Please consider also:
http://feedback.arma3.com/view.php?id=24909
May be a problem linked with how the versions 1.48 et dev are installing files.
Or Steam interface.
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May 10 2016
Thank you Daniel! We've found our first clues and are trying to hone in on what's causing them with the programmers. However, this may not be the 'MP choke issue', so keep the data / logs coming.
Understood. Technically even Takistan in Arma 3 is a mod ;) Can anyone else share whether they've seen these issues elsewhere than vanilla Altis?
@DnA: The session was in Takistan (not Chernarus as stated before).
However we had no issues on the mod map. Big problems were found on Altis.
All the player and server as well were updated tu the latest release 1.48
EDIT: We're planning other missions (which were working fine before) with others maps either mod or vanilla.
I'll give a feedback ASAP.
hello,
I'm put my config, if is help
the DxDiag files:
http://hellzban.papaschulz.ch/index.php/s/AGmqbVsC79jS4c7
http://www.ma-config.com/fr/publish/configurationpubliee/114599-0-1_resume
Hi there.
I'm from an Italian community (2RGT) almost 40 players wide and we experience the same annoying problem. Normally we always play modded Arma 3 on a regularly updated server.
Immediately after the update we noticed a global FPR reduction in any situation and occasionally a huge trop to an unplayable level of 3 FPS. Relaxing or rebooting doesn't help.
Furthermore there's an increased tendency to ArmA crashes, especially in low FPS moments (almost 15 crashes in an evening, honestly too much).
The mission we played yesterday was exactly the same we successfully played last week, without ANY FPS drops or crashes.
Two days ago we played in Chernarus (another previously played mission) and no huge FPS drop was noticed.
EDIT: The second mission was in Pakistan, not Chernarus. :-P
@2RGT_Always: The sessions during which you had the problems were all on Altis, or also other terrains? I'm asking because of your statement about Chernarus not having the issues (can you confirm that was also on 1.48?).
i also noticed these extreme frame drops and performance issues while playing king of the hill ... at wasteland chernarus by samatra i had no performance problems at all
@havena: We know it's asking a lot, but it may help progress if you could try testing the game data from 1.46 with the game engine from 1.48 (basically all addon PBOs from 1.46 in the 1.48 installation). That way we could try to rule out data corruption. We still have no PC in our company that can reliably reproduce these issues, so your help is very useful.
Could somebody please try setting their view distance to minimum and see if the issue still persists?
EDIT: This wont work on some MP servers due to servers forcing certain view distance upon clients.
@DnA thx,
i dont think its related (happend before 1.48) but "setViewDistance -1;" mess.
after use it, display on video menu is totaly wrong (ex : display 6K, reality 2K).
I have try viewdistance & objviewdistance on 1.46/1.48 RV mission and its look work nice. view distances are correct.
Yes its a "temp" issue depending on objdistance & number of players/obj in area
@havena: Thanks a lot. https://community.bistudio.com/wiki/getObjectViewDistance is only a getter of the value; it doesn't affect the engine itself. When you don't use that command in your tests, it will still drop in performance, right? But we'll not rule anything out and keep testing object view distance generally.
It's also possible we're seeing a mix of issues here, so we're trying to isolate things and find common factors (e.g. overall performance drops versus crippling but temporary chokes as seen in some of the videos above).
Maybe use better CPU and GPU usage?
@DnA sure, http://pastebin.com/95jP8Ei2
FPS down to 19, when i set viewdistance 12K / obj 6 K.
Are u sure objdistance are OK on 1.48?
set objview at 3K on 1.48 as the same effect on FPS as 12K on 1.46.
Perhaps the display/number of meter is wrong ? perhaps divided by 4?
a bug related to new command getobjviewdistance? can u take a look on commit related to this command and confirm its not related?
Hi Lex. I was referring to the Beta of the Steam Client application, not the game. But since several people here have stated not using it, and still facing issues, we can at least determine that there's more going on.
@havena: Would you be willing to produce similar logs for 1.46 Legacy by performing similar tests?
Hello DnA.
How to check Betta? Betta is not enough servers and they empty. There is no place Betta with whom it could be tested.
Nobody will want to test Betta alone)))
I will try)
hello
I dont use steam beta and dont use workshop. i'm not downloading when i'm playing.
Look this
Havena :
one more... time i repeat... its related to Objviewdistance.
I think the same.
one more... time i repeat... its related to Objviewdistance.
I dont use steam beta and dont use workshop
I have noticed if your in a vehicle viewing with thermal you do not get the lag issue in town but as soon as you switch to normal view you do.. also 3rd person was doing whilst i was driving but not first person view.
