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May 10 2016

R3vo added a comment to T86137: Skill slider position is not equal to the displayed percentage.

Ah my bad, didn't notice that ;)

May 10 2016, 12:58 PM · Arma 3
R3vo set Category to category:edeneditor on T86137: Skill slider position is not equal to the displayed percentage.
May 10 2016, 12:58 PM · Arma 3
R3vo edited Additional Information on T86118: Add option to automatically clear rpt folder.
May 10 2016, 12:57 PM · Arma 3
R3vo added a comment to T86116: Launcher crashes frequently.

Okay, I tried to cause the launcher you provided to crash, but nothing. Seems to be fixed. Awesome ;)

May 10 2016, 12:57 PM · Arma 3
R3vo added a comment to T86116: Launcher crashes frequently.

Hmm, it also happened to me during mod initialisation, but I've tested it again and yes, the sorting crashes the launcher everytime.

May 10 2016, 12:57 PM · Arma 3
R3vo edited Additional Information on T86116: Launcher crashes frequently.
May 10 2016, 12:57 PM · Arma 3
R3vo set Category to category:launcher on T86099: [Feature request] Add the ability to group mods of the same category.
May 10 2016, 12:57 PM · Arma 3
R3vo set Category to category:edeneditor on T86081: Searching the entitiy list, makes the listbox flicker.
May 10 2016, 12:56 PM · Arma 3
R3vo set Category to category:edeneditor on T86057: Intel (Interactive) missing.
May 10 2016, 12:56 PM · Arma 3
R3vo added a comment to T86056: Motorboat and Motorboat(Rescue) are interchanged.

Yeh, the thing that throw me off, was that the civilian version hat the light bars. I guess that's due to the fact that skin selection (doors etc.) is not yet implemented.

May 10 2016, 12:56 PM · Arma 3
R3vo set Category to category:edeneditor on T86056: Motorboat and Motorboat(Rescue) are interchanged.
May 10 2016, 12:56 PM · Arma 3
R3vo added a comment to T86055: Radar.

"Just use the formula"

Not that easy without further infos. What does Ps, G, Lamda, Sigma and Pe stands for.

May 10 2016, 12:56 PM · Arma 3
R3vo edited Additional Information on T86052: Changing group's callsign in 3den crashes the game.
May 10 2016, 12:55 PM · Arma 3
R3vo added a comment to T86048: Show/hide model attribute has no effect.
May 10 2016, 12:55 PM · Arma 3
R3vo added a comment to T86048: Show/hide model attribute has no effect.

class HideObject;
class NewHideObject: HideObject
{

control = "Checkbox";
expression = "if (!(is3den)) then {_this hideObject _value;};";
defaultValue = "false";
displayName =  "Hide Model";

};

That works.

May 10 2016, 12:55 PM · Arma 3
R3vo set Category to category:edeneditor on T86048: Show/hide model attribute has no effect.
May 10 2016, 12:55 PM · Arma 3
R3vo added a comment to T86028: Unfair team balancing.

So you want team balancing? Why didn't you say that with one sentence?

May 10 2016, 12:55 PM · Arma 3
R3vo set Category to category:editor on T86007: Waypoint type "STEALTH" is called Skrytě in 3den.
May 10 2016, 12:54 PM · Arma 3
R3vo set Category to category:edeneditor on T86006: Mouse wheel sensetivity: Description and display name interchanged.
May 10 2016, 12:54 PM · Arma 3
R3vo added a comment to T85987: User interface does not scale with the "Interface Size" option in display settings..

Just noticed that too yesterday.

May 10 2016, 12:54 PM · Arma 3
R3vo set Category to category:edeneditor on T85978: Missing respawn markers in 3den.
May 10 2016, 12:53 PM · Arma 3
R3vo added a comment to T85976: 3D-Eden Editor not usable.

That was fixed today.

