HomeFeedback Tracker

Recent Activity

Today

angelaeng added a comment to T184833: The game literally prevents you from playing.

Immerse yourself in the relaxing vibes of Chill Guy Clicker! Click and let the exciting surprises unfold in your life!
https://chillguyclicker.org/

Fri, Mar 7, 4:05 AM · DayZ PlayStation
Technicolourmatador added a comment to T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing.

The soviet hedgehogs seem to be improved as of 1.3.0.102 and every test I ran with them while only inflicting minor injuries upon the player were atleast successful in stopping a truck travelling at high speeds, maybe the collision .odel of the dragon tooth could be changed to better emulate the hedgehog.

Fri, Mar 7, 3:30 AM · Arma Reforger
Technicolourmatador added a comment to T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing.

This is still an issue as of 1.3.0.102 despite the changes made in that update to the behaviour of dragonteeth and hedgehogs, when driving a truck at high speed into individual dragon teeth, if they are placed in such a way that a corner is at a right angle to the incoming truck much of the speed of the truck is reduced, however the truck itself still raises into the air and is able to drive over the obstacle. This is the best setup I could find to temporarily arrest the movement of a high speed truck as normal US roadblocks are still subject to flipping over the obstacle and are able to land on their wheels without any damage to either the truck or the player. In no case involving a truck colliding at high speed with a US dragontooth or roadblock did the player sustain any damage in the impact. On flat terrain the roadblocks are able to be made effective if two lines of defences are placed, a back line of standard US roadblocks placed 10m behind a line of dragonteeth that are placed so in such a way that the face of the dragontooth is perpindicular to the impact of the truck. In this case the truck strikes the dragonteeth and loses almost all of its speed as it raises and drives over the dragonteeth, it then lacks the speed to be able to overcome the regular US roadblocks. On terrain that is not level (approaching from a higher elevation to a lower elevation) this setup is not able to work effectively as the truck can still clear both obstacles. A possible solution to this issue could be forcing the front of the truck down upon impact to better deal with the clearance the wheels give this vehicle. Alternatively, US roadblocks could be designed so that the front facing portion of the dragon teeth are perpindicular to the imapct as opposed to angled which act as a sort of ramp. The second solution would not fix the problem outright but would make the roadblocks more effective than the current design and make placing two lines of obstacles a cheaper option supply wise.

Fri, Mar 7, 3:19 AM · Arma Reforger
xD_E_N_I_Z- added a comment to T189690: Several Bugz & Spikes.

i also would like to add Land_Church1_Yellow ground loot is under the building the loot thats on the shelves are perfect as seen on the video below - https://www.youtube.com/watch?v=nF9PSLwRHo4

Fri, Mar 7, 1:34 AM · DayZ PlayStation
SmalllZzy created T189720: Animals Are Being Spawned Outside The Map Bounds Causing Crashes.
Fri, Mar 7, 1:31 AM · DayZ Xbox
Deferto created T189719: Cheater to ban.
Fri, Mar 7, 1:23 AM · DayZ
sashabyson created T189718: Can't join squads in Conflict.
Fri, Mar 7, 12:59 AM · Arma Reforger
WilliamBroown added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Has there been any communication with BI about this issue? I haven't checked back on Expansion Discord, but last I read they were also thinking these are BI issues.

I'm going to try to turn airdrops back on later today with loot disabled and see what happens.

Fire

Fri, Mar 7, 12:38 AM · DayZ
designful created T189716: Deleting an entity a player is mid vault animation onto results in them going to 0,0.
Fri, Mar 7, 12:26 AM · DayZ
BigLesTheGamer created T189715: Game crash when joining a server.
Fri, Mar 7, 12:16 AM · DayZ

Yesterday

RoDi117 added a comment to T188537: Exit does not open with payment.

the one I did manage to get recorded

Thu, Mar 6, 11:39 PM · Vigor Xbox
Corse added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Has there been any communication with BI about this issue? I haven't checked back on Expansion Discord, but last I read they were also thinking these are BI issues.

I'm going to try to turn airdrops back on later today with loot disabled and see what happens.

