Page MenuHomeFeedback Tracker

Server crashes with custom maps
Closed, ResolvedPublic


After publishing my custom maps on armaholic, the server seems to crash every few minutes or so.


Legacy ID
Steps To Reproduce
  1. download the TDNL maps from armaholic
  2. setup a server with -server
  3. have players join
  4. wait for a crash
Additional Information

The missions are generic at best. Basic scripts that work with triggers. Nothing special. Server is started with arma3.exe -server.

.rpt say:
Mods: Expansion
Distribution: 0
Version 0.5.102571
Fault address: 00C21FC2 01:00820FC2 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
file: TDNL_dm20_No_Friends_Only_Foes (__cur_mp)
world: Stratis
Prev. code bytes: 8B 4C 24 08 85 C9 75 04 32 C0 EB 0C 8B 01 FF 10
Fault code bytes: D8 46 08 B0 01 D9 5E 08 5E C2 04 00 55 8B EC 51

EAX:00F57D8C EBX:00000000
ECX:25633B80 EDX:25633B80
ESI:00000000 EDI:00000000
SS:ESP:002B:01C7C7AC EBP:01C7C7D8
DS:002B ES:002B FS:0053 GS:002B

Event Timeline

Ligthert edited Steps To Reproduce. (Show Details)Mar 5 2013, 4:07 PM
Ligthert edited Additional Information. (Show Details)
Ligthert set Category to Engine.
Ligthert set Reproducibility to Always.
Ligthert set Severity to Major.
Ligthert set Resolution to Suspended.
Ligthert set Legacy ID to 2162193657.May 7 2016, 10:28 AM
Bohemia added a subscriber: naguar.Mar 5 2013, 4:07 PM

Can you attach whole rpt file please? Thanks

I've added the RPT of the most recent crashes + the map I was using here:

I also can't upload RPT files:

File type not allowed for uploads.

But I have another ticket open for this issue.

PhysX3 SDK Init started ...
... PhysX3 SDK Init ended
String STR_DN_STONE not found
String STR_DN_STONE not found

These were his last words.

Thank you all for more info and especially for crashdumps, I hope, that it will help.

hladas added a subscriber: hladas.May 7 2016, 10:28 AM
hladas added a comment.Mar 6 2013, 2:37 PM
  1. download the TDNL maps from armaholic

Please, attach repro mission.

The specific map is Agia Marina Carnage:
Old version:
New version:

Full up a server with 40 players and a crash is guaranteed.

Possible workaround, comment out "BattlEye = 1;" in server.cfg file.

I don't know if BattlEye is available yet for Arma3?

Got the same problem at first, Started with "-server" and stopped at:

PhysX3 SDK Init started ...
... PhysX3 SDK Init ended
String STR_DN_STONE not found
String STR_DN_STONE not found


Server creation failed : 2302

22:48:40 Dedicated host created.
22:48:42 BattlEye initialization failed


Don't know if it's the same problem but might be it.

Stripping out BattlEye was one of the first things I've did.

In the TDM it might be the ammount of game objects in the mission. Then again, another mission that has a ton of markers, but no objects also crashes. Even when the AI is offloaded to a HC.

I haven't seen the same player count like I did when this occoured, so I haven't managed to reproduce it with the current dev-builds.

Fank added a subscriber: Fank.May 7 2016, 10:28 AM
Fank added a comment.May 13 2014, 6:27 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.