@ The author: I can understand that you'd prefer walker/slow zombies, I for one ceased to be a fan of those since 28 Days/Weeks later, slow zombies just don't seem threatening. Heh, I recall watching the Resident Evil movie and thinking to myself, "people, just run away from them, save your ammo!"
I mean, maybe they could throw in a slow zombie in there if their legs are damaged, but otherwise I really don't think they'd fit in this game. Now... IF they coudl make Zeds crawl if their legs are missing or broken THAT would be cool, even L4D2 doesn't do that.
Fast Zombies = Fear, concern, altertness at all times, even as a fresh spawn, even for decked out survior. These emotions are apart of the DayZ game, between the PvP AND the Zeds.
If anything, I'd be fine with this new speed adjustment if the Zeds didn't clip through solid objects, cause there's now more of them, and a variety (ie army-zeds.) So, I'd prefer to have this new feature disabled/turned off until their Clipping/collusion issues are solved.
I mean, as it is, Zeds can hit you 10-15ft away while running, hit you when their back is turned to you, kill you with one hit, hit you through solid objects (walls, stairs,) and they spawn out of thin air (often when your bandaging yourself up. Right now, the Zeds have an enviable amount of power, and most of it is attributed to their issues, giving them more speed compounds the issue exponentially.
Keep the speed adjustment, just turn it off and revert to the old setting for now until the main Zed issues are solved =)