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- User Since
- May 12 2020, 11:55 AM (236 w, 2 d)
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Aug 9 2024
Jul 13 2024
Jul 12 2024
@Arkensor
Thanks for the upcoming fix!😄
Jul 11 2024
Jul 4 2024
Debug tile regeneration 3x3 fixed this problem, so there's something with the patch generation.
@speedwaystar
Yeah, not here, but I'm seeing it too, especially on patrol behaviours.
Jul 3 2024
Jul 2 2024
Yeah, this is why I'm proposing thing from OP. :)
It's an compilable scripting language anyway, so compiler could handle this synthax sugar and unfold it in an ordinary || manner.
Jul 1 2024
Can confirm that it also happens in the game itself (1.2.0.70).
Jun 29 2024
Jun 25 2024
Seems to be that at very least Reforger Workbench Experimental fails to read some settings:
Nope, I haven't touched animation graphs at all, and I'm not using any other mods as dependencies.
Honestly, it is kinda self-resolved with 1.2.0.66 update, it no longer crashes for me .
Jun 22 2024
Jun 18 2024
Jun 17 2024
@Geez
It seems to be random and mostly happens in Workbench.
You could try to spawn S1203 vehicle via Game Master in Workbench Play Mode (at very least it's how I got the state of the icon on screenshot from OP).
Jun 15 2024
Jun 12 2024
Jun 7 2024
May 30 2024
May 25 2024
Apr 21 2024
Mar 16 2024
Mar 7 2024
Feb 25 2024
Aug 28 2022
May 26 2022
Seconding this.
I believe that current system fits DayZ (which is close encounters-focused due to it's "Friendly?" nature and need of social interactions between players), but it needs fine tuning to fit Arma.
Reforger's implementation has several problems:
- It promotes close firefights no further than 100 meters (tbh, I never had even a midrange firefight at this moment), and this is wrong on so many levels as Arma was always about combined arms and actions on a squad/platoon level.
- Since soldiers become just a few pixels beyond 200 meters, players can't see the result of their shootings, even that Arma 3 jittery hit animation was much better. It's a game, almost no one enjoys bullet-raining trees and bushes for an hour as it happens in real life. This detrimens gunplay a lot.
- This basically makes any kind of rifle optics is necessary to hit something beyond 200 meters, so all public servers will be just PSO-1/ACOG fest. Humans are able to recognize and hit standing target with naked eye up to 400 meters as it stated, for example, in AK-74's shooting instruction books.
May 22 2021
Can confirm - worked for me too. Thank you for posting the solution.
May 20 2021
May 19 2021
I have the same problem. I had it before 19th May when i was on Steam Beta branch, but since i opted out of it things became good again. Until today.
Error started appearing today again, i guess this Steam Beta update moved into their stable Steam branch.