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Ligthert
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User Since
Mar 3 2013, 2:27 AM (612 w, 3 h)

Recent Activity

Mar 16 2017

Ligthert added a comment to T123762: "activation" element in the trigger is not work.

Can confirm. Running x32 on Windows 7. The Activation pulldown doesn't open.

Mar 16 2017, 11:10 PM · Arma 3
Ligthert added a comment to T123766: Triggers not working after update.

Duplicate of T123762

Mar 16 2017, 11:09 PM · Arma 3

Nov 1 2016

Ligthert created T120760: The Serverbrowser shows ArmA 3 DLC in the lower right corner.
Nov 1 2016, 6:43 PM · Restricted Project

May 10 2016

Ligthert added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

I am getting a similar error with the same DLL to on several servers. I've done the process of elimination and it crashes, even in vanilla when I just open arma3server.exe.

May 10 2016, 9:16 AM · Arma 3
Ligthert added a comment to T78716: Massive desynchs on high population servers.

We are experiencing these issues too. The desync and rubberbanding just slowly creeps up on you and eventually kills the server.

May 10 2016, 8:58 AM · Arma 3
Ligthert added a comment to T76302: Engine locking when calling callExtension.

With the recent rise of persistent game-types and scenarios developed on ArmA 3, this can use some love from BI. Please make this happen! :)

May 10 2016, 7:56 AM · Arma 3
Ligthert added a comment to T75181: Raise or get rid of the 144 group limit.

This would be nice. Please raise the cap to at least 1024! :D

May 10 2016, 7:29 AM · Arma 3
Ligthert edited Steps To Reproduce on T74810: In-game Linux laptop shows a date in 2011.
May 10 2016, 7:20 AM · Arma 3
Ligthert added a comment to T69236: Some building positions are buggy.

I have the same problem.

createVehicle doesn't seem to respect building positions. They are fine for the player, but once you start createVehicle'ing stuff like spheres and ammo crates, it just scatters the object around of the building instead of inside it.

I've included a demo: buildingPos.Stratis.zip (SP).

Approach a building and radio-trigger 001 to see al sorts of red dots appear near the house, but never in the house.

002 to start of and then repeat 003 to go through the house positions. For the player it works fine. But once you start using inanimate objects it just fails. :-(

May 10 2016, 4:28 AM · Arma 3
Ligthert added a comment to T69236: Some building positions are buggy.

http://i.imgur.com/8JsCN9m.jpg <-- another example

May 10 2016, 4:28 AM · Arma 3
Ligthert added a comment to T69236: Some building positions are buggy.

What does work is:

  1. create the object
  2. setpos the object

Create an ammobox called ammoBox.
Create a trigger with in OnAct: ammobox setPos ((nearestBuilding player) buildingPos 3)

This works fine.

May 10 2016, 4:28 AM · Arma 3
Ligthert added a comment to T67745: Configuration parameter "difficultyMP" to set the default difficulty is not applicable for Dedicated servers.

The same basically goes if you start a mission via BattlEye. Its always regular! :-(

May 10 2016, 3:31 AM · Arma 3
Ligthert edited Steps To Reproduce on T67647: Server crash crashes the clients.
May 10 2016, 3:27 AM · Arma 3
Ligthert edited Steps To Reproduce on T67632: Locked command gives an error.
May 10 2016, 3:27 AM · Arma 3
Ligthert added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

What is the status? :)

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

Please use an identifiable User-Agent for A3 downloads via HTTP. As a sysadmin of http-servers this would give me more flexibility on how to treat such requests. For example, limiting bandwidth, redirecting downloads to the cloud etc etc.

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

Please! Let us offload mission downloads from the dedi-server to some http stack!

  1. faster
  2. faster
  3. offloading tasks the dedi-server isn't really suited for.
May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67465: Have the engine create a location or marker at the center of the map [feature request].

An update from the Skype map maker channel:

[5:32:32 AM] [BISim UK] Paul Pelosi: just checked the vbs2 knowledgethingy...
"centerposition" is definitely the editor startup focus position in vbs -
guessing it's the same with Arma

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67465: Have the engine create a location or marker at the center of the map [feature request].

I just closed of ArmA 3. I'll give it a shot tomorrow. :)

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67465: Have the engine create a location or marker at the center of the map [feature request].

Thanks! This worked for me! :-)

But (configFile >> "CfgWorlds" >> worldName >> "centerPosition") should still be fixed iyam. :)

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67465: Have the engine create a location or marker at the center of the map [feature request].

