ArmaReport_Log_20250722T042204_kondr.zip49 MBDownload
Arma 3 Activity
Arma 3 Activity
Today
Today
Danon added a comment to T193519: The game crashed during a heavy fight.
Yesterday
Yesterday
LegionP1 updated the task description for T193511: [Feature Request] Custom Category Name for Compositions..
LegionP1 updated the task description for T193511: [Feature Request] Custom Category Name for Compositions..
• Instauppapk added a comment to T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
AgentDove edited Steps To Reproduce on T193508: ArtilleryShellFired mission eventhandler projectile Null.
Sun, Jul 20
Sun, Jul 20
Sat, Jul 19
Sat, Jul 19
Fri, Jul 18
Fri, Jul 18
dedmen changed the status of T163593: [Feature Request] Event handlers for lasers from New to Feedback.
Does it still do that after the fix for
dedmen set Ref Ticket to AIII-57000 on T172191: Microphone not working in 64-bit.
EmmaAlva added a comment to T187649: Game Just crashed.
@tiny fishing This is a crash related to the launcher. Even if it occurs during gameplay, it shouldn't have any impact on the game itself.
4cus renamed T193418: I made a mistake, I don't know how to delete it 🤷♂️😁 from Now the team of dupers is building a base in Berezino at a gas station. Server 1465 to I made a mistake, I don't know how to delete it 🤷♂️😁.
Thu, Jul 17
Thu, Jul 17
Wed, Jul 16
Wed, Jul 16
TT_12345 added a comment to T193399: The PhysX interface function addForce in Arma 3 does not work properly under certain circumstances..
After testing step by step, I discovered that the reason units weren't responding to the addForce function was because they had already been killed (this was an issue with my mod). So the conclusion is: addForce doesn't work on units that have just been killed — it takes a few seconds before it starts working normally. During that time, even executing _man awake true has no effect. Sorry for wasting your time. I think this case can be closed.
Stroessner added a comment to T193324: Fallo l intentar cambiar de idioma el juego.
TT_12345 added a comment to T193399: The PhysX interface function addForce in Arma 3 does not work properly under certain circumstances..
Here are the conclusions from my further testing:
XTankKiller edited Steps To Reproduce on T193149: AI Characters not moving when using playAction or playMove with attached object.
XTankKiller edited Steps To Reproduce on T193149: AI Characters not moving when using playAction or playMove with attached object.
XTankKiller added a comment to T193149: AI Characters not moving when using playAction or playMove with attached object.
Here is a repoduction showing how it can be done. The game has been launched with no mods and default parameters.
https://www.youtube.com/watch?v=ScDzOJ0W18c
Tue, Jul 15
Tue, Jul 15
dedmen added a comment to T192865: Publisher steam error 8.
The error comes from steam and the error message is "STEAM_API_DLL TODO"
I don't know what's wrong, I cannot reproduce it when I update my own workshop mods. I don't know how to fix it if I can't even see what's actually wrong.
We also added native ultrawide handling a year or two a go
dedmen added a comment to T192981: STEAM CHEAT KILL FIELD ARMA 3 TVT GAME 1 LIFE NO KILL FIELD CHAT.
description.ext goes into missions, not mods.
dedmen closed T192977: Can't get into the driver seat or the gunner seat in any vehicle after v2.20 update as Resolved.
That is caused by https://feedback.bistudio.com/T192972
dedmen added a comment to T192972: Launcher and Game can't connect to Steam API in Windows 7 after 2.20 update.
Please check that you are running the latest steam client available for windows 7.
It sounds like your issue is actually caused by outdated steam client.
I know there is a newer version available on windows 7 that does work
Please follow this to provide the files we need https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
dedmen changed the status of T192777: [Display Bug] removeDiaryRecord conflicts with allDiaryRecords from New to Feedback.
allDiarySubjects does the same.
Kohjin added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.
Yeah, fair enough. I just thought it was a weird bug so I felt like I might as well report it.
dedmen added a comment to T192774: Helicopter spawn - blocking the runway.
This is probably because the landAt command was partially broken. Its fixed in the latest profiling branch I assume that fixes this too.
dedmen added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.
Again, the reported issue only occurs in local mp and sp environments
it throws up a warning (attached)
Nothing is attached.
dedmen changed the status of T193149: AI Characters not moving when using playAction or playMove with attached object from New to Need More Info.
Need a repro mission
dedmen closed T192720: The ACE devs are telling me the 'caliber' value in ammo configs never had anything to do with body armor. as Resolved.
caliber decides how much a projectile decelerates when penetrating. Less caliber == less deceleration == can penetrate further.
dedmen closed T193319: Got most my crashes drastically reduced, still have one CTD that's still happening. as Resolved.
