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- User Since
- Mar 9 2013, 11:16 AM (610 w, 5 d)
May 10 2016
can confirm that magnum is missing its shadow LOD
http://feedback.dayzgame.com/view.php?id=2717 older one, lacking info about the infinite sprint distance
i guess its still the same mechanics as it was in arma 2. means that stamina and stance has much more effect than in other games (did you hold your breath?)
just my two cents... its still possible though that the accuracy is bugged
http://feedback.dayzgame.com/view.php?id=4800
you can sprint infinite distances aswell
maybe the devs are more concerned about other stuff atm than guns spawning with different attachments... so currently theres only this one without a mag, that will posibly change (as it was mentioned by rocket in a stream) later on.
guys pls search before posting.. this one was adressed several times! m4 works fxn doesn't atm
if you drag the flashlight onto the ris while holding the m4 in your hand it works...
@Matsumoto
That you cant see shit in buildings is a valid point.. outside you can see absolutly fine.
With the rest i totally disagree. Flashlights arent useless at all (maybe you should increase your FOV) and night is just as long as it is irl (thats how the game is and the mod always was). I do actually play nighttime with flashlight for atmospheric purpose because it makes it much more terrifying.
This game is about survival not about having an easy time.
just found a older post that describes the problem
http://feedback.dayzgame.com/view.php?id=148
can confirm this
for the zombies despawn is intented, thats at least what rocket said in one of the streams (to safe server performance i guess)... but im sure it shouldn't be the case for other players
sometimes you get the open/close action for other objects/doors than the one you are aiming at (like doors in lower building levels)... thats probably the case here aswell!
edit: if you look at arma 2&3 thats a commonly known problem of the action system
you probably should use a can opener first!
can confirm this
you need do click respawn to be terminally dead
depends on how long the server is up.. yesterday got on a server, found almost nothing. today in the morning on a restarted server i found heaps of drinks and food. guess there are no items respawning at the moment
its better to make seperate threads for seperate issues ;)
just one thing.. you shouldn't try to aim with the crosshair on meeles, instead try to properly hit the zombie with it (works for me)
happened to me aswell
agreed
i think thats a problem with the lowered/rasied mode for the meele weapons (press spacebar).. if you hold your meele raised you will swing the weapon sideways. result is not hitting anything.. press spacebar and you hold the meele lowered if you attack in this state you will hit much better.
edit: not sure for the hammer though
can confirm this
its a known issue, i believe rocket already mentioned this in a prior stream
can confirm this.. even with after fresh respawn (definitly not sick), i get spammed with hunger and thirst messages (without sprinting). as mentioned above, i guess you get a notification with the slightes change in hunger/thirst stats
upvoted.. but don't forget that you may be sick/infected from zombie hits and other stuff aswell.. its not necessarily starvation
can confirme one. let go of an item between ground and character space makes it disappear
May 9 2016
sorry wrong priority
i'd recommend to use {moveOut_x} instead of {_x action ["eject", heli]}. eject didn't work for me and getOut is only available some meters above the surface ( about 1-4m). Besides that the unit using the "getOut" action will play the same animation as getting out on the ground (a step forward in the air looks weird). So the moveOut command looks even better (the divers will drop immediately!