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DarkWolf closed T190299: Linux server crashes on mods download due to file descriptors limit reach as Resolved.
Wed, May 14, 8:50 PM · Arma Reforger
Lumix created T191891: Stuck on map interface.
Wed, May 14, 8:24 PM · Arma Reforger
thehboy created T191890: Dayz Expansion crash after update.
Wed, May 14, 8:17 PM · DayZ Modding, DayZ
ilbinek added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.

Hey there,
can confirm I did not experience a crash, limiting to 10 addons seems to have worked.

Wed, May 14, 8:08 PM · Arma Reforger
Reyless created T191888: Do something about hackers.
Wed, May 14, 7:35 PM · DayZ
Prototype added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.

Are we in a dead end?

Wed, May 14, 5:56 PM · Arma Reforger
leedonna updated the task description for T191879: Crash when painting textures on new terrain.
Wed, May 14, 5:04 PM · Arma Reforger Modding
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 3:50 PM · Arma Reforger
Ninjacrackr_124 added a comment to T191755: Scenario Publish Crash.

Nice! Quick fix update soon?

Wed, May 14, 3:49 PM · Arma Reforger Xbox
fl0rixn.apps updated the task description for T182642: Road properties on a terrain object.
Wed, May 14, 3:47 PM · Arma 3
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 3:47 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 3:45 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
Wed, May 14, 3:41 PM · Arma Reforger
Ciberdead added a comment to T191886: Switchable auto-centering.

+1

Wed, May 14, 3:40 PM · Arma Reforger
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please specify what item are you refering to?

Wed, May 14, 3:33 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

"""" is an invalid filename.

Wed, May 14, 3:22 PM · DayZ Modding, DayZ
Red updated the task description for T191886: Switchable auto-centering.
Wed, May 14, 3:20 PM · Arma Reforger
Red created T191886: Switchable auto-centering.
Wed, May 14, 3:17 PM · Arma Reforger
Ciberdead changed Category from category:general to category:featurerequest on T191885: [Feature request] Dynamic Environment / Weather.
Wed, May 14, 3:13 PM · Arma Reforger
Ciberdead created T191885: [Feature request] Dynamic Environment / Weather.
Wed, May 14, 3:12 PM · Arma Reforger
Ciberdead added a parent task for T191627: 1.28 Experimental getting out of car plays engine start sound in certain situations: T191618: [Rework Request] Vehicles.
Wed, May 14, 3:01 PM · DayZ
Ciberdead added subtasks for T191618: [Rework Request] Vehicles: T191826: Vehicles auto-restart when get out, T189237: vehicles brake way slower when in neutral , T191688: Vehicle Engines starting by itself, T191627: 1.28 Experimental getting out of car plays engine start sound in certain situations, T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time.
Wed, May 14, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time: T191618: [Rework Request] Vehicles.
Wed, May 14, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T189237: vehicles brake way slower when in neutral : T191618: [Rework Request] Vehicles.
Wed, May 14, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T191826: Vehicles auto-restart when get out: T191618: [Rework Request] Vehicles.
Wed, May 14, 3:00 PM · Arma Reforger
Ciberdead added a parent task for T191688: Vehicle Engines starting by itself: T191618: [Rework Request] Vehicles.
Wed, May 14, 3:00 PM · Arma Reforger
Ciberdead changed Category from category:general to category:featurerequest on T191618: [Rework Request] Vehicles.
Wed, May 14, 3:00 PM · Arma Reforger
Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
Wed, May 14, 2:59 PM · Arma Reforger
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from Assigned to Confirmed Internally.
Wed, May 14, 2:56 PM · DayZ Modding, DayZ
Ciberdead added a subtask for T191618: [Rework Request] Vehicles: T188127: M997 Ambulance .
Wed, May 14, 2:54 PM · Arma Reforger
Ciberdead added a parent task for T188127: M997 Ambulance : T191618: [Rework Request] Vehicles.
Wed, May 14, 2:54 PM · Arma Reforger
Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
Wed, May 14, 2:54 PM · Arma Reforger
Ciberdead added a comment to T190464: Lav-25, BRDM - Ability to see through the scopes of the vehicle from inside the vehicle.

Hello,

Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.

Wed, May 14, 2:52 PM · Arma Reforger
Ciberdead added a parent task for T191803: Ai vehicle path generation : T191334: [Rework request] AI.
Wed, May 14, 2:50 PM · Arma Reforger
Ciberdead added a subtask for T191334: [Rework request] AI: T191803: Ai vehicle path generation .
Wed, May 14, 2:50 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 2:49 PM · Arma Reforger
Ciberdead added a comment to T191803: Ai vehicle path generation .

What are you using to see AI's pathfinding ?

