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Sat, Jul 19
Fri, Jul 18
Hello, I found the fix, tested and approved only in dedicated server tools with two peer configurations, in the player_main.agr the variables AimIKX and AimX must be "synchronized", otherwise they are out of sync for every client other than the local one.
Thu, Jul 17
In T193405#2836775, @Geez wrote:What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
Hello, please update your drivers to the newest one or from last year.
Currently you are running drivers which are more prone to crashes.'
Regards,
Geez
That is possible.
Such dumps do not contain any info so that does not bring us any closer.
However you are running a lot of modded content which could be the cause of the issues.
Since my earliest comment on this thread I have tried many other remedies, including using process lasso, playing on a community server with zero other players and no AI, replaying the tutorial, and playing on Linux (bazzite on fedora 42) using multiple versions of proton and proton GE. I noticed slightly fewer stutters on the server with no AI and no other players, somewhat fewer stutters on Linux, and substantial and very frequent stutters in the tutorial. The thing I remember most about my time having just started the game was the amount of stuttering in the tutorial, so it's been since at least 1.2.
Made an account just for this. I have been experiencing the same stuff OP and people in the replies have been experiencing. Bluescreens, variants of freezing where they come in bursts and sometimes it's permanent so I have to restart the whole pc again.
Wed, Jul 16
They were generated on both server instances, however they are all 0 KB in size :(
Maybe thats why it didnt generate a crash guid?
Flying trucks have reached the server.
In T193405#2836596, @purechaos wrote:There's server side minimum graphics setting, this issue has been fixed a long time ago.
There's server side minimum graphics setting, this issue has been fixed a long time ago.
I have counted.
There are currently 334 official servers.
146 x Conflict Everon
52 x Conflict Arland
28 x Game Master Everon
16 x Game Master Arland
58 x Combat Ops Everon
34 x Combat Ops Arland
Confirmed that these are indeed both the same issues. In that case there is not much else I can do as this issue is not going to be addressed in Reforger.
Regards,
Geez
However, I will double check if this is the same issue as in https://feedback.bistudio.com/T188790 and close this ticket if confirmed.
In T181213#2836008, @berkut_8 wrote:@Geez
The issue with the machine gun sight not working (on vehicles and tripods) is still not resolved (Arma Reforger stable version 1.4.0.48). It has been around for a long time, but is not listed as a known issue on the Bohemia website (https://reforger.armaplatform.com/known-issues). This issue affects all players. It seems to have been forgotten.Can I get feedback on the current status of the solution to this issue?
if mdmp is generated during these crashes you can upload it.
Also would it help to send the mdmp for both servers? It did not give me a crash guid which is also very strange.
why would it say out of memory when it says I have more than 10 times the Free sysMem requested?
No, I do not run any vanilla servers, nor do I have the player base to test such a thing. I run a PVE community so there is very little interest in PVP if any at all.
Tue, Jul 15
@Akibuua-FIN
Thanks for the quick response. If I understand correctly, someone knows about the problem, but for some unknown reason does not voice it officially (on the site).
This is sad and a little strange. I hope that the problem will be fixed soon or voiced on the site. I think it is important for many fans of Arma games to know that Bistudio hears them (for me it does).
Check ticket T188790, the answer is mentioned there. It's weird that it's there and not on this ticket where they collated other tickets to. Or in the Known issues page, but nothing has been done since the answer was posted in 10.04.2025 or even after I suggested the Known issues page update in 25.05.2025
@Geez
The issue with the machine gun sight not working (on vehicles and tripods) is still not resolved (Arma Reforger stable version 1.4.0.48). It has been around for a long time, but is not listed as a known issue on the Bohemia website (https://reforger.armaplatform.com/known-issues). This issue affects all players. It seems to have been forgotten.
A similar problem (non-functioning mechanical sight of the machine gun) was also found on the side machine gun of the USSR helicopter (rear gunner).
Hello.
Have you tried without any mods so we can confirm this is not caused by the mods installed?
Dear @Geez, please close this task as confirmed and completed. (Fixed in version 1.4.0.48). And thank you for your work.
This is not "just a cool feature" this is a must have in 2025 and should be prioritized my 1660ti is struggling and gpu prices are insane and will prob be staying this way for the noticeable future. We need more ways to increase performance on lower end hardware, in fact they already exist you guys just built your rendering engine in a way that makes it incompatible with fsr and dlss. This should be prioritized, more performance always makes the consumers happy.
Mon, Jul 14
Yeah that does seem oddly high, I wouldn't say most people have accepted them that high. Maybe 50ms ones but what you're describing is quite high. Maybe reforger does have an inherent stutter problem, its just worse for X3d cpu's for some reason
@TPepperoni666 I get stutters that are hundreds of milliseconds on vanilla servers, usually three or four spikes in frametime like that in quick succession. Tested on 9.0-4, GE10-8 and GE10-9. Stutters are less frequent on bazzite than Windows. I've had only two multi-second freezes. Most people have accepted frequent 300-400ms stutters?
Yep and if their solution is to rank lock the RPG, leave it mostly untouched and just introduce a disposable launcher then that won't be enough. The RPG is just an incredibly oppressive weapon and a net detriment to the game right now.
same
Sun, Jul 13
With Commander/Driver hatches now being a thing, can this possibly get a second look? being able to crouch while in a Humvee or UAZ gunner seat would be great