_arr = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition");
player setPosASLW [(_arr select 0), (_arr select 1), 0];

This gives the position far from the center of the world (stratis).

May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T67465: Have the engine create a location or marker at the center of the map [feature request].

configfile >> "CfgWorlds" >> worldName >> "mapSize" seems to be a private variable. :-(

May 10 2016, 3:21 AM · Arma 3
Ligthert edited Steps To Reproduce on T67465: Have the engine create a location or marker at the center of the map [feature request].
May 10 2016, 3:21 AM · Arma 3
Ligthert added a comment to T66954: 3D optics peripheral vision problem..

This could be a game-breaking feature in PVP when using stuff like EyeFinity.

May 10 2016, 3:01 AM · Arma 3
Ligthert added a comment to T66847: More map tools.

ACE2 offered this in A2?

May 10 2016, 2:57 AM · Arma 3
Ligthert added a comment to T66319: findEmptyPosition does not necessarily return an empty position.

I am having similar issues with just the map editor.

See: http://feedback.arma3.com/view.php?id=2563

Ironically, somebody suggested using findEmptyPosition to counter this. :s

May 10 2016, 2:36 AM · Arma 3
Ligthert added a comment to T66319: findEmptyPosition does not necessarily return an empty position.

Imma idiot. We are having a full circle..

May 10 2016, 2:36 AM · Arma 3
Ligthert added a comment to T66242: canMove returns true for helicopters with broken main rotor.

Yep, canMove ignores the wheels under vehicle. :-(

May 10 2016, 2:33 AM · Arma 3
Ligthert added a comment to T64810: get objects/entities in a square area.

The issue I have with these functions is that if you use this in a square you will miss what is in the corners. But if you make the search radius bigger, say 1.41421356237309504880 so that it covers the corners, you get a bunch of extra objects you don't need/want due to the expansion of the search radius.

May 10 2016, 1:37 AM · Arma 3
Ligthert added a comment to T64810: get objects/entities in a square area.

Please please please! :D

May 10 2016, 1:37 AM · Arma 3
Ligthert added a comment to T63498: See through walls and noclip using the V key.

I noticed you can bypass waist-high H-barriers (that are adjecent to full-height H-barriers) by tactically pressing w and strategically tapping v.

May 10 2016, 12:42 AM · Arma 3
Ligthert added a comment to T63492: Pls make the 'bis_fnc_customGPSvideo' work again..

B00tsy, http://imageshack.us/a/img837/2787/c9k6.jpg <-- This is me on First-Look mentioning precisely this problem to Joris-Jan van 't Land on a personal level. I am not kidding.

May 10 2016, 12:42 AM · Arma 3
Ligthert added a comment to T63492: Pls make the 'bis_fnc_customGPSvideo' work again..

The absence of this function is absolutely unacceptable. How am I as a mission maker, a developer of scenarios able to present my players with an unskippable audio/visual masterpiece in order to troll them?

May 10 2016, 12:42 AM · Arma 3
Ligthert added a comment to T63438: Hud information locations.

You have 2 resolutions that need to be set if you use a triple-head setup:
The 3D resolution and the resolution of your interface. Play with this.

The settings aren't that different between A2 and A3. :)

May 10 2016, 12:40 AM · Arma 3

May 9 2016

Ligthert added a comment to T62413: "Save As" only saves mission.sqm.

This has been in ArmA 2 and Arma etc etc..

If you want a new mission based on an old one, just copy the directory into something with a new name and load it from there.

May 9 2016, 11:59 PM · Arma 3
Ligthert added a comment to T61086: Cfg - Ground texture that are in "house" class.

On Stratis, the memory could handle this, but on Altis the memory just fills up and crashes ArmA 3.

This problematic.

May 9 2016, 10:49 PM · Arma 3
Ligthert added a comment to T60930: Units accidentally placed on a rock in the editor will spawn on the ground 'inside' the rock..

In the meantime I've discovered the same goes for large fuel tanks (these big verticle cylinders and) piers.

May 9 2016, 10:35 PM · Arma 3
Ligthert added a comment to T60930: Units accidentally placed on a rock in the editor will spawn on the ground 'inside' the rock..

Still present in the recent dev-build. It hinders random placement of AI. :-(

May 9 2016, 10:35 PM · Arma 3
Ligthert edited Steps To Reproduce on T60930: Units accidentally placed on a rock in the editor will spawn on the ground 'inside' the rock..
May 9 2016, 10:35 PM · Arma 3
Ligthert added a comment to T60919: Remote Headless Client cannot connect to a server with a password..