Fire

This particular crash that has appeared after 1.27 is on our end and we are working on a fix

Thu, Mar 6, 11:38 PM · DayZ
RoDi117 added a comment to T188537: Exit does not open with payment.

Had this exact issue twice and lost paid for items, just died at a normal exit aswell they owe me so many premium items due to bullshit issues

Thu, Mar 6, 10:28 PM · Vigor Xbox
rhysothomas1 created T189714: Cans in inventory don’t open when combined.
Thu, Mar 6, 10:02 PM · DayZ PlayStation
TableMcchairs created T189713: Bug.
Thu, Mar 6, 9:57 PM · DayZ Xbox
Tallion added a comment to T189708: Arma 3 Server unuseable with QEMU/KVM.

Update: Also tested LXC's and its the same issue.

Thu, Mar 6, 7:36 PM · Arma 3
bzed created T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.
Thu, Mar 6, 6:36 PM · DayZ Modding, DayZ
Blackheart_Six created T189711: [Scenario Framework] No hint on dedicated server.
Thu, Mar 6, 6:33 PM · Arma Reforger
Spartak_OD created T189710: Викидівает.
Thu, Mar 6, 6:32 PM · DayZ
Tallion created T189708: Arma 3 Server unuseable with QEMU/KVM.
Thu, Mar 6, 6:15 PM · Arma 3
backrestquirk created T189707: Linux server droped client error:04099079:rsa routines:RSA_padding_check_PKCS1_OAEP_mgf1:oaep decoding error.
Thu, Mar 6, 5:16 PM · DayZ
SDA_stockerdanieladolf changed Operating System from os:w10x64 to os:w11x64 on T189706: 1.3.0.102 Fake Sound LAV25.
Thu, Mar 6, 5:16 PM · Arma Reforger
SDA_stockerdanieladolf edited Steps To Reproduce on T189706: 1.3.0.102 Fake Sound LAV25.
Thu, Mar 6, 5:15 PM · Arma Reforger
SDA_stockerdanieladolf created T189706: 1.3.0.102 Fake Sound LAV25.
Thu, Mar 6, 5:14 PM · Arma Reforger
GunnerBucci added a comment to T189704: BIOS error.

I've tried to clear my favorites list as well.

Thu, Mar 6, 4:57 PM · DayZ Xbox
GunnerBucci added a comment to T189704: BIOS error.

This issue has been here since update 1.25

Thu, Mar 6, 4:56 PM · DayZ Xbox
GunnerBucci created T189704: BIOS error.
Thu, Mar 6, 4:55 PM · DayZ Xbox
Geez closed T189216: ADS in gunner position of an armoured vehicle drops FPS. as Resolved.
Thu, Mar 6, 4:53 PM · Arma Reforger
purechaos updated subscribers of T189216: ADS in gunner position of an armoured vehicle drops FPS..

@Geez This has been fixed in the newest experimental update 1.3.0.102. It no longer drops FPS when ADS'ing in armoured vehicles.

Thu, Mar 6, 4:45 PM · Arma Reforger
TRAGER added a comment to T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..

Sounds _Engine_RPM_ are very important - they set the main audibility of the tank engine in space. At the moment from the tank during the movement comes only the sound of its turbine, they are quiet but the main problem is that their distribution occurs in the rear sphere of the tank and for the most part are additional SFX

Thu, Mar 6, 4:04 PM · Arma 3
Firewalker added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

This particular crash that has appeared after 1.27 is on our end and we are working on a fix

Thu, Mar 6, 4:02 PM · DayZ
JohnMcLane updated the task description for T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).
Thu, Mar 6, 4:01 PM · DayZ Modding, DayZ
JohnMcLane created T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).
Thu, Mar 6, 3:58 PM · DayZ Modding, DayZ
Geez added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Has there been any communication with BI about this issue? I haven't checked back on Expansion Discord, but last I read they were also thinking these are BI issues.

I'm going to try to turn airdrops back on later today with loot disabled and see what happens.

