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Return Zombie run speed to their original setting
Closed, ResolvedPublic

Description

If the zombies didn't clip through solid objects, I'd be fine with this, but this still hasn't been fixed and therefore makes zombies a greater threat in conjuction with their other issues with hitbox detection and collusion problems.

This is something I would have added later AFTER the clipping-through-walls was solved, or at least turned off until the issue was remideid. I mean, as it is, Zeds can hit you 10-15ft away, hit you with their back turned to you, insta-kill, hit you through walls, spawn locally out of thin air; and so on and so forth.

Don't remove the ability, just turn it off for now until the clipping issue is solved.

Details

Legacy ID
122247938
Severity
None
Resolution
Duplicate
Reproducibility
Always

Event Timeline

seniorshred set Category to category:aibehavior.Apr 4 2014, 12:49 AM
seniorshred set Reproducibility to Always.
seniorshred set Severity to None.
seniorshred set Resolution to Duplicate.
seniorshred set Legacy ID to 122247938.May 8 2016, 5:47 PM
R834 added a subscriber: R834.May 8 2016, 5:47 PM
R834 added a comment.Apr 4 2014, 3:20 PM

Hi,

This has been reported previously - remember to search before opening new issues.

Closing as duplicate of #010315: zombies run too fast

Please vote up the original issue to increase visibility, add any extra information in the notes section, and monitor it for further developments.

Thanks