May 10 2016, 12:53 PM · Arma 3
R3vo set Category to category:virtualarsenal on T85977: Item names are cut off. No chance to read the description.
May 10 2016, 12:53 PM · Arma 3
R3vo set Category to category:edeneditor on T85971: Typo in Headquater Entity module's attributes.
May 10 2016, 12:53 PM · Arma 3
R3vo set Category to category:sound on T85948: No entry 'bin\config.bin/CfgSoundSets.Cannon120mm_Shot_SoundSet'..
May 10 2016, 12:52 PM · Arma 3
R3vo added a comment to T85927: Arsenal for vehicles.

What's exactly the idea behind that? The Virtual Garage would serve any purpose in 3den. If you want to set custom textures or enable/disable doors etc. You can already do that in the object attributes.

May 10 2016, 12:52 PM · Arma 3
R3vo added a comment to T85888: Editing the loadout of some units removes parts that are scope=1.

Upvoted, please fix that.

May 10 2016, 12:51 PM · Arma 3
R3vo set Category to category:edeneditor on T85887: Functions are not formatted in function viewer.
May 10 2016, 12:51 PM · Arma 3
R3vo set Category to category:edeneditor on T85886: Play button in trigger effects attribute has no function.
May 10 2016, 12:51 PM · Arma 3
R3vo added a comment to T85883: GPU load 100% in role assignment menu.

is Vsync enabled? If not, enable it, or use a 3rd party programm to limit the fps (AMD Crimson, or MSI Afterburner with Riva Tuner)

May 10 2016, 12:51 PM · Arma 3
R3vo added a comment to T85880: DEV branch is resetting profile.

Sounds like you have some corrupted files in your game folder, have you checked the integrity of your local files via steam?

May 10 2016, 12:51 PM · Arma 3
R3vo added a comment to T85880: DEV branch is resetting profile.

Are you using the Arma 3 Lauchner? I just noticed that the startup parameter for a custom profile is activated for me ( I never activated it myself) Maybe that caused the issue.

May 10 2016, 12:50 PM · Arma 3
R3vo added a comment to T85864: Subcategories for class weapon attachments.

The it is after today's update, looks fine to me. Thanks!

May 10 2016, 12:50 PM · Arma 3
R3vo set Category to category:edeneditor on T85864: Subcategories for class weapon attachments.
May 10 2016, 12:50 PM · Arma 3
R3vo added a comment to T85837: Flashlight function is not working properly.

Only happens in Virtual Reality

May 10 2016, 12:49 PM · Arma 3
R3vo edited Steps To Reproduce on T85837: Flashlight function is not working properly.
May 10 2016, 12:49 PM · Arma 3
R3vo set Category to category:edeneditor on T85836: Wrong name for Land_bench_F.
May 10 2016, 12:49 PM · Arma 3
R3vo added a comment to T85822: Campaign saves dont work/always resetting as if i did not play..

Are you using any mods? There are some mods, causing the savegames to become broken.

May 10 2016, 12:49 PM · Arma 3
R3vo added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

Checked it out, seems fixed to me. The new stats are clear and make sense.

May 10 2016, 12:48 PM · Arma 3
R3vo set Category to category:launcher on T85805: [Feature Request] Implement search functionality for mod window.
May 10 2016, 12:48 PM · Arma 3
R3vo set Category to category:config on T85801: Naming of categories in 3den and Zeus are inconsistent.
May 10 2016, 12:48 PM · Arma 3
R3vo added a comment to T85791: Calling BIS_fnc_3DENShowMessage causes the game to crash.

Done

May 10 2016, 12:48 PM · Arma 3
R3vo set Category to category:edeneditor on T85791: Calling BIS_fnc_3DENShowMessage causes the game to crash.
May 10 2016, 12:48 PM · Arma 3
R3vo added a comment to T85784: 3den and Zeus ignore Z value for composition objects.

I've added an example mod and mission.