Fire

Thu, Mar 6, 3:53 PM · DayZ
Dirkalot added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

I haven't seen anything, I did see they posted 5 days ago on X, that they were "consolidating" servers due to less demand from previous launches.

Thu, Mar 6, 3:47 PM · DayZ
R34P3R added a comment to T189407: Exp. 1.3.0.84 - PeerTool - Duplicated PlayerID .

Hi, so this is related to the BackendID?

Thu, Mar 6, 3:45 PM · Arma Reforger Modding
Rykingly created T189702: Mouse and Keyboard missing features.
Thu, Mar 6, 3:41 PM · DayZ Xbox
Firewalker added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Has there been any communication with BI about this issue? I haven't checked back on Expansion Discord, but last I read they were also thinking these are BI issues.

Thu, Mar 6, 3:40 PM · DayZ
DarkWolf claimed T189407: Exp. 1.3.0.84 - PeerTool - Duplicated PlayerID .

This is most probably because authentication with backend passes before client connect to the server and since both client have same Identity ID it will not allow second one to join.
You can try running with -noBackend CLI https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#noBackend

Thu, Mar 6, 3:33 PM · Arma Reforger Modding
RoyBatty created T189701: Steam Achievement Bug.
Thu, Mar 6, 3:08 PM · Arma 3
Blackheart_Six added a comment to T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn..

Additionally by using this method of being able to use only 1 slotai and adding the repeated respawn delay reduces the stuttering effect of spawning large amounts of AI when you crossover the area threshold.

Thu, Mar 6, 2:46 PM · Arma Reforger
BIS_fnc_KK changed the status of T71322: Handheld Laser designator laser point hangs on static terrain features from New to Feedback.
Thu, Mar 6, 2:36 PM · Arma 3
BIS_fnc_KK added a comment to T71322: Handheld Laser designator laser point hangs on static terrain features.

Revision: 152708

Thu, Mar 6, 2:36 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56807 on T71322: Handheld Laser designator laser point hangs on static terrain features.
Thu, Mar 6, 2:36 PM · Arma 3
BIS_fnc_KK changed the status of T188547: Laser designator target vertical position is inconsistent for targets in/near water from New to Feedback.
Thu, Mar 6, 2:35 PM · Arma 3
BIS_fnc_KK added a comment to T188547: Laser designator target vertical position is inconsistent for targets in/near water.

Revision: 152707

Thu, Mar 6, 2:35 PM · Arma 3
R34P3R added a comment to T189693: Exp. 1.3.0.84 - Strange Tile rebuild on "Eden" Navmesh.

Figured it out... The guy in the deer tower created this strange path. Normally i gave them a "Scout" Waypoint. I now changed it to regular "Defend" and the path is gone

Thu, Mar 6, 12:54 PM · Arma Reforger Modding
Geez closed T189608: CHEATER on pc using speed hack as Resolved.

Thank you, banned

Thu, Mar 6, 12:54 PM · Vigor PC
Cpt.Sauna added a comment to T189379: Pumpkin Growth > Superslow.

Forced to run these scripts for pumpkins to grow normally. We are not the only ones suffering form this. Hopefully they can pitch in here shortly

Thu, Mar 6, 12:39 PM · DayZ
Geez changed the status of T189693: Exp. 1.3.0.84 - Strange Tile rebuild on "Eden" Navmesh from New to Assigned.
Thu, Mar 6, 12:27 PM · Arma Reforger Modding
Geez changed the status of T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn. from New to Feedback.
Thu, Mar 6, 12:27 PM · Arma Reforger
Geez changed the status of T189697: (Possibly Bugged) 6B3 Body Armour now providing identical protection front and back from New to Awaiting internal Testing.
Thu, Mar 6, 12:26 PM · Arma Reforger
it_is_Sunshine created T189697: (Possibly Bugged) 6B3 Body Armour now providing identical protection front and back.
Thu, Mar 6, 12:24 PM · Arma Reforger
Sprangbalk added a comment to T189598: Glitch that allowing players to clip into locker at sakhal power generator building .

Can you put on your own list “Stop using X-Ray” glitch 😉. Thank you for your time!

