. It could even add a strategic layer, where players need to navigate carefully to avoid ambushes. By the way, this kind of attention to detail reminds me of how complex systems work—like in calcolo codice fiscale inverso, where even small details can change the outcome
and yes steam files integrity was also validated, missing nothing
It's a shame they aren't interesting fixing this one. I stopped playing months ago because this ruins PVE.
Its happens most often for me autoloading from corpses.
Realted T191026
@Geez
Hello!
Nope, this happens only on modded run. Unfortunately, there's not much info besides logs I provided. I believe it may be tied to "losing" the mods on second run (another bug, btw):
0. Choose mods in the mod manager menu.
- Go to Scenarios menu in main menu.
- Select any scenario (Combat Ops, for example), choose multiplayer hosting option here, you will seee listen server MP settings modal window.
- Go to Mods tab, notice that mods are not enabled despite that you selected them in the general mod manager menu.
- Press play, wait until you will see the game world (play starts).
- Go back to the scenarios, press the very same scenario, select Mods tab in listen server MP settings modal window. Notice that there is no mods at all. Scenarios will appear when you leave the Scenarios menu and revisit it later.
@Geez, pls reopen this ticked. Not Fixed.
Yeah TRMZ had this issue also: https://www.twitch.tv/therunningmanz/clip/TameHonestZebraCharlietheUnicorn-bGe6wKtYUSdTpWIV
Hello, I just encountered this playing Conflict Everon. Spawned a few units from the small living quarters. recruited a few ai from different units, drove out of the base to a supply point, 2 of them killed, but going back to the base and living quarters it still shows 100% and I can't get replacement units.
Explanation
https://www.twitch.tv/therunningmanz/clip/BrainyConfidentTeaVoteYea-dGBFbt4Mq3SC2I01
chop chop 1
https://www.twitch.tv/therunningmanz/clip/ExcitedAmazingBaconGivePLZ-KRuRti2xLiiClTVb
chop chop 2
https://www.twitch.tv/therunningmanz/clip/AdventurousFunnyCamelChocolateRain-EaZCNG0EJrKTDykB
Had this with a Blaze. I think it's loading ghost bullets. They disappeared from my gun after relog.
Verry annoying change.
Hello, I just encountered this playing Conflict Everon. Spawned a few units from the small living quarters. recruited a few ai from different units, drove out of the base to a supply point, 2 of them killed, but going back to the base and living quarters it still shows 100% and I can't get replacement units.
related report from 2018 T127513
yeah they need to make the ap rounds do more damage or something. also please remove the aur ax iron sight from the sval or at least make it removable and let it take the pso 1-1 scope like the vss just make it have less range or something.
I actually found a VSS on Sakhal EXP (Official) just yesterday or so, was in the T3 military peninsula
I also noticed today something interesting when I try to spawn the RAK with a spawnGearPresetFile json file set in cfggameplay.json on our community server. The RAK will be on the player but without a mag and none of the mags will spawn that I set on the player. Swapping with other guns and mag combos will spawn them on the player.
Yesterday
if whoever sees this can escalate this, its a game breaking bug for livonia
I have the SAME issue, but only with Ctrl and C, with crouching and marking for teammates (so far)
Can confirm it's happening with the Green slugs aswell, more than likely the rubber slugs too.
I'm having the same issue. A new control can't be bound to any of the default keys. It makes the game un-enjoyable, which is sad, because I really like this game.
*on 1.28 experimental