To reproduce the issue.
Open the mission I provided and check out the sand bag tower. Now, go to groups -> compositions-> example Comp -> FOBs and place the composition. You'll see that the sand bags are all on the same level.

I've also added the source code. If you open the CfgGroups.hpp you can see that the Z value of the position is ignored. They are automatically put to 0 as it seems.

I hope that helps to reproduce the issue. (3den is required)

May 10 2016, 12:47 PM · Arma 3
R3vo set Category to category:config on T85784: 3den and Zeus ignore Z value for composition objects.
May 10 2016, 12:47 PM · Arma 3
R3vo edited Steps To Reproduce on T85779: Incorrect fire geometry for 690722: wall_tin_pole.p3d [Video].
May 10 2016, 12:47 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I have similar issues, we should probably wait for some response here. I don't know what I am doing wrong. If I edit the allowDamage attribute it returns the value alright, but as soon as I create a custom attribute and even inherit from allowDamage, the value won't be returned.

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I am currently also working on a mod for 3den, is the Checkbox control correctly returning the _value variable for you?

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Seems to be solved, couldn't reproduce it. Thanks!

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Okay I did some further testing. The game still crashes if I start it without mods, however, only if I use testMission_2. If I create a completely new mission, it doesn't crash. Another thing I noticed is, that even though I disabled "Binarzie the Scenario File" in the 3den preferences, the mission.sqm is still binarized, so I can't really see what causes the issue, since I can't read the sqm, though I am pretty sure it was caused by @testMod since that is a test addon for 3den I was working on.

The only thing I can do is to provide another troubleshooting report together with testMission(working) and testMission_2(causing the crash)

May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:edeneditor on T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].
May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:launcher on T85723: Launcher should be able to log in into steam.
May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85712: Marker Text.

Text is now available, but I have two suggestions/request:

Would it be possible to have the text above the marker. Right now the first letter of the text is hard to read, and it looks kinda out of place.

In adddition, any chance to have the same done for triggers? Currently one has to hover over every trigger to find the right one. I found that quite annoying especially if one has 20 triggers close to each other.

I am pretty sure it's not a big deal to implement for the splendid 3den Editors ;)

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85712: Marker Text.

Upvoted, at least add an option in the preferences menu to enable it.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Okey, here are !some! of the positions. First entry in the array is the exact position, 2nd entry is the direction.

[[16872.6,12718.5,0.00140953],124.402]
[[16884.7,12732.8,0.00149918],48.7039]
[[16906.1,12748,0.00146294],357.292] when the gate is open
[[16898.8,12771,0.00151253],33.751]
[[16909.4,12777.3,0.00129509],51.1762]
[[16907.8,12804,0.0014534],163.955]
when both gates are open
[[16908.4,12804.8,0.00152206],32.9398]
[[16880.6,12827,0.00148201],216.955]when both gates are open
[[16857.7,12817.4,0.00138474],357.96]
[[16686.1,12850.6,0.00152397],282.136]
[[16784.3,12676.2,0.00135803],209.548]
[[16780,12628.5,0.00172615],186.306]
Turn left and right, and watch the car wreck
[[16778.9,12613.2,0.00157547],193.74]grass lod changes constantly
[[17998,12195,0.00127411],297.787]
move back and forth and watch the grass, it changes the lod

That's all for now.

Damn, creating this ticket made me extremely sensetive to this issue. I see flickering objects everywhere now :D

When you check out those positions, you'll notice that most of them are located in and around Pyrgos. I notice this issue there most, however, I don't think it's limited to that town.
In addition, I find it strange that the LOD of objects changes when I turn my character, I always thought it's depending on the distance between player and object.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

https://www.youtube.com/watch?v=NycW3074pw4
https://www.youtube.com/watch?v=5-gwdsyasq8
https://www.youtube.com/watch?v=ePerhIGzsns
https://www.youtube.com/watch?v=334LCtKjBuA

Here are some more recordings to emphasise how severe this issue is.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Uploaded two more pictures.

