I'm sorry but no other game that i've played including Arma 2 (and that's saying something) has this problem, it's unacceptable in 2025 honestly. Makes the aiming while moving (and by extension the whole gunplay) feel so well.. not smooth, and that is a shame because it's actually very fun otherwise.
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Fri, Jan 10
No longer an issue as of 1.3.0.32
This will have more cons than pros, I do not subscribe. @byNautiic has a point
Thu, Jan 9
In T187719#2731108, @byNautiic wrote:
Yessir in that case we are on the same page. I was only going into extra detail in case you or I didnt understand each others context since this problem is awkward to explain (atleast it is for me). Cheers and thanks for your time
This task can be closed as it is no longer relevant
Changed: Repair truck range has been increased so it can more easily allow for helicopter repairs
Jan 9 2025
Ok is this found in the game files?
Resolved for 1.3.
Hello AwFam.
You can upload the generated files to this ticket by drag and dropping them into the comment window.
Regards,
Geez
There is a crash report how do I add that? Running scans now.
Jan 8 2025
In T188030#2733459, @byNautiic wrote:I play with Dragonlotion quite often on Arma, I can vouch for him, he is a good-quality player, been around for a long time.
It is common for people to votekick (so possibly also report?) , if for example you dismantle arsenals at the beginning of matches in order to relocate supplies to progress the match.. maybe this is a cause?
In T187299#2733969, @PR9INICHEK wrote:Commanding AIs to use mortars with explosive rounds should be available only for Majors.
Commanding AIs to use other mortar rounds should be the same rank-wise as with human players when they use those rounds.Or just add new AI mortar team who only knows how to use mortars
And abitity to spawn them from Captain or higher
But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
After a quick glance through the code that is used in the behavior tree for firing mortars, it does look like the AI are limited mostly by the mortar traverse rate. There doesn't appear to be a delay before finding where to aim, and they seem to be always as accurate as possible. There is a delay between shots.
Thank you.
The only suggestion at the moment I could provide is that this could possibly be hardware issue.
Regards,
Geez
Finished sfc/scannow and it couldn't find any issues.
1st attachment is the result from scannow
2nd attachment is system info
3rd attachment is graphics info
Or just add new AI mortar team who only knows how to use mortars
And abitity to spawn them from Captain or higher
Could you try to launch server with provided addon which should make it freeze right when some scenario is loaded to see if it freezes and fails to crash.
It's a bad idea. Everybody would re-transfer it further and in 2 minutes we'd have Majors everywhere.
Orders system could be viable option. Player with higher rank could order players with lower ranks to perform some actions and in such circumstances they could do things above their rank. On the other hand it would be totally inaccurate doctrine-wise for Warsaw Pact soldiers.
Yes, of course.
Duplicate of T182178?
Great idea!
@Geez Everything has already been fixed here.
In T182409#2638807, @HER0 wrote:This is a duplicate of https://feedback.bistudio.com/
@Geez Maybe you can close this ticket as obsolete?
This ticket is no longer valid.
Human player can recruit and command AIs as Private.
Commanding AIs to use mortars with explosive rounds should be available only for Majors.
Commanding AIs to use other mortar rounds should be the same rank-wise as with human players when they use those rounds.
Most likely because too many particles are being created.
@Geez hi :) Please close this ticket
It's done
Hello AwFam.
Is there any sort of error message? Also have you tried to clean install all your drivers and ran sfc/scannow to make sure there are no corrupted files/installations in your OS?
Regards,
Geez
Hello Dragonlotion.
Please provide your player ID. Also, please use Xbox specific form next time you are reporting issues on xbox.
Regards,
Geez
Hello Geez,
I play with Dragonlotion quite often on Arma, I can vouch for him, he is a good-quality player, been around for a long time.
It is common for people to votekick (so possibly also report?) , if for example you dismantle arsenals at the beginning of matches in order to relocate supplies to progress the match.. maybe this is a cause?
Jan 7 2025
Yes, we need this fixed.
Example of taking magazines from an Arsenal (.gif):
Taking multiple magazines fills load-bearing system to 8 magazines, fills the pants, then the t-shirt, then proceeds to fill the rest of the load-bearing system.
Probably needs its own ticket but considering it relates to FPS dropping ill add it here as a comment. Driving through more than 3 or so sandbags in quick succession in a truck massively reduces fps aswell. For some reason the destruction of sandbags really takes a toll on the system.
T187586 ?
I've noticed that there was a -validate parameter added to the ScriptEditor module but it does not seem to work.
In ArmA 2 this problem was because of the markers on the map.
Hello PR9INICHEK.
Can you please provide repro steps and/or more detailed information as how to produce this issue?
we appreciate your patience. We identified the issue. The fix will be shipped in a future update. Right now we can not yet tell with certainty which version will include it. It will be mentioned in the changelogs.