I haven't tested this yet with the recent dev-builds. Will do.

May 9 2016, 10:35 PM · Arma 3
Ligthert edited Steps To Reproduce on T60919: Remote Headless Client cannot connect to a server with a password..
May 9 2016, 10:35 PM · Arma 3
Ligthert edited Steps To Reproduce on T60124: Stepping into a tail-rotor of a littlebird doesn't kill you..
May 9 2016, 9:28 PM · Arma 3
Ligthert added a comment to T59934: Having it rain chemlights doesn't give the colourful wonderland as you would expect it to be..

Reaper, the settings concerning dynamic lights and particles are set to max. Other stuff like clouds, shadows and ping pong balls have no influence on the dynamic lights chemlights give.

May 9 2016, 7:19 PM · Arma 3
Ligthert added a comment to T59934: Having it rain chemlights doesn't give the colourful wonderland as you would expect it to be..

As Dwarden put it: " cause no unlimited dynamic lights and shadows ... wait for Arma 4 "

May 9 2016, 7:19 PM · Arma 3
Ligthert added a comment to T59934: Having it rain chemlights doesn't give the colourful wonderland as you would expect it to be..

From the MSO Skype channel:
" I guess they could simulate dynamic light at a distance. "

Maybe it could help...

May 9 2016, 7:19 PM · Arma 3
Ligthert edited Steps To Reproduce on T59934: Having it rain chemlights doesn't give the colourful wonderland as you would expect it to be..
May 9 2016, 7:19 PM · Arma 3
Ligthert added a comment to T59574: Unable to run a -server ( "Dedicated Server" ) and a -client (Headless Client) on the same machine due to Steam..

I started both outside steam; -server is started via Arma 2 Launcher. -client from commandline.

May 9 2016, 7:02 PM · Arma 3
Ligthert added a comment to T59574: Unable to run a -server ( "Dedicated Server" ) and a -client (Headless Client) on the same machine due to Steam..

I've attached a screenshot basically showing the error I am getting when I am running arma3 with the -client parameter. The ArmA 3 -server was launched via ArmA 3 Launcher. Technically "outside of steam".

May 9 2016, 7:02 PM · Arma 3
Ligthert edited Steps To Reproduce on T59574: Unable to run a -server ( "Dedicated Server" ) and a -client (Headless Client) on the same machine due to Steam..
May 9 2016, 7:02 PM · Arma 3
Ligthert edited Steps To Reproduce on T59381: Reload in MP doesn't remove the magazine when reloading on other units..
May 9 2016, 6:53 PM · Arma 3
Ligthert added a comment to T59083: Low CPU/GPU Utilization.

The issues described are similar to those in ArmA2. I doubt that fixing this isn't simply a case of optimizations, but more a partial redesign and rewrite of the software architecture.

I don't have access to the source-code, and if I was I wouldn't be able to point out what exactly is wrong. From a sys-admins/mission designer point of view, the biggest drawback I've experienced so far is engine related.

With the limited man-power and resources BIs has and cosmetics being done I don't expect something major soon.

May 9 2016, 5:16 PM · Arma 3
Ligthert added a comment to T59083: Low CPU/GPU Utilization.

The issues described are similar to those in ArmA2. I doubt that fixing this isn't simply a case of optimizations, but more a partial redesign and rewrite of the software architecture.

I don't have access to the source-code, and if I was I wouldn't be able to point out what exactly is wrong. From a sys-admins/mission designer point of view, the biggest drawback I've experienced so far is engine related.

With the limited man-power and resources BIs has and cosmetics being done I don't expect something major soon.

May 9 2016, 5:15 PM · Arma 3
Ligthert edited Steps To Reproduce on T59022: A fired EGLM with supressor on the muzzle sound supressed..
May 9 2016, 4:16 PM · Arma 3
Ligthert edited Steps To Reproduce on T59008: In rare cases an error appears when starting escape stratis.
May 9 2016, 4:15 PM · Arma 3
Ligthert added a comment to T58998: Game crash while launching from steam or the main directory file..

This could be related to the servercrash in #0000122

May 9 2016, 4:15 PM · Arma 3
Ligthert added a comment to T58993: Optic Zoom Timing.

I can't confirm this...

May 9 2016, 4:15 PM · Arma 3
Ligthert edited Steps To Reproduce on T58969: Server crash crashes the clients.
May 9 2016, 4:13 PM · Arma 3
Ligthert edited Steps To Reproduce on T58962: NVGs work underwater..
May 9 2016, 4:10 PM · Arma 3
Ligthert added a comment to T58590: Fish fly out of the water..