Any update on whether you were able to reproduce the issue, or is it caused by the AMD drivers ?

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Yes, there is no difference between mods/noMods

May 10 2016, 12:45 PM · Arma 3
R3vo set Category to category:visualenvironment on T85696: Textures/objects flicker when looking around/objects disappear.
May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85676: Custom Showcase mission is not marked as played if ended with BIS_fnc_endMission.

I solved the problem. My first assumption was that BIS_fnc_endMission would automatically take care of doneKeys[] and activateKey, since I've never used that way before.

The solution was to define a key via doneKeys[] in the description.ext, and activate that key at the end of the mission with activateKey.

May 10 2016, 12:44 PM · Arma 3
R3vo set Category to category:scripting on T85676: Custom Showcase mission is not marked as played if ended with BIS_fnc_endMission.
May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85660: [Feature request] Add mission management to the launcher.

haha, I can't even imagine how much work all that is, but it's great to hear that it's on the list ;)

May 10 2016, 12:44 PM · Arma 3
R3vo set Category to category:launcher on T85660: [Feature request] Add mission management to the launcher.
May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85654: nearterrainobjects command.

Would be a great addition to the current commands we have!

May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85562: Steam Workshop mods not being deleted after extraction.

Don't delete those files, it will eventually corrupt the data needed by the launcher to properly detector mods. Once the issue appears you have to check the data integrity and redownload all mods. Trust me, I've been there.

May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

I have had this issue already before the 28th Dec, when I submitted this ticket. Verifying Arma 3 files, or resubscribing etc. didn't help.

May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

Just wanted to mention, that the author attribute is missing for every workshop mod at them moment. It seems the author name resolution is failing for everyone.

May 10 2016, 12:41 PM · Arma 3
R3vo set Category to category:launcher on T85544: Author attribute is not properly read.
May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85482: Cant Open UAV Terminal in Virtual Arsenal.

It should be no problem for the devs to fix it, instead setting the player captive, they should set all other units captive. Not sure how it will effect other scripts they use there though.

May 10 2016, 12:39 PM · Arma 3
R3vo added a comment to T85469: New Scripting Command "createUnitIdle".

Very nice find, however, I don't think the mission builder should enable those features manually. In my opinion it would be better if the "createUnitIdle" would handle that aswell.

_unit createUnitIdle [_unitType, _Pos, [], 6, "FORM",_sleep];

_sleep would then be the time it takes for the AI to have all features fully enabled. This could be of course optional, for example if one enters -1 as sleep value then the automatic enabling would be deactivated.

May 10 2016, 12:38 PM · Arma 3
R3vo added a comment to T85438: Give us ability to take toolbox in hands..

@ticket author: Could you place correct he title of the ticket? tollbox -> toolbox

May 10 2016, 12:38 PM · Arma 3
R3vo added a comment to T85430: Bipod cannot be attached to sniper rifles.

@TheMasterofBlubb:

I've asked in the Feedback tracker administration to close the ticket

May 10 2016, 12:37 PM · Arma 3
R3vo added a comment to T85430: Bipod cannot be attached to sniper rifles.

But you know that the GM6 and the M320 have their own bipods?

May 10 2016, 12:37 PM · Arma 3
R3vo added a comment to T85378: Obsolete/not working commands in Communication Menu.

Thanks for the information oukej,

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 [^] (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Would it be possible to add a audible feedback in the future? Something like "Supress all targets" ?

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

In fact, the information is not missing, it's in the controls menu and the Field Manual. I've just never seen it before.

One thing I'd also like to see in the future is a option to set up a perimeter defense (hope that's the right term). Something like this is actually realy easy to script.

Example:
http://pastebin.com/zMAAY2fc

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

The weapon and items should be sorted by distance to the selected unit (units). Every weapon farther way then let's say 50 m should be removed from the menu.

