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Kemeros
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User Since
Apr 8 2013, 6:52 PM (605 w, 5 d)

Recent Activity

May 10 2016

Kemeros added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

@sproyd: No... It's not... The servers are independently hosted on private PCs sometimes but most of them use dedicated servers. On a server with a ping of 15... i still get 20 - 30 FPS. Then huge lad spikes and drop to 5 for a few seconds.

May 10 2016, 11:07 AM · Arma 3
Kemeros added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

I run at 60 FPS in the editor. Can't remember in the showcases. But when i play MP which is what i almost always do... i'm lucky if i can touch the 30 FPS. I usually am at 20 and often get epic low spikes at 10 or even 5 FPS sometimes.

I'm not worried too much though. Seeing as most people deal with this, it must be fixable. :)

May 10 2016, 11:07 AM · Arma 3
Kemeros added a comment to T80712: [Feature request] Fast Roping.

This is actually in the confirmed feature list on the forum in a sticky:

http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion

May 10 2016, 10:06 AM · Arma 3
Kemeros added a comment to T80711: Easy way to significantly improve the clunky action menu.

Removing stuff from it and making the context sensitive button work better is the best way imo. The scroll menu is ok for many things, but not to change weapons and certainly not for closing and opening doors or climbing stuff.

May 10 2016, 10:04 AM · Arma 3
Kemeros added a comment to T70693: We need backpacks for use with parachutes.

Heh... Did that dog have a heart attack? Upvoted.

May 10 2016, 5:21 AM · Arma 3
Kemeros added a comment to T69085: Easy way to significantly improve the clunky action menu.

Removing stuff from it and making the context sensitive button work better is the best way imo. The scroll menu is ok for many things, but not to change weapons and certainly not for closing and opening doors or climbing stuff.

May 10 2016, 4:20 AM · Arma 3
Kemeros added a comment to T68879: when dead cant exit out.

Same for me. Once i die, i cannot use the ESC button to exit the map or the game. Most buttons do nothing.

I only have this problem on the Combined Arms show case. Not the alpha ones. I don't know about the ones after Combined arms, didn't try them yet.

May 10 2016, 4:11 AM · Arma 3
Kemeros added a comment to T67202: Ladder menu difficult to show up.

Agreed. It takes way too much time to active the option to climb a ladder with all the jerking around needing to find the sweet spot of the option.

May 10 2016, 3:10 AM · Arma 3
Kemeros added a comment to T65974: Night to bright if moon is under the skyline.

I see no problem with the sky color and it's normal that the sky becomes black when bright lights are facing you. It's more realistic now than it was then.

May 10 2016, 2:22 AM · Arma 3
Kemeros added a comment to T65753: Arma 3 freeze and lagging and then back to work after 30 seconds.

Duplicate of http://feedback.arma3.com/view.php?id=1538

May 10 2016, 2:12 AM · Arma 3
Kemeros added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

Thanks a lot for replying. :)

May 10 2016, 2:00 AM · Arma 3
Kemeros added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

If you can't change the precision, can you make it possible to change the key bindings so we can choose which button is the modifier key and which buttons raise and lower the stance?

You could possibly make the modifier key temporarily disable the scroll menu while it's pressed.

I understand if it's impossible. I just thought it would be great gameplay and easier to control than the current scheme. :)

Oh and thx for taking the time to write/reply. :)

May 10 2016, 2:00 AM · Arma 3
Kemeros added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

Voted up your issue too.

May 10 2016, 2:00 AM · Arma 3
Kemeros edited Steps To Reproduce on T65485: Changing stance fluidly instead of by steps(Analog).
May 10 2016, 2:00 AM · Arma 3
Kemeros added a comment to T65248: Flickering in the night (lightsources, NV-googles).

I now use the new whql drivers from today: 320.18

I went into the forest and did not see anything weird with the lighting. Guess it's all good now. :)

May 10 2016, 1:53 AM · Arma 3
Kemeros added a comment to T65248: Flickering in the night (lightsources, NV-googles).

Will do it asap. Busy a bit today but i'll try to do that before bed.

May 10 2016, 1:53 AM · Arma 3
Kemeros added a comment to T65248: Flickering in the night (lightsources, NV-googles).

I'm using nvidia's 314.22 drivers. The only thing more recent than this is the beta drivers 320.14. Does the beta drivers have something that fixes the flickering in the game?

May 10 2016, 1:53 AM · Arma 3
Kemeros added a comment to T65248: Flickering in the night (lightsources, NV-googles).

What happens in the first video i experience all the time.

Second video i don't experience, pretty weird one.

May 10 2016, 1:52 AM · Arma 3
Kemeros added a comment to T65248: Flickering in the night (lightsources, NV-googles).

I am experiencing the same thing. It's even more obvious if you raise the gamma.

