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@Geez
I just wanted to be sure that BI knows about the issue and has the detailed information I provided in this ticket. 🙂
Company of Heroes 3 had similar problems recently, and Relic was able to solve this issue, but I have no info what they did.
Here is the demo of explosion damage bypassing solid wall.
FYSA, Reported Same issue on PS5.
Playing the game ive noticed that this weird behaviour (not exactly like in the video) of ragdoll is really common. Im not sure why and when it also happening but ive seen a lot of bodies in similar poses in the game.
its not clear that it can be performed, because its a long action and there is no feedback on ui that u are actually doing it. If i get your description right.
Yes i mean this, Mobile HQ truck, but for me as i remember looking away and back didnt work. Maybe i should've go away from it and get back, but i was sure that it is just locked so stopped trying.
Hello, can you please clarify on "Deploying a command post"?
Do you mean a Mobile HQ Truck? It seems to us like a small issue hapens in this situation, where UI shows the action as unavailable (but it can still be performed) until either the player scrolls down the actions and back up or looks away and back at the action in question.
Can you please confirm?
Regards,
Geez
This exploit is the base of a bug where FIA NPC get blocked inside these containers
In T192036#2811654, @Traqu wrote:Guns never get worn lol
what? they most definitely get jammed and too quickly. most guns you find in the CLE are either worn or damaged and in need of immediate repair unless you want to risk jamming them.
You usually will die before you fire 3 full mags
i guess you talking about pvp. i use all of my guns for infected and use hundred of rounds per day. this changes would mean i would have to fill my inventory with weapon cleaning kits which are too rare anyways. I guess carrying 50% of my inventory with cleaning kits sounds like a fun and intended game mechanic, no?
sorry for any mistakes i am Polish
Hello Socrates.
We are aware of these problems, looking into possible solutions but there are no easy/immediate ones we can do on our side for the time being.
Regards,
Geez
Further testing shows any static/baked entity used as source causes the same crash.
Hello mcbitok.
Resetting the controls to default should resolve the problem. The issue also should be fixed for one of the upcoming updates.
Regards,
Geez
Also segfaults if target is a player, so creating an NPC is not even needed.
Hi @Geez,
I think yes... I only play Escapist. Tried to find a way to contact mod dev: no joy
Guns never get worn lol
You usually will die before you fire 3 full mags
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Needs attention
Plz fix the issue
Hello.
We cannot seem to understand what is the issue you are trying to describe.
Can you please provide more details?
Hello Vince-EZ.
Is this related to the escapists mod?
Hello calanis831.
Do you have an option to test the game on another network so we can rule out issue on your network?
Also you could try to do the following:
Unfortunately there is no way for us to tell. It is possible someone glitched into your base.
Hello Eddy112.
Can you please provide more details? Any error? Are you able to send us report from the crash reporter?
1.4.0.22
still not fixed
Resolved in 1.4.0.22
Resolved in 1.4.0.22
In T192036#2811007, @Traqu wrote:This change is very good and could be even more than 38%
I don't know what kind of player would want to be repairing guns after their couple first firefights. This is just a tidious mechanic but necessary to give weapons that degrade value. It should be decreased not increased.
I have 10k hours in this game and hardlyever had my weapon delpete from normal shooting
You should also implement that the faster you shoot (spray and pray) the damage increases :)
No just no, this would create some weird prefire metagame I can already see it.
Just be sure to unify it for all weapons, all weapons should run down quicker, tundra? It will never get worn; 20-30 shots would be perfect to damage it a bit in terms of gameplay
Ah, just what the game needs for rifles to turn into waterguns that break after a box of ammunition. They should hold value as rifles that don't jam and thus be super reliable.
Also the head is locked while digging / on the ground it was normally in freelook but by tapping alt it will go back to freelook again. Something seems reversed since the update.
If you press alt it will still recenter but wont lock at all. Hopefully we find a workaround for now or quick hotfix.
I recommend closing this. I had this issue on one map. Other people aren't seeing it. Not sure what's going on. It would be really nice if there was a list of requirements for things to work correctly.
.
Please fix that
I hope you're doing great!
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I also have this problem i went to go eat and when i came back it was still loading
The same problem. TrackIR was mainly used in vehicles, but now it's almost impossible and pointless to use it.
Update: We witnessed an M79 fire a 40mm PO-X grenade tonight and we have come to the conclusion that it may have been that FT encountered last week.
Note that
Tracked vehicles (e.g., APCs, tanks)
are not vanilla assets.