May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85377: Watch direction voice acting is played too fast.
  • no mods
  • happens every time
  • Issue has been existing for serveral weeks (also on stable)
  • Audio Settings:

Effects: 50%
Music: 50%
Radio: 100%
VON: 100%
Sound Sources: 128 -> lowering the value makes no difference, went through all of them
MIC: 100%

May 10 2016, 12:36 PM · Arma 3
R3vo set Category to category:aicontrolcommanding on T85378: Obsolete/not working commands in Communication Menu.
May 10 2016, 12:36 PM · Arma 3
R3vo edited Additional Information on T85377: Watch direction voice acting is played too fast.
May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

I've just downloaded 3.6 Gbyte, guess something was really awry. Issue is solved now. Thanks for your incredible support, especially at that time of day !!

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Wilco

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

None of them apparently, files are still missing on my end.

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Interesting, I've just deleted all files and redownloaded them. Same issue.

  • addons
  • keys
  • meta.cpp
  • logo.png

Rest is missing.

Cleared my cache ? Maybe by accident, but not intentionally.

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

http://steamcommunity.com/sharedfiles/filedetails/?id=570099121

Is there any way to turn on logs for the publisher?

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Oh okay, I didn't know that, I was looking in appData....Publisher

I uploaded all the log files I have.

May 10 2016, 12:34 PM · Arma 3
R3vo set Category to category:tools on T85329: Publisher does not upload all files reliably.
May 10 2016, 12:34 PM · Arma 3
R3vo edited Additional Information on T85274: "mineBase" does not return all types of mines.
May 10 2016, 12:33 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

It not only annoys players, but it also makes wheeled armoured vehicles basically no threat. I can't even count how often I've disabled a Marid or Ifrit by just shooting it's tyres, to afterwards mow down the ejecting AIs.

May 10 2016, 12:30 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Annoying problem: the player should not be pushed out of the damaged vehicle. The player should choose independently, when to leave the vehicle. This should work for all vehicles in the game.

Not only the player, even AI's default behaviour should be to stay inside the vehicle as long as it's armed and has ammo.

May 10 2016, 12:30 PM · Arma 3
R3vo set Category to category:aipathfindingmotion on T85180: Ai walks through doors.
May 10 2016, 12:29 PM · Arma 3
R3vo set Category to category:sound on T85167: Wrong behaviour of stereo bell sound.
May 10 2016, 12:28 PM · Arma 3
R3vo set Category to category:steamworkshop on T85070: Scenario size not shown.
May 10 2016, 12:25 PM · Arma 3
R3vo set Category to category:other on T85023: Player can spawn inside rocks.
May 10 2016, 12:24 PM · Arma 3
R3vo set Category to category:gamecrash on T84967: CTD.
May 10 2016, 12:22 PM · Arma 3
R3vo added a comment to T84965: Eden editor BIS_fnc_ambientAnim; do not show up in the 3d editor..

Well, it's possible if you define your own attribute. That init lines are not executed in 3den makes totally sense.

May 10 2016, 12:22 PM · Arma 3
R3vo added a comment to T84965: Eden editor BIS_fnc_ambientAnim; do not show up in the 3d editor..

Would be very helpful if animations were shown in the editor. Right now it reminds me of the old 2d one, where you had to preview to see the exactly location of a unit....

May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84963: Author attribute is not written into mission.sqm.
May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84953: Control shortcuts are not tied to game's language.
May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84949: Error when loading loadout saved with bis_fnc_saveInventory.
May 10 2016, 12:21 PM · Arma 3
R3vo set Category to category:scripting on T84940: BIS_fnc_error does not display an error message.
May 10 2016, 12:21 PM · Arma 3
R3vo set Category to category:scripting on T84939: setRandomLip, lip movement too fast.
May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Whether this feature is needed or not, should be a descision of the player. I've never used it.
I changed the ticket now in order to request a control entry to disable this feature.

May 10 2016, 12:21 PM · Arma 3