Wed, May 14, 2:49 PM · Arma Reforger
wyqydsyq updated the task description for T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
Wed, May 14, 2:49 PM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool to Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
Wed, May 14, 2:47 PM · Arma Reforger
Ciberdead added subtasks for T191355: [Rework Request] Bases: T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate, T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate.
Wed, May 14, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate: T191355: [Rework Request] Bases.
Wed, May 14, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate: T191355: [Rework Request] Bases.
Wed, May 14, 2:42 PM · Arma Reforger
Ciberdead updated the task description for T191355: [Rework Request] Bases.
Wed, May 14, 2:41 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 2:35 PM · Arma Reforger
Ciberdead added a parent task for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
Wed, May 14, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
Wed, May 14, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter: T191334: [Rework request] AI.
Wed, May 14, 2:32 PM · Arma Reforger
Ciberdead added subtasks for T191334: [Rework request] AI: T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter, T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter, T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
Wed, May 14, 2:32 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
Wed, May 14, 2:31 PM · Arma Reforger
Ciberdead added a comment to T191804: Ai commanding issue.

I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.

Wed, May 14, 2:27 PM · Arma Reforger
Geez closed T191884: land claim kit distance from trader as Resolved.

Traders are not a part of vanilla game.
Please use the feedback tracker only to report issues/provide feedback in regards to the vanilla issues of the game.
Regards,
Geez

Wed, May 14, 2:25 PM · DayZ
Ciberdead added a comment to T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter.

No need to make one feature request by helicopter.... Its just dupplicate

Wed, May 14, 2:23 PM · Arma Reforger
Geez changed the status of T191751: events.bin from Assigned to Need More Info.

Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.

Wed, May 14, 1:51 PM · DayZ Modding, DayZ
husalov added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.

If you have direct proof and Steam account of the hacker, please contact BE directly and they will definitely investigate the hacker. There is nothing else we can do on our end.

Wed, May 14, 1:39 PM · DayZ
Geez closed T191883: Won't let me place a flag as Resolved.

Hello,
This does not sound like any vanilla DayZ feature. In such case there is nothing we can do.
Regards,
Geez

Wed, May 14, 1:37 PM · DayZ
Daddy created T191884: land claim kit distance from trader.
Wed, May 14, 1:35 PM · DayZ
Geez added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.

Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.

I happen to know the account involved in this particular cheating incidend and it's still active.

BattlEye doesn't do a thing about even the most obvious cheaters on official servers.

Wed, May 14, 1:35 PM · DayZ
husalov added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.

Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.

Wed, May 14, 1:30 PM · DayZ
Daddy created T191883: Won't let me place a flag.
Wed, May 14, 1:13 PM · DayZ
moghendz created T191881: Zyven Yield Reviews 2025 - Legit or Scam? – Must Read Before Trying!.
Wed, May 14, 1:02 PM · Arma 3 Creator DLC - CSLA Iron Curtain
moonlapses added a comment to T189473: Vehicle sinking into the ground.

it happened to me yesterday as well

Wed, May 14, 12:38 PM · DayZ
leedonna created T191879: Crash when painting textures on new terrain.
Wed, May 14, 12:24 PM · Arma Reforger Modding
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please provide more information and details?

Wed, May 14, 12:20 PM · DayZ Modding, DayZ
Geez closed T191877: [1.28 Exp] Crossbow reload sound error as Resolved.

Thank you for the report.
This has been reported previously and scheduled for a fix. Closing the ticket as it is a duplicate.
Regards,
Geez

Wed, May 14, 12:19 PM · DayZ
HappyBombs created T191877: [1.28 Exp] Crossbow reload sound error.
Wed, May 14, 12:17 PM · DayZ
Geez changed the status of T191784: Map livonia from New to Need More Info.

Hello Ycarre.
Please use English language only on the feedback tracker.
Is there any sort of error when you try to connect to Livonia? what exactly happens?

Wed, May 14, 11:31 AM · DayZ PlayStation
Geez changed the status of T191647: Character Progression disappearing completely from New to Reviewed.
Wed, May 14, 11:14 AM · DayZ PlayStation
Geez changed the status of T191852: Проблема 0xc0000005 EXCEPTION ACCESS VIOLATION from New to Need More Info.

Hello z1pmen.
Please use English language only when reporting into the feedback tracker.
Also click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Do not forget to include description of the problem you are facing and possible reproduction steps.
Regards,
Geez

Wed, May 14, 11:12 AM · DayZ
Geez changed the status of T191748: BIOS Error 0x00050017, a subtask of T191660: DayZ freezes on startup and fills up RAM (no mods or connection), from New to Reviewed.
Wed, May 14, 11:08 AM · DayZ
Geez changed the status of T191748: BIOS Error 0x00050017 from New to Reviewed.

Hello Tugba97.
This error occurs when your playstation console cannot connect to the BIOS because of some sort of network issue.
Please check with your ISP and make sure there is no country blocking enabled.
Regards,
Geez

Wed, May 14, 11:08 AM · DayZ PlayStation
Geez closed T191828: Can't compile "World" script module as Resolved.