This is funny as hell! I've seen a fish do this for like minutes before we shot it.

May 9 2016, 3:21 PM · Arma 3
Ligthert added a comment to T58496: Drastic server FPS drop after 15-20 minutes on custom missions.

Semi.

Last night I pitted twenty to thirty players against about three-hundred AI offloaded to a headless client. Nearing the end after approx 1-1.5 hour with only 20 enemy infantry left the server FPS dipped into a single-digit number.

The Deathmatch that followed was sparsely visited, so I can't really tell whether this issue is still valid.

Somehow 15-20 players with simple scenarios seem to be a tipping point concerning server FPS. Even with a low playercount the server FPS just seem to decline after a long (hour+) enough time into the single digits.

May 9 2016, 3:18 PM · Arma 3
Ligthert added a comment to T58496: Drastic server FPS drop after 15-20 minutes on custom missions.

With a headless client doing all of the AI calculations the FPS drops just minutes after mission start.

May 9 2016, 3:18 PM · Arma 3
Ligthert added a comment to T58496: Drastic server FPS drop after 15-20 minutes on custom missions.

I am talking about the server FPS. The stuff you see when you type #monitor on a dedicated server.

I thought it was one of the server sided scripts, but this isn't the case. There is a scripts that checks if a player has a score of 100 and checks this every 2 seconds. Thinking this was heavy, I added an additional delay having it check every 20 seconds. But still the server FPS drops below 10-15 after a few minutes when 40 players join the server.

The modified version is available here: http://delta.tangodown.nl/A3/

May 9 2016, 3:18 PM · Arma 3
Ligthert edited Steps To Reproduce on T58496: Drastic server FPS drop after 15-20 minutes on custom missions.
May 9 2016, 3:18 PM · Arma 3
Ligthert added a comment to T58494: When using 3 screens mouse does not work.

Worked fine for me..

May 9 2016, 3:18 PM · Arma 3
Ligthert added a comment to T58492: Character keep walking forward until 'step over' used.

You Ninja'd my bug report! ;) I can confirm this, has been in since monday last week.

  1. 2xCTRL to lower weapon.
  2. Right mouse button to view the scope (???)
  3. Continue running

You can switch to secundary, heal yourself or step over to stop running.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58491: Can't upload .mdmp and .bidmp files to tracker.arma3.com.

RPTs (for 0000122) aren't allowed either, I get the error:

APPLICATION ERROR #501

File type not allowed for uploads.

May 9 2016, 3:17 PM · Arma 3
Ligthert edited Steps To Reproduce on T58491: Can't upload .mdmp and .bidmp files to tracker.arma3.com.
May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

I haven't seen the same player count like I did when this occoured, so I haven't managed to reproduce it with the current dev-builds.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

Stripping out BattlEye was one of the first things I've did.

In the TDM it might be the ammount of game objects in the mission. Then again, another mission that has a ton of markers, but no objects also crashes. Even when the AI is offloaded to a HC.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

The specific map is Agia Marina Carnage:
Old version: http://www.armaholic.com/page.php?id=18738
New version: http://delta.tangodown.nl/A3/TDNL_dm40_Agia_Marina_v3.Stratis.pbo

Full up a server with 40 players and a crash is guaranteed.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

PhysX3 SDK Init started ...
... PhysX3 SDK Init ended
String STR_DN_STONE not found
String STR_DN_STONE not found

These were his last words.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

I also can't upload RPT files:

APPLICATION ERROR #501
File type not allowed for uploads.

But I have another ticket open for this issue.

May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58489: Server crashes with custom maps.

I've added the RPT of the most recent crashes + the map I was using here: http://delta.tangodown.nl/A3/

May 9 2016, 3:17 PM · Arma 3
Ligthert edited Steps To Reproduce on T58489: Server crashes with custom maps.
May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58487: Server crashes with custom maps.

Duplicate of 122 because of error in 124

May 9 2016, 3:17 PM · Arma 3
Ligthert edited Steps To Reproduce on T58487: Server crashes with custom maps.
May 9 2016, 3:17 PM · Arma 3
Ligthert added a comment to T58481: Ragdolls too heavy and not random..

It looks random to me.. try playing the game more ofter. You can clearly see the life get shot out of them after the last hit.

May 9 2016, 3:17 PM · Arma 3
Ligthert edited Steps To Reproduce on T58464: Locked command gives an error.
May 9 2016, 3:15 PM · Arma 3