Update your game.
dedmen added a comment to T193324: Fallo l intentar cambiar de idioma el juego.
It sounds like your game cannot save to your "My documents" folder.
Inside the Arma launcher, go to Parameters. Under All Parameters/Advanced you will find "Profile Directoy", create some new directory somewhere for the game to store its data in.
Then try if it works then
Mon, Jul 14
Mon, Jul 14
You can keep using them if you disable BattlEye.
They were abused for cheating, so now everyone has to suffer because of them.
• ScamsReport added a comment to T159128: Pine camouflage beret and cap quality.
• Jonathan66 added a comment to T193325: NVIDIA Freestyle Filters Stopped Working.
Sun, Jul 13
Sun, Jul 13
Sat, Jul 12
Sat, Jul 12
XTankKiller updated the task description for T193149: AI Characters not moving when using playAction or playMove with attached object.
Thu, Jul 10
Thu, Jul 10
MayDeath added a comment to T193247: Mortar cannot fire after a few shells.
sorry, i set the wrong tags, can someone delete it
• gerougee999 added a comment to T193024: Arma 3 launcher error on Steam.
Wed, Jul 9
Wed, Jul 9
Tue, Jul 8
Tue, Jul 8
• p2002puranm added a comment to T193200: Issues with UI2Texture and loading savegames.
Mon, Jul 7
Mon, Jul 7
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.
Also there is error message, actionarea mempoint not exist in vanilla planes as far as I could see
Error: Invalid memory point 'actionarea' provided to attachTo on shape 'a3\air_f_epc\plane_cas_01\plane_cas_01_f.p3d' ➥ Context: [] L71 (A3\Functions_F_Jets\Functions\Ejection\fn_PlaneEjectionFX.sqf)
FuShengxiejin added a comment to T192773: Problem with sensor system (Aircraft, ground radars, helicopters).
It requires vehicle sensors to be enabled in order to function. In some missions, player resurrection can also cause this phenomenon
XTankKiller added a comment to T193149: AI Characters not moving when using playAction or playMove with attached object.
Actually, using disableAI "MOVE" is not a solution because the character cannot collide with objects anymore.
Sun, Jul 6
Sun, Jul 6
skalopio added a comment to T170768: No Requiem Achievement.
Still impossible to complete the mission Salient Force without NATO ruining the "collateral damage" objective. Any progress on this issue?
Being called a war criminal for NATO mistakes is quite frustrating...
XTankKiller added a comment to T193149: AI Characters not moving when using playAction or playMove with attached object.
Nevermind, problem solved using disableAI "MOVE3
XTankKiller edited Additional Information on T193149: AI Characters not moving when using playAction or playMove with attached object.
XTankKiller updated the task description for T193149: AI Characters not moving when using playAction or playMove with attached object.
• spence899990 added a comment to T159128: Pine camouflage beret and cap quality.
Sat, Jul 5
Sat, Jul 5
Skaz1l added a comment to T193141: проблема с запуском игры.
Hellp me please
Fri, Jul 4
Fri, Jul 4
mickeymen added a comment to T193113: The catapult will only work when the plane is moving.
I find it hard to understand the implications of all this, since I don't understand Arma3 scripting. What does this all mean? Problem cannot be fixed?
TRAGER added a comment to T193113: The catapult will only work when the plane is moving.
For ejection seats one of the tasks is indeed to evacuate pilot at zero altd. & zero speed
A zero-zero ejection seat is designed to safely extract upward and land its occupant from a grounded stationary position (i.e., zero altitude and zero airspeed), specifically from aircraft cockpits. source WIKI
mickeymen edited Steps To Reproduce on T193113: The catapult will only work when the plane is moving.
Thu, Jul 3
Thu, Jul 3
BIS_fnc_KK set Ref Ticket to AIII-56986 on T193098: Helicopter do not land on helipad that was placed on object over sea surface..
BIS_fnc_KK changed the status of T193098: Helicopter do not land on helipad that was placed on object over sea surface. from New to Feedback.
BIS_fnc_KK added a comment to T193098: Helicopter do not land on helipad that was placed on object over sea surface..
Revision: 153035
BIS_fnc_KK closed T83435: Zeus remote control of infantry breaks their aiming/firing upon release, a subtask of T179189: Remote Control breaks AI aiming after release., as Resolved.
BIS_fnc_KK added a comment to T192877: 3den editor viv loading feedback..
Thats why I am asking for the *exact* repro, so I can recreate it on my side
DeltaTimo added a comment to T179189: Remote Control breaks AI aiming after release..
Confirmed! Seems to be working now! (profiling 2.20.153025)