Is anybody affected by this using the Steam Client opt-in Beta? Until yesterday, it contained a bug that could cause a severe performance drop when it was downloading Workshop content in the background. This should now have been fixed by Valve. We'd like to know whether this has helped anyone also with this issue, or the two are completely unrelated.
The fps drop and glitching usually happen about one hour into server start and in heavy scenes, e.g. large town with many vehicles and players fighting each other.
I got the exact same issue showed on this video :
https://www.youtube.com/watch?v=KvaTvfEe8S4
~30 players
With the 1.46 roleback i got 10 - 15 more FPS in Singleplayer/ Editor test
If you still can't repro the issue, join my server (ESPC Wasteland) and play for at least one hour. I'm sure you'll see it. More than 30 players in my server have reported the FPS drop to me in person. However, they don't speak English, so they can't vote up here. We are definitely not "a smaller group of players" in any way.
Hello Fireball. Placed all official reports in a zip from C:\Users\<Name>\AppData\Local\Arma 3\
http://stroybat.ucoz.ru/raznoe/Log/A3_Logs.zip
Please, reconsider. Find the reason of falling of FPS.
It not the truth in news for yesterday http://dev .arma3.com/post/sitrep-00115
If this resource is a source of information on a problem.
Problems at most of players. Not all write here. Write units behind which shoulders not one server of players here, multiply official reports by hundreds.
Solve a problem.
The problem proves so as if I have a big ping and data exchange with the server partial or is late. But at me never such problem was even with a bad ping, synchronization so never influenced my FPS.
Excuse for sharpness. I ask your understanding.
Hello Adam. (KB3079904 for windows 8) did not solve Problems.
Start of Arma3 - network game - to create the server - Start mission "End of the game". I receive FPS 40-48. It as well as on any server. There are periodically fragmentary sounds, shots are accompanied by a gnash. In any new position the first pressing of the right button of a mouse "Increase", it leads to the fragmentary screen. I have no all range of problems, as on
as on any server, or the problem is not brightly expressed, but the problem remains.
In the editor this problem is not present. FPS 60-70 a look on the horizon, a look in top 100-124 FPS, a look down FPS about 100. There is no gnash in sounds.
New record about this bug
Server: altisrp.fr
Approximately : 50 player
i'm try to play with the Memory allocator, is not work
@Adam
I have uploaded 1.46 Memory allocator here
https://drive.google.com/open?id=0Bxgc0fShvIawaVB0Ymo2Sm9aV00 [^]
could someone please try playing the game with this allocator and see if the issue remains?
I uploaded my DxDiag and RPT. In the RPT i marked the fps drop position. 20:03:29. I checked the steam time just after the fps drop. It was about 1s long.
Hey guys, our players will rush tomorrow kavalla.
We are collecting the following logs:
- server
- player with best frames
- player with worst frames
- player with 2nd worst frames
They try to catch some peaks/slowdowns
If you wish special configurations: Please inform me directly on [email protected]
We have to this issue on our servers too.
Our player numbers are increasing (Before: No Slots from 16:00 to 00:00, 1.48 no slots from 14:00 to the morning).
It must be a general issue. Our wasteland version is modded to control view distances, maybe thats a reason why we have this player peak.
But our players are complaining too: In Cities we they have laggs, fps issues and slowdowns.
My Admins are currently delivering serverside stats.
We have single players with normal frames. Would it help BI if we upload positive / negative logs while they are in the same area?
Please confirm if needed
My Arma 3 Epoch Server is on 1.46 and the Client are on 1.46 too. No Problems with FPS or graphic glitches.
Little How to Downgrade Video:
https://www.youtube.com/watch?v=tkvX34huvrY
never happend on 1.44 / 1.46.
Server > 100 players.
no player report before 1.48.
"You can roll back to 1.46 and test if it really occurred with 1.48 (within 1.47 dev cycle) or if external influences, such as drivers or OS patches are to blame"
it's related to 1.48 ffs. happend on all clients, every OS, every GPU, every CPU. stop joke and fix it asap. plz
It seem to have begun with the 1.44 update but then it didn't happen very often. And it occured randomly and after some playing time. It only showed itself when looking at the sky or at the ground. FPS would drop to 1-5. Especially noticable when flying an airplane or helicopter.
Textures would degrade into the lowest possible. Even making your character glitch into what I call the DaVinci pose.
But the 1.48 update made it very much more common and made it happen even when looking straight forward. Or sometimes only when zooming in the furthest with the lrps.
