In T169724#2818172, @Geez wrote:Thank you for letting us know.
The fix did not end up in the current version due to certain issues. It will be released in the next update.
Regards,
Geez
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Sun, Jun 8
Sun, Jun 8
ASUS Dual GeForce RTX 4070 OC Edition 12GB Same problem with latest driver (576.52) and I'm not even using opentrack in game at the moment so it's not even running.
Sat, Jun 7
Sat, Jun 7
(Related also to ticket https://feedback.bistudio.com/T184759)
Email sent to BattlEye and issue was posted (not by me) to OpenTrack github.
Hopefully this issue can avoid jurisdictional finger-pointing and blame shifting by the most responsible party.
As of the time of this report. It also happens with OpenTrack release (2023.3.0) and pre-release (2024.1.1) versions using NPClient64.dll
This is still an issue but one that crucially needs to be solved because it essentially means that you can no longer play conflict mode single player as once you get to the later stages of round, you can no longer spawn AI to help you as the AI limit has been reached and there is no way to reduce the limit and they are not being subtracted from the limit once dead. Please can this be fixed
thank you for your feedback. A future update includes a new save-game system that remembers the aspects that you mentioned, and many more.
Fri, Jun 6
Fri, Jun 6
Thank you for letting us know.
The fix did not end up in the current version due to certain issues. It will be released in the next update.
Regards,
Geez
PP_Rain and PP_Noise is also missing.
Geez changed the status of T192396: [Feature Request] Save Inventories and Weather / Time locally from New to Feedback.
Geez changed the status of T192424: Default EnvProbe, WorldEntity with wrong settings (Eden/Everon) from New to Awaiting internal Testing.
Geez changed the status of T192408: Server ping is false within the server list from New to Awaiting internal Testing.
Geez changed the status of T189124: M9 Pistol - magazine clipping through weapon if reloaded from lowered position from Awaiting internal Testing to Confirmed Internally.
Thu, Jun 5
Thu, Jun 5
Brooklyn99 added a comment to T192305: GPU Hang Error – RTX 4070 + Ryzen 7 7800X3D – Game Crashes Randomly.
I don’t want to sacrifice other games for the sake of this so-called “masterpiece” — there’s no other way to put it. This issue has been around for over a year, and the developers clearly couldn’t care less about fixing it
Do you mean that on map enemy base icon is blinking only if u are capturing it?
In T169724#2813395, @Geez wrote:Resolved in 1.4.0.30
In T192367#2817491, @Uniman300 wrote:In T192367#2817471, @Geez wrote:I changed it yesterday, will be testing right now. Ill let you know if it worked or not.
In T192367#2817471, @Geez wrote:
Is the microphone set as default microphone? You can check this in sound settings. It should be first one listed under microphone
Ponezun added a comment to T192202: When the sun is shining directly into the car, the view outside the car is overexposed..
In T192202#2817264, @Surreal419 wrote:Turn "Environment Quality" to low for a workaround
In T192367#2817351, @Geez wrote:Thank you.
Do you possibly have another basic headset that you could try the game with?
Thank you.
Do you possibly have another basic headset that you could try the game with?
In T192367#2817309, @Geez wrote:Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Surreal419 added a comment to T192202: When the sun is shining directly into the car, the view outside the car is overexposed..
Turn "Environment Quality" to low for a workaround
Surreal419 added a comment to T192305: GPU Hang Error – RTX 4070 + Ryzen 7 7800X3D – Game Crashes Randomly.
Try driver version 555.85 its A YEAR OLD. But I get NO more dumb GPU HANGS. They need to fix this like yesterday. And if its not on internal priorities list then it ABSOLUTELY should be. I originally refunded the game TWICE.
Hello kasparhzr.
According to the dev team you can change stance between crouch and standing, but not prone.
That is intended.
Regards,
Geez
Geez closed T188188: Server which is marked as Favorite can't be de-marked directly by clicking on the star when the server is not of the same software version as Resolved.
Hello.
You can un-mark the incompatible version by pressing "F" hot key when selecting the server. We did not find any issues. Closing.
Hello.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Warden_BigDog added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)
In the latest version, with no mods loaded, the sidetone starts as soon as you click the proximity chat or radio voice buttons. After that the sidetone is always active (in game and in menus from that point on). When you quit the game, the sidetone turns off again.
Wed, Jun 4
Wed, Jun 4
logs_2025-06-04_09-37-41.7z264 KBDownload
Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.
Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.
In T192327#2816742, @Geez wrote:Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
logs_2025-06-03_20-45-13.7z256 KBDownload
stenny833 added a comment to T192282: 7.62x54mmR API (7BZ3) incendiary effect underperforms in some cases.
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
Geez changed the status of T192319: [Feature Request] (Conflict) Increase cost for "ALICE - Automatic Rifleman" vest from 2 to 4-5 or more from New to Feedback.
Geez changed the status of T192327: Game crashes every 15-45 minutes repeatedly from New to Reviewed.
Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Geez changed the status of T192032: Hard to climb on LAV from the front. from Awaiting internal Testing to Confirmed Internally.
Hello.
The fast movement is due to the character rotation matching with mouse sensitivity, and it is by design.
Regards,
Geez
Geez closed T192282: 7.62x54mmR API (7BZ3) incendiary effect underperforms in some cases as Resolved.
Hello.
According to the dev team, the API rounds are triggering incendiary effects once, while tracers are doing it every hit. As Designed.
Regards,
Geez
Hello kasparhzr.
The capture mechanics and UI indicator are working as designed. If youopen the map, you can see that the base icon is blinking when it is under attack. However, in this case, you were too far out of the capturing range to reach the 'Base is under attack' pop-up.
Regards,
Geez
Geez changed the status of T192061: Squad Selection Menu Temporarily Locked After Joining Server from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T192117: Auto Exposure Forces Players To Look At The Ground from Awaiting internal Testing to Reviewed.
Thank you, this will be improved for the future.
ziipzaaapM16A4 added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
In T169724#2813508, @Geez wrote:In T169724#2813506, @ziipzaaapM16A4 wrote:after spamming 2-27 smoke granades in a row i could reproduce it still but definitely seems to be improved.
amount of granades to be spammed before bug occures:
first try: 8 Granades
seccond try: 2 Granades
third try: 27 Granadeshandgranades seem to work fine
The patch with the fix has not been released yet
logs_2025-06-03_17-04-59.7z267 KBDownload
logs_2025-06-02_17-51-13.7z250 KBDownload
Tue, Jun 3
Tue, Jun 3
I will review again and let you know as soon as possible. Thank you!
PR9INICHEK added a comment to T189601: [1.2.1.202] (Conflict) Large groups of AI are created in rarely accessible places.
Still a problem
PR9INICHEK added a comment to T174406: [0.9.9.47] ALICE - Standart passes through the M5 Medical Backpack.
This was fixed a long time ago
PR9INICHEK added a comment to T172837: [0.9.8.73] (Inventory) ALICE - Sniper can't hold more than 7 mags. But there is no UI warning about that.
This was fixed a long time ago.
@Geez duplicate T187957
Geez added a comment to T192305: GPU Hang Error – RTX 4070 + Ryzen 7 7800X3D – Game Crashes Randomly.
As far as I know, this issue has been around for over a year and still hasn't been resolved. Why is it being handled with such a lack of attention by the developers?
Geez added a comment to T190948: Official Capture and Hold scenario CAH_Castle is broken (JIP Error).
In T190948#2815879, @Snake1984 wrote:I still don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
I am also working in support and see the need to handle a lot of tickets etc but some information / communication would be appreciated.
Snake1984 added a comment to T190948: Official Capture and Hold scenario CAH_Castle is broken (JIP Error).
I still don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
I am also working in support and see the need to handle a lot of tickets etc but some information / communication would be appreciated.
Brooklyn99 added a comment to T192305: GPU Hang Error – RTX 4070 + Ryzen 7 7800X3D – Game Crashes Randomly.
Of course, I sent a report every time I got kicked out of the game.
As far as I know, this issue has been around for over a year and still hasn't been resolved. Why is it being handled with such a lack of attention by the developers?
Geez changed the status of T192202: When the sun is shining directly into the car, the view outside the car is overexposed. from New to Awaiting internal Testing.
Geez changed the status of T192227: Having an issue using legacy controller settings from New to Reviewed.
Geez changed the status of T192233: FPS drops companied with temperature drops of 15-20 degrees C from New to Reviewed.
Geez changed the status of T192246: [1.4.0.29] Cheater on official Stress-test server 17119005 EU-FFM from New to Reviewed.
Geez changed the status of T192271: Long Range Radio - Key Binds Don't Work from New to Awaiting internal Testing.
Geez changed the status of T192282: 7.62x54mmR API (7BZ3) incendiary effect underperforms in some cases from New to Awaiting internal Testing.
Geez changed the status of T192286: jagged lines on buildings wall at certain distance from New to Awaiting internal Testing.
Geez changed the status of T192296: SCR_AmbientPatrolSystem hardcoded tickrate is a very likely cause of poor performance on high population Conflict servers w/ AI from New to Awaiting internal Testing.
Geez changed the status of T192304: The tail support of the mi-8 is not solid from New to Awaiting internal Testing.
Geez changed the status of T192305: GPU Hang Error – RTX 4070 + Ryzen 7 7800X3D – Game Crashes Randomly from New to Reviewed.
Hello Brooklyn99.
Have you sent the crash report through our crash reporter when it popped up when the crash occurred? If so, then we should have all the information.
Thank you.
Geez changed the status of T188702: Conflict Session Supplies Reset to Default After Server Restart Using LoadSessionSave from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187280: Vehicle engine start sound gets caught in loop from Awaiting internal Testing to Confirmed Internally.
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