Probably tried to not show the video in the upload feed hehe. Wrong button. ;)

May 10 2016, 1:52 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

@shurikspb: Well one if a finished and released product and the other one is still in beta so they can't be compared much but i'd still wish they added support for it too. My DK2 is lonely. :p

May 10 2016, 1:07 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

A vibrating vest? Meh?

I already don't like vibrating gamepads.

Again you are comparing 2 different things and the thing has twice the weight...

I think the best thing is to find someone who has a rift and to try it yourself. That way you won't have to take other people's word for it. The weight for me is not an issue as it currently is.

I'm happy to see the modding and hacking scene getting dirty with the rift and add support for all kinds of stuff which wouldn't have worked otherwise. :)

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

And that video made me soil myself...

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

It is heavier than glasses yes. It is still usable though. I sadly didn't get to try it yet but the many hands on videos and reviews i saw we're all saying that it didn't give any neck pain.

The straps are adjustable so the torque doesn't become a problem and it's not heavy enough to unbalance your head. It's been designed with that in mind.

The big no no right now is to touch someone who is using the rift. Apparently that is highly uncomfortable.

edit: No the virtual boy was mounted on a pedestal, i know i tried it. Not that great but cool for the time i guess.

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

Your first question: 379 grams

Second question: At least 1920x1080 for the first consumer version. It's the plan anyway. Right now it's 1280×800 or 640x800 per eye.

They also want to add the possibility to detect forward, back and side motion for when people lean.

They are also working on additional hardware to complement the rift, no announcements yet though on what it is.

Edit: Forgot to mention they'd like to lower the weight more if possible.

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

@TraxusIV: The Rift does have a few quirks indeed. It however has been repeated countless time that the current model is a DEV kit aimed at opening the door to VR. It is not a consumer product, it is not ready for mass consumption. Only enthusiasts and devs should use it currently.

They did also say that the consumer version will fix most of the problems you mentionned, some are already fixed. Also you can't compare the Nintendo Gameboy 3d to the rift... it's just... no.

Testing the rift in Arma 3 is a very good idea. The more support it gets, the more the final product will be polished because of all the testing it will have gone through.

May 10 2016, 1:06 AM · Arma 3
Kemeros updated subscribers of T63946: 3D Head-mounted Display Support.

@sarlac: This site is called a FEEDBACK tracker, not bug tracker. Which means it is used for both and that's why the [Feature] category exists.

If devs had a problem with these, they'd announce it very clearly. :)

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63946: 3D Head-mounted Display Support.

This game is the perfect match for the rift. :D

May 10 2016, 1:06 AM · Arma 3
Kemeros added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Upvoted following the update. Great improvement indeed!

May 10 2016, 12:23 AM · Arma 3

May 9 2016

Kemeros added a comment to T62276: [Feature request] Fast Roping.

This is actually in the confirmed feature list on the forum in a sticky:

http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion

May 9 2016, 11:52 PM · Arma 3
Kemeros added a comment to T61802: Add ability to climb onto/over objects.

Can't up vote this enough. How many times did i get stuck in a place i could easily hop over or climb in real life. Sure i'm not fast like a parcour dude but i still can climb a fence! I'm guessing a soldier can do it even better than me. :)

Stop laughing at me FENCE!

edit: I'm remembering DayZ.... Fence+Zombie = "Oh shit!" Moment.

May 9 2016, 11:22 PM · Arma 3
Kemeros added a comment to T61369: Realistic Wounding System.

Very tall order. :S

May 9 2016, 11:00 PM · Arma 3
Kemeros added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

We're talking about weapon modding or weapons mounts if you prefer. Not general game modding. BI are of course all for their modding community. :)

May 9 2016, 10:51 PM · Arma 3
Kemeros added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

I'm up voting this because i agree that weapon mounts shouldn't be this limited and the rail system is made specifically to permit many types of mounts.

I do feel the need to ask people to go easy with the sarcasm though. Some comments here are borderline rude.

The number of votes speak for itself, people don't agree with the current limitations and want more variety. They did say that more content would come but mostly during beta. The current ticket has been reviewed so they know about this issue.

Don't take this as a me defending the devs, they're big boys(and gals?). But this feedback ticket has a bad vibe to it.

I do hope they consider making the weapon mount system even more awesome. :)

Edit: Switched the word mod for mount or weapon mount. I seem to have confused the guy under me.

May 9 2016, 10:51 PM · Arma 3
Kemeros added a comment to T61081: Some sort of melee?.

I want to punch and stab fools!

May 9 2016, 10:42 PM · Arma 3
Kemeros added a comment to T61081: Some sort of melee?.

@cibermwner... wait no mw..mw......Guy with name that ends with ciboo. There i got it!

I must have offended your honor for you to want me to kill myself! I ain't a samurai and we're in the wrong time period so i can't give you satisfaction i'm afraid.

You are very very vocal in this subject aren't you? How do you say this? Ah yes... you want to put this issue to bed. Scrolling up i've seen you say that at least 3 times then i got lazy and stopped scrolling because you we're repeating yourself.