You can sometimes fix it by flushing your video card with the ingame keybind (I think it is shift + keypad minus and then typing flush). Or you can sometimes fix it by pressing escape once and going to the menu and then back ingame. But both don't always help.
Unfortunatly there are no log entries to which you can relate this problem. No errors what so every. After the 1.44 update we thought it had to do with the excessive bunny rabbits. But turning off the ambient sounds / animals didn't help. After the fix for the bunny rabbits in 1.46 the problem seemed gone, but sometimes did occur.
1.48 definatly triggered something that made it worse. But what? I don't know.
You can roll back to 1.46 and test if it really occurred with 1.48 (within 1.47 dev cycle) or if external influences, such as drivers or OS patches are to blame:
"The Legacy Build branch always contains the previous main branch version. It lets users switch to it in case of major issues with a new version, or just to compare the differences. Currently it contains update 1.46 and its access code is Arma3Legacy146."
Go to properties of the Steam library entry of Arma 3 and go to Betas, enter the access code there and switch to the legacy branch using the drop-down.
roll back to 1.47 and test your patches ffs
The interesting thing is.. that the same FPS drops occurs in arma 2 too.. maybe just for me.
Can confirm no report errors as well when lag begins and ends. I've been looking at this very closely when I first started to notice. Again SP mission on win 8.1 with i5 Intel CPU. Nivea GeForce GTX 770. So far I can't notice anything I am doing that would cause the issue to replicate. Very random...
@Adam KB3079904 already installed on win7, always freeze.
I do not think there is a difference between AMD and Intel. I have users on the server from both camps experiencing the same frame drop issue
@Adam no RPT error when freeze come / no new RPT spam since 1.48
Does not depend on FPS, even when FPS 40, I receive a sound delay, the sound is late. The first bullets without noise, the steps I hear far behind as if someone pursues me. Strong falling of FPS on approach of a look the right button of a mouse and switching on the field-glass or other optics. The equipment, AI and players lag. The screen is torn that forward, back. If in 1 hour or 1.5 hours, on the FPS server reaches 10-25, you can reboot completely the personal computer, come again on the server and will receive not higher than 10-25 FPS.
I can play 30 minutes in the editor or demonstration of missions. I do not know what FPS will be in this case in 1 hour or 1.5 hours. But even for 30 minutes I receive FPS 60-70, there are no sound problems, there are no other problems which meet on the server.
There are no MOD.
Defenders of Windows are switched off, other anti-virus protection is not used.
Also try updating your windows to see if that changes anything. (KB3079904 for windows 8)
I don't think it's the memory allocator, because I've been using Fred41's tbbmalloc. It was fine before 4.18.
@Adam u sure its not related to "Added: New scripting command getObjectViewDistance" ?
freeze happend when distance > X. (X = ~ 2500 without players / X = ~ 500m with 60 players)
commenting to keep updated.
Plz fix.
Tried the tbb4 contained in the file, don't notice any difference from default 1.48 one. Still heavy frame drag.
Using i5 CPU.
Is there any merit to this "Intel having issues while AMD is fine" theory?
If I jump onto a server as a client and get into another clients helicopter, go to 3rd person camera and tilt up so I see the rotors + sky, FPS drops to 1-5 very predictably.
https://drive.google.com/file/d/0Bxgc0fShvIawaVB0Ymo2Sm9aV00/view?usp=sharing
*facepalms* sorry guys
yeah, will test it, if you give permission :)
Happen to me as well, [email protected], please unlock it for me, i'll check it out
Can please unlock the permissions on the google drive
I have uploaded 1.46 Memory allocator here
https://drive.google.com/open?id=0Bxgc0fShvIawaVB0Ymo2Sm9aV00
could someone please try playing the game with this allocator and see if the issue remains?
Been experiencing this as well since RC! Thought it was a mission I've been designing and but found out it much be related to latest update.
TO add,
This happens in SP without Launcher (used 3rd party MOD handler -Aramsync)
Clients connecting to my wasteland server have been affected by this since the update, from my observations it seems like it's happening to clients with an intel cpu/chipset moreso than clients with AMD cpu's & chipsets. I myself use AMD cpu & chipset and do not see or have the issue reported, but many are and it drives clients away.
Could you guys please attach a .RPT file from the session where the issue appeared? It can be found here C:\Users\<Name>\AppData\Local\Arma 3\
Not only Multiplayer problem ! Also FPS drop in SP since 1.48
getting the same weird texture flickering on various servers. Some work some dont but on every server my Launcher on my back is bugging out and is like flying behind me.
happend on RPG/KFTH/Epoch/etc... when objviewdistance > ~1100
Yes, several EPOCH servers become unplayable. The most impacted mod for my own experience. When playing EPOCH, I'm just in ARMA vanilia + EPOCH, nothing else, no advanced parameter in launcher. NVidia GTX 970. cpu i5-3470 @3.2GHz
My bad, server FPS seems to be fine, its just individual players seeing the FPS drops.