Hello Susu.
This seems to be caused by some sort of mod or you are loading some non vanilla file. The file in question is Test.c.
That file contains the class name Test, which conflicts with the vanilla Test class

Wed, May 14, 10:50 AM · DayZ
Geez changed the status of T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from New to Reviewed.
Wed, May 14, 10:45 AM · Arma Reforger
Geez changed the status of T191874: desync when engaged in combat from New to Reviewed.
Wed, May 14, 10:36 AM · DayZ Xbox
Geez changed the status of T191873: filename/pathing inconsistencies from New to Assigned.
Wed, May 14, 10:32 AM · DayZ Modding, DayZ
Geez changed the status of T191872: map declare inconsistency from New to Assigned.
Wed, May 14, 10:31 AM · DayZ Modding, DayZ
Geez changed the status of T191871: [1.28 exp] broom infinitely creates long sticks when split by hand from New to Awaiting internal Testing.
Wed, May 14, 10:29 AM · DayZ
Geez changed the status of T191876: 1.28 EXP [ R12 muzzle flash misaligned with the barrel/muzzle ] from New to Awaiting internal Testing.
Wed, May 14, 10:28 AM · DayZ
WeirdXone created T191876: 1.28 EXP [ R12 muzzle flash misaligned with the barrel/muzzle ].
Wed, May 14, 9:07 AM · DayZ
Neprykayanyy95 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

A generous bump of another 24GB I think is enough.

Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?

Wed, May 14, 8:04 AM · Arma Reforger Xbox
Chronicbint renamed T191313: 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch from 1.28 Experimental - some form of weapon swap/hand state bug to 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch.
Wed, May 14, 7:21 AM · DayZ
Rage4556 created T191875: Crashing Upon Loading My Map.
Wed, May 14, 3:22 AM · Arma Reforger Modding
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

The DayZ community server ecosystem is currently collapsing due to the overwhelming presence of fake servers flooding the community server browser.
This issue is fundamentally caused by the outdated and unauthenticated use of the Steam A2S protocol for server registration.
Meanwhile, DayZ official servers are protected by internal authentication mechanisms that prevent fake server registration.

We respectfully urge Bohemia Interactive to implement similar authentication measures for community servers, such as adding lightweight token-based validation or encrypted server responses.
This change would immediately eliminate the vast majority of fake servers, restore trust in the server browser, and protect the long-term health of the DayZ multiplayer community.

Without such measures, the DayZ community server environment will continue to deteriorate rapidly, driving players and server operators away from the game.

Wed, May 14, 2:55 AM · DayZ
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

Registering a DayZ server currently relies on integration with steam_api64.dll through the Steam API.
However, the situation has significantly deteriorated — all DayZ community servers are now subject to continuous automated scanning and coordinated attacks, occurring in cycles every few minutes.
It appears there is a deliberate effort to destabilize and ultimately destroy the DayZ multiplayer ecosystem.
Given the severity of the ongoing attacks, it is worth considering whether DayZ should transition away from reliance on steam_api64 to protect its community infrastructur
@Geez

Wed, May 14, 2:43 AM · DayZ
Nickmemphis created T191874: desync when engaged in combat.
Wed, May 14, 12:39 AM · DayZ Xbox
TrueDolphin created T191873: filename/pathing inconsistencies.
Wed, May 14, 12:24 AM · DayZ Modding, DayZ
TrueDolphin created T191872: map declare inconsistency.
Wed, May 14, 12:15 AM · DayZ Modding, DayZ
LeviathanI created T191871: [1.28 exp] broom infinitely creates long sticks when split by hand.
Wed, May 14, 12:11 AM · DayZ

Yesterday

Kanas added a comment to T191292: Drop FPS at open Map and Inventory .

I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.

Tue, May 13, 10:47 PM · Arma Reforger
rustycaddy updated subscribers of T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

@Geez Is there any official word from the developers as if to whether or not they'll be able to fix this issue?

Tue, May 13, 10:15 PM · DayZ
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

If you move the 930 supply area closer to the base, it will solve the problem.

Tue, May 13, 8:09 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board sees only 175 and does not see 930, although the map shows that it should see

Tue, May 13, 8:09 PM · Arma Reforger
lwing added a comment to T191862: Durras - unlimited supply without need of trucks.

Cheers, understandable. Thank you sir for the information

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It is also not clear why the base itself always has 0 supplies

Tue, May 13, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board shows only supplies reachable/present inside of the Main tent

Tue, May 13, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

And in the main tent warehouse there is 0

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

But only 175 are available

Tue, May 13, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..


There are 1105 supplies displayed on the map

Tue, May 13, 6:16 PM · Arma Reforger
Geez closed T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. as Resolved.

Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.

Tue, May 13, 5:49 PM · Arma Reforger
Geez closed T191862: Durras - unlimited supply without need of trucks as Resolved.

Hello Iwing.
This cannot be fixed at this moment.

Tue, May 13, 5:49 PM · Arma Reforger
Geez changed the status of T191869: Finger on the trigger during weapon cleaning animation 1.28 experimental patch 20250513. from New to Feedback.
Tue, May 13, 5:01 PM · DayZ Xbox