Thu, Mar 6, 12:23 PM · DayZ PlayStation
Geez changed the status of T189686: [1.3.0.84] BRDM-2 & BTR-70 Wreckages Have Leftover Components Inside from New to Awaiting internal Testing.
Thu, Mar 6, 12:20 PM · Arma Reforger
Geez merged T189687: Fuel objects (USA/USSR) are not displayed into T188943: Bugs with installation and display of objects in Game Master (Arma Reforger v.1.3.0.52 Exp.).
Thu, Mar 6, 12:19 PM · Arma Reforger
Geez merged task T189687: Fuel objects (USA/USSR) are not displayed into T188943: Bugs with installation and display of objects in Game Master (Arma Reforger v.1.3.0.52 Exp.).
Thu, Mar 6, 12:19 PM · Arma Reforger
Geez changed the status of T189379: Pumpkin Growth > Superslow from Awaiting internal Testing to Reviewed.

Hello Cpt.Sauna.
we have tested this on our end but we were unable to find any issues.
Regards,
Geez

Thu, Mar 6, 12:18 PM · DayZ
Geez changed the status of T189659: Land_Pier_Crane_Submarine - visual artifact from Awaiting internal Testing to Confirmed Internally.
Thu, Mar 6, 12:16 PM · DayZ
Geez changed the status of T189682: AK suppressor vanished from New to Awaiting internal Testing.
Thu, Mar 6, 12:15 PM · DayZ PlayStation
Geez changed the status of T189675: Items inside large tent can be accessed through closed tent windows at certain angles from New to Awaiting internal Testing.
Thu, Mar 6, 12:14 PM · DayZ
sadovan renamed T189542: Crash when starting the game. Please Help! from Crash when starting the game to Crash when starting the game. Please Help!.
Thu, Mar 6, 12:14 PM · Arma 3
Geez changed the status of T189683: 0x0001000F from New to Reviewed.
Thu, Mar 6, 12:14 PM · DayZ PlayStation
Geez changed the status of T189690: Several Bugz & Spikes from New to Reviewed.
Thu, Mar 6, 12:14 PM · DayZ PlayStation
Geez changed the status of T189673: Smoke grenade smoke stops instantly from New to Awaiting internal Testing.
Thu, Mar 6, 12:14 PM · DayZ
Geez changed the status of T189688: DayZ keeps crashing from New to Need More Info.

Hello gabriel931314.
Please click on "show details and prepare report" and upload the generated archive to this ticket when the crash occurs.
Regards,
Geez

Thu, Mar 6, 12:13 PM · DayZ
Geez closed T189689: P1 Pistol makes incorrect sound as Resolved.

Thank you for the report.
This has been reported previously and it is scheduled for a fix.
Closing the ticket as it is a duplicate.
Regards,
Geez

Thu, Mar 6, 12:11 PM · DayZ
Geez changed the status of T189691: Died running down stairs and falling through the map from New to Reviewed.
Thu, Mar 6, 12:10 PM · DayZ
Geez closed T188306: Helicopter Weapon Station Selection Desync as Resolved.

Fixed in 1.3

Thu, Mar 6, 12:01 PM · Arma Reforger
KansasRegencares added a comment to T188231: game crashing when loading logo (bohemia interactive).
Thu, Mar 6, 10:46 AM · Arma 3
Geez changed the status of T189677: Cheater from New to Feedback.
Thu, Mar 6, 10:17 AM · DayZ
Geez closed T189664: Sniper in DayZ as Resolved.