I run an Epoch Server and I am noticing server FPS drops to 5 FPS from 45 or so. It seems to last at least 5 minutes. It affects everybody on the server.
massive drop fps
If the issue is the same as MDCCLXXVI's video, I can confirm the exact same issue happening on 5th July (IIRC before 1.48's release), I only have a screenshot to prove it ( http://steamcommunity.com/sharedfiles/filedetails/?id=476038262 ), it started happening short before I had to go and last 2 weeks I haven't played a lot so I probably cannot provide more information.
My system is Windows 10 Pro Insider Preview (impossible to know that moment's compilation because I am on the fast ring), and at that moment I was using AMD Catalyst 15.6 BETA on an HD7970Ghz Ed. GPU, no custom malloc and totally vanilla game (with custom launch parameters such as maxmem=4096, maxvram=3071, exthreads 7, enableht, nologs, nofilepatching, skipintro... ), with the game on SSD...
Hello,
The same problem in the server altisrp.fr
The record:
the admin of the server is Havena.
If you need some files, tell me
Has someone tried a different -malloc .dll?
Because, somehow "i got a bad feeling about this":
Spotrep:
Tweaked: TBB4 updated to version 4.3u6
We are getting reports just like this with Epoch servers so I think its safe to say its not just one mod or script that is causing this issue.
Hey, could you guys please try resource monitoring while the spike happens and see if Arma is not using more resources than normally? Thanks!
More info if required http://forums.bistudio.com/showthread.php?193520-New-update-1-48-Experience-FPS-loss
SP, MP, modded or unmodded, all the same results.
Uploaded my DxDiag (number 3).
Before 1.48, game ran smoothly and rarely went under 30 FPS. And although I am not experiencing these texture/meshes popups like others, I now have these annoying, non-stop lag spikes and slowdowns that happen randomly (or every 3rd minute or so) and usually last for a few seconds before going back to my normal FPS for a short time. Rinse and repeat. And that's in Singleplayer (campaigns, scenarios, editor).
Tested with both mods and no mods, killed Battleye, antivirus and most processes in the background, made sure I have enough space on HDD, workshop wasn't running and my laptop is clean of any malware/viruses.
Still keeps happening (even on an completely empty Stratis island in editor).
i also experienced a longer delay while getting in or out of vehicles ...
My dx diag = 4
Running vanilla client on a vanilla servers.
6 SQF scripts running serverside
6 SQF scripts running clientside
No SQS scripts running server or client
No FSMs running server or client
No script errors in RPT
No script errors on client
No script errors on server
No custom launch params (client)
Server FPS is good
Don't know what Steam is doing in the background though, wouldn't exclude Steam as a potential cause.
Another small repro example method:
- Join dedicated server as client
- Get in client-owned helicopter as passenger
- Get pilot to fly around
- Go into third person
- Look straight up or straight down
im running vanilla...
i also experienced these fps issues while playing king of the hill (Hostile Takeover server EU#4 http://tinyurl.com/eu4pawnee)
never had such problems before and i have 700hours played at king of the hill
Our server allows use for DragonFyre and Blastcore. But I had it happen to me without using any mod.
Question: Does it happen only when the game is modded or is the issue present for vanilla too?
EDIT: Wasn't there steam workshop subscribed content download running?
Clients on our servers including myself experience this too. FPS drops very low and textures seem to lag/go to the lower then lowest setting. Your character even spreads its arms and legs wide like the davinci painting
Hello,
could you please upload your DX-Diag file? It would help us a lot.
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548
i also perceived FPS problems in Singleplayer and Coop. Im currently working on a new coop scenario and worked with the DEV builds last Weeks, in a village i had always 60 - 75 FPS (i always check the FPS to optimize my Scrips). So now since i switched to 1.48 Stable, i only get 50 - 60 FPS and the game feels not smooth.
GPU running at 46% and CPU1: 92%, CPU2: 5%, CPU3: 20%, CPU4: 31%
I observed that problem to, in some cases it seems to happens when particles are shown. Could also be memory related, some players reported that they fixed the problem with switching memory manager.
Did you change something in bis_fnc_guiEffectTiles ?