So you don't want melee. I understand! Vote down! I'm sure you did. Your job is done! You're a boss!

I have voiced my support for it because i think it brings diversity to the combat and also a knife fight is bad ass. I won't try to diminish other people's ideas and opinions on this, i don't see the point since we all have our own reasons.

Now look at me wasting your precious time babbling on about your negative attitude... Please, do go on and continue your futile efforts to stop the discussion everyone is having.

Good day!

May 9 2016, 10:42 PM · Arma 3
Kemeros added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Interesting idea. :)

May 9 2016, 10:22 PM · Arma 3
Kemeros added a comment to T60819: Firing from vehicles.

Many items could be used in the planes and aircrafts or boats. For example: Throwing grenades or chemlights out the door. Shooting is a must of course. What Val said about using binoculars is also true.

I guess it depends on the type of vehicle too. The helicopters with closed doors where everyone is sitting might not have the space for it. But the little bird that has people sitting on benches however is a perfect example of where it would make sense to shoot. On a boat, there shouldn't be a problem either.

It's a matter of situation i guess.

May 9 2016, 10:08 PM · Arma 3
Kemeros added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Indeed the recoil amount feels ok but the fact i can't keep it down without swinging my mouse across the desk is a bit much. Shooting a gun very accurately is hard... shooting in a general direction is not. When i shoot the guns in full auto... i feel like i'm in a western Mexican fiesta firing at the sky yelling joyfully. :p

May 9 2016, 9:59 PM · Arma 3
Kemeros added a comment to T60740: Make this game livestreamer-friendly.

Oh good. This is a very good idea. It's great the Devs think so too. :D

May 9 2016, 9:56 PM · Arma 3
Kemeros added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Only like it in cut scenes. Messes with my eyes while playing.

May 9 2016, 9:24 PM · Arma 3
Kemeros added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Up voted! Post processing is nice... but motion blur is messing with me eyes too much.

May 9 2016, 9:24 PM · Arma 3
Kemeros added a comment to T60023: Street lamps and other artificial light sources are too resilient, difficult to disable.

Agreed for all lights including cars.:)

May 9 2016, 7:23 PM · Arma 3
Kemeros added a comment to T59905: Game freeze while connecting to a server lobby.

Actually this has been fixed in the Dev branch with the new sound update. The problem was noted in an earlier comment: The hard drive was loading a 2 gig audio file while trying to choose a role in the loby.

I have played a few times this week and the problem seems to be completely gone now that the audio file is about 200MB.

Hope this helps.

May 9 2016, 7:18 PM · Arma 3
Kemeros added a comment to T59905: Game freeze while connecting to a server lobby.

Can't wait for this to be fixed. The lobby is cute and all but it gets boring after a while haha.

Edit: Priority should be at least normal... not minor imo.

May 9 2016, 7:18 PM · Arma 3
Kemeros added a comment to T59631: Incredibly low FPS when in multiplayer servers.

@sproyd: No... It's not... The servers are independently hosted on private PCs sometimes but most of them use dedicated servers. On a server with a ping of 15... i still get 20 - 30 FPS. Then huge lad spikes and drop to 5 for a few seconds.

May 9 2016, 7:04 PM · Arma 3
Kemeros added a comment to T59631: Incredibly low FPS when in multiplayer servers.

I run at 60 FPS in the editor. Can't remember in the showcases. But when i play MP which is what i almost always do... i'm lucky if i can touch the 30 FPS. I usually am at 20 and often get epic low spikes at 10 or even 5 FPS sometimes.

I'm not worried too much though. Seeing as most people deal with this, it must be fixable. :)

May 9 2016, 7:04 PM · Arma 3
Kemeros added a comment to T59325: Inventory editor for soldiers in the editor.

Le vote up.

May 9 2016, 6:51 PM · Arma 3
Kemeros added a comment to T59325: Inventory editor for soldiers in the editor.

mmm actually this has been answered here:

http://feedback.arma3.com/view.php?id=1407

May 9 2016, 6:51 PM · Arma 3
Kemeros added a comment to T58992: Bullet-in-chamber accounting.

Tall order but up voted because it would be even more realistic thus awesome. :)

May 9 2016, 4:14 PM · Arma 3
Kemeros added a comment to T58958: Tires screeching while breaking on every surface.

Yeah i raise an eyebrow each time i go down a road on a flat surface. I let go of the throttle then the wheels starts screeching like made even though it's only slowing down ha ha. The worst is when going down a hill and touching nothing.

May 9 2016, 4:09 PM · Arma 3
Kemeros added a comment to T58793: Implement a visual stance indicator.

Against this. Unless it's optional, then i won't care. Which stance i'm using is irrelevant... I press z or x and adjust from there. The important thing is to understand how much exposed you are. Looking at the UI to tell me which stance i'm using is one step too many IMO. The less distracting stuff the better.

But then that's just me. :)

May 9 2016, 3:32 PM · Arma 3