Hello Rodrigo.
This is a known issue and it is scheduled for a fix.
Closing this ticket as it is a duplicate.
Regards,
Geez

Thu, Mar 6, 10:15 AM · DayZ Xbox
Geez merged task T189678: crash illegal instruction into T189680: crash illegal instruction.
Thu, Mar 6, 10:14 AM · DayZ
Geez merged task T189679: crash illegal instruction into T189680: crash illegal instruction.
Thu, Mar 6, 10:14 AM · DayZ
Geez merged tasks T189679: crash illegal instruction, T189678: crash illegal instruction into T189680: crash illegal instruction.
Thu, Mar 6, 10:14 AM · DayZ
tr1ckyv2 created T189694: system.windows.automation.peers.automationpeer threw an exception.
Thu, Mar 6, 9:28 AM · Arma 3
R34P3R created T189693: Exp. 1.3.0.84 - Strange Tile rebuild on "Eden" Navmesh.
Thu, Mar 6, 8:40 AM · Arma Reforger Modding
TravisKihn added a comment to T189099: Mission with Unkillable antenna R 404 - Weird things in the game..
Thu, Mar 6, 8:18 AM · Arma Reforger
caramoor created T189691: Died running down stairs and falling through the map.
Thu, Mar 6, 4:49 AM · DayZ
Stillchillyeas updated the task description for T189689: P1 Pistol makes incorrect sound.
Thu, Mar 6, 3:38 AM · DayZ
xD_E_N_I_Z- created T189690: Several Bugz & Spikes.
Thu, Mar 6, 3:10 AM · DayZ PlayStation
Paraflax added a comment to T189464: Watchtower Obstruction.

I am having this issue as well since update. Invisible wall in the center of our watchtowers.

Thu, Mar 6, 1:34 AM · DayZ Xbox
BIS_fnc_KK claimed T189559: Duplicate hitpoints selection name on the CH-67 Huron..
Thu, Mar 6, 12:22 AM · Arma 3
BIS_fnc_KK added a comment to T189559: Duplicate hitpoints selection name on the CH-67 Huron..

it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference

Thu, Mar 6, 12:22 AM · Arma 3
BIS_fnc_KK claimed T186947: Heli_Light_02_F - broken TextureSources for OPF_F textures.
Thu, Mar 6, 12:12 AM · Arma 3
Stillchillyeas updated the task description for T189689: P1 Pistol makes incorrect sound.
Thu, Mar 6, 12:05 AM · DayZ

Wed, Mar 5

BIS_fnc_KK set Ref Ticket to AIII-56805 on T188547: Laser designator target vertical position is inconsistent for targets in/near water.
Wed, Mar 5, 11:38 PM · Arma 3
Stillchillyeas created T189689: P1 Pistol makes incorrect sound.
Wed, Mar 5, 11:35 PM · DayZ
iNTERCEPT18 changed Severity from severity:major to severity:minor on T189296: Sakhal Water Spring asset missing.
Wed, Mar 5, 11:29 PM · DayZ
KINGALOBAR added a comment to T189296: Sakhal Water Spring asset missing.

It's empty, just refill it. https://github.com/BohemiaInteractive/DayZ-Script-Diff/blob/main/scripts/4_world/entities/building/specific/land_waterspring_sakhal.c

Wed, Mar 5, 11:13 PM · DayZ
gabriel931314 created T189688: DayZ keeps crashing.
Wed, Mar 5, 10:09 PM · DayZ
berkut_8 edited Steps To Reproduce on T189687: Fuel objects (USA/USSR) are not displayed.
Wed, Mar 5, 9:51 PM · Arma Reforger
berkut_8 created T189687: Fuel objects (USA/USSR) are not displayed.
Wed, Mar 5, 9:50 PM · Arma Reforger
Cyborgmatt created T189686: [1.3.0.84] BRDM-2 & BTR-70 Wreckages Have Leftover Components Inside.
Wed, Mar 5, 9:48 PM · Arma Reforger
Lemonly420 created T189683: 0x0001000F.
Wed, Mar 5, 9:09 PM · DayZ PlayStation
1c4ru5 added a comment to T189665: CONSOLE BUGS.

I’ve had this issue too.

Wed, Mar 5, 9:00 PM · DayZ Xbox
BIS_fnc_KK changed the status of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over. from New to Feedback.
Wed, Mar 5, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

fixed in future update

Wed, Mar 5, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

good?

Wed, Mar 5, 8:26 PM · Arma 3
Gae4ka added a comment to T189119: PlayerProxy.p3d.

Please correct the error

Wed, Mar 5, 8:26 PM · DayZ