And please, how to correct this config entry which worked before 1.48?:
class GPSMap
{
idd = 133;// -1 no difference
duration = 100000;
fadein = 0; fadeout = 0; name="mapping_GPS"; onLoad = "uiNamespace setVariable ['gps_map', _this select 0]"; controls[]= { HUD_GPS_frame, Minimap_GPS };
controlsBackground[] = {"HUD_GPS_frame","Minimap_GPS" };
class HUD_GPS_frame: RscText { idc = 13000; text = ""; x = "uiNamespace getVariable 'GPS_x'"; y = "uiNamespace getVariable 'GPS_y'"; w = "uiNamespace getVariable 'GPS_w'"; h = "uiNamespace getVariable 'GPS_h'"; shadow = 0; colorBackground[] = {0.3,0.3,0.3,"uiNamespace getVariable 'GPS_bckgrnd'"}; colorText[] = {0, 0, 0, 0 }; }; class Minimap_GPS: RscMiniMap { idc=13301; type=101; style=48; text= "#(argb,8,8,3)color(0.2,0.2,0.2,0)"; x = "uiNamespace getVariable 'GPS_x'"; y = "uiNamespace getVariable 'GPS_y'"; w = "uiNamespace getVariable 'GPS_w'"; h = "uiNamespace getVariable 'GPS_h'"; colorBackground[]={0.8,0.8,0.5,0.2}; colorText[]={1,1,1,0.5}; font="PuristaMedium"; sizeEx=0.03; maxSatelliteAlpha="uiNamespace getVariable 'GPS_alfa'"; shadow=0; ...... etc
Thank you very much
Resolved:
change class Minimap_GPS: RscMiniMap
for class Minimap_GPS: RscMapControl
Why now? what change?
I actually tried testing this animation. And it seems to be broken. It doesn't play the animation that was shown in the Animation viewer
I confirm that "error". Thing is, the script really does what it is supposed to, but that no entry error occurs as soon as I run it for the first time (has lots of iskindof and typeof "smokeshell" in it.. I recognized it on July 28th for the first time. Since Adam´s post is from 21st and there have been several updates inbetween I doubt that it works with the DEV branch - and YES of course ths is part of one of the mods i made
could you please try to switch to Steam Dev and see if the problem is still present?>
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
You've hit the nail on the head, in my opinion, PiepMGI! BI were informed that the onDrag EH (CT_ListNBox) was broken in the development branch three weeks before the public release of 1.48 and failed to fix it. It is arguably the most important EH for that CT, I know of several missions and modifications that rely on it. Modifications were obviously made to the CT because there are references to them in the changelog, but instead of asking the developer who made the changes to take a quick look and see what could have broken it they decided to simply release the patch with the bug and throw the developers that rely on it into the wind. The development branch is there to avoid these exact issues from occurring. You cannot simply break, to the point of complete failure, previously working commands/features in the development branch and then ignore the reports (or assign them to developers and forget about them) and release them into the public domain. Community developers spend hundreds of hours of their own time developing missions/modifications for Arma 3 and it is completely unacceptable to ruin their work through pure laziness!
If something that was previously working breaks in the development branch then obviously a modification has caused this and it should be fixed BEFORE the public release. Contact the developer that was working on any related issues and ask them to take a look! It's common sense and basic professionalism!
Not only by throwing smokeShell but simply logging on server like Epoch or Wasteland.
I was unfortunately unable to reproduce the issue. Are you running mods by any chance?
Yes and no. EPOCH is mandatory when joining EPOCH servers. But no mod at all when playing on wasteland servers. That doesn't mean, there's no function triggered from server while JIP.
Beyond smokeshell, there are more and more unrecognized classes thru mods and/or servers, which didn't display such error before this version.
Perhaps I'm wrong but I guess several major mods are impacted with weird functionalities which worked before then fail or generate errors now. By chance, there is a "close all" button to continue starting JIP.
At a far lower lever, my personal addon is corrupted since 1.48. I didn't change anything and my addon turns weird while displaying a custom GPS. See: http://feedback.arma3.com/view.php?id=24851 . Why engine is now waiting for display instead of control (if error report makes sense)?
So, Adam, you can wait in a "need more info" attitude, or be proactive and ask in BI team, what changed between versions. Perhaps, YOU (BI) changed something in classes and generated such problems.
Lack of compatibility becomes your (our) major problem. We lost inputAction "adjust" http://feedback.arma3.com/view.php?id=23636, even if you're satisfied to mark it "resolved". It's not resolved at all!
I hope someone could be more explicit than I can, aiming the "smokeShellWhite" problem. But please, think "wider" about how things changed between versions. With little chance, some other class problems could be resolved, btw.
Thanks
confirmed happened to me too. ANNOYING !
Hello,
did you managed to fix the issue?